The best settings to dial in while playing Dragon Age: The Veilguard for your RTX 4070 and RTX 4070 Ti GPUs.

The RTX 4070 and 4070 Ti are great mid-range GPUs from the ADA generation. Both of these can play the game at eye candy settings, utilize raytracing, and provide an immersive experience. But the performance delta between the two is significant. While the 4070 Ti can do DLSS 4K, it’s worth mentioning that the 12GB VRAM will likely run out on that resolution. The settings below will help you have a great gaming experience in the Veilguard.
Note: The recommended CPU to pair with the 4070 and the Ti is Ryzen 5 7600 and beyond, or Intel Core i5 12600KF and beyond. Due to the game’s CPU-heavy nature, turning on DLSS frame generation, even on older CPUs, is recommended to help with CPU bottlenecks.
Best Settings for RTX 4070 and 4070 Ti in Dragon Age: The Veilguard (1440p Optimized)

A few keynotes to consider:
- Use high textures on both 4070 and 4070 Ti to stay within 12GB VRAM.
- Ultra textures may cause stutters in certain scenarios.
- RT Ambient Occlusion adds depth but expect performance hits on both cards.
- Disable RTAO in CPU-heavy areas like Arlathan Forest on either GPU.
- If GPU usage drops severely, reduce Terrain Decoration and monitor.
- DLSS Frame Generation greatly helps CPU-bound scenarios, especially with older-gen hardware.
- DLSS Frame Generation takes up more VRAM, monitor VRAM usage for the 4070 super, and enable it accordingly.
- Lower Terrain Decoration to High if GPU usage drops below 90%.
- It’s wise to be mindful that VRAM will likely leak at ambitious settings, restart the game every 2–3 hours, and play.
- Swap in DLSS 4 to utilize the transformer model and its quality enhancements in FG and Upscaling
- Use RTGSS (MSI Afterburner) to cap the framerate in case you are facing stutters.
Setting | RTX 4070 12GB | RTX 4070 Ti (12GB) |
Resolution | 1440p (DLSS Quality) | 1440p (DLSS Quality) |
Display Mode | Fullscreen | Fullscreen |
Frame Rate Limit | Uncapped | Uncapped |
V-Sync | Off | Off |
Upscaling | DLSS | DLSS |
DLSS Preset | Quality | Quality |
Frame Generation | Monitor VRAM, then enable | Monitor VRAM, then enable |
NVIDIA Reflex | On (only when FG is enabled) | On (only when FG is enabled) |
Anti-Aliasing | N/A (DLSS handles AA) | N/A (DLSS handles AA) |
Texture Resolution | High | High |
Texture Filtering | Ultra | Ultra |
Lighting Quality | High | Ultra |
Contact Shadows | On | On |
Ambient Occlusion | HBAO Full | HBAO Full |
Volumetric Lighting | High | Ultra |
Sky Quality | High | Ultra |
Ray Traced Reflections | On | On |
Ray Traced Ambient Occlusion | off | On |
Level of Detail | High | High |
Strand Hair | On | On |
Terrain Quality | High (Use ultra on X3D or equivalent CPU) | High (Use ultra on X3D or equivalent CPU) |
Terrain Decoration | High (Use ultra on X3D or equivalent CPU) | High (Use ultra on X3D or equivalent CPU) |
Visual Effects | High | Ultra |
Post Processing | Medium | Ultra |
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