Learn how to perform the Superman Dive in Monster Hunter Wilds and when you should be using this type of evade in the game.
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The Dive Evade, widely known as the Superman Dive, is a mechanic in Monster Hunter Wilds that can come in handy when fighting tough enemies. With perfect timing, you can avoid attacks that could potentially one-shot you. This mechanic is mainly used against wide-area attacks that are otherwise difficult to dodge normally. This is because the Superman Dive gives you brief immunity to damage. Monsters cannot cancel the animation of the Dive Evade, making it a lifesaver in clutch moments. The only problem is that it might take time to master and time your dodge properly.
Here is a guide on how you can perform a Superman Dive in Monster Hunter Wilds.
Also Read: When Is Monster Hunter Wilds Beta Second Phase? Start Date and End Time
How To Perform a Superman Dive in Monster Hunter Wilds
The concept of the Dive Evade, also known as the Superman Dive, is fairly simple but tricky to execute. You first need to sprint away from the enemy while in combat. Afterward, perform an evade at the right time before the enemy lands a hit on you. Instead of a standard roll or sidestep, your character will leap forward with their arms outstretched before landing flat on the ground.
Here is a quick rundown on the controls to perform the dive evade:
PC | Shift > Spacebar |
PlayStation | R1 > X Button |
Xbox | RB > A Button |
The advantage of doing this is that the animation of the Dive Evade gives your character a temporary invincibility window. This allows you to dodge attacks even during mid-animation. However, upon landing, there is a short recovery time before you can act again. This means it should be used strategically to dodge unavoidable attacks rather than for general mobility.
Also Read: Monster Hunter Wilds: Can You Do Seikret Customization?
Pros and Cons of Using the Superman Dive in Monster Hunter Wilds
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Let’s go over the advantages and disadvantages of using the Dive Evade mechanic in the game:
Pros
- Long Invincibility Frame
- Decent Leap Distance
The reason you want to use the Superman Dive is due to its longer iFrame (invincibility frame) compared to a regular evade. The second reason is to widen the gap between you and the enemy. Not only will you be able to dodge a potentially dangerous attack, but the Dive Evade will allow you to reposition safely. This gives you a moment to recover or prepare for your next move.
Cons
- Long Recovery Animation
- You Cannot Spam Dive Evades
- Very Specific Mechanics.
The downside of using a Superman Dive in Monster Hunter Wilds is its very long recovery animation. After landing flat on the ground, you need to wait for your character to stand up before you can do anything else. This leaves you vulnerable to other forms of attacks from enemies. This is why you should only use it when you absolutely need to. Another disadvantage is that you can only perform this type of dodge when in combat. You can’t simply perform this move in a free roam.
Another disadvantage is that the Dive Evade can only be performed while in combat, meaning you can’t use it freely during exploration. Additionally, some enemies, like the Khezu, don’t trigger a combat sequence even when actively engaging them. As a result, you won’t be able to execute the Dive Evade, even if you’re effectively in battle.
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