All Hero Nerfs in Marvel Rivals Season 1 Second Half

Here are all the nerfs you need to worry about, coming to Marvel Rivals Season 1 with the second half update.

Marvel Rivals Season 1 nerfs
The Sanctum Sanctorum in Marvel Rivals (Source: NetEase Games)

Marvel Rivals nerfed some heroes at the beginning of Season 1. Now, “Season 1.5,” as the devs are calling it, is on the horizon. All this means is that the second phase of Season 1: Eternal Night Falls is beginning on 21st February (UTC +0).

We have some major changes to the game, which also came with certain balance changes. However, note that these balance changes are not just “nerfs,” but characters have also received buffs mid-season. In fact, we suggest that you read up on these buffs we have already reported on to fully understand the balance changes brought to the players in the second half of Marvel Rivals Season 1.

KINDLY NOTE: We will explore these nerfs in the following order to understand them clearly: Vanguards, Duelists, Strategists, and Team-Up Abilities.

All Nerfs in the Second Phase of Marvel Rivals Season 1

Vanguards

CHARACTERSNERFS
Doctor StrangeBase health reduced from 650 to 600.
Magneto1. Increase Metallic Curtain’s energy consumption from 50/s to 65/s.
2. Reduce Metallic Curtain’s Maximum Duration from 2s to 1.5s.
Marvel Rivals Doctor Strange Portal
Doctor Strange’s HP is about to take a hit (Source: NetEase Games)

Duelists

CHARACTERSNERFS
HawkeyeReduce projectile damage of Blast Arrow from 20 to 15.
HelaDamage falloff of Nightsword Thorn at 30 meters will be changed from 70% to 80%.
Iron Fist1. Reduce the damage of Jeet Kune Do’s 1st, 2nd, and 5th strikes from 32 to 30, while the 3rd and 4th strikes will deal 15 damage instead of 16. The final, devastating 6th strike has been dialed back from 55 to 50.
2. Each hit from Yat Jee Chung Kuen will drop from 19 to 10.
3. A new decay mechanism was added to the extra health gained by Harmony Recovery: one second after the ability ends, the additional health will deplete at a rate of 25 health per second.
MagikDecrease damage dealt by Demon’s Rage (regular state) from 80/s to 72/s.
Mister Fantastic1. Recharge time for a single use of Flexible Elongation will be adjusted from 8s to 10s.
2. Increase energy cost for Ultimate Ability from 2800 to 3400.
3. New damage decay mechanism for Ultimate Ability: spell field damage will begin decreasing starting at 3 meters and will reach a maximum reduction of 50 at 10 meters.
Moon Knight1. Reduce falling speed of talons during Hand of Khonshu Ultimate Ability.
2. Correct the damage trigger logic for Hand of Khonshu: the previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed.
Storm1. Reduce Storm’s damage increase from Thunder during Weather Control from 16% to 12%.
2. Reduce Storm’s damage increase from Enhanced Thunder during Weather Control from 30% to 25%.
Rivals nerfs season 1
The moon will haunt you slightly less now (Source: NetEase Games)

Strategists

CHARACTERSNERFS
Adam WarlockIncrease Damage falloff at 40 meters from 50% to 60%.
Cloak & Dagger1. The cost to activate Eternal Bond increases from 3400 to 4000.
2. Duration of Eternal Bond reduced from 10s to 8s.
3. Healing effect of each Eternal Bond segment can’t be stacked, only one healing effect is applied.
Invisible WomanIncrease energy cost for Ultimate Ability Invisible Boundary from 4000 to 4300.
LokiIncrease the energy cost of the God of Mischief Ultimate Ability from 3400 to 4000.
Luna SnowIncrease energy cost of Fate of Both Worlds Ultimate Ability from 4000 to 4500.
Marvel Rivals Cloak and Dagger
You probably won’t hear “Us against the world” for the 2nd time in a row while holding an objective in Overtime (Source: NetEase Games)

Team-Up Ability

TEAM-UPNERFS
Dimensional ShortcutReduced the Rewind Time for both Psionic Disc and Wakandan Master from 5s to 3s.
Gamma Charge1. Reduced Unibeam (Gamma Overdrive) damage from 220/s to 200/s.
2. Reduce Hulk’s Team-Up Anchor health bonus from 150 to 100.
Symbiote BondReduce Spider-Man’s Suit Expulsion 4s to 1s and Peni Parker’s Armor Expulsion duration from 4s to 2s.

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