All Civics in Civilization 7

There is a lot of civics available in Sid Meier’s Civilization 7. Let’s take a look all all the civics that players can select in the game.

Sid Meier's Civilization 7 Founders Edition key art (Source: 2K Games)
Sid Meier’s Civilization 7 Founders Edition key art (Source: 2K Games)

Civic is a mechanic of Civilization games, representing a new cultural, societal, or ideological advancement for a civilization. Moreover, each civilization has unique civics, and these civics provide distinct bonuses. There are three types of civics in the game: Antiquity Age civics, Exploration Age civics, and Modern Age civics.

This article will help you learn about all available civics in Civilization 7.

All Civics in Civilization 7

Antiquity Age Civics in Civilization 7

Antiquity Age Civics (Non-Unique)

CIVICUNLOCKSMASTERY
ChiefdomCharismatic Leader (Policy)
Tool Making (Policy)
None
MysticismPriesthood (Policy)
Altar (Building)
Unlocks founding a Pantheon
Clan Networks (Policy)
Mundo Perdido (Wonder)
DisciplineSurvey (Policy)
Dur-Sharrukin (Wonder)
Army Commander (Unit)
Gain a free Army Commander
Gate of All Nations (Wonder)
Honor (Policy)
Public LifeCity Guard (Policy)
Oracle (Wonder)
None
Code of LawsImprove Trade Relations
Diplomatic Action
Gain a free Merchant
Petra (Wonder)
Oratory (Policy)
Merchant (Unit)
Steal Government Secrets Diplomatic Action
Emile Bell (Wonder)
Ethics (Policy)
TacticsDrills (Policy)
Terracotta Army (Wonder)
None
EntertainmentRites and Rituals (Policy)
Colosseum (Wonder)
+1 Settlement Limit
None
CitizenshipCultural Festival
Weiyang Palace (Wonder)
Drama and Poetry (Policy)
Castes (Policy)
+1 Wildcard Attribute Point
A boost for a non-civilization-unique starting Civic in the Next age
+10 Age Progress
Organised MilitaryConscription (Policy)
Mausoleum of Theodoric (Wonder)
+1 Settlement Limit
None
LiteracyLiterature (Policy)
Nalanda (Wonder)
Gain 1 Codex
None
Skilled TradesCoinage (Policy)
Colossus (Wonder)
None
Philosophy Scholars (Policy)
Angkor Wat (Wonder)
+1 Social Policy Slot
None
CommerceCommodities (Policy)
Medicine (Policy)
Monks Mound (Wonder)
None
Future Civic (Antiquity)+1 Wildcard Attribute Point
A boost for a non-Civilization-unique starting Civic in the Next age
+10 Age Progress
None

Antiquity Age Civics (Unique)

1) Aksum
CIVICUNLOCKSMASTERY
Monumentum AdulitanumThe Altar and Monument gain a +1 Culture adjacency with Hawlit.
Throne of My Fathers (Policy)
None
Book of the HimyaritesThe Dhow ignores Zone of Control.
May This Please The People (Policy)
None
Periplus of the Erythraean SeaPeriplus of the Erythraean SeaGreat Stele (Wonder)
Settlements on Coast or Rivers gain increased Resource Capacity
Hawlit (Building)
Port of Nations (Policy)
Increased Gold on Quarters adjacent to Coast tiles
2) Egypt
CIVICUNLOCKSMASTERY
Arrival of HapiMortuary Temple (Building)
Minor Rivers do not end Unit Movement.
Akhet (Policy)
None
Scales of AnubisMastaba (Building)
Medjay generate +1 Gold when stationed in a Settlement on your own.
Riches of the Duat (Policy)
None
Light of Amun-Ra+5 Gold on the Palace.
+1 Settlement Limit
Kemet (Policy)
Pyramids (Wonder)
None
3) Greece
CIVICUNLOCKSMASTERY
EkklesiaOdeon (Building)
Xenia (Policy)
+2 Culture for active Endeavors, Sanctions, and Projects you started or supported
AgogeParthenon (Building)
Strategoi (Policy)
hoplites gain +1 Combat Strength for each City-State you are Suzerian of.
Symmachia+1 Settlement Limit
+2 Culture for each City-State you are Suzerian of.
Oracle (Wonder)
Delian League (Policy)
Peloponnesian League (Policy)
4) Han China
CIVICUNLOCKSMASTERY
ZhiHan Great Wall (Building)
+1 Settlement Limit
Science Buildings gain a +1 Science Adjacency for Quarters.
None
Junzi+10% Science on the Capital.
Tianxia (Policy)
Weiyang Palace (Wonder)
None
YiThe Chu-Ko-Nu gains +5 Combat Strength when defending.
Jiu Qing (Policy)
None
Li+2 Influence on the Palace
Guanxi (Policy)
None
5) Khmer
CIVICUNLOCKSMASTERY
Mousong+50% Growth Rate in the Capital, -5 Happiness in every other city
Kambu-Mera (Policy)
None
AmnachThe Yuthahathi gets +1 Movement
Varna (Policy)
Angkor Wat (Wonder)
None
Chakravarti+50% Growth Rate in the Capital, -5 Happiness in every other City
Kambu-Mera (Policy)
None
6) Maurya India
CIVICUNLOCKSMASTERY
AcharyaVihara (Building)
Dharamshala (Building)
Charvaka (Policy)
None
Mantriparishad+1 Settlement Limit
Sanchi Stupda (Wonder)
+50% yields and healing from pillaging Buildings.
None
AyurvedaShreni (Policy)
Units adjacent to the Purabhettarah heal +5 HP per turn.
None
VyuhamKshatriya (Policy)
Infantry and Cavalry Units gain +3 Combat Strength when adjacent to each other.
None
7) Maya
CIVICUNLOCKSMASTERY
Rain of ChaacK’uh Nah (Building)
Pet Kot (Policy)
None
Lords of XibalbaJalaw (Building)
Hui’che and Jaguar Slayers gain Stealth in Vegetated Terrain.
Miracles of the Twins (Policy)
None
Calendar RoundAfter Researching Technology, gain Culture equal to 10% of its cost.
After studying a Civic, gain Science equal to 10% of its cost.
None
8) Mississippian
CIVICUNLOCKSMASTERY
Earthworks+10% Production towards constructing Buildings
Potkop (Building)
+1 Settlement Limit
Monks Mound (Wonder)
Shell-Tempered Pottery (Policy)
Cah-nah-ha+2 Resource Capacity in the Capital.
Gift Economy (Policy)
None
WaahihBurning Arrows can pillage within 2 tiles for 1 Movement.
Atassa (Policy)
None
9) Persia
CIVICUNLOCKSMASTERY
Spada-1 Maintenance for Units
Kara (Policy)
None
SatrapiesGate of All Nations (Wonder)
Pairidaeza (Building)
Angarium (Policy)
+1 Settlement Limit
The Pairidaeza gains +1 Happiness from Adjacent Quarters
Achaemenid Empire+5 Gold for every different Civilization you captured a Settlement from.+1 Settlement Limit
Shahanshah (Policy)
10) Rome
CIVICUNLOCKSMASTERY
Exercitus RomanusTemple of Jupiter (Building)
Auxilia (Policy)
The legatus gains the Bulwark Promotion for free
Civis RomanusBasilica (Building)
Cursus Honorum (Policy)
+2 Gold in the Capital for every Town you own
Legatus Pro PraetoreGain a free Infantry Unit in new Settlements that you found
+1 Settlement Limit
Latinitas (Policy)
None
Senatus Populusque Romanus+1 Social Policy slot.
+1 Settlement Limit
Colosseum (Wonder)
None

Exploration Age Civics in Civilization 7

Exploration Age Civics (Non-Unique)

CIVICUNLOCKSMASTERY
PietyCommune (Policy)
Temple (Building)
None
EconomicsMaritime Law (Policy)
Merchant (Unit)
None
InspirationRenaissance (Policy)
Hale o Keawe (Wonder)
None
AuthorityVassalage (Policy)
Counter Spy
Levies (Policy)
Forbidden City (Wonder)
MercantilismTrade Winds (Policy)
Tomb of Askia (Wonder)
None
SocietyPatronage (Policy)
Uposatha (Policy)
House of Wisdom (Wonder)
+1 Settlement Limit
Sabotage Specialist Morale
Diplomatic ServiceHeqin (Policy)
Brihadeeswarar Temple (Wonder)
+1 Social Policy slot.
None
+1 Wildcard Attribute Point
A boost for non-civilization unique starting Civic in the next age.
+10 Age Progress
Constitution (Policy)
Borobudur (Wonder)
+1 Social Policy slot.
None
Colonialism+1 Wildcard Attribute Point
A boost for non-civilization unique starting Civic in the next age.
+10 Age Progress
El Escorial (Wonder)
+1 Settlement Limit
Social Class+1 Settlement Limit
Chivalry (Policy)
Enlightenment (Policy)
Receive 1 Relic
Bourgeoisie (Policy)
Yeomanry (Policy)
Notre Dame (Wonder
Sovereignty+1 Settlement Limit
Divine Right (Policy)
Regulars (Policy)
Receive 1 Relic
De Facto (Policy)
De Jure (Policy)
White Tower (Wonder)
Imperialism+1 Settlement Limit
Indenture (Policy)
Tariffs (Policy)
Receive 1 Relic
Commissioned Officers (Policy)
Metropole (Policy)
Erdene Zuu (Wonder)
Future Civic (Exploration)+1 Wildcard Attribute Point
A boost for non-Civilization unique starting Civic in the next age.
+10 Age Progress
None

Exploration Age Civics (Unique)

1) Abbasid
CIVICUNLOCKSMASTERY
Al-Jabr+15% Science in Cities with at least 8 Urban Population.
Compendious Book (Policy)
House of Wisdom (Wonder)
+33% Happiness towards maintaining Specialists.
MawlaMadrasa (Building)
+2 Happiness on Resources and Settlements with a Temple.
Earn Science equal to 25% of the Trade Income.
Mamluks gains the Skirmish ability, +50% bonus from Flanking.
Sales and Trade (Policy)
Round CityMosque (Building)
+50% Production towards constructing Buildings in Cities with at least 8 Urban Population.
City of Peace (Policy)
+4 Food on Science Buildings
2) Chola
CIVIC UNLOCKSMASTERY
Kanakam+1 Gold from active Diplomatic Actions they started or supported.None
Nagaram+50% Influence towards initiating the Improve Trade Relations Action.
Manigramam (Building)
+2 Resource Capacity in the Capital
Anjuvannam (Building)
Monsoon Winds+1 Settlement Limit
Angadi (Policy)
Ottru receives the Convoy’s Promotion.
Brihadeeswarar Temple (Wonder)
None
DigvijayaThe Kalam receives +1 Movement and Sight.
Marakkalam (Policy)
None
3) Hawai’i
CIVIC UNLOCKSMASTERY
Mana+2 Culture for every time a Storm, Flood, or Volcanic Eruption has provided Fertility this Age.Kapa (Policy)
When you defeat an enemy Unit with a Leiomano, gain Culture equal to 25% of the defeated Unit’s Strength.
OhanaLo’i Kalo (Building)
Ahupuaʻa (Policy)
+2 Culture for Lo’i Kalo Improvements in Settlements with a Pavilion.
4)Inca
CIVIC UNLOCKSMASTERY
Mit’aTerrace Farm (Building)
Tirakuna (Policy)
Machu Pikchu (Wonder)
Ayullu+2 Food on Terrace Farms in Settlements with a Granary.Farms and Terrace Farms receive +3 Food if adjacent to at least one Mountain.
QhapaqQullqa (Policy)
Rough Terrain does not end the movement of any Inca unit.
The Warak’aq gains the Poison abilty, +5 Combat Strength against Wounded Units.
Quipu (Policy)
5) Majapahit
CIVICUNLOCKSMASTERY
WayangCandi Bentar (Building)
Panji (Policy)
+25% Production towards Overbuilding.
Aliran KepercayaanMeru (Building)
Negarakertagama (Policy)
The Pedanda grants an extra 25 Culture when it converts a Settlement.
NusantaraSubak (Policy)
Exploration Age Culture Buildings receive a Culture Adjacency for Coast.
+5 Combat Strength to Naval Units against Land Units.
Gamelan+4 Culture on Quarters.
Borobudur (Wonder)
None
6) Ming China
CIVICUNLOCKSMASTERY
Da Ming LuMandarins receive +25 Science when they create a Road Action.
Grand Secretariat (Policy)
+1 Settlement Limit
Forbidden City (Wonder)
Lijia+25% Gold towards purchasing Buildings in Towns.
Baojia (Policy)
+2 Resource Capacity in the Capital.
Nine GarrisonsMing Great Wall (Building)
Divine Engine Division (Policy)
The Ming Great Wall receives a +2 Gold in Settlements with a Bank.
+3 Combat Strength to Ranged Units adjacent to the Xunleichong.
7) Mongolia
CIVICUNLOCKSMASTERY
UlusOrtöö (Building)
Gerege (Policy)
Captured Towns do not cost double to convert into Cities.
+1 Settlement Limit
Four Hands+1 Settlement Limit
Receive 1 Noyan in your Capital.
+1 Settlement Limit
+1 Movement to Cavalry Units.
Baghatur (Policy)
YassaThe Ortöö receives a +4 Gold in Settlements you did not found.None
8) Norman
CIVICUNLOCKSMASTERY
Consuetudines et JusticieMotte (Building)
Palisading (Policy)
Bailey (Building)
+1 Combat Strength to the Chevelar for every Tradition slotted in your Government.
Common Law+1 Social Policy slot.
Juré (Policy)
+1 Settlement Limit
Servitium Debitum (Policy)
Familia Regis (Policy)
Domesday Book+2 Gold from Farms. This is doubled during a Celebration.
Bayeux Tapestry (Policy)
White Tower (Wonder)
+1 Settlement Limit
9) Shawnee
CIVICUNLOCKSMASTERY
Miyaska Latoweki+2 Gold for each trade route while you have at least 3 Endeavors active.
Kakawfe Pafkotaweta (Policy)
+1 Resource Cap in your Capital per Allied City-State.
Maleki KintakeTakesiyake Yepepoki (Policy)
+2 Food on Farms and Camps.
None
TelwatikiHelikhilenawewipe (Policy)
You can support other player’s wars 3 times instead of 1.
+2 Influence Per turn.
The Kispoko Nena’to receives +1 Combat Strength per Positive War Support.
Wyehi SimekofiSerpent Mound (Wonder)
Mawaskawe Skote (Building)
Bread Dance (Policy)
+1 Settlement Limit
Mawaskawe Skote receives +1 Culture per allied City State.
10) Songhai
CIVICUNLOCKSMASTERY
Ships of the DesertTomb of Askia (Wonder)
Caravanserai (Building)
Timbuktu (Policy)
Mud Brick (Policy)
The Caravanserai receives +2 Gold in Settlements with a Bazaar.
Hi-KoiCombat Units receive +5 Combat Strength on Navigable RiversIsa (Policy)
Rivers do not end movement.
Kanta+1 Settlement Limit
Tajiro’s Gold becomes 200.
Cities in Homelands on Navigable Rivers generate Treasure Fleets worth 1 Treasure Point each.
None
11) Spain
CIVICUNLOCKSMASTERY
Council of the IndiesCasa Consistorial (Building)
Conquista (Policy)
Casa de Contratación (Building)
+1 Movement to Treasure Fleets.
AmandaFleet Commanders receive the Flotilla Promotion.
Great and Most Fortunate Navy (Policy)
All Land Units receive +2 Movement when Embarked.
New World RichesCerro Rico (Policy)
+10% Food and Production Settlements in Distant Lands.
+1 Settlement Limit
El Escorial (Wonder)

Modern Age Civics in Civilization 7

Modern Age Cities (Non-Unique)

CIVICUNLOCKSMASTERY
Social QuestionsHumanism (Policy)
Social Science (Policy)
Dogo Onsen (Wonder)
None
ModernizationCivil Engineering (Policy)
Living Standards (Policy)
Hermitage (Wonder)
None
Natural HistoryLand Heritage (Policy)
Museum
Muzibu Azaala Mpanga (Wonder)
Explorer (Unit)
Explorers can Research Artifacts buried since the Exploration Age.
None
Political TheoryFree Speech (Policy)
+1 Social Policy Slot
Unlocks Ideology Trees.
Doi Suthep (Wonder)
None
NationalismDemagogy (Policy)
+1 Settlement Limit
People’s Army (Policy)
Taj Mahal (Wonder)
Infiltrate Enemy Positions
GlobalismAmbassadors (Policy)
+1 Settlement Limit
Preservation Societies (Policy)
Palacio de Bellas Artes (Wonder)
Spread Rumors of Fake Artifacts
HegemonyExplorers can Research Artifacts buried since the Antiquity Age.
Cultural Imperialism (Policy)
+1 Settlement Limit
Sphere of Influence (Policy)
Chengde Mountain Resort (Wonder)
MilitarismMateriel (Policy)
Trenchworks (Policy)
Draft (Policy)
Projection of Force (Policy)
Brandenburg Gate (Wonder)
CapitalismLaissez-faire (Policy)
+1 Specialist Limit in all Cities
Monopolies (Policy)
Statue of Liberty (Wonder)
Future Civic (Modern)+1 Wildcard Attribute Point
+10 Age Progress
None

Modern Age Civics (Unique)

1) America
CIVICUNLOCKSMASTERY
Captains of IndustryRailyard (Building)
Robber Baron (Policy)
+2 Production on Resources
+1 Settlement Limit
Wartime Manufacturing Units receive +3 Combat Strength for having more than one adjacent enemy Unit.
Statue of Liberty (Wonder)
+25% Production towards training Military units when fighting a war in which your War Support is higher than your opponent.
Lend-Lease (Policy)
Yankee Ingenuity Steel Mill (Building)
Gold Rush (Policy)
25% Gold towards purchasing Prospectors.
2) Buganda
CIVICUNLOCKSMASTERY
NnalubaaleKabaka’s Lake (Building)
+2 Culture and Food on Lakes with Navigable Rivers
Muzibu Azaala Mpanga (Wonder)
+1 Movement for Embarked Units.
Clan Society (Policy)
Blutabaalo+50% yields and healing from pillaging Buildings.Pillaging grants experience to friendly Commanders when within their Command Radius.
Ng’oma (Policy)
Nyanza+1 Culture and Happiness on Quarters adjacent to lakes and Navigable Rivers.Settlements adjacent to Lakes gain +1 Population.
Interlacustrine (Policy)
3) French Empire
CIVICUNLOCKSMASTERY
Code Civil des Français+2 Culture for every Social Policy slotted in the Government.
Eiffel Tower (Building)
None
Grande ArméeCommanders immediately gain a Promotion. New Commanders start with a Promotion.Bataillon-Carré (Policy)
+2 Combat Strength for each adjacent friendly Military Unit.
Voie TriomphaleJardin à la Française (Building)
Cocorico (Policy)
+2 Happiness on Military Buildings and Wonders.
+1 Settlement Limit
Belle ÉpoqueSalon (Building)
Style Empire (Policy)
+2 Culture on Happiness Buildings and Wonders.
4) Meiji Japan
CIVICUNLOCKSMASTERY
Kantai Kessen+3 Combat Strength for units on or adjacent to Coast.
Kōkūtai (Policy)
None
Supreme War Council+25% Production towards training Naval and Aircraft Units.
Shusei Kokubō (Policy)
None
Oath in Five ArticlesGinkō (Building)
+50% Production towards constructing Science Buildings.
O-yatoi Gaikokujin (Policy)
None
Bunmei KaikaJukogyo (Building)
+50% Production towards constructing Military and Production Buildings.
Fukoku Kyōhei (Policy)
Dogo Onsen (Wonder)
None
5) Mexico
CIVICUNLOCKSMASTERY
Planes PolíticosCatedral (Building)
Portal de Mercaderes (Building)
Corridos (Policy)
Palacio de Bellas Artes (Wonder)
Gain 1 Social Policy Slot.
Plan of IgualaUnlock an additional Celebration effect, +40% Production towards training Military Units for 10 Turns.
Cry of Dolores (Policy)
None
Plan of AyutlaUnlock an additional Celebration effect, +50% Influence towards initiating all Diplomatic Actions for 10 Turns.
La Reforma (Policy)
None
Plan of TuxtepecPlan of Tuxtepec (Mexico)
Unlock an additional Celebration effect, +30% science for 10 turns.
Order and Progress (Policy)
None
6) Mughal
CIVICUNLOCKSMASTERY
Zabt+1 Gold on Farms.
Jins-i Kamil (Policy)
Stepwell (Building)
None
7) Prussia
CIVICUNLOCKSMASTERY
Ruhr+1 Production adjacency to all Buildings on Navigable Rivers.+2 Science on Resources.
Coking (Policy)
ZollvereinYou may establish and retain Trade Routes with Civilizations that you are at war with.
+1 Settlement Limit
+25% Trade Yield in Cities connected ith the Staatseisenbahn.
Mediatization (Policy)
Ems DispatchRealpolitik (Policy)
Brandenburg Gate (Wonder)
+25% Relationship Change from Diplomatic Actions.
None
BewegungskriegCavalry Units gain the Skirmish ability, +50% Combat Strength from Flanking.
Iron Cross (Policy)
None
8)Qing China
CIVICUNLOCKSMASTERY
Stabilizing Frontier+2 Happiness from Resources assigned to Cities.
Banner Army (Policy)
Chengde Mountain Resort (Wonder)
None
Kang Xi Tax ReformationShiguan (Building)
+2 Food from Resources assigned to Cities.
Farmland Assessment (Policy)
None
Open CustomsQianzhuang (Building)
+2 Culture from imported Resources.
Cohong (Policy)
+1 Settlement Limit
None
Ten Great Campaigns+1 Combat Strength for all Units for every Civilization and City-State you have a Trade Route with.
Chuang Guandong (Policy)
None
9) Russia
CIVICUNLOCKSMASTERY
SamoderzhaviyeYour Units are immune to damage from blizzards. Enemy Units in your territory take double damage from Blizzards.
General Moroz (Policy)
+1% total Culture for every City, or 2% if the City is in Tundra.
Table of RanksHermitage (Wonder)
+1 Gold on Districts and Cities.
+1 Settlement Limit
+1 Culture on Districts with Tundra.
Westernization (Policy)
SerfdomObshchina (Building)
+1 Food on Farms in Towns
+1 Production on Farms in Towns in Tundra.
Emancipation Reform (Policy)
10) Siam
CIVICUNLOCKSMASTERY
MandalaChang Beun gain +6 Combat Strength in or adjacent to City-States you are Suzerain of.
Prathetsarat (Policy)
Doi Suthep (Wonder)
+3 Culture on the Palace for every City-State you are Suzerain of.
Mueang (Policy)
Sriwilai+2 Culture for every active Diplomatic Action with another Civilization.+5 Culture and +2 Gold for every Trade Route with another Civilization.

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