In Baldur’s Gate 3, the Grymskull Helm is a great mid-game heavy head piece, and you can get it in late Act 1 – this short Guide explains everything you need to know about the Grymskull Helm in BG3.
Grymskull Helm
Grymskull Helm is an incredibly great Heavy head piece that you can acquire late in Act 1 of Baldur’s Gate 3. It will serve Lae’zel or your Fighter builds very well throughout the mid-game of Act 2 and into Act 3. Its main bonuses feature is the protection from Critical Hits, which is a very desirable feature you definitely want on your party’s front line melee damage dealer. Fire damage resistance is also a nice bonuses, as well, given how common fire damage can be found throughout the game.
Finally, the Helm grants the wearer the ability to free cast the Hunter’s Mark spell once per Long Rest. The effect of this spell is to Mark a creature as your quarry to deal an additional 1~6 whenever you hit it with a weapon attack. Not only does this give you extra damage, but if the target dies before the spell ends, you can mark a new creature without expanding a spell slot.
Here are all the Grymskull Helm features in BG3:
- Armor: Helmet
- Proficiency Requirement: Heavy Armour Proficiency
- Rarity: Very Rare
- Weight: 1 kg
- Value: 570
- Location: After defeating Grym at the Adamantine Forge, Act 1
- Bonuses:
- Attackers can’t land Critical Hits on the wearer.
- Grants Resistance to Fire damage.
- Can cast Hunter’s Mark once per Long Rest.
- Classes with Heavy Armour Proficiency: Fighter, Paladin, Cleric (Life, Nature, Tempest, and War). Taking the Heavily Armoured Feat also grants Heavy Armour Proficiency.
- Companions Who Can Use This Armour: Shadowheart (on respec), Lae’zel, Minthara
NOTE: The following explanation may include some late Act 1 spoilers
How to Get Grymskull Helm in Baldur’s Gate 3
In order to get the Grymskull Helm you will likely need to play through most of Act 1 in order to progress and level up enough to face the dangers of the Underdark and find the Grymforge. It’s recommended that you don’t delve too deeply into the Underdark until you are at least level 4 or 5. The easiest way to get to the Underdark is through the Well in the Blighted Village.
From the bottom of the well, head west until you find the Whispering Depths waypoint, then use Feather Fall to safely jump into the nearby chasm. You’ll land in the Underdark and from there can head south west to the Decrepit Village. There will be a boat there which you can use to take you to Grymforge.
Once you land on the docks at Grymforge you’ll be at the Abandoned Refuge there. This area has a lot of space to explore and it’s own and several quests and gear items which can be looted. The Disintegrating Night Walkers are a particularly great piece of footwear you don’t want to miss.
Related:
The Adamantine Forge
In order to get the Grymskull Helm you’ll need to find the Adamantine Forge. This will require climbing up and maneuvering through some traps and then triggering some moving platforms. For more specifics, check out our full How to Get to the Adamantine Forge Guide.
Be sure to prepare and possibly even rest up before jumping down onto the forge platform. There will be a difficult fight here with a large construct named Grym. You’ll have to defeat Grym to acquire the Grymskull Helm. The easiest way is by tricking him into standing underneath the forge hammer and then pulling or range attacking the level bringing the hammer down on top of his head. If you’re an achievement hunter, however, you should be aware that defeating him without using the hammer will grant you ‘A Grym Fate’.
For full details on this challenging fight, you can check out our How to Defeat Grym Guide. Once the mechanical beast has fallen you can safely loot the Grymskull Helm!
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