Baldur’s Gate 3: Hotfix #17 – Gale Magic Item Nerf, Smaller Saves, and Camp Accessibility

Gale Magic Item Nerf, Smaller Saves, Camp Accessibility, and More in recent Hotfix #17 for Baldur’s Gate 3!

Baldur’s Gate 3 Hotfix _17 – Gale Magic Item Nerf, Smaller Saves, and Camp Accessibility

Top 10 Fixes in Baldur’s Gate 3 Hotfix #17

Another fix for Baldur’s Gate 3, this time, developers presented a much shorter list of patch notes. They addressed Camera Zoom and Visualization fixes, savegame bugs, and the “Gale won’t leave” bug. The following outlines the key changes introduced in Hotfix #17 for Baldur’s Gate 3.

BG3 Best Transmutation Wizard Build Guide

Baldur’s Gate 3 Hotfix 17 Top 10 Highlights:

  1. Gale Leaving Party: He won’t ditch the party just because you’re stingy with magic items (unless you’re super mean about it).
  2. Smaller Saves: Savegame compression fixes issues caused by bulky files.
  3. Honour Mode fix: Cazador’s mist aura finally disappears when he exits his foggy form.
  4. Visualization Fix: PS5 visual glitches banished during scene transitions and UI interactions.
  5. Mod crash protection: Guarded against crashes caused by modded character abilities.
  6. Camera Zoom fixed: Camera zoom glitches during jumps, and projectile spell casting is gone.
  7. Door fixed: Walking through open doors from afar is a thing of the past.
  8. Camp lockpicks accessible: Thieves’ Tools hidden in camp are now usable during lockpicking.
  9. Accurate safeguard: Safeguard Shield’s saving throw modifier is correctly displayed on the character sheet.
  10. Gale Leaving Party: He won’t ditch the party just because you’re stingy with magic items (unless you’re super mean about it).
  11. Grym Boss Fix: Stuck characters after dying to Grym are free to fight another day.

Baldur’s Gate 3 Hotfix #17 Complete Patch Notes

Baldur's Gate 3 Kar'niss

Below you can read the complete patch notes for Baldur’s Gate 3 Hotfix #17 from Steam. Please note, there can be spoilers, avoid it below if you wish to stay spoiler-free.

PERFORMANCE AND CODE

  • Fixed black and colourful visual artefacts sometimes appearing for 1 frame on PS5 when switching scenes or opening and closing UI windows.
  • Increased the compression of savegames, which should fix several issues caused by large savegame files.
  • Reduced the size of save files by removing summons that don’t exist in the game anymore.
  • Guarded against crashes caused when certain character resources (Actions, Bonus Actions, Superiority Dice, etc.) were added and later removed by a mod or cheat engine.

GAMEPLAY AND COMBAT

Spoiler

  • In Honour Mode, the aura of Cazador’s Potent Mist Form now properly dissipates after he’s no longer in Mist Form. Sorry!
  • Fixed the camera sometimes zooming in while jumping or casting projectile spells.
  • Fixed the ability to walk through open doors when you click beyond them from far away.
  • Fixed Thieves’ Tools in the camp chest or inventory of a companion who is waiting at camp not being accessible when lockpicking.

UI

  • Safeguard Shield’s Saving Throw modifier is now correctly reflected on the Character Sheet.

FLOW AND SCRIPTING

  • Gale will no longer permanently leave the party if you don’t offer him any magic items while talking to him – unless you’re abundantly clear that you don’t plan on ever doing so.
  • Fixed characters getting stuck ‘in a story event’, preventing you from controlling them, after getting killed in the fight with Grym.

Looking For More About Baldur’s Gate 3?

Thank you for reading Baldur’s Gate 3: Hotfix #17 – Gale Magic Item Nerf, Smaller Saves, and Camp Accessibility Article. We provide the latest news and create guides for Baldur’s Gate 3. Also, watch me play games on Twitch or visit my YouTube channel!