This guide focuses on the essential aspects of a Throw build in Baldur’s Gate 3 (BG3) and how to use those powers to your advantage.
The Throw Build in Baldur’s Gate 3 is one of the most simple builds that you can come up with. You have to focus on getting throwing weapons to use them in your turns to deal damage. Moreover, another essential feature that you need for this build is to get extra attacks per turn. With multiple attacks in one turn, you can deal a lot of damage to the enemies. Aiming to utilize both your actions and bonus actions at every turn will allow you to deal potential damage.
With our Throw Build in Baldur’s Gate 3, we will guide you in picking the best classes/subclasses, the ability score, complete level progression, the best companions to pick, weapons, armor, and consumables.
This build page has been updated for the patch 7 version of Baldur’s Gate 3.
Everything About the Throw in Baldur’s Gate 3
The Throw Build in Baldur’s Gate 3 focuses on dealing high damage to enemies in a single turn. One of the best things about this build is that you can use both melee and throwing weapons allowing you to attack targets situationally. Mostly in the early game, you will be using the melee weapons due to a lack of throwing weapons. However, with the Barbarian, our starting class, you can deal potential damage to targets with its attacks until you unlock Frenzy and Enraged Throw. Moreover, getting access to the Extra Attacks and all the bonus actions for the attacks will allow you to do multiple attacks per turn with enhanced damage output.
However, as the Throw Build solely depends on throwing weapons for potential damage, its range is not that high due to the chances of missing the target. Moreover, this build is vulnerable to magic which makes your companion choices more severe for support.
Throw Build Pros | Throw Build Pros |
---|---|
High Damage Output | Weak Range |
Extra Attacks per turn | Vulnerable to Magic |
Good Survivability | Lacks Spellcasting |
Features and Mechanics of Throw
The following list presents all the essential Tactician Build Throw Mechanics and Features in Baldur’s Gate 3:
- Class: Barbarian
- Subclass: Berserker
- Background: Soldier
- Skills: Perception and Survival
- Ability Score
- Strength: 16
- Dexterity: 16
- Constitution: 14
- Intelligence: 8
- Wisdom: 12
- Charisma: 8
- Saving Throw: Strength and Dexterity
- Armour Proficiency: Light Armour, Medium Armour, Shield
- Weapon Proficiency: Martial and Simple
Related:
How to Play Throw
The general gameplay of Throw in Baldur’s Gate 3 is to use a bonus action at the start of the turn which will be Frenzy in our build. After that, use the main action with Throw and do Enraged Throws multiple times. As you are about to get out of the actions in a turn, use the Action Surge for an additional action. The whole premise of this build is to do multiple actions per turn to take out as many targets as you can. Now, with the mention of Action Surge, yes we will be multiclassing into Fighter for this build.
Below are some general tips on how to play the best Throw build in BG3:
- Loot Everything: You will need a lot of gold to buy consumables, potions, and ammunition so loot and sell constantly.
- Crafting: Elixirs and potions are vital, and you need to purchase materials when trading for crafting.
- Reach Level 6: Spend the early part of the game completing every quest to reach level 6 where your power dramatically increases.
- Sell Often: Your carrying capacity will be limited so sell often, and store excessive items in your traveler’s chest.
- Stealth: Start combat in stealth if at all possible to trigger the Surprise status effect.
- Consider Illithid Powers: While it can come with an altered appearance, the powers are powerful and can help you.
- Oils + Elixiris: Combine both oils/coatings and Elixir during combat for a dual benefit.
- Persuasion: Try to avoid combat through dialogue if possible.
Character Creation
Race Choice for Throw Build
The Duergar Dwarf is the best race choice for Throw Build because of Duergar Resilience, Enlarge Spell, and Invisibility, aiding in damage and defensive capabilities. Half-Orc is another great racial choice because of its extra damage, passives, and survivability. The Half-Orc’s innate abilities, including enhanced critical damage, resilience, and intimidation. However, one of the main reasons that we recommend Duergar is because of the damage boost for Dwarven Thrower weapon.
Duergar Dwarf | Half-Orc |
---|---|
Duergar Resilience | Relentless Endurance |
Superior Darkvision | Menacing |
Enlarge Spell | Darkvision |
Invisibility Spell | Savage Attack |
Here are some of the best race choice for Throw build in Baldur’s Gate 3:
Throw Build Subclass – Berserker
The Berserker subclass is the best Barbarian subclass for Throw Build in Baldur’s Gate 3 because you gain Enraged Throw using a bonus action. They can deal a lot of damage in a short amount of time, making them an asset to any party. At level 3, when picking the Berserker subclass, your Rage turns into Frenzy, giving you access to Frenzy Strike and Enraged Throw.
Recommended Background for Throw
The best Background for a Berserker Barbarian is Soldier because it has proficiency in Athletics and Intimidation. Backgrounds in Baldur’s Gate 3 are a way to represent your character’s backstory and give them some starting skills and abilities. Athletics scales in effectiveness with your main class‘s primary statistic, Strength.
- Soldier: Proficiency in Athletics (strength) and Intimidation (charisma). You are trained in battlefield tactics and combat, having served in a militia, mercenary company, or officer corps. Soldier companions in BG3 are Jaheira and Lae’zel.
- Outlander: Proficiency in Athletics (strength) and Survival (wisdom). You grew up in the wilds, learning to survive far from the comforts of civilization. Outlander companions in BG3 are Halsin and Karlach.
- Urchin: Proficiency in Sleight of Hand (dexterity) and Stealth (dexterity). After surviving a poor and bleak childhood, you know how to make the most out of very little.
Ability Score
The Best Ability Score for Throw Build is 16 Strength, 16 Dexterity, and 14 Constitution. This way your melee abilities will do a lot of damage with a massive health pool for good survivability. Dexterity influences your ranged damage and chance to land, along with giving you higher initiative rolls going earlier in combat. Lastly, the Constitution determines health and concentration saving throws.
Below is the best ability score for Throw in Baldur’s Gate 3:
- Strength – 16
- Dexterity – 16
- Constitution – 14
- Intelligence – 8
- Wisdom – 12
- Charisma – 8
You can increase your ability score via a quest in Act 1, Act 2, and Act 3. Make sure to check out our Permanent bonus guide on how you can boost your ability score through quests.
Recommended Skills for Throw Build
Perception and Survival are the best skills for the Best Baldur’s Gate 3 Barbarian Throw Build because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities.
Here are the best skills for a Berserker Barbarian in Baldur’s Gate 3:
- Perception: Wisdom skill that spots hidden containers, mechanisms, traps, and creatures.
- Survival: Wisdom skill that aids in hunting in the wilderness.
Illithid Powers For Throw Build
The best Illithid Powers for a Throw build are Luck of the Farm Realms, Black Hole, and Cull of the Weak. Luck of the Farm helps with critical hits and burst damage and, combined with Cull of the Weak, can trigger AOE damage passively. Black Hole requires you to take the Astral Tadpole in Act 2, but it sucks in 5 enemies, slows them, and can be recast for free. This is helpful in certain large-scale boss fights with many enemies. Below are the best Illithid Tadpole Powers for the Throw build in Baldur’s Gate 3:
- Favourable Beginnings: The first Attack roll or Ability check you make against any target gains a bonus equal to your Proficiency Bonus. Helpful passively boosts damage based on your level.
- Luck of the Far Realms: When you make a successful Attack roll against a foe, you can change that attack into a Critical Hit. It requires Favourable Beginnings and is used once per long rest.
- Black Hole: Summon a black hole that pulls in up to 5 nearby enemies and potentially Slows them. Requires Displace or Psionic Dominance.
- Cull of the Weak: When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4 Psychic damage. It requires a concentrated blast, which is useful to get AOE damage passively.
Best Throw Build – Level Progression in Baldur’s Gate 3
Level 1
Level one follow our character creator to pick all correct backgrounds, races, skills, and abilities distribution, focusing on Strength and Constitution. Use the character creation steps above and hit the appropriate ability score and race. You want to either use medium armour or clothing, and a two-handed weapon preferred a Greatsword. You can get a super powerful one in the tutorial Everburn Blade.
At level one you will unlock two mechanics as a Barbarian:
- Unarmored Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Rage: While raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects. You also have Resistance to physical damage and Advantage on Strength checks and Saving Throws. Rage ends early if you don’t attack an enemy or take damage each turn. You can’t cast or concentrate on spells while raging.
Throw Build Gameplay & Priorities
For the Throw build, Barbarian is the best class to start with, as it is a powerful melee class that allows you to deal decent damage right from the start. You do not have to worry about Throwing weapons at the start. Use the Melee and Range weapons at the start; moreover, on level 2, you will unlock the Reckless Attack, granting you an advantage on attacks. You will mainly use this action until Level 4, so try not to sleep on melee attacks and use them in your early game encounters.
Your overall priority with the Throw build is the following:
- Complete Prologue
- Recruit Companions (Shadowheart, Gale, and Astarion priority)
- Reached Hollowed City/Druid Grove
- Sell, Stock up, complete quest
- Unlock Withers, respec companions to proper ability score or classes
- Progress to level 5 for Extra Attack
- Reach Underdark and Grymforge
Following these steps ensures a strong foundation, especially if you plan on playing solo.
Level 2
At level two you will unlock Reckless Attack and Dangerous Sense. Here’s what they do:
- Reckless Attack: Reckless Attack feature, which allows you to gain Advantage on melee weapon attack rolls in exchange for granting advantage to enemies attacking you until your next turn. This should be used against an enemy you will either kill or won’t target your next turn.
- Danger Sense: You have an Advantage on Dexterity Saving Throws against traps, spells, and surfaces. This is just passively applied to your character.
Reckless Attack is your main skill for damage, for now. When you gain an advantage, you can roll two dice rolls rather than one, and the game selects the highest. This increases damage significantly. Be aware that the enemy will have the same advantage against you, too.
Gameplay: At this stage, your goal is to use Rage as your bonus action on your first turn in charge into combat. You aim to get hit or hit someone and extend the Rage effect. If you cannot reach a target on your first turn, make sure to equip a bow. Use Reckless for the majority of your attacks.
Level 3
You will finally get to pick the subclass at level three, and we recommend Berserker. It takes advantage of your bonus action and gives you a great range of damage ability. Here’s what you should do at level 3 with a Barbarian Throw Build:
- Take Berserker Subclass
- Extra Rage Charge
- Frenzied Strike skill unlocked: As a bonus action, make a melee attack with your equipped weapon.
- Enraged Throw skill unlocked: Pick up an item or creature and throw it at a target, dealing Bludgeoning damage and knocking it Prone. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of Thrown Weapons is the same as the Weapon’s melee damage. You also deal additional damage based on your Strength
- Frenzy: grants you the ability to enter a frenzied rage as a bonus action, allowing you to make an additional melee weapon attack on each of your turns. Note that this feature also incurs one level of exhaustion once your rage ends.
General Berserker Gameplay Explained
The Barbarian starts to feel powerful at level 3. Here, you can use your bonus actions to attack with a Frenzied Strike and an Enraged Throw. Ideally, on your first turn, you pop Frenzy (formally Rage) and charge into combat to either strike melee or at range. On your second turn, Frenzy should still be active. Here, you can attack with your action and have a second attack with a bonus action. And at levels 4 and 5, you can get even more attacks!
Enraged Throw is my favorite of the two new skills because you can stun or knock an enemy prone. The weakness of the Barbarian is the lack of crowd control, NOT the lack of damage. This skill is essential because it allows us to use primary damage Reckless Attack with our action and stun someone even at range with Enraged Throw. I carry a lot of daggers and spears and use those to throw and pick them up after the fight.
The gameplay now is Frenzy with bonus action on the first turn, charge in for Reckless Attack. On the second turn, use your action first (Reckless), then use a bonus action attack like an enraged throw. Remember that if you use too many bonus action attacks of Enraged Throw, you will lose Frenzy. Limit it if possible and it will have more utility with the bonus action later.
Level 4
At Level 4, you will get to take your first Feat and we recommend picking up the Tavern Brawler. It will add your Strength modifier twice to the damage and Attack Rolls whenever you throw a weapon. This Feat is perfect for this build early on, especially with high Strength due to the bonus effect. For ability enhancement, you can go for Strength or Constitution. You should kill Auntie Ethel in Act 1 to gain another +1 to your chosen ability score making it an even number. Also, you can use Elxiir of Hill Giant Strength after each long rest and forgo strength ability score entirely.
Level 5
At level five the Barbarian gains extra attack and Fast Movement.
- Gain the Extra Attack feature, allowing you to make two attacks when you take the Attack action on your turn. This significantly boosts your damage potential in combat.
- Gain a Class Feature Fast Movement increases your movement speed by +5 while not wearing heavy armor.
At level 5 the Barbarian becomes amazing with Extra Attack paired with Enraged Throw. This will allow you to attack multiple times with your actions and another with a bonus action. You can drink a Potion of Speed for a further effect and do much damage in one turn.
Level 6
At level 6, we suggest switching to the Rogue class. To do this, simply click the + sign with two access for multiclass. Select your class then a popup will appear on what you can select. The reason we want to use the Rogue is mainly for the Thief subclass and an additional feat with a four-level investment. Below is what you unlock at level 1:
- Skill: Acrobatics (both expertise and proficiency)
- Sneak Attack (Ranged & Melee): Deal an additional to an enemy you have Advantage against.
Sneak Attack Explained
Once you’ve accepted the Rogue class, access the reactions tab and select “ask” in reactions. This action will initiate or trigger Sneak Attack damage if you haven’t used the attack. Similar to a Paladin’s Divine Smite, it straightforwardly adds damage if you attack from stealth or have an advantage. Keep an eye out for the appearance of a signal near your mouse, indicating Advantage when nearing an attack. Sneak Attack damage scales with level, underscoring the importance of leveraging sneak, stealth, and finding opportunities to exploit this core mechanic of the Rogue.
Level 7
With a second-level investment into the Rogue, you unlock additional bonus action utility skills below:
- Cunning Action Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
- Cunning Action Dash: Cover more distance this turn: double your Movement Speed.
- Cunning Action Disengage: Retreat safely: moving won’t provoke Opportunity Attacks.
These additional bonus action utility items are incredibly useful for mobility and hiding. Next level, the Rogue (Thief) will get another bonus action per turn making it much more likely to use these frequently.
Level 8
With a third-level investment into Rogue, we unlock a subclass selection. The Thief is the best due to a bonus action. Below is what you unlock with this selection:
- Fast Hands (Level 3): Gain an additional bonus action.
- Second-Story Work (Level 3): You’ve mastered the art of falling and gaining Resistance to Falling damage.
The Fast Hands feature further strengthens this build as you can make an additional throw in your initial turn. With multiple attacks in one turn, you can damage the enemies a lot. Aim to utilize your and bonus actions at every turn for potential damage dealing.
Level 9
On our fourth-level investment into Rogue, we will get to choose our second Feat. Here are a couple of good options you can choose depending on how you want to play. The Feat we recommend is Alert as it grants a +5 bonus to Initiative, making your character to be not Surprised. It is one of the best Feats in Baldur’s Gate 3 and as we are focused on dealing potential damage on our initial turn, choosing it will ensure that you take the first turn and do multiple throws in the starting turn.
Alternatively, you can use the Dual Wielder feat here, allowing you to wield strong one-handed throwing weapons—however, most of the strong one-handed throwing weapons become available later in Act 3. So, if you choose it now, it will not be a practical choice. But, you can always respec and switch it to Dual Wielder once you get your hands on the more potent throwing weapons.
Level 10
On level 10, we want to improve the Throw Build by re switching it. This time, we will select the Fighter class. Select the + sign in the upper right of the leveling screen to add a third class. The Fighter will unlock a subclass at level 3, through which we gain further bonuses for our attacks.
Moreover, switching to Fighter Class will also require you to select a Fighting Style. With our Throw Build, Defence Style is the best choice here. You gain a +1 bonus to Armour Class (AC), ultimately increasing survivability.
Level 11
With second-level investment into the Fighter class, gives you one new skill, Action Surge.
- Action Surge: Gain one additional action. This allows the Fighter very early to take multiple actions, which will likely be attacked. Moreover, you only need a Short Rest to replenish this, which can be done twice in the bottom right of your User Interface. Take a Long Rest via camp to fill Short Rest.
With Action Surge, your overall attacks increase, allowing you to deal more damage in a single turn. However, you have to do short rest constantly to reach your full potential.
Level 12
With our third-level investment into the Fighter class, we will finally get access to its subclass. There are two potential choices here, Champion and Eldritch Knight. We recommend the Champion subclass as it can increase the chance of landing a Critical Hit on an enemy during one of your attacks. As you throw numerous attacks in each turn, there is a high chance of landing a critical hit for enhanced damage.
Alternatively, you can choose the Eldritch Knight, which grants a unique feature, Weapon Bond. With this feature, your weapon cannot be knocked out from the hand and it always returns when thrown. It is a potential choice, especially for Throw Build as you will use various weapons throughout the game. So, if you want to access spear-type throwing weapons, you can go for the Eldritch Knight subclass.
Best Companions for Throw Build
We do not recommend additional front-line fighters and damage dealers for the Best Baldur’s Gate 3 Throw Build. The idea is, that your character charges in melee range with support, range damage, or even stealth attacks. Having multiple melee characters, 2-3, can be troublesome in close-quarters combat.
- Shadowheart (Cleric): buffs, healing, and crowd control.
- Gale (Wizard): range magic damage, area damage, and crowd control.
- Astarion (Rogue): burst damage, lockpicking, and range if needed.
When putting your party together, consider companions for their combat prowess and outside abilities and skills that can influence storytelling, dialogue, and exploration. A balanced party will fit the traditional RPG ‘holy trinity’: Tank, Healer, and DPS. Ideally, in Baldur’s Gate 3, you will want one tank, one healer, one melee DPS, and one range DPS. Some classes/subclasses can cover both roles, so feel free to experiment and find out what works best for you.
Best Gear for Throw Build
Beginner
Here’s the best beginner gear, items, and equipment for Throw Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Haste Helm | Increase Movement |
Cape | – | |
Chest | Bloodguzzler Garb | Extra Damage |
Gloves | Gloves of Uninhibited Kushigo | + Throw Damage |
Boots | Linebreaker Boots | Wrath when Dash |
Necklace | Amulet of Misty Step | Free Spell |
Ring | Ring of Flinging | + Throw Damage |
Ring | Caustic Band | Poison Damage |
Weapon 1 Main Hand | Returning Pike | Returns to Thrower |
Weapon 2 Ranged | Bow of Awareness | +1 Initiative |
- Haste Helm: Chest in the Blighted Village X 32, Y 403 (Alternative Cap of Wrath).
- Bloodguzzler Garb: Loot it from Bulette’s body in the Underdark (Alternatives Adamantine Scale Mail)
- Gloves of Uninhibited Kushigo: Quest eward from Derryth Bonecloak in Ebonlake Grotto (Alternatives Bracers of Defence, Gloves of Missile Snaring, Reason’s Grasp)
- Linebreaker Boots: Loot it from Beastmaster Zurk’s body in the Worg Pens (Alternatives Boots of Genial Striding, Boots of Striding, or Disintegrating Night Walkers)
- Amulet of Misty Step: Chest behind the ogre Polma in the Defiled Temple within the Goblin Camp (Alternatives Moondrop Pendant, Amulet of Branding, or Amulet of Restoration).
- Ring of Flinging: Bought from Aaron in Emerald Grove (Alternatives Crusher’s Ring, or Fetish of Callarduran Smoothhands).
- Caustic Band: Merchant Derryth Bonecloak in the Myconid Colony in the Underdark (Alternatives Ring of Absolute Force, or The Sparkswall).
- Returning Pike: Sold by Grat the Trader in Golbin Camp (Everburn Blade, Silver Sword of the Astral Plane or Sword of Justice).
- Bow of Awareness: Sold by Roah Moonglow in Shattered Sanctum (alternative Titanstring Bow, Hunting Shortbow, or Giantbreaker).
Advanced
The following table presents the best gear, items, and equipment for the Throw Build Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Sarevok’s Horned Helmet | Critical Bonus |
Cape | Shade-Slayer Cloak | Critical Bonus |
Chest | Bhaalist Armour | Increase Damage |
Gloves | Gauntlets of Hill Giant Strength | 23 Strength |
Boots | Helldusk Boots | Mobility Skill |
Necklace | Amulet of Greater Health | 23 Constitution |
Ring | Killer’s Sweetheart | Automatic Critical |
Ring | Ring of Flinging | + Throw Damage |
Weapon 1 Main Hand | Nyrulna | Best Throw Weapon |
Weapon 2 Ranged | Darkfire Shortbow | Fire & Cold Resist |
Throwable | Nyrulna | Throwable Object |
The following table presents the best advanced and end-game gear for Solo Barbarian Build in Baldur’s Gate 3:
- Sarevok’s Horned Helmet: (Alternatives Helmet of Grit, Mask of Soul Perception, or Helm of Balduran).
- Bonespike Helmet: Obtained from Voiceless Penitent Bareki Merchant in Lower City Sewers Baldur’s Gate (Alternatives Helldusk Helmet, Mask of Soul Perception, or Helm of Balduran).
- Shade-Slayer Cloak: Vendor Sticky Dondo in Lower City Sewers, Guildhall (Alternative Cloak of Protection).
- Bhaalist Armour: Become Unholy Assassin to Bhaal (Alternatives Bonespike Garb, Enraging Heart Garb, or The Mighty Cloth).
- Gauntlets of Hill Giant Strength: Obtained in Archive of the House of Hope (Alternatives Helldusk Gloves, Legacy of the Masters, or Gloves of Soul Catching).
- Helldusk Boots: Obtained in a locked chest, Wyrm’s Rock Fortress X: -32 Y: 219 (Alternatives Bonespike Boots, or Disintegrating Night Walkers).
- Amulet of Greater Health: Obtained in Archive of the House of Hope (Alternative Surgeon’s Subjugation Amulet).
- Killer’s Sweetheart: Obtained from the Self-Same Trial in the Gauntlet of Shar in Act 2 (Alternative Ring of Protection).
- Ring of Flinging: Bought from Aaron in Emerald Grove (Alternatives Ring of Free Action, or Risky ring)
- Nyrulna: Obtained from Akabi in the Circus of the Last Days (Alternative Dwarven Thrower)
- Darkfire Shortbow: Sold by trader Damon Act 2 Last Light Inn X: -35 Y: 169 (Alternative Fabricated Arbalest).
Best Consumables, Potions, Ammunition, and Items
The following list is the best consumable items that will aid in our Best Baldur’s Gate 3 Dark Urge Build Guide:
- Elixir of Bloodlust: Once per turn when you kill a foe, you gain HP 5 temporary hit points and an additional action.
- Elixir of Hill Giant Strength: Increases Strength ability score to 21 until Long Rest.
- Potion of Speed: Gain extra action, +2 AC, Advantage on Dexterity Saving Throws, and double movement speed.
- Drow Poison: Weapon poison that adds Constitution Saving Throw or becomes Poisoned and falls Asleep.
- Potion of Flying: Drink to gain a flying speed of 60ft for one hour.
- Elixir of Heroism: Gain 10 temp HP and become Blessed until a long rest.
- Potion of Greater Healing: 4d4 + 4 hit points restored.
- Oil of Accuracy: Coat Weapon. Bonus of +2 in Attack Rolls.
- Elixir of Vigilance: Drink to gain a +5 bonus to Initiative and you can’t be Surprised.
Permanent Bonuses
Throughout Baldur’s Gate 3, you will have the ability to gain permanent bonuses to your character. These can grant additional spells, ability scores, and other bonuses. Permanent Bonuses are not displayed throughout the campaign but are vital to increase overall combat performance. We have all permanent bonuses here in a guide, but the most important ones for you to collect are listed below.
Act 1 | Act 2 | Act 3 |
---|---|---|
Auntie Ethel’s Hair: Gain +1 to an Ability Score. | Potion of Everlasting Vigour: Gain +2 Strength. | Mirror of Loss – +2 to an Ability Score of your choice. |
Awakened: Use illithid powers as a Bonus Action. | Slayer Form: Ability to transform into the Slayer. | Partial Ceremorphosis: Access to tier 3 illithid Powers. |
Scratch: Gain Find Familiar Scratch. | Summon Us: Allows you to summon Us. | Sweet Stone Features: Blessed permanent. |
Cheeky Quasit: Gain Summon Quasit Shovel. | Statue of the Gods: +2 to Saving Throws | |
Loviatar’s Love: 30% Hit Points or less, you gain a +2 bonus to Attack Rolls and Wisdom saving throws. | ||
Necromancy Of Thay: access to powerful spells in Act 3. | ||
Volo’s Ersatz Eye: See Invisibility |
Build Summary – Best Baldur’s Gate 3 Throw Build
Classes – Barbarian, Rogue, and Fighter
Subclasses – Berserker, Thief, and Champion
Armor – Light Armour
Weapons – Warhammers, Spears
Race – Duergar Dwarf
Ability Score
- Strength – 16
- Dexterity – 16
- Constitution – 14
- Intelligence – 8
- Wisdom – 12
- Charisma – 8
Level Progression
- Level 1 – Rage
- Level 2 – Reckless Attack
- Level 3 – Berserker Subclass
- Level 4 – Feat (Tavern Brawler) +1 Constitution
- Level 5 – Extra Attack
- Level 6 – Multiclass to Rogue
- Level 7 – Cunning Actions
- Level 8 – Thief Subclass
- Level 9 – Feat Alert
- Level 10 – Multiclass to Fighter
- Level 11 – Action Surge
- Level 12 – Champion subclass
FAQs about the Throw build in Baldur’s Gate 3
What abilities should the Throw Build prioritize for my class?
Prioritize in Strength, Dexterity, and Constitution abilities for the Throw Build in Baldur’s Gate 3.
What are the best feats for throw builds?
Tavern Brawler and Alert are the two best Feats for Throw Build. Alternatively, you can go for Dual Wielder instead of Alert for access to more throwing weapons.
What are the best multiclass combos?
The best multiclass combo for the Throw Build starts with Barbarian, then switches to Rogue, and finally ends with Fighter.
Looking For More About Baldur’s Gate 3?
Thank you for reading throw build Guide. We provide the latest news and create guides for Baldur’s Gate 3. Also, watch me play games on Twitch or visit my YouTube channel!