Avowed – Best Settings For RTX 5060

RTX 5060 is a capable graphics card for gaming. Let’s discuss the best settings to maximize your performance in Avowed.

Avowed RTX 5060
Best settings for Avowed on RTX 5060 (Image via Nvidia)

Obsidian Entertainment, the legendary developers, have developed Avowed, their latest ARPG game. They’re the developers of cult-classic titles like Fallout: New Vegas and The Outer Worlds. Helmed as one of the best RPG games in recent memory, it blew away the fans and critics alike.

Titled ‘Skyrim with Guns,’ the game manages to encapsulate the original essence of cult-classic RPG games. However, as much as the nostalgia factor plays a role in its surprise, optimization issues regularly occur.

Now, if you’re using Nvidia’s mid-to-high range GPU from the strongest lineup, the 5000 series, you can easily battle the recurring lag issues that interfere with your gameplay flow. NVIDIA has launched the RTX 5060 Ti, while the standard RTX 5060 is scheduled to be released next month.

Planning to purchase a 5060 in May 2025 and looking forward to playing Obsidian Entertainment’s Avowed? Please consider tweaking these settings according to the GPU’s specifications.

Optimal Settings for Avowed on RTX 5060

Critical build avowed
The best critical build in Avowed (Image via Xbox Game Studios)

Display Settings

OptionSetting
Resolution2K/1440p (2560×1440)
Window ModeWindowed Borderless or Full screen
Field of ViewThis option depends on the player’s comfort.
Motion BlurOn to create a realistic blurry effect while moving your mouse (If you’re an individual with motion sickness, it is recommended to turn it off)
V SyncOn (Locks the framerate to the native hertz of your screen)
Ray TracingOn (This setting significantly decreases the performance output by increasing visual fidelity, but you can use upscalers to minimize its impact)
UpscalingDLSS
Resolution QualityBalanced
SharpnessDepends on the player’s preference.

Graphic Settings

OptionSetting
Anti-AliasingHigh
View DistanceHigh (It defines the renderable distance; how far you can see in the vast world)
Shadow QualityLow
Texture QualityMedium
Shading QualityMedium
Effects QualityMedium
Foliage QualityLow
Post Processing QualityHigh
Reflection QualityMedium
Global Illumination QualityMedium

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