Best Settings for RTX 4070 Ti Super with Complementary Unbound Minecraft Shader

Here are the best Minecraft Shader—Complementary Unbound 5.4 settings on RTX 4070 Ti Super, alongside the Neoforge Beta branch.

Ancient City looks amazing with the Unbound Shaders (Image via Mojang | Deltia's Gaming)
Ancient City looks amazing with the Unbound Shaders (Image via Mojang | Deltia’s Gaming)

As the name suggests, Complementary Unbound shaders offer the most intensive ambient lighting effects, ambient occlusion, and accurately simulated shadows. They also introduced a major lighting overhaul in the Minecraft game. Gamers targeting the 4K resolution with the 4070 Ti Super can expect a visually stunning experience. Thanks to Ada Lovelace’s improved OpenGL raster performance, gamers can absolutely max out all the shader settings and still play easily. If high refresh rate gaming is a requirement, then a few adjustments are required. The settings below paint a perfect picture for an eye-candy experience.

The recommendations are based on Neoforge beta mod loader alongside Iris and Sodium with Minecraft version 1.21.5

Best Settings for RTX 4070 Ti Super with Complementary Unbound Minecraft Shader (4K)

Ancient City from another angle with the Unbound Shaders (Image via Mojang | Deltia's Gaming)
Ancient City from another angle with the Unbound Shaders (Image via Mojang | Deltia’s Gaming)

To hit a high refresh rate with these shaders, fine-tune the shaders and general settings until you get your desired frame rate. Rest assured, everything else can be used as recommended here, leaving aside the advanced tab at default.

Performance Settings

SettingValue
Chunk Update ThreadsDefault
Always Defer Chunk UpdatesEnabled
Use Block Face CullingEnabled
Use Fog OcclusionEnabled
Use Entity CullingEnabled
Animate Only Visible TexturesEnabled
Use No Error ContextEnabled
Reduce FPS whenAFK

Quality Settings

SettingValue
GraphicsFancy
Color SpaceRefer to your monitor’s colorspace
CloudsFancy
WeatherDefault
LeavesDefault
ParticlesAll
Smooth LightingEnabled
Biome Blend2 block(s)
Entity Distance100%
Entity ShadowsEnabled
VignetteEnabled
Mipmap Levels4x

General Settings

SettingValue
Render Distance20 chunks
Max Shadow Distance16 chunks
Simulation Distance14 chunks
Brightness50% (Personal Preference)
GUI Scale3x (Personal Preference)
FullscreenEnabled
Fullscreen ResolutionCurrent
VSyncDisabled
Max FramerateUncapped
View BobbingEnabled
Attack IndicatorCrosshair
Autosave IndicatorEnabled

Minecraft Shader—Complementary Unbound 5.4 on RTX 4070 Ti Super

Complementary Unbound 5.4 Minecraft Shader on 4070 Ti Super
The way the lava and the ambience that lights up, is pure eye-candy (Image via Mojang | Deltia’s Gaming)
SettingValue
Visual StyleUnbound
ProfileUltra
RP SupportIntegrated PBR+
Real-Time ShadowsVery High
Shadow Distance16 Chunks
Light Shaft QualityVery High
Entity ShadowsOFF
Detail QualityHigh
Cloud QualityHigh
Water Reflection QualityMedium (max)
Block Reflection QualityHigh
Anti-Aliasing (FXAA)ON
Edge Shadow (SSAO) QualityHigh (max)
Advanced Colored Lighting16 Chunks
Texture Filtering16x

That wraps up the recommendations. It’s 4K after all, and should you desire any texture packs, you can clearly go for it. Here are a few combos that align well within the 16GB VRAM buffer: Vanilla-Enhanced, Faithful (32x to 128x), and Patrix (128x / 256x) pair nicely with the Complementary Unbound shader.


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