Best Baldur’s Gate 3 Illusion Wizard Build Guide

This guide focuses on the best Wizard build in Baldur’s Gate 3, the Illusion subclass, and includes all components to create a powerful character.

The Best Illusion Wizard Build Baldur's Gate 3

This build page has been updated for the patch 6 version of Baldur’s Gate 3.

Illusion Wizard Class Introduction

Wizards class are renowned for their spellcasting prowess and unmatched versatility. They have access to the largest spell list in the game, enabling them to adapt to various situations. Wizards excel in area-of-effect spells, utility, and control, but they may require careful planning and preparation. This build will utilize the Illusion subclass.

An illusion Wizard in BG3 is a master of deception, using their magic to create illusions that can be used to confuse, distract, and even control their foes. They are skilled in the use of spells such as minor illusion, fear, and mirror image, which can be used to create realistic illusions of objects, creatures, and even entire scenes. Consider playing this build if an illusion-style gameplay and roleplaying suits you. This build will walk you through all the of important choices and components of the Best Baldur’s Gate 3 Illusion Wizard Build Guide.

Illusion Wizard Class Mechanics and Features

Here are the essential Baldur’s Gate 3 Illusion Wizard Build features and mechanics to focus on:

  • Primary Ability: Intelligence
  • Saving Throws: Intelligence and Wisdom
  • Subclass: Illusion School
  • Armour Proficiency: None
  • Weapon Proficiency: Quarterstaves, Light Crossbows, Dagger
  • Preferred Armor: Clothing
  • Preferred Weapon: Quarterstaff
  • Illusion Savant: Learning Illusion spells from scrolls costs half as much, becoming 25 gold pieces per spell level.
  • Illusory Self: You can magically fashion an illusory duplicate of yourself when attacked, causing your foe to automatically miss that attack.
  • Arcane Recovery: Replenish spell slots while out of combat.

Wizard Spell Casting Explained

  • Cantrips: are like spells, but you can cast them infinitely, and they don’t take your spell slots. 
  • Prepared Spells: allows you to swap in and out spells that you’ve learned in your spell book.
  • Spell Slots: limited resource of spells you can cast which needs long rest to replenish.
  • Arcane Recovery: a resource that allows you to recover used spell slots.
  • Concentration: spells that require you to focus which can be interrupted and you can only have one active at a time.

For the list of the best spells, look below in level progression while playing the Best Baldur’s Gate 3 Illusion Wizard Build Guide.

Illusion Subclass

BG3 Illusion Subclass

An illusion wizard in Baldur’s Gate 3 is a spellcaster who specializes in the school of illusion magic. Illusion magic allows the wizard to manipulate the perceptions and senses of others, creating illusions that can deceive, distract, or even harm their enemies. Illusion wizards are masters of misdirection and subterfuge, using their magical abilities to confound and confuse their foes.

The Illusion Wizard School subclass unlocks the following features and spells:

  • Illusion Savant (Level 2) – Learning Illusion spells from scrolls costs half as much, becoming 25 gold pieces per spell level.
  • Improved Minor Illusion (Level 2) – You can cast Minor Illusion as a bonus action. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
  • See Invisibility (Level 6) – Become able to see Invisible creatures, and possibly reveal them to others.
  • Illusory Self (Level 10) – You can magically fashion an illusory duplicate of yourself when attacked, causing your foe to automatically miss that attack.
BG3 Sage Background

Sage is the best background for the Illusion Wizard Build because you gain two intelligence-based skills. This choice mostly influences roleplaying and dialogue options aspects and allows you to create unique characters. Additional choices for the Best Baldur’s Gate 3 Illusion Wizard Build are:

  1. Sage: Proficiency in Arcana (intelligence) and History (intelligence). You are curious and well-read, with an unending thirst for knowledge. A companion who’s a Sage background is Gale.
  2. Acolyte:  Proficiency in Insight (wisdom) and Religion (intelligence). You have spent your life serving a temple, learning sacred rites, and providing sacrifices to the god or gods you worship. Shadowheart is an Acolyte.
  3. NobleProficiency in History (intelligence) and Persuasion (charisma). You were raised in a family among the social elite, accustomed to power and privilege. A noble companion is Minthara.

Best Race Choice for Illusion Wizard Build

BG3 Wizard Race Choice

The best overall race for our Best Baldur’s Gate 3 Illusion Wizard Build Guide is the High Half-Elf because they get an extra cantrip, light armour, and shield proficiency.  High Half-Elf can pair a quarterstaff with a shield at level 1 for extra Armour Class (AC) along with Darkvision making it the best race for Illusion Wizard in BG3. The Human race also has Civil Militia traits with extra skill proficiency and additional carrying capacity making it a great secondary choice.

High Half-ElfHuman
Free CantripCivil Militia
Civil MilitiaExtra Skill Proficiency
DarkvisionAdditional Carry Capacity
Best Illusion Wizard Racial Choice

The Wizard’s racial choice will not influence ability score, as everyone should get a +2 and +1 to spend regardless. This frees your race choice up to not completely hinder yourself based on ability score, but race features. Each of these races offers unique advantages that can enhance your combat prowess, survivability, or utility. Additionally, consider the roleplaying opportunities and character concepts that resonate with you when playing the Best Baldur’s Gate 3 Illusion Wizard Build Guide.

Also Check:- BG3 Interactive Map

BG3 Wizard Skills

Investigation and Religion are the best skills for our Best Baldur’s Gate 3 Illusion Wizard Build Guide because they complement your class abilities and enhance your effectiveness in various situations. In Baldur’s Gate 3, skills represent the abilities and proficiencies of your character that allow them to perform various actions and interact with the game world.

Here are the best skills for Illusion Wizard in Baldur’s Gate 3:

  1. Investigation: is an Intelligence skill used to analyze clues and solve mysteries.
  2. Religion: is an Intelligence skill that helps recognize deities and holy rites.

Skills are associated with specific attributes and are used to determine the success or effectiveness of certain actions or abilities. They can be edited during character creation or with companions, during respec, or reroll screen at your camp with NPC WIthers. Feel free to respec and experiment throughout the leveling process while playing the Best Baldur’s Gate 3 Illusion Wizard Build Guide.

Best Illusion Wizard Ability Scores

BG3 Best Divination Wizard Ability Score

Below is the best ability score to unlock the full potential of the Best Baldur’s Gate 3 Illusion Wizard Build Guide:

AbilityPoints Goal
Strength8
Dexterity16
Constitution14
Intelligence16
Wisdom10
Charisma10
Wizard Ability Score Table

The best Illusion Wizard ability score is 16 Intelligence because it increases spells’ chance to land and damage along with 16 Dexterity. Dexterity and cloth will help with your Armour Class (AC), and combine 16 Dexterity with Mage Armour spells you have 16 AC at the level and a much better chance to avoid spells.

During character creation, the game will automatically distribute your abilities in the character creation abilities tab. You will need to reprioritize the stats for the chart for the Best Baldur’s Gate 3 Illusion Wizard Build Guide. Simply use the plus-minus in the character creator and make sure you have the suggested race, or the numbers will be off.

Illusion Wizard Spell Slots

Here’s a chart that shows the levels and spell slots unlocked for the Wizard class in Baldur’s Gate 3:

Wizard  Level1st2nd3rd4th5th6th
Level 1200000
Level 2300000
Level 3420000
Level 4430000
Level 5432000
Level 6433000
Level 7433100
Level 8433200
Level 9433310
Level 10433320
Level 11433321
Level 12433321

Illusion Wizard Illithid Powers

BG3 Illithid Powers

Illithid Powers are unlocked later in the game when you learn more about the Mind Flayers and tadpoles. You can gain jars of Mind Flayer Parasite Specimens, consume them to gain one point.  This is essentially another skill tree advancement with some very strong powers. If you decide to advance this skill line, these are the choices we suggest.

Here are the best Illithid Powers for the Best Baldur’s Gate 3 Illusion Wizard Build Guide:

  • Cull of the Weak: When you bring a creature down to fewer hit points than your number of evolved Illithid powers, it dies and all nearby creatures take 1-4 Psychic damage.
  • Psionic Backlash: When an enemy within 9m casts a spell, you can use your reaction to inflict ld4 Psychic damage to the caster per the spell’s level.
  • Blackhole: Area-based suck-in that slows targets.
  • Repulsor: Massive area knockback that can hit friendlies.
  • Charm: Channel the dark allure of the tadpole to Charm an enemy that attacks you, preventing them from attacking you until their next turn.  This is the priority power you want to obtain because you can force enemies to attack something else.

Keep in mind, that you make an important decision in Act 3 of the game to advance these powers or not. For the sake of not spoiling things, realize there will be consequences when taking these powers with the Best Baldur’s Gate 3 Illusion Wizard Build Guide.

Illusion Wizard Level Progression

Level 1

Best BG3 Illusion Wizard Build Guide

Level one follow our character creator to pick all correct backgroundraceskills, and ability distribution focusing on intelligence and dexterity. You want to use cloth and a quarterstaff. If you’ve picked a High Half-Elf or a Human, you can equip a shield with a Quarterstaff for some extra AC. At Level 1 the Wizard will unlock the following: three cantrips, two Level 1 spells slots and learn six spells. Below we will walk you through all the important aspects of the Best Baldur’s Gate 3 Illusion Wizard Build Guide.

Cantrip Selection
  • Fire Bolt: Hurls fireball dealing 1d10 fire damage 18m range.
  • Light: Infuse an object with an aura of light. Lasts until Long Rest.
  • Minor Illusion: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
  • Mage Hand: Create a spectral hand that can manipulate and interact with objects.
Spell Selection
  • Mage Armour: Surround an unarmoured creature with a protective magical force. Its Armour Class increases to 13 + Dexterity modifier. 
  • Magic Missile: Create 3 darts of magical force, each dealing 1d4+1 Force to its target. The darts always hit their target.
  • Grease: Cover the ground in grease, slowing creatures within and possibly making them fall Prone.
  • Thunderwave: Release a wave of thunderous force that pushes away all creatures and objects (2d8 Thunder). 
  • Chromatic Orb:  Hurl a sphere that deals 3-24 elemental damage and possibly creates a surface on impact.
  • Shield: When you are about to be hit by an enemy, increase your Armour Class by 5 as a reaction.
Baldur's Gate 3 Mage Armour Spell

Arcane Recovery (class feature): you can recover two spell slots.  The number allows you to either restore two level 1 spells or one level 2 spell. It’s a simple mechanic that you can use to prevent endless Resting in between fights. Expect a lot of rest at lower levels where your spell slots are limited.

At level 1, your gameplay will revolve around the following spells Magic Missile for single-target damage, Grease with Firebolt Cantrip for area damage, and Thunderwave for knockback.

Illusion Wizard Gameplay & Priorities

The most important thing you need to remember when playing a Wizard is that you should always use Mage Armour immediately following every long rest. This will boost your Armour Class to 16. Moreover, if you can also equip a shield, you’ll reach 18 AC. However, to equip a shield you need a race like Half-Elf or Human!

Next, you want to focus on crowd control. This can be done with Sleep, Grease, and Fire Bolt combination. Additionally, you can use Thunderwave as a knockout, and Chromatic Orb for stuns. Chromatic Orb can be cast using Ice which can knock enemies prone, essentially skipping their turn. Wizards become much more powerful at level 5 but expect a slow start until you reach there. Your priorities early are:

In summary, you want to have a knockback, area damage, single target damage, and stuns. The default spell selection will give you this, but you can freely swap in and out spells as you learn what’s best for your party composition.

Illusion Wizard Level 1 Prepared Spells: Mage Armour, Magic Missile, Grease, and Thunderwave

Level 2

Level two our Best Baldur’s Gate 3 Illusion Wizard Build Guide picks their subclass, two spells and will have a total of 5 prepared spells. You get access to two subclass features from the Illusion school.

  • Illusion Savant (subclass feature): Learning Illusion spells from scrolls costs half as much, becoming 25 gold pieces per spell level.
  • Improved Minor Illusion (subclass feature): You can cast Minor Illusion as a bonus action. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
  • Disguise Self (spell selection): Magically change all aspects of your appearance.
  • Find Familiar (spell selection): Summon a familiar, a fey spirit that takes an animal form of your choosing.
BG3 Improved Minor Illusion

This level unlocks our Improved Minor Illusion subclass feature. The benefit of this ability is it can be used as a bonus action, 18m range, and cast while silent. This is a great distraction tool that you can use inside and outside of combat to manipulate NPCs. It’s a good idea to stay hidden when exploring dangerous areas and cast Improved Minor Illusion from stealth to avoid detection.

At this level, we take a couple of utility spells like Disguise Self and Find Familiar. These are useful to prepare outside of combat when you don’t expect an engagement. Before a battle, you can change your prepared spells to more of a combat-focused loadout. In that regard, prepare Chromatic Orb. You can combine this with Grease for a big explosion or use the Ice element for a proc-prone status effect.

Illusion Wizard Level 2 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, and Chromatic Orb.

Level 3

At Level 3 the Illusion Wizard unlocks two level 2 spells and gets to select two new spells with a total of 6 prepared spells. 

  • Invisibility (spell selection): Touch a creature to turn it Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail Stealth Checks on attacking, casting spells, or interacting with items.
  • Scorching Ray (spell selection): Hurl 3 rays of fire. Each ray deals 2∼12 Fire damage.

We pickup Scorching Ray a great long ranged damage ability that allows you to pick up to three targets. Consider this a higher-powered Magic Missile with some fire elemental damage. Next level we will look to grab Misty Step for mobility. Invisibility is useful inside and outside of combat, so learn this spell and add it to your arsenal. Invisibility can be used as a defensive spell when you need to escape, reposition, and heal.

Illusion Wizard Level 3 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Chromatic Orb, and Scorching Ray.

Level 4

At level 4 our Best Baldur’s Gate 3 Illusion Wizard Build Guide 1 new cantrip, two spells, and your first feat. Below are our suggestions at level four:

  • Blade Ward (cantrip selection): Take only half of the damage from Bludgeoning, Piercing, and Slashing attacks.
  • Misty Step (spell selection): Surrounded by silver mist, you teleport to an unoccupied space where you can see up to 18m range.
  • Mirror Image (spell selection): Create 3 illusory duplicates of yourself that distract attackers. Each duplicate increases your Armour Class by 3. Whenever you successfully evade an attack, one of the duplicates disappears. 
  • Ability Improvement (feat selection): Add +2 Intelligence.

Level four gives us a lot of flexibility and I suggest +2 to Intelligence. Immediately following accepting the level screen, you get an extra prepared spell due to more intelligence. Misty Step is a great mobility tool that costs a bonus action so it can be combined with an action per turn. Early on, Misty Step toward an opponent on a ledge with Thunderwave is a fun play. Use this offensively and defensively.

Mirror Image and Blade Ward are both defensive spells. Mirror Image can carry your survivability when pressured by weapon-based users. Typically I carry Mirror Image scrolls rather than preparing the spell since the Wizard can survive decent with mobility and knockback. At this level, you may still need a crowd control skill. Consider Hold Person over Sleep at this level for a powerful single target CC.

Illusion Wizard Level 4 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Chromatic Orb, Scorching Ray, Misty Step,  and Invisibility.

Level 5

Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 5 Spells
Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 5 Spellbook

At level 5 the Illusion Wizard unlocks 2 level 3 spell slots and selects two spells with another prepared spell.  Below are our suggestions at level five:

  • Fireball (spell selection): Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity 8d6 18m range 6m radius.
  • Counterspell (spell selection): Nullify another creature’s spell as a reaction. The spell must be 3rd level or lower. If it is higher, you must succeed in a Check to nullify it, the difficulty of which is based on the spell’s Level.

At this level we want to drop Chromatic Orb from our prepared spells and pickup Fireball This will serve as our major area-based damage spell. Keep in mind, that you will have friendly fire with this build so aim it appropriately or your companions will die. Counterspell is another prepared spell that will help shutdown enemy spell casters. It’s a good idea to counter incoming crowd control spells like Command or Hold Person. These can incapacitate an ally and will shutdown your team. If you struggle with survival at this level, drop a spell for Mirror Image.

Illusion Wizard Level 5 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step,  Invisibility, Fireball, and Counterspell.

Level 6

Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 6 Spells
Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 6 Spellbook

At level 6 our Best Baldur’s Gate 3 Illusion Wizard Build Guide unlocks a subclass feature and selects two spells. Below are our suggestions at level six:

  • Fear (spell selection): Project an image so frightening it makes targets drop their weapons and become Fearful. They will be easier to hit and cannot move. If the target ends their turn where they can’t see you, they can make another Saving Throw to shake off their fear.
  • Hold Person (spell selection): Hold a humanoid enemy still. They can’t move, act or react. Attacks from within 3m are always Critical Hits.
  • See Invisibility (subclass feature): Become able to see Invisible creatures, and possibly reveal them to others.
BG3 See Invisibility

You want to pick up some powerful crowd control abilities at this level with Fear and Hold Person. Fear is a projection type of illusion spell and fits with the build team. It’s a very powerful crowd control ability due to enemies dropping their weapons. If you struggle with various Githyanki Warrior fights, this is your spell. Hold Person is better for single-target spell casters at the range that needs to be shut down. See Invisibility is also unlocked which can help in niche combat situations and questing. Prepare Fear spell at this point to round out your loadout with a powerful crowd control ability.

Ending Act 1 with an Illusion Wizard

By Level 6 you should be close to completing Act 1 content. Make sure to visit merchants and stock up on camp and alchemy supplies. Additionally, look over the best Act 1 items. Make sure to get the available permanent bonuses in Act 1. Lastly, Grymforge has powerful armor and weapons (Adamantine) that can aid you well into Act 3. Consider taking the time to craft some items before transitioning to Act 2, because you won’t be able to come back to this map.

Illusion Wizard Level 6 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step,  Invisibility, Fireball, Counterspell, and Fear.

Level 7

Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 7 Spells
Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 7 Spellbook

At level 7 the Illusion Wizard unlocks 1 level 4 spell slot and selects two new spells to learn.  Below are our suggestions at level seven:

  • Greater Invisibility (spell selection): Turn a creature Invisible. Attacks against it have Disadvantage. It attacks with Advantage. Invisibility breaks when you fail increasingly harder Stealth Checks on attacking, casting spells, or interacting with items.
  • Blight (spell selection): deals 8d8 Necrotic damage to a single target within 9 meters.

At this level, we get Greater Invisibility which will allow us to drop Invisibility. This will give you two level 4 spells to prepare including Blight. Blight is a medium-range powerful single-target damage ability. This is helpful to round out our elemental effects and make sure to examine potential targets to see if they are resistance or weak to a certain element.

Illusion Wizard Level 7 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step,  Invisibility, Fireball, Counterspell, Fear, Greater Invisibility, and Blight.

Level 8

Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 8 Spells
Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 8 Feat
Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 8 Spellbook

At level 8 our Best Baldur’s Gate 3 Illusion Wizard Build Guide unlocks another level 4 spell slot, learns two new spells, and selects one feat. Below are our suggestions at level eight:

  • Magic Initiate Warlock (feat selection): You learn two cantrips and a Level 1 spell from the warlock spell list. You can cast the Level 1 spell once per Long Rest. Your Spellcasting Ability for all 3 spells is Charisma.
    • Eldritch Blast (cantrip selection): Conjure 1 beam(s) of crackling energy for 1~10 of Force damage.
  • Friends (spell selection): Gain Advantage on Charisma Checks against a non-hostile creature. This spell can be cast while you are Silenced.
  • Hellish Rebuke (spell selection): React to your next attacker with flames that deal 2~20 Fire damage.
  • Ice Storm (spell selection): Impel a storm of hail ice to crash from the sky, covering the ground and striking all objects and creatures within range.
  • Haste (spell selection): Target yourself or an ally to become Hastened which allows an additional action for that character hastened. This spell requires concentration, and the target becomes lethargic when the condition ends after 10 turns. 
Illusion Wizard Level 8 Gameplay

At level 8, the best way to get a lot of power is the Magic Initiate Warlock feature. This will unlock a powerful Cantrip Eldritch Blast that does force damage and becomes stronger the higher your level. You also get Hellish Rebuke which will return fire, and do damage when being attacked. Spell Sniper, +2 intelligence, and Elemental Adept are also good choices at this level depending on your focus.

For new spells, Ice Storm gives us a mega area-based ice spell to pair well with Fireball. Haste is a powerful buff spell giving one player two actions per turn until the effect ends or concentration is broken. This spell is helpful during long fights where double actions are imperative. Prepare Ice Storm and flex in Haste when you feel it’s necessary.

Illusion Wizard Level 8 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step,  Invisibility, Fireball, Counterspell, Fear, Greater Invisibility, Blight, and Haste.

Level 9

Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 9 Spells
Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 9 Spellbook

At level 9 the Illusion Wizard unlocks 1 level 5 spell, learns 2 new spells, and has 13 prepared spells to select from. Below are our suggestions at level nine: 

  • Seeming (spell selection): Disguise up to 4 members of your adventuring party.
  • Cone of Cold (spell selection): Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

At level 9, Seeming becomes available which is a powerful illusion build and fits the Illusion magic Archetype. This is typically used outside of combat, so flex it in when you need it. Cone of Cold is a powerful area base spell that can be aimed and easier to avoid friendly damage yet still hit many targets. Prepare Cone of Cold for general use.

Illusion Wizard Level 9 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step,  Invisibility, Fireball, Counterspell, Fear, Greater Invisibility, Blight, Haste, and Cone of Cold.

Level 10

Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 10 Spells
Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 10 Spellbook

At level 10 our Best Baldur’s Gate 3 Illusion Wizard Build Guide unlocks another level 5 spell slot, subclass feature, learns one new cantrip, and two new spells with another prepared spell.  Below are our suggestions at level ten:

  • Dancing Lights (cantrip selection): Illuminate a 9m radius. Requires concentration.
  • Cloudkill (spell selection): Craft a large cloud that inflicts 5∼40 Poison damage per turn. You can reposition the cloud at every turn. The cloud Heavily Obscures everything within it.
  • Grant Flight (spell selection): Bestow the ability to Fly upon yourself or an ally.
  • Illusory Self (subclass feature): You can magically fashion an illusory duplicate of yourself when attacked, causing your foe to automatically miss that attack
BG3 Illusory Self

At this level, we have a powerful defensive subclass feature Illusory Self unlocked. You can use a reaction to trigger this effect, which is when you are attacked. This is helpful for survival, though it takes all the way to level 10 to unlock. Cloudkill is a powerful area-based spell that can do damage to your own party. The nice thing is you can reposition the cloud, and if you cast early in the combat phase, can shut down an opposing team as they come close. Grant Flight is a helpful utility skill that is great inside and outside of combat for traversing terrain effortlessly.

Illusion Wizard Level 10 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step,  Invisibility, Fireball, Counterspell, Fear, Greater Invisibility, Blight, Haste, Cone of Cold, and Cloudkill.

Level 11

Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 11 Spells
Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 11 Spellbook

At level 11 the Illusion Wizard unlocks 1 level 6 spell slot and learns two spells with another prepared spell. Below are our suggestions at level eleven:

  • Disintegrate (spell selection): Shoot a thin green ray from your finger. If the 50∼100 Force damage reduces the target to 0 hit points, it disintegrates into a crumbly ash.
  • Chain Lighting (spell selection): Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within 18m.

You’ve come to the final tier of spells, level 6, and there’s something important to point out. You will only get one level 6 spell slot unless you pick one of two of the most powerful Quarterstaffs in the game: Staff of Spellpower or Markoheshkir. These two uniquely have a passive that forgoes one spell slot and gives a free cast. Without these, you want to select two spells, with one being your primary and another a secondary in case you get these weapons.

Disintegrate and Chain Lighting is the only level 6 spells we will learn and prepare. Disintegrate will be your go-to powerful single target spell while Chain Lighting will work better on multiple enemies 3+.

Illusion Wizard Level 11 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step,  Invisibility, Fireball, Counterspell, Fear, Greater Invisibility, Blight, Haste, Cone of Cold, Cloudkill, and Disintegrate.

Level 12

Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 12 Spells
Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 12 Feat
Best Baldur’s Gate 3 Illusion Wizard Build Guide Level 12 Spellbook

Congratulations on reaching the maximum level of 12 using the Best Baldur’s Gate 3 Illusion Wizard Build Guide! Below are our recommendations at this level:

  • Conjure Elemental (spell selection): Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
  • Conjure Minor Elemental (spell selection): Conjure a minor elemental to fight alongside you.
  • Ability Improvement (feat selection): Add +2 Intelligence.

At this level, you can pickup two lower-level spells that “stack” and that’s Conjure Elemental and the Minor Version. You can drop Haste and prepare both spells, cast them outside of combat, and have two powerful summons aiding you in combat. Even though you are not a summoner or conjuration focus, these two spells together make a powerful combination and they last until a long rest. Make sure to check below for gear recommendations as a beginner and end game.

Illusion Wizard Level 12 Prepared Spells: Mage Armour, Magic Missile, Grease, Thunderwave, Scorching Ray, Misty Step,  Invisibility, Fireball, Counterspell, Fear, Greater Invisibility, Blight, Haste, Cone of Cold, Cloudkill, Disintegration, Chain Lighting, Conjure Elemental, and Conjure Minor Elemental.

Best Companions for Wizard Build

The best companion for a Wizard Build in Baldur’s Gate 3 is Lae’zeal because she’s a melee-focused damage dealer.  She will engage enemies and take the pressure off your ranged-focused build, allowing you to free-cast spells.  Having a heavy focus on melee will keep you in the distance while applying pressure, snaring, and debuffing the opposition. 

When putting your party together, consider companions for not only their combat prowess but also their outside abilities and skills that can influence storytelling, dialogue, and exploration. A balanced party will fit the traditional RPG ‘holy trinity’: Tank, Healer, and DPS. Ideally, in Baldur’s Gate 3, you are going to want one tank, one healer, one melee DPS, and one range DPS. Some classes/subclasses can cover both roles, so feel free to experiment and find out what works best for you with the Best Baldur’s Gate 3 Illusion Wizard Build Guide.

Best Gear for Illusion Wizard Build Guide

BG3 Melf’s First Staff
Baldur's Gate 3 The Protecty Sparkswall
BG3 Disintegrating Night Walkers boots

Beginner: Starting the Game

Here’s the best beginner gear for the Illusion Wizard Build in Baldur’s Gate 3:

Gear SlotBest Gear ItemEffect
HeadCirclet of BlastingFree Scorching Ray
Cape
ChestThe Protecty Sparkswall+1 Spell Saves
GlovesGloves of Cinder and SizzleFree Scorching Ray
BootsDisintegrating Night WalkersMobility & Misty Step
NecklaceAmulet of Misty StepFree Misty Step
RingRing of Absolute ForceFree Thunderwave
RingFetish of Callarduran SmoothhandsFree Invisibility
Weapon 1 Main HandMelf’s First StaffFree Acid Arrow
Weapon 1 Off-HandAdamantine Shield +2 AC (Half-Elf or Human)
Weapon 2 RangedBow of Awareness+1 Initiative
Best Beginner Illusion Wizard Clothing, Weapons, and Equipment in BG3

Below are the Best Act 1 Clothing, Weapons, and Equipment for the Illusion in BG3:

Advanced: End-Game

BG3 - Markoheshkir - Baldur's Gate 3
Baldur’s Gate 3 Robe of the Weave
BG3 Killer's Sweetheart

The following table presents the best advanced and end-game gear for our Best Baldur’s Gate 3 Illusion Wizard Build Guide:

Gear SlotBest Gear ItemEffect
HeadHood of the Weave+2 Spell Save & Roll
CapeCloak of the Weave+1 Spell Save & Roll
ChestRobe of the Weave+2 AC, Saving Throw
GlovesQuickspell GlovesCantrips Bonus Action
BootsHelldusk BootsMobility & Hellcrawler
NecklaceSpellcrux AmuletRestore spell slot
RingKiller’s SweetheartAuto Critical
RingShifting Corpus RingFree Invisibility and Blur
Weapon 1 Main HandMarkoheshkirFree Spells, +1 Roll
Weapon 1 Off-HandViconia’s Walking FortressIf Human/Half-Elf
Weapon 2 RangedDarkfire ShortbowFree Haste Spell
Best End-game Illusion Wizard Clothing, Weapons, and Equipment in BG3

Below is the best Act 3 Armor, Weapons, and Equipment for Illusion Wizard in BG3:

Best Illusion Wizard Consumables, Potions, and Items

BG3 Potion of Speed
BG3 Superior Elixir of Arcane Cultivation
BG3 Elixir of Viciousness

The following list represents the best individual use consumable items that will aid in our Wizard Build:

Illusion Wizard Gameplay Tips and Tricks

  1. Pre-Buff: Always cast Mage Armour following a long rest to maintain 16 or higher AC.
  2. Bonus Action: Don’t forget your bonus action for a potion or Misty Step.
  3. Use Environment: Combine a fire spell with Grease and coat the area with fire damage or water and electrical,
  4. Knockback: Combine a big knockback with Misty Step and create distance whenever you can to survive.
  5. Area Damage: Don’t hit allies with friendly fire and point or aim your spells to avoid allies.
  6. Rest Constantly: Your spell slots will quickly run out after one or more fights, especially if challenging. 
  7. Positioning: Look to move back in distance and even use Hide to prevent damage from coming in. 
  8. Crowd Control: Make sure you focus on taking out the primary target with Sleep, Hold Person, or any other CC to limit potential damage. 
  9. Big Nuke: Typically, you want to fire off your big spells early to finish off targets before they can attack you. 
  10. Use Consumables: One of the best early consumables is the Potion of Speed for two actions per turn.

Remember, this build guide serves as a foundation, and you can always adapt it to suit your preferences and the needs of your campaign. Enjoy playing as a formidable the best Best Baldur’s Gate 3 Illusion Wizard Build Guide!

Best Baldur’s Gate 3 Illusion Wizard Build Guide Summary

Subclass Illusion School

Armor: Cloth

Weapons: Quarterstaff & Shield

RaceHigh Half-Elf

Background – Sage

Ability Score

  • Strength – 8
  • Dexterity – 16
  • Constitution – 14
  • Intelligence – 16
  • Wisdom – 10
  • Charisma -10

Level Progression

  • Level 1 – Mage Armour Spell
  • Level 2 – Improved Minor Illusion
  • Level 3 – Scorching Ray Spell
  • Level 4 – Feat +2 Intelligence
  • Level 5 – Fireball & Counterspell
  • Level 6 – Fear Spell
  • Level 7 – Greater Invisibility Spell
  • Level 8 – Magic Initiate Warlock
  • Level 9 – Cone of Cold Spell
  • Level 10 – Illusory Self
  • Level 11 – Disintegrate Spell
  • Level 12 – Feat +2 Intelligence

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