
Table of Contents
Last Updated: 2023-03-13
The ESO Templar One Bar PvE Healer Build provides a simple loadout for one of the most powerful healer classes in the game! If you’re a first time healer, the powerful abilities plus simple, no aim burst healing is a great place to start.
We also included flexible gear options for those with or without Oakensoul Ring mythic.
Related: How to Obtain Oakensoul Ring Guide
Last updated March 13th, 2023, for Update 37 and the Scribes of Fate DLC. We changed relevant item sets and adjusted abilities to create the most effective healing build. The champion points suggested also assume you are crafting your build for survivability, buffs, resource sustain and easy mode healing. Adjust where you see fit or to help with more challenging content. Also, make sure to use a two-bar build for Veteran Cloudrest, where bar swapping is required.
Should you play the ESO Templar One Bar PvE Healer Build?
The ESO Templar One Bar PvE Healer Build is a versatile and strong healer build. Oakensoul makes the one bar healer effective because you aren’t required to maintain as many buffs, which gives players breathing room on ability timers and allows you to focus more on mechanics and team health bars. Templars are the go-to healers in ESO and it’s easy to see why. A burst heal that doesn’t require a targeted aim and great resource sustain keep the Templar builds simple, yet effective.
Pros
- Easiest Healer
- No Aim Burst Heal
- Great Resources
Cons
- Less utility than Necromancer or Warden
- Lower Heals per Second
Skills
One Bar: Restoration Staff
We use restoration staff for main healing abilities. Important note for resource management: Thanks to Cycle of Life passive your fully-charged Heavy Attacks with restoration staff restore 30% more Magicka. And because of Essence Drain passive, you gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%.
Illustrious Healing (Morph of Grand Healing | Skill line: Restoration Staff) - Main AoE heal over time ability with a big radius. Keep this heal up, especially when stationary, also used to proc sets requiring a ground cast ability. This also helps keep high up time on Spell Power Cure or proc Olorime 5pc set.
Energy Orb (Morph of Necrotic Orb | Skill line: Undaunted) - A great heal over time with burst heal synergy. It's a slow traveler but does everything for you as a healer. Keeps people's resources flowing via undaunted synergy passive, huge burst healing anyone can activate and massive heals over time. Only downside is it's not mobile and doesn't have great range.
Breath Of Life (Morph of Rushed Ceremony | Skill line: Restoring Light) - Incredibly powerful burst heal, one of the best in the game. Heals you or a wounded ally in front of you for a massive amount, and also heals one other injured target for less than the normal amount. The upside of breath is it requires no aiming, making it the easiest and friendliness heal in the game.
Overflowing Altar (Morph of Blood Altar | Skill line: Undaunted) - Altar in a trial is exceptional because the healing it provides during prolonged stationary fights. Moreover, added synergies means more resource sustain for your group. However, I do flex this ability in and out depending on the situation, gear set and mobility of the encounter. Swap to Combat Pray in high mobility fights, from the resto skill line.
Radiating Regeneration (Morph of Regeneration | Skill line: Restoration Staff) - Great multi-targeting heal over time ability, especially for mobile encounters, also helps to proc specific healer sets. Spam ability to cover more targets if needed. This helps proc our gear sets along with decent healing in high mobility fights, plus you can pre-cast before going into a pull for HoTs.
Aggressive Horn (Morph of War Horn | Skill line: Assault) - TWO CHOICES 1x for increasing damage Aggressive Horn or 1x for Survival and that's Reviving Barrier for Alliance War Support. Horn = One of the most important ultimate abilities for a support role. Grants Major Force increasing critical damage by 20%, also increases Max Magicka and Stamina by 10% for you and your group members. Prioritize use of this ultimate, it provides a huge damage boost to your group, coordinate with other support roles if possible to keep a high uptime. Reviving Barrier = An ultimate that applies massive damage shields to group members, and those shielded also receive healing over time. Provides extra Magicka Recovery through Support skill line passive when slotting this ultimate ability.
Rotation
Normal rotation
The premise here is to roll as many heals over time as possible to keep high up time on spell power cure and or another set. Build in a heavy attack after each cycle to keep sustain high. Then switch to burst healing mode if anyone drops to 50% or lower. Priorities are as follows:
- KEEP YOURSELF ALIVE
- high heals per second
- high up time on gear sets
- burst up allies who dip below 50%
- keep your resources high by heavy attacking in between rotation.
Gear
Optimal with Mythic
Great all around setup with oakensoul
Slot | Type | Set | Trait | Glyph |
Head | light | Magma Incarnate | Divine | Magicka |
Shoulders | light | Hollowfang Thirst | Divine | Magicka |
Chest | light | Hollowfang Thirst | Divine | Magicka |
Legs | light | Hollowfang Thirst | Divine | Magicka |
Gloves | light | Spell Power Cure | Divine | Magicka |
Boots | light | Spell Power Cure | Divine | Magicka |
Belt | light | Spell Power Cure | Divine | Magicka |
Weapon One | Restoration Staff | Spell Power Cure | Powered | Spell Damage |
Weapon Two | ||||
Necklace | Hollowfang Thirst | Arcane | Spell Damage | |
Ring 1 | Oakensoul Ring | Arcane | Spell Damage | |
Ring 2 | Hollowfang Thirst | Arcane | Spell Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
Magma Incarnate: helmet obtained in Veteran dungeon The Dread Cellar, Waking Flame DLC, shoulders bought from Urgarlag Chief-bane the Pledge Master
- Why? 1 piece gives stamina and magical recovery helps with sustain.
FLEX OPTIONS:
Hollowfang Thirst: obtained in Moongrave Fane dungeon, Scalebreaker DLC.
- Why? does everything you need, helps with healing and sustain!
FLEX OPTIONS
- Perfected Stone-Talker’s Oath= great back bar sustain set
- Z’en’s Redress = niche setup that adds tons of damage
- Powerful Assault: = great increase in overall DPS if running Echoing Vigor/Caltrops
- The Worm’s Raiment = good group sustain buff set
- Way of Martial Knowledge = great overall DPS added set
Spell Power Cure: obtained in white gold tower dungeon.
- WHY? Major courage adds tons of damage and this set is mobile.
FLEX OPTIONS on Body
- The Worm’s Raiment = good group sustain buff set
- Sanctuary = easy to obtain increase to HPS
- Kagrenac’s Hope = craftable option for beginners
- Winter’s Respite= beginner overland set
Oakensoul: obtained through ESO Mythics/antiquities system. You need 5 objects(leads) to be able to create the Mythic item. Location of the 5 leads (click for details)
- Why? The best one bar item for a DPS
FLEX OPTIONS
- Spaulder of Ruin = incredible damage added for raids
- Torc of Tonal Constancy = Sustain
- Markyn Ring of Majesty: = good damage per one piece and it helps defensives as well
Optimal without Mythic
Slot | Type | Set | Trait | Glyph |
Head | light | Earthgore | Divine | Magicka |
Shoulders | light | Earthgore | Divine | Magicka |
Chest | light | Spell Power Cure | Divine | Magicka |
Legs | light | Spell Power Cure | Divine | Magicka |
Gloves | light | Spell Power Cure | Divine | Magicka |
Boots | light | Hollowfang Thirst | Divine | Magicka |
Belt | light | Hollowfang Thirst | Divine | Magicka |
Weapon One | Restoration Staff | Spell Power Cure | Powered | Spell Damage |
Weapon Two | ||||
Necklace | Hollowfang Thirst | Arcane | Spell Damage | |
Ring 1 | Hollowfang Thirst | Arcane | Spell Damage | |
Ring 2 | Hollowfang Thirst | Arcane | Spell Damage |
Desktop hover over gear for set bonuses, mobile click once for set bonuses
Engine Guardian: obtained from Vet Darkshade Caverns II; base game duneon
- Why? carries your survivability and resource sustain in a two piece set.
- Symphony of Blades = S tier resource sustain
- Sentinel of Rkugamz = great resource sustain
- Nightflame = good HPS
- Earthgore = AoE burst heal
Hollowfang Thirst: obtained in Moongrave Fane dungeon, Scalebreaker DLC.
- Why? does everything you need, helps with healing and sustain!
FLEX OPTIONS
- Perfected Stone-Talker’s Oath= great back bar sustain set
- Z’en’s Redress = niche setup that adds tons of damage
- Powerful Assault: = great increase in overall DPS if running Echoing Vigor/Caltrops
- The Worm’s Raiment = good group sustain buff set
- Way of Martial Knowledge = great overall DPS added set
Spell Power Cure: obtained in white gold tower dungeon.
- WHY? Major courage adds tons of damage and this set is mobile.
FLEX OPTIONS on Body
- The Worm’s Raiment = good group sustain buff set
- Sanctuary = easy to obtain increase to HPS
- Kagrenac’s Hope = craftable option for beginners
- Winter’s Respite= beginner overland set
Passives
Class Passives
Aedric Spear
- Piercing Spear
- Spear Wall
- Burning Light
- Balanched Warrior
Dawn's Wrath
- Enduring Rays
- Prism
- Illuminate
- Restoring Light
Restoring Light
- Mending
- Sacred Ground
- Light Weaver
- Master Ritualist
Weapon Passives
Restoration Staff
- Essence Drain
- Restoration Expert
- Cycle of Life
- Absorb
- Restoration Master
Armor Passives
Light
- Light Armor Bounuses
- Light Armor Penalties
- Grace
- Evocation
- Spell Warding
- Prodigy
- Concentration
Guild Passives
Fighters Guild
- Intimidating Presence
- Slayer
- Banish the Wicked
- Skilled Tracker
- Bounty Hunter
Mages Guild
- Persuasive Will
- Mage Adept
- Everlasting Magic
- Magicka Controller
- Might of the Guild
Undaunted
- Undaunted Command
- Undaunted Mettle
Psijic Order
- See the Unseen
- Clairvoyance
- Spell Orb
- Concentrated Barrier
- Deliberation
Alliance Passives
N/A
World Passives
N/A
Make sure to focus on maxing out the following passives skills as they add performance to your character
- Class passives
- Weapon passives
- Armor passives
- Fighter’s Guild (optional)
- Mage’s Guild (optional)
- Undaunted (must have)
- Psijic Guild (optional)
- Crafting Alchemy (Medicinal Use for potion duration)
- Race
- Assault Alliance passives
- Alliance Support passives
- Vampire (if using)
- Werewolf (if using)
Races
Breton
Insane sustainability lacks spell damage or increased healing.
- Opportunist
- Gift of Magnus
- Spell of Attunement
- Magicka Mastery
Argonian
Great for pure healing and survival, lacks sustain and has less Max Magicka.
- Amphibian
- Life Mender
- Argonian Resistance
- Resourceful
Attributes
Health
0
Stamina
0
Magicka
64
Mundus Stone
Atronach - Ideal if using spell damage glyphs on jewelry = Increases Magicka recovery by 310. With 7 Divines armor pieces: Increases Magicka recovery by 507 (Well-rounded choice for all setups)
Ritual - Ideal if using recovery glyphs on jewelry = Increases healing effectiveness by 8 %. With 7 Divines armor pieces: Increases healing effectiveness by 13%
Champion Points
Warfare
Soothing Tide (Slottable) - 50Increases your Healing Done by area of effect heals by 2% per stage.
Swift Renewal (Slottable) - 50Increases your Healing Done with healing over time effects by 2% per stage.
Rejuvenator (Slottable) - 50Grants 41 Weapon and Spell Damage to your healing abilities per stage.
Enlivening Overflow (Slottable) - 50Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Tumbling (30), Mystic Tenacity (10), Hero’s Vigor (20), Shield Master (10), Defiance (20), Hasty (16), Tireless Guardian (20), Fortification (30), Sprinter (20), Nimble Protector (6), Savage Defense (30), Bashing Brutality (20), & Piercing Gaze (30)
Fitness
Boundless Vitality (Slottable) - 50Grants 28 Max Health per stage.
Fortified (Slottable) - 50Grants 34.6 Armor per stage.
Spirit Mastery (Slottable) - 50Decreases the time it takes to resurrect an ally by 33%.
Rejuvenation (Slottable) - 50Grants 1.8 Health, Magicka, and Stamina Recovery per stage.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Precision (20), Piercing (20), Eldritch Insight (20), Flawless Ritual (40), War Mage (30), Quick Recovery (20), Preparation (20), Elemental Aegis (20), Hardy (20), Blessed (20), Tireless Discipline (20), Battle Mastery (40), & Mighty (30)
Crafting
War Mount (Slottable) - 120Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Gifted Rider (Passives) - 100Increases your Mount Speed by 2% per stage.
Steed's Blessing (Slottable) - 50Increases your out of combat Movement Speed by .4% per stage.
Treasure Hunter (Slottable) - 50Increase the quality of items you find in treasure chests.
Flex Spot(s): If you can afford, take these passives as they add power without a slottable: Breakfall (50), Wanderer (75), Steadfast Enchantment (50), Fortune’s Favor (40), Gilded Fingers (50), & Inspiration Boost (45)
Consumables
Ghastly Eye Bowl
Type: Foods
GOOD HEALING (Use if you're good with mechanics and sacrifice less health): Increase Max Magicka by 4256 and Magicka Recovery by 425 for 2 hours. (effects are scaled based on your level) Ingredients: Bananas (1), Fleshfly Larvae (1), Rose (1), Saltwater Bait (1), Worms (1)
Bewitched Sugar Skulls
Type: Foods
GOOD MAX STATS (Use if you don't need recovery or want more health and stamina): Increase Max Health by 4620, Max Stamina and Max Magicka by 4250, and Health Recovery by 462 for 2 hours. (effects are scaled based on your level) Ingredients: Scrib Jelly (2), Flour (5), Columbine (2), Bervez Juice (2), Honey (5)
Clockwork Citrus Filet
Type: Foods
EXPENSIVE (A great option if you can afford it): Increase Max Health by 3724, Health Recovery by 351, Max Magicka by 3458 and Magicka Recovery by 319 for 2 hours. (effects are scaled based on your level) Ingredients: Red Meat (1), Lemon (1), Frost Mirriam (1), Perfect Roe (1)
Tri-Potion
Type: Potions
Restore 7329 Health, 6618 Magicka, and 6618 Stamina immediately. Grants Major Fortitude, Major Intellect, and Major Endurance which increase your Health Recovery, Magicka Recovery, and Stamina Recovery by 20% for 31.7 seconds. (effects are scaled based on your level) Ingredients: Bugloss, Columbine, Mountain Flower
Wrap Up
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