Civilization 7 All Leaders Tier List

There are a lot of leaders in Civilization 7. Let’s arrange these famous leaders in a tier list according to their skills and abilities.

Civilization 7 All Leaders Tier List
Choose your leader wisely (Source: 2K Games)

Civilization 7 is about to release and this installment has introduced many new and other leaders. Each leader has unique abilities that provide different benefits. Every single leader is capable of achieving greater heights, but not all fit every players. Some people prefer Ashoka while some prefer Napoleon. It might be confusing for some players, so decided to make a tier list.

In this article, players will get to know about each leader in Civilization 7 with the help of a tier list.

Civilization 7 Leader Tier List

TIERLEADER
SConfucius, Ashoka (World Conqueror), Augustus, Machiavelli, Xerxes (King of Kings)
AHatshepsut, Himiko (High Shaman), Ibn Battuta, Isabella, Benjamin Franklin, Catherine the Great, Charlemagne, Jose Rizal, Harriet Tubman
BAshoka (World Renouncer), Amina, Friedrich (Oblique), Himiko (Queen of Wa), Napoleon (Emperor), Lafayette, Pachacuti, Trung Trac, Xerxes (Achaemenid)
CNapoleon (Revolutionary), Friedrich (Baroque), Tecumseh

S-Tier Leaders

1) Confucius

Confucius (Source: 2K Games)
  • Attributes: Expansionist and Scientific.
  • Agendas ‘Guanxi’: Increase relationship by a medium amount to having the most specialist in an empire. Decrease relationship by a small amount for the leader with the least amount of specialist in an empire. Only triggers if Confucius has at least one specialist.
  • Unique Ability ‘Keju’: +2 Science from specialist. +25% growth rate in cities.
  • Starting biases: Grassland

2) Ashoka (World Conqueror)

Ashoka- World Conqueror (Source: 2K Games)
Ashoka- World Conqueror (Source: 2K Games)
  • Attributes: Militaristic and Diplomatic
  • Agendas ‘Without Regret’: Decrease relationship by a medium amount with the leader whose lands cover the most tiles and increase relationship by a medium for the one with the least.
  • Unique Ability ‘Devaraja’: +1 production for every fixed excess happiness in cities. +10% production in settlements not founded by the player. Declaring a formal war automatically starts a celebration and grants +10 combat strength for all units while the celebration lasts.
  • Starting biases: None

3) Augustus

Augustus (Source: 2K Games)
Augustus (Source: 2K Games)
  • Attributes: Culturist and Expansionist
  • Agendas ‘Resitutor Orbis’: Decrease relationship by a medium amount for each town in other players’ empires. Increase relationship by a medium amount for each city (excluding Capital) in other players’ empires.
  • Unique Ability ‘Imperium Maius’: +2 production in the Capital in every town. +50% gold toward purchasing buildings in towns. Can purchase culture buildings.
  • Starting biases: None

4) Machiavelli

Machiavelli (Source: 2K Games)
Machiavelli (Source: 2K Games)
  • Attributes: Diplomatic & Economic
  • Agendas ‘The Spider’: If not at war with Machiavelli, increase relationship by a medium amount for each other war.
  • Unique Ability ‘II Principle’: Gain +3 influence per age. Gain 50 gold per age when your diplomatic action proposals are accepted, or 100 gold when they are rejected. Ignores relationship requirements for declaring formal wars. Can levy troops from city-states even when you are not their suzerain.
  • Starting biases: None

5) Xerxes (King of Kings)

Xerxes- King of Kings (Source: 2K Games)
Xerxes- King of Kings (Source: 2K Games)
  • Attributes: Economic & Militaristic
  • Agendas ‘Lord of Fire’: Decrease relationship by a medium amount when a player is not at war. Increase relationship by a small amount when a player is at war.
  • Unique Ability ‘Crusher of Rebellions’: +3 combat strength for units that are attacking in neutral or enemy territory. Gain 100 Culture and gold per age upon capturing a settlement for the first time. +10% gold in all settlements, doubled in settlements not founded by you. +1 settlement limit per age.

A-Tier Leaders

1) Hatshepsut

Hatshepsut (Source: 2K Games)
Hatshepsut (Source: 2K Games)
  • Attributes: Cultural and Economic
  • Agendas ‘Wonders of Iteru’: Decrease relationship by a small amount if you have more wonders than Hatshepsut. Increase relationship by a medium amount if you have fewer wonders.
  • Unique Ability ‘God’s Wife of Amun’: +1 culture for every imported resource. +15% production towards the construction of buildings and wonders in cities adjacent to navigable rivers.
  • Starting biases: Navigable rivers and deserts.

2) Himiko (High Shaman)

Himiko- High Shaman (Source: 2K Games)
Himiko- High Shaman (Source: 2K Games)
  • Attributes: Cultural and Diplomatic
  • Agendas ‘Shaman Queen’: Decrease relationship by a small amount per settlement with constructed science and gold buildings. Increase relationship by a small amount per settlement with culture and happiness buildings.
  • Unique Ability ‘Miko of Amaterasu’: +2 happiness per age on happiness buildings. +50% production towards constructing happiness buildings. +20% culture but -10% science, these effects are doubled during a celebration.
  • Starting biases: None

3) Ibn Battuta

Ibn Battuta (Source: 2K Games)
Ibn Battuta (Source: 2K Games)
  • Attributes: Wildcard and Expansionist
  • Agendas ‘Far and Wide’: Increase relationship by a large amount with the player who has uncovered the most fog of war tiles. If there is a tie, increase relationship by a medium amount to tie holders. Decrease relationship by a small amount with the player who has uncovered the fewest fog of war tiles.
  • Unique Ability ‘The Marvels of Traveling’: Gain multiple attribute points after the first civic in every age. Increased sight for all units. Gain a unique endeavor called Trade Maps that lets you gradually see other leaders’ explored areas.
  • Starting biases: Flat

4) Isabella

Isabella (Source: 2K Games)
Isabella (Source: 2K Games)
  • Attributes: Economic and Expansionist
  • Agendas ‘Wonderlust’: Decrease relationship by a large amount per natural wonder in the player’s borders. If no natural wonders are possessed by the player, increase relationship by a small amount.
  • Unique Ability ‘Seven Cities of Gold’: Gain 300 gold every time you discover a natural wonder and double if the natural wonder is in distant lands. +100% tile yields from natural wonders. +50% gold towards purchasing naval units. -1 gold maintenance cost for naval units.
  • Starting biases: Coast and natural wonders

5) Benjamin Franklin

Benjamin Franklin (Source: 2K Games)
Benjamin Franklin (Source: 2K Games)
  • Attributes: Diplomatic & Scientific
  • Agendas ‘Civic Virtue’: Increase relationship gains with players that share a government with him. Decrease relationship with players that don’t share a government with him.
  • Unique Ability ‘The First American’: +1 science per age on production buidings in cities. +50% production towards constructing production buildings. +1 science per age from active endeavors you started or supported. Can have two endeavors of the same type active at a time.
  • Starting biases: None

6) Catherine the Great

Catherine the Great (Source: 2K Games)
Catherine the Great (Source: 2K Games)
  • Attributes: Cultural and Scientific
  • Agendas ‘Desha’: Decrease relationship by a medium amount with players who have the most great works. Increase relationship with the player with the least. Catherine the Great must have a great work for this to take effect.
  • Unique Ability ‘Star of the North’: +2 culture per age on displayed great works. Buildings with great work slots gain an additional slot. Cities settled in Tundra gain science equal to 25% of their culture per turn.
  • Starting biases: Tundra

7) Charlemagne

Charlemagne (Source: 2K Games)
Charlemagne (Source: 2K Games)
  • Attributes: Militaristic and Scientific
  • Agendas ‘The Golden Shepherd’: Increase relationship by a medium amount with whichever player has triggered the most celebrations. If there is a tie, increase relation by a small amount to tie holders. Decrease relationship by a medium amount with whoever has triggered the fewest celebrations. If there’s a tie, decrease relationship by a small amount to tieholders.
  • Unique Ability ‘Father of Europe’: Military and science buildings receive a happiness adjacency for quarters. Gain 2 cavalry units, once unlocked, when entering a celebration. +5 combat strength for cavalry units during a celebration.
  • Starting biases: Rivers

8) Jose Rizal

Jose Rizal (Source: 2K Games)
Jose Rizal (Source: 2K Games)
  • Attributes: Cultural and Diplomatic
  • Agendas ‘Kapwa’:  
    • Increase relationship by a medium amount for the player with the most active endeavors started.
    • Decrease relationship by a medium amount for the player with the most active sanctions started.
    • If there is a tie between the players with the most active endeavors or sanctions, then increase or decrease relationship by a small amount accordingly.
  • Unique Ability ‘Pambansang Bayani’: When gaining rewards from a narrative event, gain additional culture and gold per Age. Increased celebration duration and happiness towards celebrations. Has additional narrative events.
  • Starting Biases: Tropical

9) Harriet Tubman

Harriet Tubman (Source: 2K Games)
Harriet Tubman (Source: 2K Games)
  • Attributes: Diplomatic and Militaristic
  • Agendas ‘Veracity’: Increase relationship by a medium amount once for each formal war the player declared. Decrease relationship by a medium amount once for each surprise war the player declared.
  • Unique Ability ‘Combahee Raid’: +50% influence towards initiating espionage actions. Gain 5 war support on all wars declared against you. Units ignore movement penalties from vegetation.
  • Starting biases: Vegetated

B-Tier Leaders

1) Ashoka (World Renouncer)

Ashoka- World Renouncer (Source: 2K Games)
Ashoka- World Renouncer (Source: 2K Games)
  • Attributes: Diplomatic & Expansionist
  • Agendas ‘Without Sorrow’: Increase relationship by a medium amount with the player with the highest happiness yield. Decrease relationship by a medium amount with the player that has the lowest happiness yield.
  • Unique ability ‘Dhammaraja’: +1 food in cities for excess happiness beyond a set amount. +10% food in all settlements during a celebration. All buildings gain +1 happiness adjacency for all improvements.
  • Starting biases: None

2) Amina

Amina (Source: 2K Games)
Amina (Source: 2K Games)
  • Attributes: Economic and Militaristic
  • Agendas ‘Desert of the Warrior Queen’: If the player has more settlements on plains or desert tiles than Amina, decrease relationship by a medium amount. If the player has no settlements on plains or desert tiles, increase relationship by a small amount.
  • Unique ability ‘Warrior-Queen of Zazzau’: +1 resource capacity in cities. +1 gold per age for each resource assigned to cities. +5 combat strength on all units in plains and deserts.
  • Starting biases: Plains & Desert

3) Friedrich (Oblique)

Friedrich (Source: 2K Games)
Friedrich (Source: 2K Games)
  • Attributes: Scientific and Militaristic
  • Agendas ‘To Arms!’: Decrease relationship by a medium amount with the empire that has the least amount of military units on the map. Increase relationship by a small amount with the empire that has the most amount of military units on the map.
  • Unique Abilities ‘Berlin Academy’: Army commanders start with the merit commendation, granting them +1 command radius. Gain an Infantry Unit when you construct a Science Science Building.
  • Starting Biases: None

4) Himiko (Queen of Wa)

Himiko- Queen of Wa (Source: 2K Games)
Himiko- Queen of Wa (Source: 2K Games)
  • Attributes: Diplomatic and Scientific
  • Agendas ‘Yamatai’: Decrease relationship by a small amount per settlement with constructed culture and happiness buildings. Increase relationship by a small amount per settlement with constructed science and gold buildings.
  • Unique Abilities ‘Friend of Wei’: Gain a unique endeavor called ‘Friend of Wei’, which can be performed in an alliance to grant you and your ally +25% science. Can support endeavors for free. +4 science per age for every leader you’re friendly or helpful with.
  • Starting Biases: None

5) Napoleon (Emperor)

Napoleon- Emperor (Source: 2K Games)
Napoleon- Emperor (Source: 2K Games)
  • Attributes: Diplomatic and Economic
  • Agendas ‘Napoleonic Code’: Increase relationship by a medium amount with the player that has the smallest standing army. Decrease relationship by a medium amount for the player that has the largest standing navy.
  • Unique Abilities ‘Empereur des Français’: Gains a unique sanction, continental system, which reduces the trade route limit of the targeted leader to all other leaders by 1, causes a massive relationship penalty, and costs more to reject. +8 gold per age for every leader you are unfriendly or hostile with. Can reject endeavors for free.
  • Starting Biases: None

6) Lafayette

Lafayette (Source: 2K Games)
Lafayette (Source: 2K Games)
  • Attributes: Cultural and Diplomatic
  • Agendas ‘French Quarters’: Increase relationship by a small amount for the player with the most urban districts with all building slots filled. Decrease relationship by a small amount for the player with the least urban districts.
  • Unique ability ‘Hero of Two Worlds’: Gains a unique endeavor called ‘Reform,’ which grants an additional social policy slot. Supporting this endeavor also grants the other leader an additional social policy slot. Increased combat strength for every tradition, but not policy, slotted in the government. Increased culture and happiness per age in settlements. These effects are increased further in distant lands.
  • Starting biases: Coast

7) Pachacuti

Pachacuti (Source: 2K Games)
Pachacuti (Source: 2K Games)
  • Attributes: Economic and Expansionist
  • Agendas ‘Mountain King’: Increase relationship by a medium amount for the player with the least mountains in their territory. Decrease relationship by a medium amount for the player with the most mountains in their territory.
  • Unique ability ‘Earth Shaker’: All buildings gain a food adjacency for mountains. Specialists adjacent to mountains do not cost happiness maintenance.
  • Starting biases: Mountains

8) Trung Trac

Trung Trac (Source: 2K Games)
Trung Trac (Source: 2K Games)
  • Attributes: Militaristic and Scientific
  • Agendas ‘Van Minh’: Decrease relationship by a medium amount with the player who has the greatest amount of promotions across all commanders. If tied, decrease relationship by a small amount with tie holders. Increase relationship by a medium amount with the player who has the least amount of promotions across all commanders. If tied, increase relationship a small amount with tie holders.
  • Unique ability ‘Hai Bà Trưng’: +3 free promotions on your first army commander. Your commanders gain +20% experience. +10% science in cities on tropical tiles; this bonus is increased during any formal war you declare.
  • Starting biases: Vegetated and Tropical

9) Xerxes (Achaemenid)

Xerxes (Source: 2K Games)
Xerxes- The Achaemenid (Source: 2K Games)
  • Attributes: Cultural & Economic
  • Agendas ‘Lord of Coin’: Decrease relationship by a medium amount if the player has a greater or equal number of trade routes compared to Xerxes. Increase relationship by a small amount if the player has fewer trade routes than Xerxes.
  • Unique Abilities ‘Silk Road’: +1 trade route limit with all other leaders. +50 culture and 100 gold per age when you create a trade route or road. +1 culture and gold per age on unique buildings and unique improvements.
  • Starting Biases: Desert

C-Tier Leaders

1) Napoleon (Revolutionary)

Napoleon- Revolutionary (Source: 2K Games)
Napoleon- Revolutionary (Source: 2K Games)
  • Attributes: Cultural & Militaristic
  • Agendas ‘Culture from Conquest’: Decrease relationship by a small amount for every alliance made between other players. Increase relationship by a medium amount for the player with the highest culture per turn score.
  • Unique Abilities ‘La Grande Armée’: +1 movement for all land units. Defeating an enemy unit provides a culture equal to 50% of its combat strength.
  • Starting Biases: None

2) Friedrich (Baroque)

Friedrich (Source: 2K Games)
Friedrich (Source: 2K Games)
  • Attributes: Cultural & Militaristic
  • Agendas ‘Parisian Sensibilities’: Increase relationship per built wonder in the capital by a medium amount. Decrease relationship per building in the capital by a small amount.
  • Unique Abilities ‘Hohenfriedberger Marsch’: Gain great work upon capturing a settlement for the first time. Gain an infantry unit when you construct a culture building.
  • Starting Biases: None

3) Tecumseh

Tecumseh (Source: 2K Games)
Tecumseh (Source: 2K Games)
  • Attributes: Diplomatic & Militaristic
  • Agendas ‘Suzerain of the World’: Decrease relationship by a large amount when a player disperses an independent, and increase relationship by a small amount if the player does not have an active “Befriend Independent” project.
  • Unique ability ‘Nicaakiyakoolaakwe’: +1 food and production per age in settlements for every city-state you are Suzerain of. +1 combat strength for all your units for every city-state you are Suzerain of.
  • Starting biases: Grassland & Plains

Looking For More?

Thank you for reading the article. We provide the latest news and create guides for Baldur’s Gate 3, Starfield, ARK Survival Ascended, and more. Also, watch Deltia play games on Twitch or visit his YouTube channel!