This guide focuses on the best Sorcerer build in Baldur’s Gate 3, the Storm Sorcery Subclass, and includes all components to build a powerful character.
This build has been updated for the Patch 7 version of Baldur’s Gate 3.
Everything About the Storm Sorcerer in Baldur’s Gate 3
The Storm Sorcery subclass in Baldur’s Gate 3 can produce massive area-based damage using predominately Lighting Spells. With the subclass for Storm Sorcery and emphasis on lighting damage, you will have power over the elements and resistances! We will focus more on offensive area damage and lack some defensive, utility, and healing. Rely on companions for this with your main goal to nuke down entire groups turn one.
Moreover, the Sorcerer class possesses innate magical abilities and manipulate their magic with a class mechanic metamagic. Using metamagic, Sorcerers can add additional range, cast multiple times in a turn, and provide incredible versatility when it comes to spell casting. While their spell book is limited compared to a Wizard, the burst potential is high.
This build is intended for
Sorcerer Class Pros | Sorcerer Class Cons |
---|---|
Metamagic Spell Manipulation | Limited Spell Selection |
Massive Area Damage | Fragile |
Sorcery Points Resources | Lighting Element Focused |
Sorcerer Class Features and Mechanics
The following list presents all the essential Storm Sorcery Sorcerer Features and Mechanics in Baldur’s Gate 3:
- Primary Ability: Charisma
- Saving Throw Proficiencies: Charisma and Constitution
- Subclass: Storm Sorcery
- Armour Proficiency: None
- Weapon Proficiency: Dagger, Quarterstaff, Light Crossbow
- Preferred Armor: Clothing
- Preferred Weapon: Quarterstaff
- Metamagic: Add effects to spells like changing range, multiple targets, and more.
- Bonus Action: Use meta magic to cast another spell-consuming bonus action.
- Tempestuous Magic: Allows you to move after casting a spell without triggering an opportunity attack.
- Heart of the Storm: Each time you cast a spell you create an area of damage and enemies take 3 lightning or thunder damage.
- Heart of the Storm resistance: Resistance to Lightning and Thunder damage.
- Storm’s Fury: When you are hit by a melee attack you deal 11 lighting damage to the attacker and potentially push them away.
Sorcerer Spell Mechanics
Here is a list of all the essential Spell Mechanics in Baldur’s Gate 3
- Cantrips: are like spells, but you can cast them infinitely, and they don’t take your spell slots.
- Spell Slots: At each level, you gain access to more usage of spells and high-tier spells.
- Sorcery Points: can be used to alter your Spells or create extra Spell Slots.
- Concentration: is a spell mechanic that requires you to maintain concentration otherwise the spell effect ends.
For the list of the best spells for the Sorcerer, look below in level progression.
Sorcerer Meta Magic Explained
Sorcerer Metamagic is a unique and powerful feature that sets sorcerers apart from other spellcasting classes in Baldur’s Gate 3. It allows Sorcerers to manipulate and enhance their spells in various ways, granting them incredible flexibility and versatility in their spell casting. Two Metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
Here is a list of all the metamagic options in Baldur’s Gate 3:
- Careful Spell: Allows Sorcerers to prevent harmful Spell effects affecting their allies.
- Distant Spell: Increases the range of the spell by 50%.
- Extended Spell: Double the duration of Conditions, summons, and surfaces caused by spells.
- Heightened Spell: Targets of spells that require Saving Throws have a Disadvantage on their first Saving Throw.
- Quicken Spell: Spells that take an Action take a Bonus Action instead.
- Subtle Spell: You can cast spells while Silenced Silenced.
- Twinned Spell: Spells that only target 1 creature can target an additional creature.
The Best Metamagic options are Quickened, Twinned, and Careful spells. Quickened is useful because you can cast two spells in one turn with an action and a bonus action. Twinned can cast two powerful single target abilities like Disintegrate, Blight, or Chromatic Orb. Twinned only consumes one spell slot as well. Lastly, careful spell prevents allies from being damaged with area-based spells like Fireball or Ice Storm. You can combine Twinned and Quickened in the same turn to get cast a double single target spell and immediately follow it up with another spell. Consider Metamagic important to understand and use to get the most damage out of our Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide.
Sorcerer Class and Best Subclass
Storm Sorcery is a great subclass for the Sorcerer because you gain access to powerful lighting damage subclass features and you do damage back to melee attackers. This allows you to focus on a specific elemental magic type and also have higher survivability.
The following is a list of the Sorcerer Subclasses for Baldur’s Gate 3:
- Draconic Bloodline: descendants from dragons, gain breath weapon, resistance to damage, and the ability to add their Charisma modifier to their AC.
- Wild Magic: unpredictable, wild surges of power and spell casting.
- Storm Sorcery: Control the weather, create powerful storms, fly, and deal lightning damage with spells.
Storm Sorcery makes a great damage dealer at range. With the Draconic Ancestry of Blue Lighting, you will get an extra spell Witch Bolt. This subclass makes great use of bonus action with metamagic early in the game and can cast two single target abilities in the same turn at level 2. Consider this class and subclass one of the highest burst damage in the game.
Also Check:- BG3 Interactive Map
Baldur’s Gate 3 Storm Sorcery Features & Progression
The Storm Sorcery subclass unlocks the following features and spells:
- Tempestuous Magic (Level 1): After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.
- Heart of the Storm (Level 6): When you cast a spell of Level 1 or higher that deals Lightning or Thunder damage, you cause a small, local storm. All enemies within 6m take 3 Lightning damage or 3 Thunder damage.
- Heart of the Storm Resistance (Level 6): You are resistant to Lightning and Thunder damage.
- Storm Spells (Level 6): Learn to Call Lightning, Sleet Storm, Gust of Wind, Create or Destroy Water, & Thunderwave
- Storm’s Fury (Level 11): When you are hit by a melee attack, you deal 11 Lightning Damage to the attacker and potentially push them away.
Character Creation
Recommended Backgrounds
Charlatan is the best background for a Best Sorcerer Build in Baldur’s Gate 3 because you gain proficiency in Deception and Sleight of Hand. Deception scales from Charisma while Deception scales from Dexterity, both of which we suggest a 16 ability score. These skills will help in dialogue and exploring. Here’s a list of the best backgrounds for a Sorcerer:
- Charlatan: Proficiency in Deception (charisma) and Sleight of Hand (dexterity). You’re an expert in manipulation, prone to exaggeration, and more than happy to profit from it. A Charlatan companion is Astarion.
- Entertainer: Proficiency in Acrobatics (dexterity) and Performance (charisma). You live to sway and subvert your audience, engaging common crowds and high society alike.
- Noble: Proficiency in History (intelligence) and Persuasion (charisma). You were raised in a family among the social elite, accustomed to power and privilege. A noble companion is Minthara.
Best Race Choice Storm Sorcery Build
High Half-Elf is the best race choice for the Storm Sorcery Sorcerer in Baldur’s Gate 3 because you gain an extra Cantrip, Fey Ancestry, Darkvision, and Shield Proficiency. A secondary choice is the Human because you gain increased carrying capacity, skill proficiency, and shield proficiency as well. Our third choice would be Dragonborn due to their unique Dragon Ancestry, extra spell, and resistance.
High Half-Elf | Human |
---|---|
Darkvision | Shield Proficiency |
Shield Proficiency | Carry Capacity |
Fey Ancestry | Skill Proficiency |
The Sorcerer’s racial choice will not influence the ability score, as race will get a +2 and +1 to spend regardless. This frees your race choice up to not completely hinder yourself based on ability score, but race features. Each of these races offers unique advantages that can enhance your combat prowess, survivability, or utility. Additionally, consider the roleplaying opportunities and character concepts that resonate with you.
Recommended Skills for Sorcerer Storm Sorcery Build
Intimidation and Persuasion are the best skills for the Sorcerer in Baldur’s Gate 3 because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world. Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec or reroll screen.
Here are the best skills for Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide:
- Intimidation – is a Charisma skill used to bully, threaten, and induce fear in dialogue situations.
- Persuasion – is a Charisma Skill used entirely for dialogue Ability Checks.
Best Storm Sorcery Ability Scores
Here’s the recommended ability point distribution to maximize the Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build:
Ability | Points Goal |
---|---|
Strength | 8 |
Dexterity | 16 |
Constitution | 14 |
Intelligence | 10 |
Wisdom | 10 |
Charisma | 16 |
The Sorcerer’s best ability score will reach 16 Charisma which helps chances to land spells and damage along with 16 Dexterity which helps with Armour Class (AC). 14 Constitution should be next, and these three stats will give you a great blend of damage and survivability. Your damage comes from Charisma and your AC or chance people hit you from Dexterity since we will be wearing clothing not armor with this build.
You can increase your ability score via a quest in Act 1, Act 2, and Act 3. Make sure to check out our Permanent bonus guide on how you can boost your ability score through quests.
Storm Sorcery Sorcerer Spell Slots
Here’s a chart that shows the levels and spell slots unlocked for the Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build:
Sorcerer Level | 1st | 2nd | 3rd | 4th | 5th | 6th |
---|---|---|---|---|---|---|
Level 1 | 2 | 0 | 0 | 0 | 0 | 0 |
Level 2 | 3 | 0 | 0 | 0 | 0 | 0 |
Level 3 | 4 | 2 | 0 | 0 | 0 | 0 |
Level 4 | 4 | 3 | 0 | 0 | 0 | 0 |
Level 5 | 4 | 3 | 2 | 0 | 0 | 0 |
Level 6 | 4 | 3 | 3 | 0 | 0 | 0 |
Level 7 | 4 | 3 | 3 | 1 | 0 | 0 |
Level 8 | 4 | 3 | 3 | 2 | 0 | 0 |
Level 9 | 4 | 3 | 3 | 3 | 1 | 0 |
Level 10 | 4 | 3 | 3 | 3 | 2 | 0 |
Level 11 | 4 | 3 | 3 | 3 | 2 | 1 |
Level 12 | 4 | 3 | 3 | 3 | 2 | 1 |
Best Companions for Storm Sorcery Sorcerer Build
Here’s a list of the best companions for the Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide:
- Lae’zeal (Fighter): damage, crowd control, and in-your-face aggression which takes the pressure off you.
- Shadowheart (Cleric): buffs, healing, crowd control, and useful to help heal and cc enemies.
- Astarion (Rogue): stealth, lockpicking, critical damage, and an asset in and out of combat.
When putting your party together, consider companions for not only their combat prowess but also their outside abilities and skills that can influence storytelling, dialogue, and exploration. A balanced party will fit the traditional RPG ‘holy trinity’: Tank, Healer, and DPS. Ideally, in Baldur’s Gate 3, you are going to want one tank, one healer, one melee DPS, and one range DPS. Some classes/subclasses can cover both roles, so feel free to experiment and find out what works best for you.
Storm Sorcery Sorcerer Illithid Powers
Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and Tadpoles. You can gain jars of Mind Flayer Parasite Specimens, and consume them to gain one point. This is essentially another skill tree advancement with some very strong powers. If you decide to advance this skill line, these are the choices we suggest.
Here are the best Illithid Powers for the Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide:
- Luck of the Far Realms: When you make a successful Attack Roll against a foe, you can change that hit into a Critical Hit.
- Cull of the Weak: When you bring a creature down to fewer hit points than your number of evolved Illithid powers, it dies and all nearby creatures take 1-4 Psychic damage.
- Psionic Backlash: When an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level.
- Blackhole: Area-based suck-in that slows targets.
- Repulsor: Massive area knockback that can hit friendlies.
- Charm: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn. This is the priority power you want to obtain because you can force enemies to attack something else.
Storm Sorcery Sorcerer Level Progression
Level 1
Level one follow our character creator to pick all correct background, race, skills, and ability distribution focusing on Charisma and Dexterity. Sorcerer also gets to choose their subclass at level one, select Storm Sorcery. You will want to use a Quarterstaff for your weapon and stick to “clothing.” It’s vitally important you do not use any armor on gear slots. The ability score has high Dexterity which will add to our AC total. You can also use spells to pump this up higher, specifically Mirror Image if you have trouble with survivability.
At level one, you will have access to four cantrips. You will also have access to two level-one spells.
You also receive the Tempestuous Magic: (Subclass Feature) (After you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.)
Sorcerer Cantrip Recommendations
- Fire Bolt: Ranged fire spell that deals 1d10 fire damage. Simple ranged attack that can be combined with Grease early on for big area damage.
- Ray of Frost: Call forth a frigid beam of blue-white light and reduce the target’s Movement Speed by 3m. This is a decent attack to prevent a melee aggressor from closing the distance on you.
- Acid Splash: Hurl a bubble of acid that hurts each creature it hits. This is a decent area damage spell that can reduce armor.
- Shocking Grasp: melee ability Lightning springs from your hand and prevents the target from taking reactions. You have an advantage when using this spell on creatures wearing metal armor. Used to shut down melee aggressors with important reaction triggers. Consider this your flex spell which you can use something else in this position.
- Light: take this if you have an extra slot.
Sorcerer Spell Recommendations
- Chromatic Orb: Hurl a sphere of energy. It deals 3d8 element damage and creates a surface. This area damage spell is useful to cast at range and control choke points or proc certain elemental effects.
- Mage Armour: Surround an unarmoured creature with a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. This is an essential defensive skill because it sets AC to 13 + Dexterity Modifier landing you at 16 AC total when it’s active. Mage Armour stays on your character until you take a long rest, or down and can be cast out of combat.
Gameplay: at this level use your Chromatic Orb for small area damage and also cast your Mage Armour after a long rest. Fire Bolt will hit hard and Shocking Grasp does great in melee range. Use Acid Splash to reduce armor on a target and Ray of Frost if you need to flee a melee target chasing you. Level two will introduce Metamagic which gives your build a lot more power early.
Storm Sorcery Gameplay & Priorities
During the early phase of BG3, the Storm Sorcery is a powerful spellcaster who should equip a quarterstaff as early as possible. Additionally, another primary goal should be to recruit at least one melee heavy-hitter to your party. Spellcasters in BG3 feel weak in the first several levels and you’ll likely want a partner to increase your survivability. Moreover, look to acquire the Elixir of Bloodlust or Potion of Invisibility. Bloodlust helps trigger an extra action on kill and Invisibility helps you stay alive if you’re in trouble.
Your overall priority with the Storm Sorcery build is the following:
- Complete Prologue
- Recruit Companions
- Unlock Withers, respec companions to proper class/ability score
- Collect the Necromancy of Thay (important in Act 3)
- Reached Hollowed City/Druid Grove
- Sell, Stock up, complete quests
- Unlock summons, Scratch, Shovel
- Progress to level 5
- Reach Underdark and Grymforge
- Check all Permanent Bonuses in Act 1 and the best Gear
Following these steps ensures a strong foundation for her especially if you plan on playing solo or on Honour Mode difficulty.
Storm Sorcery Level 1 Spell Loadout: Chromatic Orb, Mage Armour
Level 2
At level two the Sorcerer unlocks Sorcery Points, Metamagic, and one additional spell.
- Thunderwave: 2d8 thunder damage in a wave of thunderous force that pushes away all creatures and objects. Take this spell for a knockback. This is helpful when pressured or going on the offensive to knock enemies off ledges for an instant kill.
Metamagic as explained above, essentially lets you manipulate spells to add range, cast on multiple targets, and more. Sorcery Points can be converted into additional Spell Slots, allowing you to cast more spells in between long rests. At level two, you get to select two Metamagic Options out of four: Careful, Distant, Extended, and Twinned. We suggest taking Twinned and Distance.
- Twinned Spell: Cast a single target spell on multiple targets.
- Distance Spell: Increase the range of spell.
In the next phase, you get more options, but these are the best at this stage. Twinned combined with Chromatic Orb gives you two casts in a single target which is huge damage early in the game. Your main damage will come from Chromatic Orb and Fire Bolt when you are out of spell slots. Make sure to rest a lot, you will drain spell slots quickly in this early level of our Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide.
Storm Sorcery Level 2 Sorcerer Spell Loadout: Chromatic Orb, Magic Armour, Thunderwave.
Level 3
Level three will unlock more metamagic options, Heighted, Subtle, and Quickened Spell.
- Metamagic: Quickened Spell: Spells that take an Action take a Bonus Action Instead. This allows us to cast two area-based spells instead of the single target with Twinndle. This opens up options once we get Lighting Bolt and Fireball at levels 5 and 6.
At this level, you can learn another spell, along with replacing a spell. To keep things simple, we will learn Scorching Ray, because it’s another area-based damage spell and also lighting.
- Scorching Ray: Hurl 3 rays of Fire, each dealing 2d6 Fire damage at 18m range. Think of this spell as an improved Magic Missile, that can miss, but also do a lot of damage when you need it. You can cast on the same target or up to three which is great for multi-kills without using are skill.
Gameplay: you are just a few levels away from having a lot more spells and area damage. For now, rely on Twinned and Chromatic or Quickened Spell and Scorching Ray if you really need damage.
Storm Sorcery Level 3 Spell Loadout: Chromatic Orb, Mage Armour, Thunderwave, Scorching Ray.
Level 4
Level four gives you a cantrip, spell, and feat. We recommend taking the Ability Improvement feat to increase Charisma by +2 giving you 18 overall. This will help with damage and landing spells.
Cantrip
- Blade Ward: Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks. This is a decent defensive cantrip. Since we are not taking Mirror Image at this level, this gives us some self-defensive ability when handling melee weapon damage dealers.
Spells
- Misty Step: Surrounded by silver mist, you teleport to an unoccupied space where you can see up to 18m range. One of the BEST defensive spells early in the game. It’s a teleport when you need it most. Moreover, this spell only requires a bonus action. You can use your action for a high-powered spell, and a bonus action to get away, assuming you have the spell slots.
Feat
- Spell Sniper: You learn a cantrip and the number you need to roll a Critical Hit while attacking with a spell is reduced by 1. This effect can stack. This gives us Eldritch Blast cantrip the best in the game along with easier critical strikes. This will help you land bigger damage along with some damage when you are spell slot starved and or need force damage. Alternatively, you can use +2 Charisma Ability improvement.
Gameplay: at this level, you can select a lot of different spells. We now have even more firepower and decent survivability. If you find yourself struggling with survivability, you can also take Mirror Image rather than Scorching Ray. However, I would rely on a healer, and support class in your party. Also, consider using scrolls and not spending precious spell slots.
Storm Sorcery Level 4 Spell Loadout: Chromatic Orb, Thunderwave, Scorching Ray, Mage, Armour, Misty Step.
Level 5
At level 5, your Sorcerer starts to feel very powerful with access to Level 3 spells. There are a lot of powerful spells to choose from at this point, but here are suggestions:
Spells
- Lighting Bolt: 8d6 lighting damage calls forth a blast of lightning that hits all creatures in the line of the eruption. We lean into our lighting damage buffs and select this at level 5 instead of Fireball. It’s a massive area of damage in a line, which can be nice to avoid hitting allies. Remember, you are not an Evocation Wizard, allies will take damage so try to position.
With this loadout, you will have serious utility and area damage. Next level you can grab Haste and use Twinned for two targets getting haste including yourself. You can then launch Lighting Bolt off in the same turn as well as giving your other damage dealer two actions for three turns.
Storm Sorcery Level 5 Spell Loadout: Chromatic Orb, Thunderwave, Scorching Ray, Mage, Armour, Misty Step, Lighting Bolt.
Level 6
At level six the Sorcerer will gain an extra level 3 spell slot, Heart of the Storm and Heart of the Storm: Resistance class Features, and you can pick up one more spell. There is a massive amount of free spells that will be added to your spellbook so don’t be surprised. Here’s the breakdown of Level 6 Storm Sorcery:
- Heart of the Storm Resistance: (Subclass Feature) (You are resistant to Lightning and Thunder damage.)
- Heart of the Storm: (Subclass Feature) (When you cast a spell of Level 1 or higher that deals Lightning or Thunder damage, you cause a small, local storm. All enemies within 6m take 3 Lightning damage or 3 Thunder damage.)
- Storm Spells: (Subclass Feature) (You gain additional spells from your subclass, those are an addition to your prepared spells):
- Create or Destroy Water: (Call forth rain or destroy a water-based)
- Gust Of Wind: (Summon a strong wind that clears all sounds and pushes creatures back 5m, forcing them Off Balance.)
- Sleet Storm: (Call forth a storm that disrupts the Concentration of spellcasters, douses fires, and creates an ice surface. 10 Turns)
- Call Lightning: (Call down lightning to hit all targets within range. Each turn, can call down lightning again without expending a spell slot.10 Turns)
Spell Selection
- Haste: Target yourself or an ally to become Hastened which allows an additional action for that character hastened. This spell requires concentration, and the target becomes lethargic when the condition ends after 10 turns. This gives whoever’s targeted a huge advantage in combat at the expense of a level 3 spell. Combine this Twinned metamagic and can cast it on two players.
Bend Luck: Give a target a 1d4 bonus or penalty to Attack Rolls, Saving Throws, or Ability Checks. This is just a passive bonus that helps avoid damage.
With all of these unlocks you have a massive amount of spells and usage at your disposal. With Create Water, you can wet an area and then cast massive area lighting damage to get a combination effect. What’s better is you can metamagic Quickened and do it on the first turn if you have the Sorcery Points. And now you have four massive area-based nukes. The downside of your loadout at this point is the lack of crowd control. We get access to some later game spells but try to rely on companions, hirelings, or other characters for this for now with our Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide.
Ending Act 1 as a Storm Sorcerer
Upon reaching Level 6, you should be close to finishing Act 1. Be sure to check traders and stock up on camp and alchemy supplies. Additionally, make sure to look over the best Act 1 items. Furthermore, there are permanent bonuses you don’t want to miss. Finally, the Grymforge has powerful armor and weapons (Adamantine) that can be used well into Act 3. Consider taking the time to collect the Mithral, Mould, and Craft items before moving on to Act 2, where you won’t be able to return them.
Storm Sorcery Level 6 Spell Loadout: Create or Destroy Water, Gust of Wind, Sleet Storm, Call Lighting, Chromatic Orb, Thunderwave, Scorching Ray, Mage, Armour, Misty Step, Lighting Bolt, Haste.
Level 7
At level 7, you will gain access to a higher rank of spells, level 4. We are going to add some utility in the form of a crowd control Spell since our area damage is already very high.
- Confusion: Confusion: Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. This spell is awesome due to its effect and radius. With a high percentage with a massive amount of enemies, they will sometimes attack each other and can win a battle with one cast of this.
At this point, you have a variety of single targets, area damage in combination with crowd control, and a great cantrip.
Storm Sorcery Level 7 Spell Loadout: Create or Destroy Water, Gust of Wind, Sleet Storm, Call Lighting, Chromatic Orb, Thunderwave, Scorching Ray, Mage, Armour, Misty Step, Lighting Bolt, Haste, Confusion.
Level 8
At level 8 you gain another level 4 spell slot and a Feat. Choose Ability Improvement feat +2 to Charisma. Also, pick up the Blight spell.
Spell
- Blight: 9m range, dealing 8d8 necrotic damage. This will help with single-target damage and a different elemental type if someone is susceptible to it. Moreover, they still take half damage on save so it’s consistent damage that can spike a single target.
At level 8 we can now hit harder, more consistent have better single targets, and more variety in our elemental damage.
Storm Sorcery Level 8 Spell Loadout: Create or Destroy Water, Gust of Wind, Sleet Storm, Call Lighting, Chromatic Orb, Thunderwave, Scorching Ray, Mage, Armour, Misty Step, Lighting Bolt, Haste, Confusion, Blight.
Level 9
Level 9 will see the introduction of level 5 spell slots. Cloudkill is a great choice.
- Cloudkill: 5d8 poison damage Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud at every turn. Another massive area damage with a different type of Poison in case enemies are resistant to lighting or fire. You can also reposition this giving you some utility if you need another spot.
Metamagic options, take Subtle Spell. This will help you from being shut down via the Silence status effect.
Storm Sorcery Level 9 Spell Loadout: Create or Destroy Water, Gust of Wind, Sleet Storm, Call Lighting, Chromatic Orb, Thunderwave, Scorching Ray, Mage, Armour, Misty Step, Lighting Bolt, Haste, Confusion, Blight, Cloudkill.
Level 10
At level 10 the Sorcerer will get another cantrip and level 5 spell. We suggest True Strike cantrip and Hold Monster spell.
Cantrip
- True Strike: Gain Advantage on your next Attack Roll. A mediocre cantrip at this point but an advantage can be helpful if you need to land big damage.
Spell
- Hold Monster: Paralyze a creature. It can’t move, act, or react. Attacks from within 3m are always Critical Hits. Amazing single-target crowd control if you have a high percentage chance to land.
The gameplay remains the same, just use area-based damage and crowd control when needing it. Use scrolls for Mirror Image if you need defensive survivability for this level of our Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide.
Storm Sorcery Level 10 Spell Loadout: Create or Destroy Water, Gust of Wind, Sleet Storm, Call Lighting, Chromatic Orb, Thunderwave, Scorching Ray, Mage, Armour, Misty Step, Lighting Bolt, Haste, Confusion, Blight, Cloudkill, Hold Monster.
Level 11
At level 11 the Sorcerer access level 6 spells and my favorite spell in the entire game, which is Disintegrate. Our subclass also unlocks Storm’s Fury.
- Disintegrate: Shoot a thin green ray from your finger. If the 50-100 Force damage reduces the target to 0 hit points, it disintegrates into crumbly ash. My favorite spell in the entirety of Baldur’s Gate 3. It’s a powerful single-target damage spell that can outright disintegrate targets. While this build is focused on AOE, it’s a must-have in any arsenal for single-target pressure.
The trick to using Disintegrate is pairing it with Twinned Magic. As you can see in the picture above (Voldermort look), the spell can hit two targets in one cast, and both nearly hit 80 damage. That’s nearly 160 damage with my action. Moreover, you can then fire up Quickened Metamagic for another cast with your bonus action, typically a follow-up area damage spell. You start to feel god-like at this level and one of the coolest spells in videogame history (I’m a fan if you cannot tell).
- Storm’s Fury (subclass feature unlocked): when a melee attack hits you, you deal 11 lighting damage to the attacker and potentially push them away. This passive gives you high defenses against oncoming melee attackers.
Storm Sorcery Level 11 Spell Loadout: Create or Destroy Water, Gust of Wind, Sleet Storm, Call Lighting, Chromatic Orb, Thunderwave, Scorching Ray, Mage, Armour, Misty Step, Lighting Bolt, Haste, Confusion, Blight, Cloudkill, Hold Monster, Disintegrate
Level 12
You’ve reached the maximum level in Baldur’s Gate 3 as a Sorcerer. At level 12 the Sorcerer gets an additional level 6 spell and a feat.
- Chain Lighting: deals 10-80 lighting damage Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m. Another amazing damage skill that has some area or multitarget potential. What holds the spell back from Disintegrate, is the lowest it can strike is 10, so there’s a wide range of outcomes but has better multi-kill potential.
- Ability Improvement Feat: you want to increase your Charisma to 20 at this point. You will have great damage, and a chance to hit along high defensive capabilities at level 12 with this ability score. Not to mention, you can get gear on top of these bonuses for ever-better gameplay.
Here’s a breakdown of important categories of spells as a Level 12 Sorcerer in Baldur’s Gate 3:
- Defensive Spells: Misty Step, Mage Armour
- Single Target: Scorching Ray, Chromatic Orb, Disintegrate
- Area Damage: Sleet Storm, Call Lighting, Chain Lighting, Cloudkill
- Crowd Control: Thunderwave, Gust of Wind, Create Water, Confusion
Storm Sorcery Level 12 Spell Loadout: Create or Destroy Water, Gust of Wind, Sleet Storm, Call Lighting, Chromatic Orb, Thunderwave, Scorching Ray, Mage, Armour, Misty Step, Lighting Bolt, Haste, Confusion, Blight, Cloudkill, Hold Monster, Disintegrate, Chain Lighting
Best Gear for Storm Sorcery Sorcerer Build
In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complee quests, and all those activities can reward you with useful items, potions, armor, weapons, scrolls, and much more. Progression and finding new gear are part of the game, and you will organically get more powerful weapons during your journeys.
Beginner: Starting the Game
Here’s the best beginner gear for the Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Circlet of Blasting | Free Scorching Ray |
Cape | – | |
Chest | The Protecty Sparkswall | +1 Spell Saves |
Gloves | Gloves of Cinder and Sizzle | Free Scorching Ray |
Boots | Disintegrating Night Walkers | Mobility & Misty Step |
Necklace | Amulet of Misty Step | Free Misty Step |
Ring | Ring of Absolute Force | Free Thunderwave |
Ring | Fetish of Callarduran Smoothhands | Free Invisibility |
Weapon 1 Main Hand | Melf’s First Staff | Free Acid Arrow |
Weapon 1 Off-Hand | Adamantine Shield | +2 AC (Half-Elf or Human) |
Weapon 2 Ranged | Bow of Awareness | +1 Initiative |
Below is the Best Act 1 Armour, Weapons, and Equipment for the Storm Sorcery Sorcerer in BG3:
- Circlet of Blasting: Sold by Blurg in the Myconid Colony (Alternative Haste Helm).
- The Protecty Sparkswall: Looted in Gilded Chest in Grymforge X: -645 Y: 360 (Alternative Poisoner’s Robe).
- Gloves of Cinder and Sizzle: Sold by Lady Esther at Rosymorn Monastery Trail (Alternative Gloves of Missile Snaring, or Gloves of Hail of Thorns).
- Disintegrating Night Walkers: Found in Underdark from Ne’re NPC (Alternative Cinder Shoes or Boots of Speed).
- Amulet of Misty Step: Found in a Gilded Chest (X386 Y8) in Defiled Temple (Alternative Moondrop Pendant).
- Ring of Absolute Force: Dropped by Sergeant Thrinn in Grymforge (Alternative Ring of Colour Spray).
- Fetish of Callarduran Smoothhands: Found in Grymforge Abandoned Refuge (Alternatives The Sparkswall, or Sunwalker’s Gift if Human).
- Melf’s First Staff: Sold by Blurg in the Myconid Colony (Alternatives The Spellsparkler, or Staff of Crones).
- Adamantine Shield Complete the Adamantine Forge Quest in Grymforge use if Human or Half-Elf Race (Alternatives Glowing Shield, or Wood Woad Shield).
- Bow of Awareness: Sold by Vendor Roah Moonglow in the Shattered Sanctum. You can use it even without proficiency for extra initiative!
Advanced: End-Game
The following table presents the best advanced and end-game gear for the Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Birthright | +2 Charisma |
Cape | Cloak of the Weave | +1 Spell Save & Roll |
Chest | Potent Robe | +1 AC, Charisma Modifier boost |
Gloves | Quickspell Gloves | Cantrips Bonus Action |
Boots | Helldusk Boots | Mobility & Hellcrawler |
Necklace | Spellcrux Amulet | Restore spell slot |
Ring | Killer’s Sweetheart | Auto Critical |
Ring | Shifting Corpus Ring | Free Invisibility and Blur |
Weapon 1 Main Hand | Markoheshkir | Free Spells, +1 Roll |
Weapon 1 Off-Hand | Viconia’s Walking Fortress | If Human/Half-Elf |
Weapon 2 Ranged | Darkfire Shortbow | Free Haste Spell |
Below are the Best Act 3 Armour, Weapons, and Equipment for the Storm Sorcery Sorcerer in BG3:
- Birthright: Sorcerer’s Sundries store in the Lower City of Baldur’s Gate (Alternative Hood of the Weave, or Helldusk Helmet).
- Cloak of the Weave: Sold by Helsik at the Devil’s Fee (Alternative Cloak of Protection).
- Potent Robe: Complete the Rescue the Tieflings quest (Alternative Helldusk Armour, Robe of Supreme Defences, or Robe of the Weave).
- Quickspell Gloves: Purchased at Lorroakan’s Projection at Sorcerors’s Sundries (Alternative Helldusk Gloves, or Gemini Gloves).
- Helldusk Boots: Gilded Chest on the top floor of Wyrm’s Rock Fortress (Alternative Disintegrating Night Walkers).
- Spellcrux Amulet: Drop by The Warden in Moonrise Towers Prison X: 569 Y: -650 (Alternative Amulet of Greater Health).
- Killer’s Sweetheart: Found inside the Gauntlet of Shar ( X: -833 Y: -729). (Alternative Ring of Free Action).
- Shifting Corpus Ring: Drop by Fist Marcus at the Last Light Inn (Alternative Crypt Lord Ring).
- Markoheshkir: At Ramazith’s Tower (Alternatives Staff of Spellpower, or Incandescent Staff).
- Viconia’s Walking Fortress: Looted from Viconia DeVir during Shadowheart’s companion quest (Alternative Shield of Devotion).
- Darkfire Shortbow: Sold by Dammon Last Light Inn Act 2 (alternative Gontr legendary bow).
Best Sorcerer Consumables, Potions, and Items
The following list represents the best individual use consumable items that will aid in our Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide:
- Potion of Speed: 3 turns of an increased action via the Haste condition.
- Elixir of Bloodlust: Once per turn when you kill a foe, you gain HP 5 temporary hit points and an additional action.
- Potion of Invisibility: Become invisible for 1 minute. Attacking or casting spells ends the status.
- Potion of Flying: 10 turns of flying.
- Potion of Angelic Slumber: fall asleep for two turns, then restore all spell slots, hit points, and abilities.
- Elixir of Peerless Focus: gain advantage on concentration saves (ingredients Sublimate of Belladona, and any ashes).
- Elixir of Vigilance: gain +5 bonus initiative and you cannot be surprised (ingredients sublimate of bloodstained hook, any ashes).
- Superior Elixir of Arcane Cultivation: gain a level 3 spell slot (ingredients Solution of Night Orchid, any Vitriol).
- Elixir of Viciousness: increase your critical hit chance (ingredients Vitriol of Shadowroot Sac, any Ashes).
- Elixir of Universal Resistance: gain resistance to all damage (ingredients Vitriol of Divine Miasma, any Sublimate).
Sorcerer Gameplay Tips and Tricks
Here are 10 gameplay tips for playing a Storm Sorcery Build effectively in Baldur’s Gate 3:
- Metamagic: Always look to use this resource to cast spells multiple times.
- Bonus Action: Make sure to expend this with metamagic or potion, even hide.
- Knockback: Use use a spell-like Thunderwave to knock melee aggressors back or off ledges.
- Area Damage: Try to make as much area damage as possible with spells like Fireball and Chromatic Orb.
- Rest Constantly: Your spell slots will quickly run out after one or more fights, especially if challenging.
- Positioning: Always try to keep your distance so you can hit enemies and avoid needless melee damage.
- Crowd Control: Use your crowd control abilities when in trouble and needing to relieve pressure from you or an ally.
- Use Consumables: Potion of Speed gives you an additional action and can be found during the tutorial.
- Big Nuke: Fire off your big spell like Fireball when you can hit the maximum number of enemies.
- Misty Step: Save a level 2 spell in case you need to retreat via Misty Step.
Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing Best Baldur’s Gate 3 Sorcerer Storm Sorcery Build Guide!
Storm Sorcery Sorcerer Changes in Patch 7 for BG3
Overall, combat and gameplay for the Storm Sorcery Sorcerer did not see any changes with the release of Patch 7 for Baldur’s Gate 3. The main focus of the patch and update was mod manager, in game modding tool, and evil dialogue and cut scenes. Consequently, don’t expect many gameplay differences outside of new legendary actions for some bosses on honor mode difficulty.
Baldur’s Gate 3 Storm Sorcery Sorcerer Build Summary Guide
Subclass – Storm Sorcery
Armor – Cloth
Weapons: Quarterstaff and Shield
- Strength 8
- Dexterity 16
- Constitution 14
- Intelligence 10
- Wisdom 10
- Charisma 16
Level Progression
- Level 1 – Chromatic Orb Spell
- Level 2 – Twinned and Distance Metamagic
- Level 3 – Quickened Metamagic, Misty Step Spell
- Level 4 – Spell Sniper Feat
- Level 5 – Lightning Bolt Spell
- Level 6 – Haste Spell
- Level 7 – Confusion Spell
- Level 8 – Feat +2 Charisma
- Level 9 – Cloudkill Spell
- Level 10 – Hold Monster Spell
- Level 11 – Disintegrate
- Level 12 – Feat +2 Charisma
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