Civilization 7 has a myriad of resources in the game. Let us discuss them and learn how they aid in your civilization-building journey.

The Civilization game series has been famous among fans for the charming opportunity it provides to create a civilization from the ground up. Civilization 7 is the latest addition to the series—promising a lot of warfare and diplomacy as you play along.
However, a civilization requires a plethora of resources to function and advance. In this article, we’ll discuss the resources this stellar strategy game has in its arsenal.
The Types of Resources in Civilization 7
Resources in Civilization 7 are commodities required for sustenance, expansion, production, and many more. There are five categories of Resources in Civilization 7—Bonus, City, Empire, Treasure, and Factory. As you progress through the game i.e., go forward in time from the Antiquity Age to the Modern Age, the usage pattern of some of the resources shifts. For example, Cotton becomes a Factory Resource once you are in the Modern Age.
Let us dive into the details.

Bonus Resources
Resource | Antiquity Age | Exploration Age | Modern Age |
Cotton | +2 Food, +2 Production | +3 Food, +3 Production | Factory Resource |
Dates | +2 Food, +2 Happiness | +3 Food, +3 Happiness | Not Applicable |
Dyes | +3 Happiness | +5 Happiness | Not Applicable |
Fish | +3 Food | +5 Food | Factory Resource |
Hides | +3 Production | Not Applicable | Not Applicable |
Horses | Empire Resource | Empire Resource | +6 Happiness |
Ivory | Empire Resource | +3 Happiness, +3 Production | +4 Happiness, +4 Production |
Spices | Not Applicable | Treasure Resource | +4 Food, +4 Happiness |
Sugar | Not Applicable | Treasure Resource | +6 Food |
Whales | Not Applicable | +5 Production | +6 Production |
Wine | Empire Resource | Empire Resource | +4 Food, +4 Production |
Wool | +2 Production, +2 Happiness | Not Applicable | Not Applicable |
City Resources
Resource | Antiquity Age | Exploration Age | Modern Age |
Camels | +2 Resources assigned to a City | +2 Resources assigned to a City | Not yet known |
Cloves | Not yet known | +6 Food, +10% Gold | Not yet known |
Furs | Not Applicable | Empire Resource | +6 Happiness (if a city has a Rail Station). +3 Happiness otherwise |
Gypsum | +2 Production to Capital, +4 Production to other Cities | +3 Production to Homeland Cities, +6 Production to Distant Land Cities | Not yet known |
Incense | +10% Science | +10% Science | Not yet known |
Jade | +15% Gold | +15% Gold | Not yet known |
Kaolin | +2 Food to Capital, +4 Food to any other City | +3 Food to Homeland Cities, +6 Food to Distant Land Cities | Factory Resource |
Lapis Lazuli | +4 Production, +5% Gold | Not yet known | Not yet known |
Pearls | +2 Happiness to Capital, +4 Happiness to any other City | +3 Happiness to Homeland Cities, +6 Happiness to Distant Land Cities | +6 Happiness in Capital. +3 Happiness to any other City |
Salt | +20% Production towards training Units | Not Applicable | Not Applicable |
Silk | +10% Culture | +10% Culture | +6 Culture in Capital, +3 Culture to any other City |
Tobacco | Not yet known | Not yet known | +6 Happiness (if a city has a Rail Station). +3 Happiness otherwise |
Truffles | Not Applicable | +20% Production towards training Units | +6 Food (if a city has a Rail Station). +3 Food otherwise |
Empire Resources
Resource | Antiquity Age | Exploration Age | Modern Age |
Coal | Not Applicable | Not Applicable | Light Naval Units gain +1 Combat Strength, +100% Production toward constructing Rail Stations |
Furs | Not Applicable | +3 Happiness in the Capital, +10% Gold in a Celebration | City Resource |
Gold | +20% Gold toward purchasing Buildings | +20% Gold toward purchasing Buildings | +20% Gold toward purchasing Buildings |
Horses | Cavalry Units gain +1 Combat Strength and an additional +1 against Infantry Units | Cavalry Units gain +1 Combat Strength and an additional +1 against Infantry and Ranged Units | Bonus Resource |
Iron | Infantry Units gain +1 Combat Strength | Infantry and Ranged Units gain +1 Combat Strength | Not Applicable |
Ivory | +10% Production toward Wonders placed in Tropical, Plains, and Desert Terrain | Bonus Resource | Bonus Resource |
Marble | +10% Production toward Wonders placed in Grassland, Tundra, and Marine Terrain | +10% Production towards constructing Wonders | +10% Production towards constructing Wonders |
Niter | Not Applicable | Siege and Naval Units gain +1 Combat Strength | Ranged and Siege Units gain +1 Combat Strength and an additional +1 against Cavalry Units |
Oil | Not Applicable | Not yet known | Heavy Naval and Cavalry Units gain +1 Combat Strength and an additional +1 against Infantry Units |
Rubber | Not Applicable | Not Applicable | Infantry and Air Units gain +1 Combat Strength |
Silver | +20% Gold towards purchasing Units | +20% Gold towards purchasing Units | +20% Gold towards purchasing Units |
Wine | +2 Happiness in the Capital and +10% Culture when in a Celebration | +3 Happiness in the Capital and +10% Culture when in a Celebration | Bonus Resource |
Other Resources
Resource | Effect |
Citrus | +5% Production toward training Naval Units. |
Cocoa | +3% Happiness. |
Coffee | +5% Production towards constructing Buildings and Wonders. |
Quinine | Units heal +1 HP |
Tea | +3% Science |
Moreover, Cotton has +5% Production toward training Land Units. On the other hand, Fish provides a +5% Settlement Growth Rate, while Kaolin adds +3 Culture.
Also, if you are interested in the Multiplayer Mode of Civilization 7, click here.
Looking For More?
Thank you for reading the article. We provide the latest news and create guides for Baldur’s Gate 3, Starfield, ARK Survival Ascended, and more. Also, watch Deltia play games on Twitch or visit his YouTube channel!