This solo guide focuses on the key aspects of the solo Ranger build in Baldur’s Gate 3 (BG3), intended to play solo without companions.
This build has been updated for the Patch 7 version of Baldur’s Gate 3.
Best Solo Ranger Build Guide
The Ranger class in Baldur’s Gate 3 is one of the best for solo play due to its flexibility as a ranged damage dealer.
Possessing a diverse set of skills and abilities applicable both in and outside of combat, Rangers showcase prowess as hunters and trackers, demonstrating a profound connection with the natural world. Their proficiency extends to a wide array of weapons and armor, rendering them adaptable to diverse combat scenarios.
This build will be intended for solo play, without companions or allies. The idea is to specialize in survivability primarily. You will be independent of all things in the game, mainly survival, mobility, and healing. Therefore, expect to see some alternative options and choices to keep you alive and progressing through BG3. Moreover, this build will use Multiclass features to take advantage of the Rogue subclass the Thief. Keep reading our article, Best Baldur’s Gate 3 Solo Ranger Build, for all the details on how to assemble this build.
Solo Ranger Build Features
The following list presents all the essential solo Ranger Build Mechanics and Features in Baldur’s Gate 3:
- Primary Ability: Dexterity
- Saving Throws: Strength and Constitution
- Armour Proficiency: Light, Medium, and Shield
- Weapon Proficiency: Simple Weapons, Martial Weapons
- Gloom Stalker Subclass: Focused on damage and mobility.
- Extra Attack: Can make an additional free attack after making an unarmed or weapon attack.
- Spell Casting: Limited spells to cast but can combine that with consequential ranged damage.
- Umbral Shroud: Wrap yourself in shadows to become Invisible if you are obscured.
- Dread Ambusher: gain a +3 bonus to Initiative and increase movement speed and damage on the first turn.
- Thief Subclass: Gain four Superiority Dice, which are d8s, obtained at level 3.
- Sneak Attack: Deal additional damage while having an Advantage.
- Bonus Actions: Rogues can use bonus actions for multiple attacks per turn.
- Cunning Action: Hide, Dash and Disengage
- Fast Hands: Additional Bonus Action
- Second-Story Work: Gain resistance to Falling damage.
- Uncanny Dodge: When an attack hits you, you only take half the usual damage.
How to Play the Ranger Solo in Baldur’s Gate 3
Baldur’s Gate 3 can be played solo by either opting to disregard companions or recruiting them and later dismissing them to your camp. Although playing a Ranger build solo presents a challenging experience, it is possible to complete the entire game solo on Tactician difficulty.
Below are some general tips on how to play the best Ranger build in BG3 Solo:
- Loot Everything: You will need a lot of gold to buy consumables, potions, and ammunition so loot and sell constantly.
- Crafting: Elixirs and potions are vital, and you need to purchase materials when trading for crafting.
- Reach Level 5: Spend the early part of the game completing every quest to reach level 5 where your power dramatically increases.
- Sell Often: Your carrying capacity will be limited so sell often, and store excessive items in your traveler’s chest.
- Stealth: Start combat in stealth if at all possible to trigger the Surprise status effect.
- Consider Illithid Powers: While it can come with an altered appearance, the powers are powerful and can help you.
- Oils + Elixiris: Combine both oils/coatings and Elixir during combat for a dual benefit.
- Persuasion: Try to avoid combat through dialogue if possible.
In summary, solo can be a difficult and rewarding experience. Our opinion is, that early in the game it can be a struggle to survive. As you reach levels 5 and 9, you dramatically increase your power. Take your time during the transition period to find the best armor, items, gear, and consumables. Also, spend time selling, trading, stockpiling, and crafting items. We will explain more about these topics throughout this guide, Best Baldur’s Gate 3 Solo Ranger Build.
Also Check:- BG3 Interactive Map
Character Creation
Race
Wood Half-Elf is the best race choice for a solo Ranger build because of increased movement and stealth proficiency. With Fey Ancestry, you gain additional protection against crowd control and an all-around great choice. The second choice is Githyanki due to increased movement abilities, skill proficiency, and free Misty Step spell at level 5.
Here is the best race choice for a solo Ranger build in Baldur’s Gate 3:
Best Solo Ranger Ability Score
The Best Ability Score for solo Ranger Build is 16 Dexterity, 16 Constitution, and 14 Wisdom. This gives you good damage, high health, and spellcasting potential. The key number to reach is 16 Dextertiy for a +3 bonus. Constitution is your flex ability score, which you can change to Strength for more carrying capacity. However, for a solo build, more health equals better chances at survival. Wisdom influences your spell casting and can be helpful with skill proficiencies for dialogue and exploration.
Below is the best ability score for a solo Ranger in Baldur’s Gate 3:
- Strength – 10
- Dexterity – 16
- Constitution – 16
- Intelligence – 8
- Wisdom – 14
- Charisma – 10
You can increase your ability score via a quest in Act 1, Act 2, and Act 3. Make sure to check out our Permanent bonus guide on how you can boost your ability score through quests.
Background & Skills
The best Background for a solo Ranger is Criminal because you gain proficiency with Deception and Stealth. Backgrounds in Baldur’s Gate 3 are a way to represent your character’s backstory and give them some starting skills and abilities.
Skills
Athletics, Perception, and Survival are the best skills for the solo Ranger because they complement your build when exploring the environment. Athletics helps protect against getting shoved and potentially knocked down. Perception and Survival are both skills that are helpful while exploring. Stealth, Sleight of Hand, and Deception can be increased through level progression. Since this is a solo build, having multiple skill proficiencies is important for dialogue and exploration.
Related:
Best Solo Ranger Build – Level Progression in Baldur’s Gate 3
Level 1
At level 1, you should follow our Solo Ranger Build character creation steps. Select the correct background, race, skills, and ability score focusing on Dexterity and Constitution. You won’t be able to pick your subclass until level 3, so expect a slow start in terms of performance. For this build, we will focus on the Ranger for 5 levels before switching to the Rogue Thief. This is primarily to unlock Extra Attack which allows for two attacks in one action. Here’s what you unlock as a Level 1 Ranger:
- Favoured Enemy: Ranger Knight (class feature): Gain Proficiency with History and Proficiency with Heavy Armour.
- Natural Explore: Wasteland Wanderer: Fire (class feature): Gain resistance to Fire, taking only half damage from it.
Ranger Playstyle
Level one gives you a choice of basic passive benefits. For the best solo Ranger build, take Ranger Knight to unlock Heavy Armour proficiency. This will help when your Dexterity is 16 or lower. You can gain exceptional armor in the Grymforge that will make you very survivable, whether you use medium or heavy. You just want options for survival primarily at this point.
To that point, taking Wasteland Wanderer Fire Resistance is the preferred selection. Fire is the most common type of elemental damage, and this will have the damage. Later in the game, you will have gear options that provide Fire resistance. At that point, you can respec to Poison or leave it as is to always reduce fire damage. Both Ranger Knight and Wasteland Wanderer selections are made to aid in survivability primarily.
Solo Ranger Gameplay and Priorities
In the early levels of BG3, the Ranger should look to equip a Longbow and Medium Armour. The easiest way to get a good set of armour and weapons is from Lae’zel companion. She has the Githyanki Half Plate with 15 Armour Class (AC) and medium armour. Additionally, if you don’t intend to use her, take the armour and the heavy crossbow. Otherwise, check in with Dammon at the Hollow City at the Emerald Grove to purchase gear. Also, you must use ammunition (special arrows) and spell scrolls. Your class won’t have a lot of crowd control, but Ice Arrow, Sleep, Hold Person, etc. can be obtained through the use of ammunition and scrolls. Fill in the gaps of your build, especially early, with these consumable items.
Rangers have great mobility but not a lot of defense, so bows are vital until you reach higher levels and access movement-enhancing armor. Moreover, look to acquire Elixir of Hill Giant Strength, Potion of Speed, and Oil of Accuracy consumables. These three consumables “stack” allowing for massive damage!
Solo Ranger Priorities
Your overall priority with the Multiclass build is the following:
- Complete Prologue
- Recruit Companions
- Unlock Withers, respec companions to proper class/ability score
- Collect the Necromancy of Thay (important in Act 3)
- Reached Hollowed City/Druid Grove
- Sell, Stock up, complete quests
- Unlock summons, Scratch, Shovel
- Progress to level 5
- Reach Underdark and Grymforge
- Check all Permanent Bonuses in Act 1 and the best Gear
- Act 1 Checklist for step-by-step completion
Following these steps ensures a strong foundation, especially if you plan on playing Honour Mode difficulty.
Level 2
At Level 2, the Solo Ranger build you will unlock a Fighting style, two spells, and spell casting. Below are our recommended selections:
- Hunter’s Mark (spell selection): Mark a creature as your quarry to deal an additional 1~6 whenever you hit it with a weapon attack.
- Ensnaring Strike (spell selection): Your attack summons thorny vines that possibly Ensnare your target.
- Archery Fighting Style (class feature): You gain a +2 bonus to attack rolls you make with ranged weapons.
The Archery Fighting Style is essential for archers, as it enhances their ranged attacks. The Longbow strategy complements this style, allowing you to maintain distance from enemies while still dealing significant damage. Hunter’s Mark, a powerful ability, consumes a bonus action to mark a target, increasing the damage you deal to them. The great thing about this ability is that you can reapply it to a new target without spending another spell slot after the first target dies. This makes Hunter’s Mark a valuable tool for conserving resources and maximizing damage output. Typically, Hunter’s Mark is used as a bonus action on the first turn of combat.
Spells and Playstyle
Ensnaring Strike, another useful spell, can be used to immobilize a single target. This can be a strategic advantage, but it’s important to use it sparingly due to its resource cost and the risk of concentration being broken. Reserve Ensnaring Strike for situations where preventing an enemy from reaching you or an ally is crucial.
At this level, gameplay revolves around maintaining distance and utilizing height advantages. Attacking from above grants a +2 bonus to your attack roll, while attacking from below incurs a -2 penalty. A height difference of at least 2.5 meters is required for these bonuses to apply. Maximizing damage output requires carefully positioning yourself to gain this advantage, which stacks with the Archery Fighting Style bonus. In summary, seek out higher ground than your target, apply Hunter’s Mark to your intended target, and unleash a barrage of ranged attacks. Prepare for an exciting development at the next level: your subclass, which is a true powerhouse!
Level 3
At level 3, the Best Solo Ranger build unlikes their subclass selection and Gloom Stalker is the best choice. Below are the skills and tools you unlock at this level and how to use them:
- Gloom Stalker (subclass): Specialize in taking out foes swiftly and ruthlessly from the shadows, gaining damage bonuses and increased movement speed.
- Cure Wounds (spell selection): Heal a creature you can touch for 1d8.
- Dread Ambusher (subclass feature): Gain a +3 bonus to Initiative. On the first combat turn, your movement speed increases by 3m, and you can make an attack that deals an additional 1d8 damage.
- Superior Darkvision (subclass feature): can see up to 24m in the dark.
- Umbral Shroud (subclass feature): Wrap yourself in shadows to become Invisible if you are obscured.
- Dread Ambusher (subclass feature): Hide: use a bonus action to hide from enemies though attacking or casting breaks this.
- Umbral Shroud (subclass feature): Become invisible for 10 turns, ends if you attack or cast another spell.
- Disguise (subclass spell): change your character’s appearance.
Gloom Stalker Playstyle
Dread Ambusher grants a free attack on turn one. Locate the icon on the far right of your toolbar, which appears without consuming an action or a bonus action. This feature pairs exceptionally well with Hunter’s Mark on the first turn. Additionally, Dread Ambusher allows you to hide as a bonus action, providing various options for bonus action utility. Umbral Shroud serves as a getaway tool, although Invisibility potions are often preferred for their reliability.
With these utility options, emphasis should be placed on your first turn. The goal is to eliminate, stun, crowd control, or immobilize the most damage-producing target. Consider combining Dread Ambusher with Ice Arrow or Scroll for stunning effects. Roaring Thunder, another effective arrow, can knock back targets. Ensnaring Strike works well against mobile foes like Githyanki Fighters.
Enhance your damage further by using consumable poisons and oils. While listed below in the consumable section, many can be applied to your weapon outside of combat, providing a buff until a long rest. This approach allows you to enter the fight strongly, influencing the outcome significantly. There’s a substantial increase in power at this point, but let’s continue with the level progression for the Best Baldur’s Gate 3 Solo Ranger Build.
Level 4
At level four, you face an important decision: selecting a feat to enhance your abilities or increasing an ability score. For the most potent ranged setup, select the Sharpshooter feat. This feat nullifies the penalties associated with the High Ground Rules, ensuring your ranged attacks remain undeterred. Moreover, it grants an additional 10 damage to your ranged weapon attacks, albeit at the cost of a -5 penalty to your Attack Roll. This feature is represented by an icon that can be toggled on or off in the passive sections of your toolbar. The trade-off is more damage at the expense of slightly reduced accuracy.
While Sharpshooter may lower your hit chance, spells like Bless can help mitigate this drawback, enabling you to unleash massive damage upon your foes. At a later stage, you’ll have the opportunity to acquire another feat. If maximizing your Dexterity before reaching the maximum level is your priority, opt for the +2 Dexterity boost. However, bear in mind that Gloves of Dexterity, found in Act 2, can permanently elevate your Dexterity to 18, rendering the +2 Dexterity feat less crucial.
Level 5
At Level 5 into Ranger, we gain two level 2 spell slots, Extra Attack, one prepared spell, and subclass spell.
- Lesser Restoration (spell selection): Cure a creature from Diseased, Poisoned, Paralysed, or Blinded.
- Misty Step (subclass spell): Surrounded by silver mist, you teleport to an unoccupied space you can see.
- Extra Attack (Ranger class feature): Can make an additional free attack after making an unarmed or weapon attack.
Expect a massive boost in power with the Extra Attack class feature. Your weapon attacks will now grant you a complimentary secondary attack per action spent. This effect stacks with the Dread Ambusher passive, allowing you to attack 3 times on turn one. Make sure to continue to cast Hunter’s Mark before attacking your primary target on turn one. Save your bonus action on turn two for consumables or Dread Ambuser Hide.
For spell selection, we suggest taking Lesser Restoration. Since you are playing solo, having a tool to remove Disease, Poisoned, Paralysed, or Blind is critical. At this stage, most of your spell slots will be used on Hunter’s Mark and Misty Step. Misty Step is a powerful mobility tool that lets you teleport. This is vital for survival playing solo on higher difficulties.
At or around this level, you should be able to start exploring harder content in the Underdark. Moreover, level 5 or 6 is when you transition into Act 2 or the Githyanki Creche. You want to spend some time gathering material, stockpiling gold, and acquiring the best items in Act 1 before venturing forth.
Level 6
At level 6, we suggest multiclassing this build to the Rogue. The reason is, that you will gain skill proficencies that will aid you outside of combat. Moreover, you gain a sneak attack which can give free damage when attacking with Advantage. Lastly, once you reach 3 levels into Rogue, the Thief subclass gives you an additional bonus action. This bonus action helps with Hunter’s Mark, Misty Step, Consumables, and Hiding. Consider this a way to increase your power dramatically.
Once you’ve accepted the Rogue class, access the reactions tab and select “ask” in reactions. This action will initiate or trigger Sneak Attack damage if you haven’t used the attack. Similar to a Paladin’s Divine Smite, it straightforwardly adds damage. This method ensures you consistently inflict additional damage whenever possible. Keep an eye out for the appearance of a signal near your mouse, indicating Advantage when nearing an attack. Sneak Attack damage scales with level, underscoring the importance of leveraging sneak, stealth, and finding opportunities to exploit this core mechanic of the Rogue.
Transitioning from a Ranger, you can now utilize both high ground and Advantage mechanics to augment damage passively. This shift in gameplay involves initiating combat in stealth and utilizing the hide bonus action more frequently to enter stealth. Striking an enemy while hidden or invisible automatically activates Advantage, resulting in extra damage.
Ending Act 1 with a Solo Ranger
Around Level 6 you should be close to finishing Act 1 content. Be sure to visit shop traders and stock up on camp and alchemy supplies. Additionally, make sure you’ve collected the best Act 1 items. There are also permanent bonuses you want to find in Act 1. Lastly, Grymforge has powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to craft a couple of items there before transitioning to Act 2, where you won’t be able to return.
Level 7
With a second-level investment into the Rogue, you unlock additional bonus action utility skills below:
- Cunning Action Hide: Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
- Cunning Action Dash: Cover more distance this turn: double your Movement Speed.
- Cunning Action Disengage: Retreat safely: moving won’t provoke Opportunity Attacks.
These additional bonus action utility items are somewhat redundant with the Gloom Stalker Ranger build. However, the Disengage and Dash can be helpful when retreating. This will give the Best Ranger Solo build more utility with movement and bonus actions.
Level 8
With a third-level investment into Rogue, we unlock a subclass selection. The Thief is the best due to a bonus action. Below is what you unlock with this selection:
- Fast Hands (Level 3): Gain an additional bonus action.
- Second-Story Work (Level 3): You’ve mastered the art of falling and gaining Resistance to Falling damage.
The Fast Hands passives ensure that bonus actions like Misty Step, Hunter’s Mark, and Cunning Hide don’t deplete this resource. You can combine them with potions, consumables, poisons, etc. Aim to utilize both your actions and bonus actions at every turn, if possible. Remember the frustration of Ensaring Strike consuming both an action and a bonus action? Well, now that spell becomes significantly more useful with the flexibility of two bonus actions.
Additionally, we recommend consistently attempting to conclude your turn in a concealed location using Cunning Hide if you have a bonus action. Even with nearby enemies, there’s a chance of success in this check, allowing you to remain hidden. This triggers Advantage when you attack, resulting in extra sneak damage.
Level 9
For the is level, we recommend a seldom used feat, Alert. Alert gives you a +5 bonus to initiative and you cannot be Surprised. With high Dexterity, and the Gloom Stalker Subclass, you should be going high in the combat order due to initiative score. With Alert, you will almost certainly go first. This allows you to knockout suspecting targets on the turn and, and incapacitate them. Moreover, you can end your turn in an obscure position with a second bonus action for stealth. This will help your survivability immensely.
Alternatively, you can take +2 to Dexterity and forgo wearing the gloves of Dexterity. This selection, along with a previous one at level 4, can have you reach 20 Dexterity. While you will do more damage this way, the survivability increase playing on the highest difficulty is noticeable.
Level 10
Unlock other multiclass Ranger builds, we want to stay in Rogue for one more level. With a 5th level, you unlock Uncanny Dodge. Uncanny Dodge allows you to half the damage taken on a hit, once per round. This build can reach 24 AC or higher in Act 3, and in the event you are hit, you should survive. This selection forgoes a feat selection for the benefit of incredible survival. But, by now you recognize that if you intend to play solo, that is how you have to specialize your build.
Level 11
At level 11, select the Ranger icon during the level screen. This will take you back to the Ranger progression selection. Below are our suggestions at this level:
- Favoured Enemy: Bounty Hunter (class feature): Gain Investigation Proficiency. Creatures hit with Ensnaring Strike have a Disadvantage on Saves.
- Natural Explore: Wasteland Wanderer Cold (class feature): Gain Resistance to Cold Damage.
One of the most annoying elemental types of damage is cold. With cold, not only do you take damage but possibly knock prone. Moreover, Ice Arrows are some of the best you can use. Sometimes, these arrows will hit near or on top of you, and this damage reduction is helpful when playing solo. Poison is also helpful if you have another source of Cold resistance which can come from item sets.
Level 12
You’ve reached the final level with the Best Baldur’s Gate 3 Solo Ranger Build! The Gloom Stalker subclass unlocks the Iron Mind feature. You gain Proficiency in Wisdom and Intelligence Saving throws. This is another helpful tool for survivability and increasing effectiveness with saving throws. Lastly, select the Spiked Growth spell. This is a somewhat useful spell for crowd control. However, at later stages of BG3, scrolls of level 5 spells will help you more. Make sure to continue reading our recommended gear selections below!
Best Gear for Baldur’s Gate 3 Solo Ranger Build
In Games like Baldur’s Gate 3, you’ll explore the world, loot chests and your enemies’ dead bodies, and complete quests and all those activities can reward you with useful items, potions, armour, weapons, scrolls, and much more. There are three Acts in BG3, and Best Baldur’s Gate 3 solo Ranger Build Guide includes suggested sets and alternatives for Act 1 and Act 3.
Beginner: Starting the Game
Here’s the best beginner gear, items, and equipment for solo Ranger Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Shadow of Menzoberranzan | Invisibility skill |
Cape | – | |
Chest | Adamantine Scale Mail | 16 AC & Crit Immunity |
Gloves | Gloves of Archery | +2 Ranged Damage |
Boots | Disintegrating Night Walkers | Free Misty Step |
Necklace | Moondrop Pendant | No Opportunity Attacks |
Ring | Caustic Band | +2 Acid Damage |
Ring | Fetish of Callarduran Smoothhands | Free Invisibility Spell |
Weapon 1 Main Hand | Club of Hill Giant Strength | 19 Strength |
Weapon 2 Off-Hand | Adamantine Shield | +2 AC |
Weapon 2 Ranger | Titanstring Bow | Add STR modifier |
- Shadow of Menzoberranzan: Looted from the Pale Corpse in the Myconid Colony, Underdark (Alternative Haste Helm).
- Adamantine Scale Mail: Crafted in Adamantine Forge (Alternatives Hide +2 Armour, or Githyanki Half Plate).
- Gloves of Archery: Sold by Grat the in the Goblin Camp (Alternatives Gloves of Dexterity, Gloves of Missile Snaring, or Gloves of Hail of Thorns).
- Disintegrating Night Walkers: Looted or stolen from Nere in Grymforge (Alternatives Boots of Striding, or Boots of Genial Striding).
- Moondrop Pendant: Sealed chest inside the Owlbear Nest (Alternative Amulet of Misty Step, or Amulet of Restoration).
- Caustic Band: Buy it from Derryth in the Myconid colony, Underdark (Alternative The Sparkswall).
- Fetish of Callarduran Smoothhands: Looted from dead gnomes in Grymforge X: -610 Y: 408 (Alternative Ring of Absolute Force).
- Club of Hill Giant Strength: Found in Arcane Tower under Stool top level (Alternatives Hunter’s Dagger, or Knife of the Undermountain King).
- Adamantine Shield: Crafted in the Adamantine Forge (Alternatives Glowing Shield, or Wood Woad Shield).
- Titanstring Bow: Brem in Zhentarim Hideout Act 1 (Alternatives Bow of Banshee, Spellthief, or Joltshooter).
Advanced: Endgame
Below is the best gear for the solo Ranger Build in Baldur’s Gate 3:
Gear Slot | Best Gear Item | Effect |
---|---|---|
Head | Helm of Balduran | Cannot be Stunned |
Cape | Cloak of Protection | +1 AC and Saving Throws |
Chest | Helldusk Armour | 21 AC |
Gloves | Legacy of the Masters | +2 Attack Roll |
Boots | Helldusk Boots | Cannot be Moved |
Necklace | Surgeon’s Subjugation Amulet | Stun on Crit |
Ring | Killer’s Sweetheart | Auto Critical |
Ring | Ring of Regeneration | Self-healing |
Weapon 1 Bow | Blood of Lathander | Automatic Revive |
Weapon 2 Mace | Viconia’s Walking Fortress | +3 AC |
Weapon 2 Shield | Gontr Mael | Best Bow |
- Helm of Balduran: Found in Dragon’s Sanctum X: 636 Y: -964 Act 3 (alternatives Helldusk Helmet, Sarevok’s Horned Helmet, Mask of Soul Perception, or Circlet of Hunting).
- Cloak of Protection: Sold by Talli Quartermaster at Last Light Inn Act 2 (alternative Shade-Slayer Cloak).
- Helldusk Armour: Looted from fighting Raphael House of Hope (alternative Armour of Agility, Dark Justiciar Half-Plate, or Flame Enamelled Armour).
- Legacy of the Masters: Sold by Dammon in Lower City, Forge of the Nine (alternatives Gloves of Soul Catching, Helldusk Gloves, or Gloves of Dexterity).
- Helldusk Boots: Wyrm’s Rock Fortress X: -32 Y: 219 Act 3 (alternative Disintegration Night Walkers).
- Surgeon’s Subjugation Amulet: Looted from Malus Thorm at the House of Healing in Act 2. (alternative: Amulet of Greater Health, or Periapt of Wound Closure).
- Killer’s Sweetheart: Found in Self-Same Trial inside the Gauntlet of Shar. (alternative Risky Ring).
- Ring of Regeneration: Found in Lorroakan’s Projection store (alternative Shifting Corpus Ring, or Ring of Free Action).
- Blood of Lathander: Act 1 and 2 Quest.
- Viconia’s Walking Fortress: Looted from Viconia.
- Gontr Mael: Looted from the Steel Watcher Titan in Steel Watch Foundry (alternative The Dead Shot).
Best Consumables, Potions, Ammunition, and Items
Consumables are items that can be used once and then destroyed. They are typically used to restore health or other resources. Some common types of consumables include potions, scrolls, food, drinks, and arrows.
The following list is the best consumable items that will aid in our Best Baldur’s Gate 3 solo Ranger Build Guide:
- Elixir of Bloodlust: Once per turn when you kill a foe, you gain HP 5 temporary hit points and an additional action.
- Potion of Speed: Gain extra action, +2 AC, Advantage on Dexterity Saving Throws, and double movement speed.
- Drow Poison: Weapon poison that adds Constitution Saving Throw or becomes Poisoned and falls Asleep.
- Potion of Flying: Drink to gain a flying speed of 60ft for one hour.
- Elixir of Heroism: Gain 10 temp HP and become Blessed until a long rest.
- Potion of Greater Healing: 4d4 + 4 hit points restored.
- Oil of Accuracy: Coat Weapon. Bonus of +2 in Attack Rolls.
- Elixir of Vigilance: Drink to gain a +5 bonus to Initiative and you can’t be Surprised.
Ammunition
The best Ammunition for a Solo Ranger Build is listed below:
- Arrow of Ice: Deals weapon damage + 2d4 Cold and creates ice surface for 2 turns in a 2m radius.
- Arrow of Roaring Thunder: deals weapon damage, knocks back 5 meters if failed strength throw.
- Arrow of Many Targets: Deals weapon damage and an additional half of that damage to three other targets in range.
- Arrow of Dragon/Aberration/Humanoid: Deals weapon damage, and double damage against Dragon, Aberration, or Humanoid.
- Arrow of Salving: Cures a target of poisoned, paralyzed, and blinded conditions.
- Arrow of Transposition: teleports the shooter wherever this arrow is fired.
Solo Ranger Changes in Patch 7 for BG3
The release of Patch 7 for BG3 brought with it no significant combat, gameplay, or build-related change for the Solo Ranger build. Furthermore, the game now features a modding toolkit and an in-game mod manager, allowing players to create and install mods directly within the game. Consequently, this update is intended to hand over creative control to the community. It enables players to produce unique content and continue the story in new ways.
Best Baldur’s Gate 3 Solo Ranger Build Summary
- Gloom Stalker (Ranger)
- Thief (Rogue)
Armor: Medium
Weapon: Longbow
Background: Criminal
- Strength – 10
- Dexterity – 16
- Constitution – 16
- Intelligence – 8
- Wisdom – 14
- Charisma – 10
Level Progression
- Level 1 – Ranger Knight
- Level 2 – Archery Fighting Style
- Level 3 – Gloom Stalker Subclass
- Level 4 – Sharpshooter Feat
- Level 5 – Extra Attack & Misty Step
- Level 6 – Multiclass Rogue
- Level 7 – Cunning Actions
- Level 8 – Fast Hands
- Level 9 – Alert Feat
- Level 10 – Uncanny Dodge
- Level 11 – Bounty Hunter
- Level 12 – Iron Mind
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