Discover all of the portables or consumable items you can use in Dynasty Warriors: Origins, with what they do explained!
Dynasty Warriors: Origins is a game that combines fast-paced combat with strategic gameplay, allowing players to step into the shoes of legendary warriors from China’s Three Kingdoms era. One key feature of the game is the ability to utilize portable items, which provide various advantages during battles. These items can turn the tide of a fight, enhance your character’s abilities, and help achieve victory in even the toughest situations.
In this guide, we’ll explore the full list of portable items available in Dynasty Warriors: Origins, explain their functions, and offer tips on how to make the most of each one.
Portables Items Explained in Dynasty Warriors: Origins
In Dynasty Warriors: Origins, portables are consumables you can use during fights to restore your Health, Bravery, Musou Gauge, revive allies, increase proficiency, and more. Moreover, you will not be able to use portables until you reach Chapter 2. Furthermore, there are limits to the amount of portables you can take into battle. You will be limited on the number of portables you can carry in your inventory, and you can only consume each type of portable once. The only exception is meat buns, which you can find and pick up during combat.
However, you can increase the amount of consumables you hold with skill tree passives. For example, the Meat Bun Glutton passive in the Knight Errant Rank skill tree (also later in the Master Rank tree) will let you hold more meat buns. Significantly, Item Investor from the Expert Rank (and again duplicated in the Master rank tree) will let you hold more items.
Additionally, there are also ways to make some types of consumables more effective with skill tree passive. Greater Gratification, found in the Adept Rank skill tree will increase your health recovery after consuming a meat bun. You can boost the effect again by unlocking Greater Gratification in the Hero Rank skill tree, too.
Finally, you can get portables in Dynasty Warriors: Origins by either purchasing them from the Shop, collecting them as loot drops, earning them by completing missions, from companions, or increasing peace levels.
All Portables Items Listed in DWO
Below is the list of all Portables Items you can acquire in Dynasty Warriors Origins:
Name | Description | Cost |
---|---|---|
Meat Bun | Restores some of your Health | N/A |
Vitality Pill | Restores half of your Health. | 500 |
Vitality Potion | Fully restores your Health. | 1000 |
Stamina Powder | Restores your Bravery for 30 seconds. | 700 |
Stamina Pill | Restores your Bravery for 60 seconds. | 1000 |
Stamina Potion | Restores your Bravery for 120 seconds. | 2000 |
Strength Potion | Increases your Attack by 60% for a limited time. | 1500 |
Fortitude Pill | Increases your Defense by 100% for a limited time. | 600 |
Fortitude Potion | Increases your Defense by 200% for a limited time. | 1500 |
Bronze Hand Gong | Slightly increases your Morale. | 1000 |
Incense of Solidarity | Revives fallen bodyguards. | 2000 |
Writ of Strategy | Temporarily shortens the cooldown for Tactics. | 3000 |
Treatise of Tactics | Greatly shortens the cooldown for Tactics for a limited time. | 3000 |
Incense of Vitality | Restores Health by 70% for you and nearby allies. | 5000 |
Incense of Alacrity | Increases Endurance recovery speed by 150% for limited time. | 5000 |
Spirit Pill | Restores some of your Musou Gauge. | 5000 |
Arborgreen | Increases Proficiency gained by 200% until you defeat 100 enemies. | 5000 |
Crimson Cress | Grants you 20 Skill Point(s). | 5000 |
Pyroxene | Ore used as material for gems. | 1000 |
Porridge | Fully restores your Health. | N/A |
Musou Bond | Instantly enables you to switch to your companion. | N/A |
Panacea | Completely restores your health, bravery, and Musou Gauge. | N/A |
Meat Bun
- Description: Restores some of your Health
- Cost: N/A
The meat bun portable servers as your basic healing consumable in Dynasty Warriors: Origins. You can only carry one into battle with you, but once you’ve used it you can refill by finding pots in battlefields. Additionally, you do not have to buy these in the shop because they will automatically refill after each battle.
Finally, be sure to unlock the Meat Bun Glutton and Greater Gratification passives from the skill trees. These will let you hold more meat buns at a time, and also boost the healing you receive from them.
Vitality Pill
- Description: Restores half of your Health.
- Cost: 500
The Vitality Pill is the lowest-cost portable in Dynasty Warriors: Origins, and they can stack with meat buns if you find yourself in a tight spot.
Vitality Potion
- Description: Fully restores your Health.
- Cost: 1000
Vitality Potions are a stronger healing potion that will fully restore your health. They are great for increasing your survivability in long, drawn out battles.
Stamina Powder
- Description: Restores your Bravery.
- Duration: 30 seconds
- Cost: 700
Stamina Powder is a portable that restores and regenerates bravery. It’s very useful at the start of the game for combat power when you have few other ways to generate bravery.
Stamina Pill
- Description: Restores your Bravery.
- Duration: 60 seconds
- Cost: 1000
The Stamina Pill works the same way as the Powder but costs only 300 more in the shop and will last for double the amount of time.
Stamina Potion
- Description: Restores your Bravery.
- Duration: 120 seconds
- Cost: 2000
The Stamina Potion is the strongest consumable that can restore your Bravery in Dynasty Warriors: Origins. The 120-second duration is useful to use after you dump all your bravery after an ultimate. When using the Musou attack, you instantly fill with bravery. Then, you dump it all after you come out, and pop this to keep up the offensive pressure.
Strength Pill
- Description: Increases your Attack by 20% for a limited time.
- Cost: 600
The Strength pill is a nice offensive portable that will boost your attack damage temporarily. Moreover, it’s percentage-based, so you can stack it with other skill passives and accessories for a powerful effect.
Strength Potion
- Description: Increases your Attack by 60% for a limited time.
- Cost: 1500
The Strength Potion will grant you a much stronger attack boost than the Strength Pill and works exactly the same when you stack the effect. The tooltip does not specify, but based on gameplay, the duration feels like it lasts around 20 seconds or so.
Fortitude Pill
- Description: Increases your Defense by 100% for a limited time.
- Cost: 600
The Fortitude Pill is a useful survivability portable that will boost your defenses temporarily. Like attack, the defense stat scales percentage-based. Therefore, it is easy to get to high numbers with some accessories. If you struggle with incoming damage or taking on a mission at higher difficulty, this is a good choice.
Fortitude Potion
- Description: Increases your Defense by 200% for a limited time.
- Cost: 1500
The Fortitude Potion is a much stronger version of the Fortitude Pill and works in exactly the same way. You can stack it with passives or accessories for an incredible amount of temporary survivability.
Bronze Hand Gong
- Description: Slightly increases your Morale.
- Cost: 1000
The Bronze Hand Gong boosts Morale, which is helpful because your officers get extra fortitude and become more durable. Consequently, this is useful in massive battles where you need many officers to survive and be independent without rescue.
Incense of Solidarity
- Description: Revives fallen bodyguards.
- Cost: 2000
Guards or bodyguards are NPC troops that follow you around on the battlefield and help during combat. You can get new ones in towns, +2 every 1 second if you control the town. They are useful because you need them to burn down ballistas, ram doors, and open doors. Without them, sometimes you can’t move through objectives and this instantly pops up your guards to full.
Writ of Strategy
- Description: Temporarily shortens the cooldown for Tactics.
- Cost: 3000
Tactics are the actions you can direct your troops to take in battle, whether that’s archers firing arrows or pikemen charging forward. They can help soften up the enemy or push pressure off of you when you’re surrounded. The Writ of Strategy can help you use them more often for a short period of time.
Treatise of Tactics
- Description: Greatly shortens the cooldown for Tactics for a limited time.
- Cost: 3000
A stronger version of the Writ, the Trestise of Tactics will let you order Tactics much more often. In DWO you get three tactics, and they generally have 240-second cooldowns or more so you don’t get to use them frequently in combat. Big battles with hundreds of enemies this is useful like charging with your horses or shooting arrows.
Incense of Vitality
- Description: Restores Health by 70% for you and nearby allies.
- Cost: 5000
The Incense of Vitality is one of the best portables in DWO overall because it’s an AOE heal that includes allies. If you saved an ally (yellow health bar) and they drop again quickly, you won’t be able to trigger the rescue mechanic and heal them again for a while. You can circumvent that cooldown with this item and save that annoying officer who keeps dying. Consequently, this is a must-have consumable for battles with 3-win-lose conditions.
Incense of Alacrity
- Description: Increases Endurance recovery speed by 150% for limited time.
- Cost: 5000
The Incense of Alacrity helps your horse boost their endurance used for sprinting or charging forward. This is used in the hardest battles over massive terrain where you need to keep moving to help multiple officers stay alive.
Spirit Pill
- Description: Restores some of your Musou Gauge.
- Cost: 5000
The Spirit Pill is helpful when you need to push over to Musou Ultimate via Rage mode. Use this when you have Army of One passive. If you kill 1k enemies you fill up your gauge and use this immediately to do an ultimate or get close to a back-to-back rage mode.
Arborgreen
- Description: Increases Proficiency gained by 200% until you defeat 100 enemies.
- Cost: 5000
The Arborgreen is a portable you won’t unlock until later in the game when the Healer gives you a side quest. It is super useful for power-leveling weapons during companion trainings. Additionally, make sure to use it during battles that have a lot of enemies otherwise you won’t get the full effect. Also, use it on weapons you hate so it’s easier to level them.
Crimson Cress
- Description: Grants you 20 Skill Point(s).
- Cost: 5000
The Crimson Cress is another portable obtained via a side quest with the Healer before completing the main game. All you do is use it within any battle and instantly get skill points super helpful for leveling up skill trees
Pyroxene
- Description: Ore used as material for gems.
- Cost: 1000
Pyroxene is an ore you can find on the ground in the normal game and use to create Gems. Furthermore, in the post-game, you can buy 3 at every town if you really want to increase gems power.
Porridge
- Description: Fully restores your Health.
- Cost: N/A
Porridge is another type of healing consumable that will restore you to full. Additionally, is also stacks with meat buns and other portables.
Musou Bond
- Description: Instantly enables you to switch to your companion.
- Cost: N/A
Companions in Dynasty Warriors: Origins act essentially as a secondary ultimate. Therefore, this is a good consumable for burst damage in battles where you are paired with a companion.
Panacea
- Description: Completely restores your health, bravery, and Musou Gauge.
- Cost: N/A
The Panacea is an incredibly powerful portable that you can’t buy in-store but is the best overall consumable. You can earn it through various missions, from companions, and by raising the peace level. Save is for super hard battles as it’s god mode.
When you do use it, use all your bravery first. Then, enter Rage Mode so you refill your bravery again. Next, right as you’re about to run out of your ultimate Musou, use the highest bravery cost battle art so it locks you in an animation. Once it expires, it’ll fire off an ultimate attack, basically providing you with two back-to-back nukes.
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