Stalker 2 Like a Moth to the Flame Walkthrough

Stalker 2’s ‘Like a Moth to the Flame’ quest sends you on a mission to identify the Icarus traitor working with Faust.

Captain Senkevych (Source: GSC Game World)
Captain Senkevych (Source: GSC Game World)

As Stalker 2’s story progresses, you learn of a mole working with Faust, who is now looking to sabotage Icarus from within. The ‘Like a Moth to the Flame’ quest in Stalker 2 covers the efforts Icarus takes to intercept the traitor and has you hunting for information to zero in on the traitor and reveal their identity. The quest is a mystery adventure filled with moments of tension as you struggle to trust those around you.

In this guide, we shall go over the ‘Like a Moth to the Flame’ quest in Stalker 2 and how to complete it.

Related: Stalker 2 Dead Frequency Walkthrough

How To Complete Like a Moth to the Flame Quest

You begin the quest by meeting Captain Senkevych in Zaton and informing him of the mole ratting within the Icarus Camp. The Captain immediately points fingers at Kryvenko, incriminating him and believing his gadgets around the camp to be suspicious. He then tasks you with destroying the psi-antennas, claiming that the devices are up to no good.

You have the optional objective to talk to Dr. Kryvenko himself, and we recommend doing so. Inform Kryvenko of the traitor, and he will offer assistance in identifying the mole. He will, however, require data from the very antennas Senkevych has asked you to destroy. We recommend agreeing to Kryvenko’s request and collecting the data.

Collecting the Data

Once you agree to Kryvenko’s request, he will mark the locations of the three antennas on your map. Two of the antennas are on the western and northeastern edges of the camp, while the third is far northeast near the outskirts. Head to the three antennas using your GPS and interact with them to collect the data.

Collect the data and head back to the doctor, and he will confirm the suspicions of a mole, claiming that the camp has indeed been breached. The doctor then points you toward suspicious activity originating from a bunker beneath the camp and will give you the required coordinates.

There are three antennas (Source: GSC Game World)
There are three antennas (Source: GSC Game World)

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The Saturn Bunker

The doctor’s coordinates will lead you to a building guarded by a lone soldier who is expecting you and will let you in. Follow the path down the bunker till you reach the psi-beacon. Inspect the beacon and take the path around the beacon. The path will lead you through a hole in the wall and through tunnels to bring you back out.

Head back to the doctor and inform him of the beacon, and he will reveal that it is Monolith technology. Furthermore, he will identify the readings on the beacon as those of Lieutenant Shterev. Shterev is identified as the traitor, and the quest ends.

The traitor is identified (Source: GSC Game World)
The traitor is identified (Source: GSC Game World)

Doing It the Captain’s Way

If you choose to do it the way Captain Senkevych asked you to and destroy the antennas, the quest plays out much the same. You will head to the antennas in much the same way but destroy them instead of collecting data. The Captain will then inform you of the psi-beacon in the tunnels, and you will tread the same path to destroy it. Once you do so, the readings will confirm Shterev to be the traitor, and a cutscene will play out, during which the Captain will issue his arrest.


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