Bishop’s mobility-focused kit in Supervive allows players to dominate as a disruptive initiator or agile ranged damage dealer.

Bishop is a versatile character in Supervive known for her rocket-boosted attacks and abilities. She can play as a ranged DPS character, using her abilities to increase mobility, or as an initiator-tank to open engagements and disrupt opponent formations. The developers have made changes to Bishop to encourage players to adopt the latter playstyle, buffing the Rocket Punch with a micro-stun and nerfing the Satchel Charge at level 4.
Formerly known as Rocket Jumper, Bishop is incredibly fun to play once you understand her capabilities. Her dashes, punches, and ultimate all contribute to her maneuverability, and she can become a nightmare for the opposing team to deal with.
Supervive: Bishop Abilities Guide

Rocket Launcher (LMB)
The Rocket Launcher is Bishop’s auto-attack and is spammable during every engagement. The rockets are relatively slow but deal area damage on impact. Each rocket is also affected by ability power and items.
However, the main potential of the Rocket Launcher is activating Kinetic Actuators by striking an enemy directly with a rocket. Kinetic Actuators turn the next rocket in the chamber into a Big Rocket, which deals greater area damage and reduces Rocket Jump charge time. The Big Rocket has a timer of roughly 10 seconds and disappears if not fired before it expires.
Rocket Jump (L Shift)
The Rocket Jump is Bishop’s dash ability with three charges. It creates a small explosion where she is standing and propels her a fair distance in the direction of the input. The explosion itself counts as an ability and is great for both kiting and creating space in melee.
Having three charges of Rocket Jump, combined with her ultimate, gives Bishop unparalleled control over the abyss, as Rocket Jumps also add height during the dash. When Kinetic Actuators activate, Rocket Jump’s cooldown is reduced by two seconds. This combination allows Bishop to be an excellent ranged DPS character, firing rockets continuously and kiting opponents indefinitely.
Rocket Punch (Q)
Holding “Q” activates Rocket Punch, displaying a narrow rectangular hitbox as Bishop charges a punch. Releasing “Q” launches the punch, damaging and knocking back enemies within the hitbox. If the knocked-back opponent hits a wall, they are stunned.
The ideal method to use Rocket Punch is to dash (Rocket Jump) into range, throw the punch by tapping “Q,” and dash out. This combination plays into the initiator-disruptor playstyle, allowing Bishop to leverage her mobility to create chaos within the enemy formation. For the ranged playstyle, the Rocket Punch is perfect for creating space by knocking back any melee characters who get too close.
Satchel Charge (RMB)
Pressing the right mouse button launches a Satchel Charge at the target location, which detonates after six seconds. Click the right mouse button again to manually detonate the charge. The Satchel Charge can act as a mine to hinder pursuers in the ranged playstyle and as a disruption ability for close-quarters engagements.
Blast-Off (R)

Blast-Off propels Bishop toward the target with her fist outstretched, stunning any opponents she hits. The ultimate ability is minorly steerable to help lock onto targets while in flight. For the ranged playstyle, Blast-Off is an all-powerful ability to create distance and disengage from a fight. For the disruptor style, you can activate the ultimate to begin the engagement, plowing into the enemy formation from afar.
Thank you for reading the article. We provide the latest news and create guides for new and old titles, including Death Stranding 2, Baldur’s Gate 3, Roblox, Destiny 2, and more.