This guide focuses on the best Fighter build in Baldur’s Gate 3, the Battle Master subclass, and includes all components to build a powerful character.
This build has been updated for the Patch 7 version of Baldur’s Gate 3.
Everything About the Battle Master Fighter in Baldur’s Gate 3
The Battle Master Fighter is the epitome of powerful melee combat. Unlike other builds, the Fighter doesn’t have to multiclass at higher levels to gain combat power. You gain improved extra attacks, resulting in three attacks per one action. This gives the Fighter a unique advantage in combat, and fully optimized can generate four actions in one turn. Each action results in 3 attacks, producing some of the highest damage in BG3.
The Fighter’s downside is lack of spell casting, lower dexterity, and vulnerability to stuns. Moreover, you won’t have other classes’ dialogue or exploration bonuses, but can make up for it in pure raw damage.
This build uses the Battle Master subclass, which gains extra resources for maneuvers to be used in combat. These maneuvers give you on-demand crowd control, knockback, and extra damage. Consider this the strongest Fighter subclass and build, and one of the best in the game due to damage and ease of play.
Battle Master Fighter Class Features & Mechanics
The Fighter Class features Action Surge, giving you an extra action, second heal, which is a self-heal and proficiencies in all armor and weapon types. Consider the Fighter a versatile martial class that is ultra simple to play and very effective. At level 5, you unlock Extra Attack allowing you two attacks in one turn, along with Action Surge for even another action.
The following list presents all the essential Fighter Battle Master Class Mechanics and Features in Baldur’s Gate 3:
- Primary Ability: Strength
- Subclass: Battle Master
- Armour Proficiency: Light, Medium, and Heavy
- Weapon Proficiency: Simple, Martial, and Shield
- Preferred Armor: Heavy
- Preferred Weapon: Greatsword
- Health Points: 10 HP + their Constitution Modifier, and then gain 6 HP + their Constitution Modifier every level thereafter.
- Second Wind: Heal yourself with a bonus action, and gain access to this at level 1.
- Action Surge: Gain one additional action, acquired at level 2.
- Battle Master Subclass: Gain four Superiority Dice, which are d8s, obtained at level 3.
- Extra Attack: You can make an additional free attack after making an unarmed or weapon attack.
Character Creation
Best Battle Master Fighter Race Choice
The best race choice for a Battlemaster Fighter build in Baldur’s Gate 3, is the Half-Orc or Duergar Dwarf. The Half-Orc’s innate abilities, including enhanced critical damage, resilience, and intimidation. The Duergar Dwarf Enlarge Spell and Invisibility, aiding in damage and defensive capabilities.
Here is the best race choice for a Fighters build in Baldur’s Gate 3.
Half-Orc | Duergar Dwarf |
---|---|
Relentless Endurance | Enlarge Spell |
Menacing | Invisibility Spell |
Darkvision | Superior Darkvision |
Savage Attack | Duergar Resilience |
The Fighter’s racial choice will not influence ability score, as race will get a +2 and +1 to spend regardless. This frees your race choice up to not completely hinder yourself based on ability score, but race features. Each of these races offers unique advantages that can enhance your combat prowess, survivability, or utility. Additionally, consider the roleplaying opportunities and character concepts that resonate with you.
Battle Master Subclass
The Battle Master will give you three passives you can pick from, along with Superiority Dice by 4. Superiority dice are a mechanic built into Fighter Attacks and can be replenished during a short rest.
The Battle Master Fighter subclass unlocks the following features and spells:
- Superiority Dice: 4 (Level 3): Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
- Battle Manoeuvers (Level 3): Manoeuvers are powerful attacks that use superiority dice. You can choose three.
- Battle Manoeuvers (Level 7): Manoeuvers are powerful attacks that use superiority dice. You can choose two more
- Superiority Dice: +1: Gain an additional Superiority Dice
- Battle Manoeuvers (Learned at 10): Manoeuvers are powerful attacks that use superiority dice. You can choose two more
- Improved Superiority Dice: The size of your Superiority Dice increases to 1d10.
Best Battle Master Fighter Background
Soldier is the Best backkground for a Battle Master Fighter in Baldur’s Gate 3 because you gain proficiency in Athletics and Intimidation. This choice mostly influences roleplaying and dialogue options aspects and allows you to create unique characters. Additional choices are:
- Soldier: Proficiency in Athletics (strength) and Intimidation (Wisdom). You are trained in battlefield tactics and combat, having served in a militia, mercenary company, or officer corps. Soldier companions in BG3 are Jaheira and Lae’zel.
- Outlander: Proficiency in Athletics (strength) and Survival (Wisdom). You grew up in the wilds, learning to survive far from the comforts of civilization. Outlander companions in BG3 are Halsin and Karlach.
- Urchin: Proficiency in Sleight of Hand (dexterity) and Stealth (dexterity). After surviving a poor and bleak childhood, you know how to make the most out of very little.
Best Battle Master Fighter Ability Score
Below is the best ability score to unlock the full potential of the Best Baldur’s Gate 3 Battle Master Fighter Build:
Ability | Points Goal |
---|---|
Strength | 16 |
Dexterity | 14 |
Constitution | 16 |
Intelligence | 8 |
Wisdom | 10 |
Charisma | 10 |
The Best Ability Score for Fighter Build is high Strength of 16 and Constitution of 16 that way your melee abilities will do a lot of damage with a massive health pool for good survivability. The next priority is Dexterity at 14 so you have a higher initiative because going first or sooner means eliminating more enemies and taking less damage.
You can increase your ability score via a quest in Act 1, Act 2, and Act 3. Make sure to check out our Permanent bonus guide on how you can boost your ability score through quests.
Best Skills for Battle Master Fighter
Acrobatics and Perception are the best skills for the Fighter in Baldur’s Gate 3 because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.
Here are the skills for Fighter in Baldur’s Gate 3:
- Acrobatics: Dexterity Skill that helps resist being shoved.
- Perception: Wisdom skill that spots hidden containers, mechanisms, traps, and creatures.
Also Check:- BG3 Interactive Map
Best Companions for Battle Master Fighter Build
Shadowheart, Gale, and Astarion make the best companions for the Fighter Build. We do not recommend additional front-line fighters and damage dealers. The idea is, that your character charges in melee range with support, range damage, or even stealth attacks. If you have multiple melee characters, 2-3, it can be troublesome in close-quarters combat.
- Shadowheart (Cleric): buffs, healing, and crowd control.
- Gale (Wizard): range magic damage, area damage, and crowd control.
- Astarion (Rogue): burst damage, lockpicking, and range if needed.
It’s important to note that party composition and synergy play a significant role in determining the effectiveness of your companions. Consider the strengths and weaknesses of each companion and how they align with your main character’s abilities and playstyle. You can go more range with Wyll or a double melee setup with Lae’zel. Also, feel free to swap out and explore different options.
Best Battle Master Fighter Illithid Powers
Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and tadpoles. You can gain jars of Mind Flayer Parasite Specimens, and consume them to gain one point. This is essentially another skill tree advancement with some very strong powers when playing the Best Baldur’s Gate 3 Battle Master Fighter Build.
Here are the best Illithid Powers for the Fighter Build:
- Luck of the Far Realms: When you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit. This is a passive feature you can react to once you land your first attack.
- Cull of the Weak: When you bring a creature down to fewer hit points than your number of evolved Illithid powers, it dies and all nearby creatures take 1-4 Psychic damage. This can provide massive area damage for free and can be toggled off.
- Psionic Backlash: When an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level. This is a passive and hard counter to casters near you.
- Repulsor: deal 2~12 Damage 1d6 force damage and Force Push anything and anyone back 6m. This is a great aoe knockback and does good damage early in the game.
Best Battle Master Fighter Class Level Progression
Level 1
At level one follow our character creator to pick all correct background, race, skills, and ability distribution focusing on Strength and Constitution.
You pick a subclass at level 3, so expect a slow start in terms of performance. The level 1 Fighter unlocks two class features:
- Second Wind: You regain 1d10 + Fighter Levelhit points.
- Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Second Wind is a helpful healer at the start of the game. Like potions, this uses a bonus action to heal and replenish on short rest. In the game’s early stages, this helps when playing solo so you can hoard potions. One of the weaknesses of this build is the lack of additional bonus actions and healing. Thus, you need to be careful when using a bonus action per turn and typically save it for a heal via potion or Second Wind.
Next, we have Great Weapon Fighting which helps keep damage consistent when using a Two-Handed melee weapon. The Fighter is best using a Two-Handed Greatsword, though solo we want to use a bit more range. However, it’s worth taking this and still having the Fighter offensive firepower to eliminate targets.
Battle Master Fighter Gameplay & Priorities
At the start of the game, you will feel weak until level 5 where you gain Extra Attack. Your priority for the solo Fighter build is locating heavy armour, a two-handed Greatsword, and a Longbow or Heavy Crossbow. Lae’zel, who you meet in the prologue has powerful medium armour with 15 AC along with a Heavy Crossbow. If you don’t plan on using this companion, take her gear immediately and equip her for a big boost in overall survivability and ranged damage.
From this point, you need to hoard potions, arrows, and consumable potions. The advantage of the Fighter is not needing constant long rest. Elixir of Bloodlust or Colossus lasts until a long rest and drastically increases your damage. The Arrows of Ice and others are particularly helpful when you are unable to stun or knock enemies prone early on. Your overall priority with this build is the following:
- Complete Prologue
- Recruit Other Companions
- Reached Hollowed City/Druid Grove
- Sell, Stock up, complete quest
- Unlock Withers, respec companions if needed
- Progress to level 5
- Reach Underdark and Grymforged
Following these steps ensures a strong foundation, especially if you plan on playing solo or on Honour Mode difficulty.
Level 2
Level two the Fighter gets a very powerful skill, Action Surge.
- Action Surge: gain one additional action. This allows the Fighter very early to take multiple actions, which will likely be attacked. This makes you formidable very early in the game. Moreover, you only need a Short Rest to replenish this, which can be done twice in the bottom right of your User Interface. Take replenish this resource, just Short Rest.
Gameplay you now have a way to get two attacks in one turn along with a self-heal. Play aggressively and charge in. Don’t forget to equip a bow because you want some type of range weapon when melee isn’t an option because of distance.
Level 3
Level three you get access to your subclass and for this build, we want to select Battle Master.
Battle Master Subclass Unlocked: this will give you access to a new mechanic called Superiority Dice, which are d8s. Think of this as an additional resource that can be replenished during long rest. You will also get to select three maneuvers which are attacks that consume superiority dice.
Manoeuvre Explained
- Disarming Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. This essentially shuts down completely weapon-based damage dealer if you drop their weapon. You can use this at melee or at range and is super effective against Barbarians, Fighters, and Longbow users. You can disarm and even pick up the weapon immediately following preventing the enemy from using it. This doesn’t work on casters, but amazing skill for the entirety of the game.
- Trip Attack: Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller. This attack is used for a stun in melee or at range. Prone is a status effect and this can be used on casters or non-weapon-based enemies. With these two maneuvers, you will have battlefield control early instead of mindlessly swinging your two-handed weapon.
- Riposte: When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional 1d8 damage. Your Fighter will most likely be taking a lot of damage, and if they miss this use a reaction (not an action) and do some free damage in return using your superiority dice resource. Don’t use the resource if you are low and need a stun next turn.
Gameplay with Manoeuvres
At this level, the fighter gains more control and stuns. You can also use Pommel Strike on a Greatsword to proc Daze as well. Continue to use crowd control and weapon damage and use Action Surge when you need another attack. Short rest after every battle if possible to replenish your resources.
Level 4
At level four you can take a Feat or increased ability score for your main stat Strength. I recommend taking the Great Weapons Master feat at level 4 because it will help you make use of your bonus action offensively.
Great Weapon Master: When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. When attacking with Heavy Weapons you are proficient with, attack rolls take a -5 penalty, but their damage increases by 10.
Great Weapon Master does two things for you. One, it has a high risk high reward ability to add 10 damage BUT -5 attack roll penalty. You can turn this off in the Passive section on your toolbar, which will give you the normal percentage. At level four, this will lower your percentage significantly, but as your Strength increases and if you add in buffs like Bless, the percentage will come up into a respectable range of 60% or greater. Just go to passives and toggle GWM off, if you are in the 30% and want more consistent damage until a higher level.
Secondly, this feat allows you to use your bonus action after you successfully critical strike or kill an enemy. At level four, this is very helpful because our one weakness early is bonus action utility. Constantly getting kills and critical strikes turns the Fighter into an offensive juggernaut. Combat should therefore be initiated using your action first, saving your bonus action for a Great Weapons Master attack.
You are just one level away from an awe-inspiring Extra Attack. At this level, you want to optimize Great Weapons Master, focusing on kills to get bonus action extra attack.
Level 5
Level five is where the Fighter starts to feel very powerful. You get Extra Attack, along with Action Surge AND Great Weapon Master. Extra Attack does the following:
- Extra Attack: Allows you to make two attacks when you take the Attack action on your turn. This significantly boosts your damage potential in combat.
In one turn, you can attack twice with Extra Attack, kill an enemy or critical strike, and attack again with Great Weapon Master. That’s three so far.
You use Action Surge and attack another two times for a total of 5 in one turn. You can make it 7 by either using a Potion of Speed or having someone cast Haste on you. This gives you another action once per turn.
And this is why the Fighter is so strong, in an action meta game, nothing beats it. You need to use superiority dice and those attacks sparingly when the situation calls for it. Otherwise, just keep it simple and blast people with multiple attacks!
Level 6
At level 6, the Fighter gets another feat or ability improvement. We want to increase strength by +2 for a total of 18. This will help us hit harder, and more likely to land which is especially handy with Great Weapons Master. If you have this toggled off due to lower percentages of chances to strike, turn it back on. Also, use the spell Bless or have someone cast it on you for much higher percentages and big damage!
The nice thing about Fighter is you get feats at levels 4, 6, 8, and 12. Most classes give you just 3 so this is a big advantage for staying in the class only and not multi-classing.
Ending Act 1 as a Battle Master Fighter
Around Level 6, you should be close to transitioning out of Act 1. Be sure to check merchants and stock up on camp and alchemy supplies. Additionally, make sure to find the best Act 1 items. Furthermore, there are also permanent bonuses you don’t want to miss in Act 1. Finally, the Grymforge has powerful armor and weapons (Adamantine) that can be used well into Act 3. Consider taking the time to collect the crafting items before moving on to Act 2, where you won’t be able to return.
Level 7
At level 7, the Fighter gets to pick two more maneuvers. Here are our suggestions:
- Precision Attack: Your next weapon attack gets an Attack Roll bonus equal to your Superiority Die. The nice thing about this attack is it doesn’t require an action, just a superiority die resource. You want to use it with the highest amount of Superiority Die possible and it lasts until a long rest. So, as soon as you get done long resting, you can activate it immediately for a big opener next fight.
- Pushing Attack: Spend a superiority die to deal damage type depending on the weapon used and possibly push the target back 4.5m. This is a simple knockback that can be used in melee or ranged. You can get many kills from knocking enemies off ledges and this gives you more battlefield crowd control.
Level 8
At level 8 the Fighter gets another feat choice. Alert makes the most sense for the build.
Alert: You gain a +5 bonus to Initiative and can’t be Surprised.
At first, this feat may seem to be lackluster, but it’s incredible. The weakness of the Fighter is going way later in the round. If you can open up with the Fighter, crowd control, or kill multiple targets, your incoming damage is significantly reduced. Not to mention, just having a Fighter with high health and AC near targets will create a distraction. The lack of high Initiative is a big weakness of the Fighter because we don’t stack that much Dexterity, because of wearing heavy armor and strength-based damage. In summary, with 8 initiatives you are going pretty early in the round if not first and that gives you a huge advantage.
Another reason this is so strong is the Surprised status effect. This essentially skips one round for you. In some fights, particularly dialogue-based consequences later in Acts 2 and 3, you will be surprised after a conversation with combat starting immediately. Without this benefit, your entire team will miss one turn, and then return to you. With high difficulty and the enemy being given a free round, you are starting at a massive disadvantage. When you cannot be surprised and you go first, second, or third, you can crowd control or outright kill high-damage dealers. This prevents a catastrophic round one nuke, and I cannot recommend this enough for specifically a Fighter build.
Level 9
Not much happens at level 9 for the Fighter besides getting the class feature Indomitable. Whenever you fail a Saving Throw, you can roll again, using the new result instead. This is a simple passive feature that helps increase our survivability and requires zero action by you the player.
Level 10
At level 10 the Fighter with Battle Master subclass will get an additional two battle maneuvers. Here are our suggestions:
- Sweeping Attack: Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage. This attack acts as area-based AOE damage. The weakness of the Fighter is the lack of area damage outside of Cleave skill from our weapon. This isn’t super important, but if you need to get down multiple targets in one action, this is a good choice.
- Goading Attack: Deal an additional 1d8 and attempt to goad the target into attacking you. Target receives Disadvantage on attacking any other creature. Our Fighter isn’t necessarily a tank, but this skill can be useful when a Wizard or spellcaster is getting harassed by a damage dealer. Even if you don’t force them to attack you, you give them Disadvantage so likely they will do less damage even if they land an attack.
Level 11
At level 11, the Fighter receives another amazing bonus, Improved Extra Attack.
Improved Extra Attack: You can make two additional attacks after attacking with your main-hand weapon. This means, every action you spend on attacks, produces 3 attacks!
This makes the Fighter the most action-heavy class and build in Baldur’s Gate 3. You get multiple actions, then two more, along with an action surge for another action, and with Great Weapon Master you can use your bonus action for another attack. Not to mention if someone cast Haste on you or you use a Potion of Speed. This is why that Alert feat is so powerful at this level. If the Fighter goes early in the turn, and they cannot be crowd controlled by a caster, it’s nearly game over for the entire opposition.
Level 12
We’ve reached the max level in Baldur’s Gate 3, and improving our Strength to 20 is the play with this feat. At this level, you should feel insane powerful and we hope you enjoyed reading our leveling progression.
Best Gear for Baldur’s Gate 3 Fighter Battle Master Build
Beginner: Act 1
Here’s the best beginner gear for Fighter Battle Master Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Haste Helm | Increase Movement |
Cape | – | |
Chest | Adamantine Splint Armour | 18 AC |
Gloves | Gloves of the Growling Underdog | Advantage on Melee |
Boots | Disintegrating Night Walkers | Free Misty Step |
Necklace | Moondrop Pendant | No Opportunity Attacks |
Ring | Crusher’s Ring | Increase Movement |
Ring | Caustic Band | Poison Damage |
Weapon 1 Main Hand | Everburn Blade | 2d6 Slashing |
Weapon 2 Ranged | Titanstring Bow | Add STR modifier |
Below is a list of the best Act 1 equipment for the Battle Master Fighter in Baldur’s Gate 3:
- Haste Helm: Chest in the Blighted Village X 32, Y 403 (Alternative Grymskull Helm).
- Adamantine Splint Armour: Can be crafted at Grymforge (Alternative Chain Mail +1).
- Gloves of the Growling Underdog: Chest behind Razglin’s throne room. (X295 Y69) (Alternative Gloves of Dexterity).
- Disintegrating Night Walkers: Obtained in Gyrmforge as part of Free True Soul Nere questline (Alternative Boots of Speed).
- Moondrop Pendant: Found in a Selûnite Glided Chest in the Owlbear Nest (Alternative Amulet of Restoration).
- Crusher’s Ring: Can be looted or stolen from Crusher in the Goblin camp in Act 1. (Alternative Ring of Absolute Force).
- Caustic Band: Obtained from merchant Derryth Bonecloak in the Myconid Colony. (Alternative The Sparkswall).
- Everburn Blade: Can be looted from Commander Zhalk during the prologue (Alternative Silver Sword of the Astral Plane or Sword of Justice).
- Titanstring Bow: Brem in Zhentarim Hideout Act 1 (Alternative Giantbreaker).
Advanced: Act 3 End-Game
The following table presents the best advanced and end-game gear for Fighter Battle Master Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Helm of Balduran | Self-healing |
Cape | Fleshmelter | Return Damage |
Chest | Helldusk Armour | 21 Armour Class |
Gloves | Gauntlets of Hill Giant Strength | 23 Strength |
Boots | Helldusk Boots | Mobility |
Necklace | Amulet of Greater Health | 23 Constitution |
Ring | Killer’s Sweetheart | Auto Crit |
Ring | Ring Of Regeneration | Self-healing |
Weapon 1 Main Hand | Balduran’s Giantslayer | Best Greatsword |
Weapon 2 Ranged | Gontr Mael | Best Longbow |
Below is a list of the best gear, weapons, and armour for the Battle Master Fighter build in Baldur’s Gate 3:
- Helm of Balduran: Obtained in Dragon’s Sanctum on an altar X: 636 Y: -964 (Alternative Helldusk Helmet).
- Fleshmelter: Found in Chest in House of Healing Morgue (Alternative Cindermoth Cloak).
- Helldusk Armour: Dropped by Raphael in the House of Hope (Alternative: Armour of Persistence).
- Gauntlets of Hill Giant Strength: Obtained in Archive of the House of Hope (Alternative Helldusk Gloves).
- Helldusk Boots: In a locked chest, Wyrm’s Rock Fortress X: -32 Y: 219 (Alternative Disintegrating Night Walkers).
- Amulet of Greater Health: Found in the House of Hope in Baldur’s Gate City (Alternative Surgeon’s Subjugation Amulet).
- Killer’s Sweetheart: Obtained from the Gauntlet of Shar in Act 2 (Alternative Ring of Protection).
- Ring Of Regeneration: Sold by Rolan at Sorcerous Sundries (Alternative Ring of Free Action).
- Balduran’s Giantslayer: Obtained as a reward for completing the Wyrmway trials (Alternative Sword of Chaos).
- Gontr Mael: Looted from the Steel Watcher Titan in Steel Watch Foundry (Alternative Fabricated Arbalest).
Best Fighter Consumables, Potions, and Items
The following list represents the best individual use consumable items that will aid in our Fighter Build:
- Elixir of Bloodlust: Once per turn when you kill a foe, you gain HP 5 temporary hit points and an additional action.
- Potion of Speed: Gain extra action, +2 AC, Advantage on Dexterity Saving Throws, and double movement speed.
- Elixir of Hill Giant Strength: Increases Strength ability score to 21 until Long Rest.
- Drow Poison: Weapon poison that adds Constitution Saving Throw or becomes Poisoned and falls Asleep.
- Potion of Flying: Drink to gain a flying speed of 60ft for one hour.
- Elixir of Heroism: Gain 10 temp HP and become Blessed until a long rest.
- Potion of Greater Healing: 4d4 + 4 hit points restored.
- Oil of Accuracy: Coat Weapon. Bonus of +2 in Attack Rolls.
- Elixir of Vigilance: Drink to gain a +5 bonus to Initiative and you can’t be Surprised.
- Elixir of Darkvision: (only non-Darkvision race): Drink to gain the ability to see in the dark up to 12m.
Combat, Gameplay Tips, and Tricks in Baldur’s Gate 3
The Best Baldur’s Gate 3 Fighter Battle Master Build uses a combination of aggression, damage, and movement speed to survive and fight. You will need to play aggressively but also use terrain, consumables, and companions to help you in combat.
Here are 10 combat gameplay tips and tricks specifically for playing a Fighter in Baldur’s Gate 3:
- Initial Turn: Make sure your initial move either puts you in melee range so you can strike or attack with a range weapon.
- Bonus Action: Make use of your bonus action with skills like Pommel or even shove to knock back enemies.
- Potion of Speed: Use these potions to gain movement and more actions in challenging fights.
- Rest: Make sure to rest when your superiority dies are low so you start with many available.
- Equip Range: Find and equip a bow early because it will increase your kill potential and take advantage of Fighters weapon versatility.
- Make use of Action Surge: Save Action Surge for critical moments in combat or to gain an advantage over tough opponents.
- Action and Bonus Actions: Try to make use of both your action and bonus action every turn, especially with Great Weapon Master.
- Maximize your Attacks: Consider using Action Surge for an additional set of attacks with Extra Attack after level 5.
- Weapon Selection: Use a Greatsword due to their secondary ability and bonuses in BG3.
- Utilize Maneuvers: Maneuvers are great for crowd control and should be used early in combat.
Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as The Best Baldur’s Gate 3 Battle Master Fighter Build!
Battlemaster Fighter Changes in Patch 7 for BG3
The Battlemaster Fighter didn’t get any updates in Patch 7 of BG3. Everything about the class, like builds, combat, and how it plays, is basically the same.
Larian Studios focused this patch on mods. They’ve added a modding toolkit and an in-game mod manager, so now players can create and install mods right in the game. This lets the community add their own content and even expand the story. The best Battlemaster Fighter build guide is still the same in Patch 7 of Baldur’s Gate 3.
Baldur’s Gate 3 Battle Master Fighter Build Summary Guide
Subclass: Battle Master
Armor: Heavy
Weapons: Greatsword
Background – Soldier
- Strength 16
- Dexterity 14
- Constitution 16
- Intelligence 8
- Wisdom 10
- Charisma 10
Level Progression
- Level 1 – Great Weapon Fighting
- Level 2 – Action Surge
- Level 3 – Battle Master Subclass
- Level 4 – Great Weapons Master Feat
- Level 5 – Extra Attack
- Level 6 – Feat +2 Strength
- Level 7 – Precision Attack
- Level 8 – Alert Feat
- Level 9 – Indomitable
- Level 10 – Sweeping Attack
- Level 11 – Improved Extra Attack
- Level 12 – Feat +2 Strength
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