
Table of Contents
Last Updated: 2022-10-31
The ESO Necromancer PvE Tank Build has amazing self-healing, survivability and one of the hardest-hitting ultimates in the game. Necromancers are of the most unique and fun playstyles in the Elder Scrolls Online.
The most important tank responsibility is to survive while enduring the enemy’s damage. Sometimes independently from a healer. And second, significant responsibility is to provide buffs and debuffs to your group. The ESO Necromancer PvE Tank Build has everything that you need to be successful in tanking. This build is setup for newer players and should be simpler with less emphasis on bar swaps and complex rotation. We will also give different gear options in case you lack the necessary gear whether beginner or hardcore tank in the Elder Scrolls Online.
If you’re looking for a group DPS build click HERE, one bar build HERE or a PvP build HERE. Also, consider watching me on Twitch where you can ask me questions about my current builds.
Pros
- Resource sustain easy with active and passive skills.
- Incredible self or group healing.
- One of the only sources of a major vulnerability in the game.
Cons
- Limited use of pull/chains makes certain fights difficult on stamina sustain.
- Not as good resources sustain as Dragonknight.
Video Guide
Skills
Bar One: Sword and Shield
Two options in tanking:
- Sword and Shield (preferred front bar) Consumes stamina and has a great ultimate that gives you block mitigation BUT doesn't cost you stamina. Another advantage is the skill Pierce Armor which reduces armor by 9,523 on a single target. Mobs have 18,200 roughly, so this will skyrocket your teams overall DPS BUT can be difficult to sustain on stamina. Thus, making sure your stamina pool is slightly higher than magicka becomes important in group play with Necrotic Orb. This skill will look for whatever is highest and you want that to be stamina.
- Frost Staff (preferred back bar) Can consume magicka to block, same mitigation or take out tri-focus for stamina blocking. The benefit of Frost Staff is, you don't cut your sword and shield trait in half AND you have range. The downside, you won't have armor stripped by 9,523 via Pierce Armor. This is great because you can use Infused trait along with Crusher enchant to strip resistance and add damage to your entire party.
Silver Leash (Morph of Silver Bolts | Skill line: Fighters Guild) - pulls mob in to quickly clear out trash. Downside it cost stamina and can be a burden to cast multiple times. Can be useful to have Void Bash two piece gear set instead.
Pierce Armor (Morph of Puncture | Skill line: One Hand And Shield) - Single target taunt with massive armor debuff making DPS do more damage. Most mobs have 18,200 resistances, the lower, the more damage your group does. Use this on your priority target like a boss, mini boss or something you want to kill fast. If you're using Master's Sword and Shield this will heal you as well.
Necrotic Potency (Morph of Bitter Harvest | Skill line: Bone Tyrant) - great healing and ultimate generation tool. If not using recommended gear sets, consider swaping for something else.
Hungry Scythe (Morph of Death Scythe | Skill line: Bone Tyrant) - A very useful AoE damage and healing spammable that cost magicka. Make sure to block cast it if you need a massive burst heal on front bar.
Mortal Coil (Morph of Restoring Tether | Skill line: Living Death) - Useful self/group heal and primarily used for resource sustain. Consider flexing to Heroic Slash from Sword and Shield.
Renewing Animation (Morph of Reanimate | Skill line: Living Death) - AoE resurrection 3 players and incredible for survival.
Bar Two: Destruction staff - Ice staff
The Ice staff passives provide block mitigation and defence. We choose Ice staff as a tank because of its ability to support the group. Thanks to Elemental Force passive you can apply the Chilled status effects, with the doubled chance, which applies Minor Maim and Minor Brittle. Also, fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs 4000 damage and most importantly restores magica.
Balance (Morph of Equilibrium | Skill line: Mages Guild) - infinite magicka sustain with an armor buff that last a very long duration.
Inner Rage (Morph of Inner Fire | Skill line: Undaunted) - range taunt that has 28 meters. You can swap for Frost Clench but lack the range in all situations.
Spirit Guardian (Morph of Spirit Mender | Skill line: Living Death) - Great single target healing along with passive, corpse generation and oh yeah 10% damage reduction that stacks on major and minor protection.
Elemental Blockade (Morph of Wall of Elements | Skill line: Destruction Staff) - use for AoE shield and immobilize and chance to proc brittle status effect adding damage to your team.
Echoing Vigor (Morph of Vigor | Skill line: Assault) - strong heal over time that procs out 5 piece gear set and heals allies.
Glacial Colossus (Morph of Frozen Colossus | Skill line: Grave Lord) - the best bursting ultimate in the game paired with our gear to absolutely melt healthbars. You'll want to save 500 ultimate if using Saxheel champion for the most burst possible.
Rotation
Main Target
The general premise here is to use your stamina for blocking and the pierce armor skill primarily. You want to use your magicka pool for healing and utility when needed. Pierce armor skill adds a lot of DPS because of the armor reduction but it can drain stamina if you spam it. Thus, priorities the most important boss, the one you want to kill the fastest with this taunt. The other mobs, especially at range can be done with Inner Rage. Taunt Order: boss > mini-boss > any enemy NPC that can be one-shot DPS > trash adds I heal myself when needed and manage my resources by using potions when dipping low and I do a fully-charge heavy attack AFTER the boss does a fully-charge heavy attack first. You can see sprinkles, block then usually 5 seconds or so it's safe to do a fully-charge heavy attack.
Gear
Main Tank Trials
This is the setup for Trials and hardest content in the game
Slot | Type | Set | Trait | Glyph |
Head | medium | Nazaray | Sturdy | Prismatic |
Shoulders | light | Nazaray | Sturdy | Prismatic |
Chest | heavy | Turning Tide | Reinforced | Prismatic |
Legs | heavy | Turning Tide | Sturdy | Prismatic |
Gloves | heavy | Turning Tide | Sturdy | Prismatic |
Boots | heavy | Turning Tide | Sturdy | Prismatic |
Belt | heavy | Turning Tide | Sturdy | Prismatic |
Weapon One | Sword | Perfected Puncturing Remedy | Decisive | Weakening |
Secondary | Shield | Perfected Puncturing Remedy | Sturdy | Health |
Weapon Two | Ice Staff | Claw of Yolnahkriin | Infused | Crusher |
Necklace | Claw of Yolnahkriin | Triune | Magicka Recovery | |
Ring 1 | Claw of Yolnahkriin | Triune | Magicka Recovery | |
Ring 2 | Claw of Yolnahkriin | Triune | Magicka Recovery |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
Nazaray: obtained in Shipwright’s Regret DLC Ascending TIde.
- Why? considered best in slot due to extending all the important debuffs adding huge damage to your group.
FLEX OPTIONS
- Magma Incarnate 1pc + 1pc Spaulder of Ruin = incredible combo if you have another Nazaray tank
- Encratis’s Behemoth = great damage increase when running heavy magicka builds in group
- Sentinel of Rkugamz = decent healing and sustain for you and others
- Engine Guardian = incredible selfish (just you) sustain set
- Scourge Harvester = great self survivability monster
- Why? best in slot without necromancer in your group to constantly keep high uptime on major vulnerability.
FLEX OPTIONS
- Drake’s Rush = great for dungeons
- Aegis of Galenwe = great buff to great while blocking
- Crimson Oath’s Rive = great if you can keep high uptime and have stamina users
- Leeching Plate = incredible self survivability set
Claw of Yolnhakriin: obtained in Sunspire trial Elsweyr zone.
- Why? best in slot due to minor courage and high uptime on the buff
FLEX OPTIONS
- Powerful Assault = great if you can manage casting echoing vigor on your back bar every 10 seconds.
- Saxhleel Champion = great option for necro tanks running barrier
- Torug’s Pact = beginner set that can reduce armor for you
- Battalion Defender = incredible survivability and group utility set
Perfected Puncturing Remedy: obtained in Veteran Dragonstar Arena in Craglorn though can do normal and get a lesser version.
- Why? perfect set to front bar which adds a ton of resistances and amazing self-healing for something we are doing anyway, taunting!
FLEX OPTIONS
- Void Bash = great if you want to pull trash in easily
Off Trials Tank
This is good if you're running with stamina meta builds
Slot | Type | Set | Trait | Glyph |
Head | medium | Tremorscale | Sturdy | Prismatic |
Shoulders | light | Tremorscale | Sturdy | Prismatic |
Chest | heavy | Perfected Pearlescent | Reinforced | Prismatic |
Legs | heavy | Perfected Pearlescent | Sturdy | Prismatic |
Gloves | heavy | Perfected Pearlescent | Sturdy | Prismatic |
Boots | heavy | Perfected Pearlescent | Sturdy | Prismatic |
Belt | heavy | Perfected Pearlescent | Sturdy | Prismatic |
Weapon One | Sword | Perfected Puncturing Remedy | Decisive | Weakening |
Secondary | Shield | Perfected Puncturing Remedy | Sturdy | Health |
Weapon Two | Ice Staff | Crimson Oath's Rive | Infused | Crusher |
Necklace | Crimson Oath's Rive | Triune | Magicka Recovery | |
Ring 1 | Crimson Oath's Rive | Triune | Magicka Recovery | |
Ring 2 | Crimson Oath's Rive | Triune | Magicka Recovery |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
Tremorscale: obtained in Volenfell Veteran dungeon, base game.
- Why? this set adds a massive amount of DPS via stripping armor, specifically for stamina focused trials groups.
FLEX OPTIONS MONSTER
- Nazaray = great set to pain with Turning Tide for huge Aggressive Horn combos
- Magma Incarnate 1pc + 1pc Spaulder of Ruin = incredible combo if you have another Nazaray tank
- Encratis’s Behemoth = great damage increase when running heavy magicka builds in group
- Sentinel of Rkugamz = decent healing and sustain for you and others
Perfected Pearlescent Ward: obtained in Dreadsail Reef Veteran (or normal), High Isle Chapter
- Why? Great damage added set that adds tankiness if members are dead.
FLEX OPTIONS BODY
- Drake’s Rush = great for dungeons
- Aegis of Galenwe = great buff to great while blocking
- Leeching Plate = incredible self survivability set
Crimson Oath’s Rive: obtained in the Veteran Dread Cellar, Waking Flame DLC.
- Why? Similar to Tremorscale, this set adds massive damage if you’re using heavily focused meta stamina builds.
FLEX OPTIONS BACK BAR
- Powerful Assault = great if you can manage casting echoing vigor on your back bar every 10 seconds.
- Saxhleel Champion = great option for necro tanks running barrier
- Torug’s Pact = beginner set that can reduce armor for you
- Battalion Defender = incredible survivability and group utility set
Perfected Puncturing Remedy: obtained in Veteran Dragonstar Arena in Craglorn though can do normal and get a lesser version.
- Why? perfect set to front bar which adds a ton of resistances and amazing self-healing for something we are doing anyway, taunting!
FLEX OPTIONS
- Void Bash = great if you want to pull trash in easily
Dungeons and Arenas
Designed for four player arenas and dungeons including hard modes
Slot | Type | Set | Trait | Glyph |
Head | medium | Magma Incarnate | Sturdy | Prismatic |
Shoulders | light | Spaulder of Ruin | Sturdy | Health |
Chest | heavy | Drake’s Rush | Reinforced | Prismatic |
Legs | heavy | Drake’s Rush | Sturdy | Prismatic |
Gloves | heavy | Drake’s Rush | Sturdy | Health |
Boots | heavy | Drake’s Rush | Sturdy | Health |
Belt | heavy | Drake’s Rush | Sturdy | Health |
Weapon One | Sword | Perfected Puncturing Remedy | Decisive | Weakening |
Secondary | Shield | Perfected Puncturing Remedy | Sturdy | Health |
Weapon Two | Ice Staff | Powerful Assault | Infused | Crusher |
Necklace | Powerful Assault | Triune | Magicka Recovery | |
Ring 1 | Powerful Assault | Triune | Magicka Recovery | |
Ring 2 | Powerful Assault | Triune | Magicka Recovery |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
Magma Incarnate: obtained in the Dread Cellar
- Why? one of the best in slot items because it provides so many buffs to your group. However, not that useful in trials.
FLEX OPTIONS
Spaulder of Ruin: obtained through ESO antiquities, leads here:
- Aureal Armor Glaze lead | Stonefalls Zone | Shivering Shrine World boss
- Clannfear Leather Strapping Lead | Deshan best zone |Clannfear mobs in any of the zones that exist in ESO
- Petrified Daedroth Horn Lead | Deadlands Zone | The Abomination Cradle world boss
- Plates Void Alloy Lame Plates Lead |Blackwood |Leyawiin safeboxes
- Void Alloy Rivets Lead |Coldharbour Best | Drops from any Dremora type monster in any of the zones in ESO
Why? one of the best for pure damage due to the buff if you can sustain.
FLEX OPTIONS FULL MONSTER
- Nazaray = great 2pc paired with Turning Tide
- Encratis’s Behemoth = great damage increase when running heavy magicka builds in group
- Sentinel of Rkugamz = decent healing and sustain for you and others
- Engine Guardian = incredible selfish (just you) sustain set
- Scourge Harvester = great self survivability monster
Drake’s Rush: obtained in Black Drake Villa
- Why? high uptime on ultimates and huge DPS boost.
FLEX OPTIONS
Powerful Assault: found in Imperial City sewers vendor and sold on the traders.
- WHY? provides an important damage buff to the group that can be used only on the back bar freeing up a space for another two-piece set.
FLEX OPTIONS
- Torug’s Pact = beginner set that can reduce armor for you
- Crimson Oath’s Rive = great if you can keep high uptime and have stamina users
- Saxhleel Champion = great option for necro tanks running barrier
Perfected Puncturing Remedy: obtained in Veteran Dragonstar Arena in Craglorn though can do normal and get a lesser version.
- Why? perfect set to front bar which adds a ton of resistances and amazing self-healing for something we are doing anyway, taunting!
FLEX OPTIONS
- Void Bash = great if you want to pull trash in easily
Beginner
This setup is designed for someone who just started ESO or is sub 300 champion points and doesn't have access to monster sets. Use this as a starting point if you're a beginner.
Slot | Type | Set | Trait | Glyph |
Head | heavy | Grace of Gloom | Sturdy | Health |
Shoulders | heavy | Grace of Gloom | Sturdy | Health |
Chest | heavy | Ebon Armory | Reinforced | Health |
Legs | heavy | Ebon Armory | Sturdy | Health |
Gloves | heavy | Ebon Armory | Sturdy | Health |
Boots | heavy | Ebon Armory | Sturdy | Health |
Belt | heavy | Ebon Armory | Sturdy | Health |
Weapon One | Sword | Endurance | Decisive | Weakening |
Secondary | Shield | Endurance | Sturdy | Health |
Weapon Two | Ice Staff | Endurance | Infused | Crusher |
Necklace | Grace of Gloom | Healthy | Reduce Bracing Cost | |
Ring 1 | Grace of Gloom | Healthy | Magicka Recovery | |
Ring 2 | Grace of Gloom | Healthy | Magicka Recovery |
Grace of Gloom: obtained in overland Summerset DLC or sold on traders.
- Why? simple heal and AoE damage reduction
Ebon Armory: obtained in dungeon Crypt of Hearts I and II.
- Why? Decent buff to party
Endurance: obtained in Imperial City and Dungeonfinder
- Why? easy to obtain 2pc starting game.
Passives
Class Passives
Bone Tyrant
- Death Gleaning
- Disdain Harm
- Health Avarice
- Last Grasp
Grave Lord
- Reusable Parts
- Death Knell
- Dismember
- Rapid Rot
Living Death
- Curative Curse
- Near-Death Experience
- Corpse Consumption
- Undead Confederate
Weapon Passives
One Hand and Shield
- Fortress
- Sword and Board
- Deadly Bash
- Deflect Bolts
- Battlfield Mobility
Destruction Staff
- Tri Focus
- Penetrating Magic
- Elemental Force
- Ancient Knowledge
- Destruction Expert
Armor Passives
Light
- Light Armor Bounuses
- Light Armor Penalties
- Grace
- Evocation
- Spell Warding
- Prodigy
- Concentration
Medium
- Medium Armor Bounses
- Dexterity
- Wind Walker
- Improved Sneak
- Agility
- Athlectics
Heavy
- Heavy Armor Bounses
- Heavy Armor Penalties
- Resolve
- Constitution
- Juggernaut
- Revitalize
- Rapid Mending
Guild Passives
Undaunted
- Undaunted Command
- Undaunted Mettle
Mages Guild
- Persuasive Will
- Mage Adept
- Everlasting Magic
- Magicka Controller
- Might of the Guild
Fighters Guild
- Intimidating Presence
- Slayer
- Banish the Wicked
- Skilled Tracker
- Bounty Hunter
Alliance Passives
Assault
- Continuous Attack
- Reach
- Combat Frenzy
Support
- Magicka Aid
- Combat Medic
- Battle Resurrection
World Passives
Soul Magic
- Soul Shatter
- Soul Summons
- Soul Lock
Make sure to focus on maxing out the following passives skills as they add performance to your character
- Class passives
- Weapon passives
- Armor passives
- Fighter’s Guild (optional)
- Mage’s Guild (optional)
- Undaunted (must have)
- Psijic Guild (optional)
- Crafting Alchemy (Medicinal Use for potion duration)
- Race
- Assault Alliance passives
- Alliance Support passives
- Vampire (if using)
- Werewolf (if using)
Races
Nord
Great resistance passives for players who want more defensive gameplay and high stamina resource pool.
- Reveler
- Resist Frost
- Stalwart
- Rugged
Argonian
FLEX: Pick due to the unique racial perk of increased healing done. Also, very "tanky" race.
- Amphibian
- Life Mender
- Argonian Resistance
- Resourceful
Imperial
FLEX: The best overall stat pool for tanking and skill cost reduction in cost makes it a go-to.
- Diplomat
- Tough
- Imperial Mettle
- Red Diamond
Attributes
Health
64
Stamina
0
Magicka
0
Mundus Stone
Atronach - Increases Magicka recovery by 310. With 7 Divines armor pieces: Increases Magicka recovery by 507 The best option for tanking.
Champion Points
Warfare
Duelist's Rebuff (Slottable) - 50Reduces your damage taken by single target attacks by 3% per stage.
Ironclad (Slottable) - 50Reduces your damage taken by direct damage attacks by 3% per stage.
Unassailable (Slottable) - 50Reduces your damage taken by area of effect attacks by 3% per stage.
Enduring Resolve (Passive) - 50Reduces your damage taken by damage over time attacks by 3% per stage.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Precision (20), Piercing (20), Eldritch Insight (20), Flawless Ritual (40), War Mage (30), Quick Recovery (20), Preparation (20), Elemental Aegis (20), Hardy (20), Blessed (20), Tireless Discipline (20), Battle Mastery (40), & Mighty (30)
Fitness
Bracing Anchor (Slottable) - 50While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages.
Boundless Vitality (Slottable) - 50Grants 28 Max Health per stage.
Rejuvenation (Slottable) - 50Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Fortified (Slottable) - 50Grants 34.6 Armor per stage.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Tumbling (30), Mystic Tenacity (10), Hero’s Vigor (20), Shield Master (10), Defiance (20), Hasty (16), Tireless Guardian (20), Fortification (30), Sprinter (20), Nimble Protector (6), Savage Defense (30), Bashing Brutality (20), & Piercing Gaze (30)
Crafting
Steed's Blessing (Slottable) - 50Increases your out of combat Movement Speed by .4% per stage.
Rationer (Passives) - 30Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.
Liquid Efficiency (Slottable) - 75Whenever you use a potion or poison you have a 10% chance to not consume it.
Treasure Hunter (Slottable) - 50Increase the quality of items you find in treasure chests.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Breakfall (50), Wanderer (75), Steadfast Enchantment (50), Fortune’s Favor (40), Gilded Fingers (50), & Inspiration Boost (45)
Consumables
Bewitched Sugar Skulls
Type: Foods
GOOD MAX STATS: Increase Max Health by 4620, Max Stamina and Max Magicka by 4250, and Health Recovery by 462 for 2 hours. (effects are scaled based on your level) Ingredients: Scrib Jelly (2), Flour (5), Columbine (2), Bervez Juice (2), Honey (5)
Artaeum Pickled Fish Bowl
Type: Foods
ALTERNATIVE: Increase Max Health by 5652 and Max Magicka by 5117 for 2 hours. (effects are scaled based on your level) Ingredients: Fish (5), Rice (3), Clam Gall (3), Honey (3)
Tri-Restoration Potion or Essence of Health (tri-stat)
Type: Potions
Restore 7329 Health, 6618 Magicka, and 6618 Stamina immediately. Grants Major Fortitude, Major Intellect, and Major Endurance which increase your Health Recovery, Magicka Recovery, and Stamina Recovery by 20% for 31.7 seconds. (effects are scaled based on your level) Ingredients: Bugloss, Columbine, Mountain Flower
Wrap Up
FOLLOW ME
If you’re looking for a group DPS build click HERE, one bar build HERE or a PvP build HERE. Also, consider watching me on Twitch where you can ask me questions about my current builds.