Sarevok’s Horned Helmet is great medium armour piece, which you can get while facing the Murder Tribunal during Act 3 of Baldur’s Gate 3 (BG3).
Sarevok’s Horned Helmet
In Baldur’s Gate 3 Sarevok’s Horned Helmet is a fantastic medium armor helmet you can acquire in Act 3, and works best with Ranger and Rogue builds. The main bonus on this armour piece is called Deathbringer’s Sight. It will expand the range of or give the wearer Darkvision, depending on their race. Additionally, it reduces the number you need to roll a Critical Hit while attacking by 1. This effect can stack, so it’s a great piece to pair with the Bloodthirst dagger which does the same.
The second bonus feature is Dauntless. This provides protection from emotional conditions such as Frightened, which will often freeze the character in place. Unable to move, or to preform any other action. Finally, Sarevok’s Horned Helmet also provides a +1 to Constitution Saving Throws.
Here are all Sarevok’s Horned Helmet features in BG3:
- Armor: Helmet, Medium Armour
- Requirements: Medium Armour proficiency
- Rarity: Uncommon
- Weight: 1 kg
- Value: 1,600g
- Location: Looted from Sarevok at the Murder Tribunal, Act 3.
- Bonuses:
- Deathbringer’s Sight: You gain Darkvision in a range of 3m (or 15m if your race already has it). The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
- Dauntless: You can’t be Frightened, and cannot be afflicted with other emotion-altering conditions.
- Constitution Saving Throws +1
- Classes with Medium Armour Proficiency: Barbarian, Bard (College of Valour & College of Swords), Cleric, Druid, Fighter, Paladin, Ranger
- Companions Who Can Use This Armour: Lae’zel, Minthara, Karlach, Minsc, Jaheira, Halsin, Shadowheart
How to Get Sarevok’s Horned Helmet in Baldur’s Gate 3
You can only get Sarevok’s Horned Helment in Baldur’s Gate 3 by finding the Murder Tribunal in Act 3 and choosing to fight and kill Sarevock Anchev, so you can loot the helmet from him. Discovering the Murder Tribunal is part of the quest-line you follow in order to confront Orin and gain her Netherstone. Orin herself also drops some good loot, including Bloodthirst and Crimson Mischief.
You can start the search for Orin in one of two ways. Either defeat Gortash first and she’ll give you the location and password for the discovering the Tribunal. Or follow and complete a quest called Investigate the Murders. That quest you can start by visiting the Open Hand Temple in Rivington. The end of Investigate the Murders will provide you with the same location and password you need.
Find The Murder Tribunal
To find the Murder Tribunal you will need to use the location and password. This will lead you to Candulhallow’s Tombstones armed with the password ‘Sicarius’. Candulhallow’s Tombstones is located to the northeast of Elfsong Tavern, and the front door can be lock picked if needed.
Head towards the back office room in order to find the secret entrance. You’ll see a ‘Butterfly on Skull’ painting hanging on the wall. Remove it to find a button underneath. Pressing it will reveal a secret door where you can use the password. Ignore the sign beyond this door and keep to the brick path on the right, which will reveal the door to the Murder Tribunal.
Murder Tribunal Antechamber
The Murder Tribunal is it’s own self-contained area. After arriving in the antechamber you’ll be stopped by guards who ask for proof of your right to be here. Essentially, they want to see proof that you have killed. Present them with a dismembered hand you should have picked up along the way. If you can’t, they will become hostile and you’ll have to fight.
Then head on inside to the Murder Tribunal audience hall. Fans of previous entries in the Baldur’s Gate series will meet a familiar face. You’ll have to make some critical story and character decisions here. Certain choices may instigate combat with members of the Tribunal. Doing so is the only way of getting Sarevok’s Horned Helmet, as it is looted from his body after the fight.
Sarevok Fight Strategy
The Sarevok fight can be challenging primarily because of the assistance he has. The Echos in the room with him will keep him protected with Sanctuary until you defeat all three. Additionally, the three Deathknights in the Antechamber will come running in to help if you did not fight them previously. Your obvious first targets should be the three Echos. Try to get at least one or two of them down before the Deathknights reach the battle.
Unlike the weaker and lower HP Echos, the Deathknights have some hefty HP and are quite tanky. With their high AC, the best way to deal with them is through spells. Ice Storm can proc Prone which is a nice crowd control. Disintegrate is a powerful direct hit spell that will take out a good chunk of HP. If you have a party member who can summon a Djinni or Elemental, they can be really helpful here. Melee fighters may not do as much damage, but they can incapacitate the Deathknights by hitting them with a Disarming Attack. If it’s successful, grab that sword off the ground before they can pick it back up.
The best way to deal with Sarevok at the beginning of the fight is to simply keep him out of it. Spells like Banishment, Grovel, and Hold Person are great for making him a non-issue while you kill the Echos and more slowly deal with the Deathknights. Once the Echoes are down you will finally be able to cause him damage, but it’s still best to take down the Deathknights first.
As soon as the Deathknight guards are down, you can finally focus on Sarevok. Like his guards, he has high AC but no resistances to anything magic. Spells will be most powerful against him, but at this point there is no reason not to have your melee fights also strike him with everything they have.
Once Sarevok is down, you can finally loot Sarevok’s Horned Helmet from his fallen corpse.
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