In Baldur’s Gate 3, the Sunwalker’s Gift is a helpful ring for races without Darkvision you can get during Act 1 – this short Guide explains everything you need to know about Sunwalker’s Gift in BG3.
In Baldur’s Gate 3 the Sunwalker’s Gift ring is a very good accessory if you’re not playing as a race which have inherent Darkvision. Especially since the Underdark in such an interesting and loot-rich place to visit. So if you’re playing a Human Wizard, Dragonborn Sorcerer, a Githyanki Monk or any other class/race combo like that, you’ll want to make sure you pick this ring up as soon as possible in the Underdark.
Here are all Sunwalker’s Gift features in BG3:
- Armor: Ring
- Proficiency Requirement: N/A
- Weight: 0.05 kg
- Value: 156
- Rarity: Uncommon
- Location: Purchased from Blurg at the Myconid Colony in Underdark, Act 1
- Sunwalker’s Gift: The wearer can see in the dark up to 12 m / 40 ft.
- All Classes, Companions, and Races Can Use This Item
- Recommended Builds for Sunwalker’s Gift: Evocation Wizard and Draconic Bloodline Sorcerer
How to Get Sunwalker’s Gift in Baldur’s Gate 3
You can purchase Sunwalker’s Gift from a hobgoblin vendor named Blurg who is at the Myconid Colony in the Underdark. There are several ways to get into the Underdark in Baldur’s Gate 3, but probably the shortest way to get to Blurg is to use the Well found in the Blighted Village. In order to take this route at least one of your characters will need to pass a DC10 Intelligence check in order for the well to become visible. There will be a cavern like area below where you will find lots of spider enemies. The biggest threat is the Phase Spider Matriach you can choose to fight or attempt to avoid.
You’ll then be looking for the Whispering Depth waypoint, which almost directly to the west. Nearby you should see an open chasm. Cast Feather Fall or consume a Feather Fall potion BEFORE jumping in. Doing so will let you float safely down into the Underdark. Once you land on your feet, head northwest and you should find the Myconid Colony. If you can pass a DC 5 Charisma check in order to convince them that you mean no harm, they’ll let you visit. You’ll find Blurg just a little to the north of the Colony waypoint.
The very first time you speak to Blurg there will be some story dialogue and an interesting character to meet. The conversation will end automatically, but you can immediately click to speak to Blurg again and get the option to ask if he has anything interesting to trade.
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