Explore Red Woods in Clair Obscur Expedition 33, including Chroma use, boss strategy, rewards, and impactful NPC choices.

If you are exploring the edges of The Continent in Clair Obscur Expedition 33, Red Woods might draw your attention. It’s an optional, quiet, haunting, and layered section. You don’t need to visit it, but if you do, come prepared.
This guide walks you through what you can expect, what’s at stake, and how to approach Red Woods in Clair Obscur Expedition 33 smartly.
What To Expect in Clair Obscur Expedition 33 Red Woods?
Red Woods in Clair Obscur Expedition 33 isn’t expansive, but it holds weight. There’s only one fast travel point, placed right at the entrance. That’s your only chance to reset or retreat quickly. It’s a place where choices weigh heavier than usual.
You will notice a fountain in the area. It accepts Chroma, and with every investment, something changes. You are not told exactly what you will get upfront, but each offering reveals fragments of a voice, almost like you are overhearing memories or reflections.
Decide on the Chroma Investment in Red Woods

This part demands patience and attention. You will be spending up to 90,000 Chroma, gradually unlocking cryptic dialogue at specific thresholds—5,000, 10,000, 25,000, and 50,000. Once you reach the last amount, a figure named Benisseur appears.
You can simply speak to him. Or, you can challenge him. Either path has its consequences.
Here’s a breakdown of what happens at each Chroma threshold:
- 5,000 Chroma: A voice questions the concept of artificial minds.
- 10,000 Chroma: Reflection on how grief distorts the mind.
- 25,000 Chroma: Memories of family, beauty, and hardship.
- 50,000 Chroma: Benisseur becomes visible and offers a Recovery Pictos.
Once you go beyond that and reach 90,000, it ties into another figure, Blanche, found elsewhere on The Continent. If you have already met her at The Fountain, this step may influence how her story unfolds.
Meet Benisseur: Fight or Not?

Benisseur doesn’t fight in a traditional way. You can’t inflict damage on him. His HP would diminish automatically. Your role is to stay alive long enough.
That means:
- Keep your defense solid.
- Learn his patterns.
- Time your parries and dodges carefully.
Once he’s down, the rewards are substantial:


- Over 200,000 Chroma.
- Three Color of Lumina.
- One Grandiose Chroma Catalyst.
However, defeating him isn’t without cost. If you choose violence, Blanche may react negatively later. She responds differently based on whether you attack or spare Nevrons. Letting them live may offer different, peaceful rewards, such as a large amount of Color of Lumina.
Pictos You Can Collect Here
Spending the full amount unlocks more than just the boss. It also grants a level 20 Recovery Pictos with practical combat advantages:
- Healing: Restores 10% health at the start of each turn.
- Stat Boosts: Adds +2,000 Health and +324 Defense.
These pictos can turn the tide in future battles. If you are building a defensive or survival-focused setup, it’s worth your attention.
Strategy Suggestions
Before committing Chroma here, think about how much you have saved. It’s a big ask. You might want to hold off until you are sure it won’t limit your progress elsewhere.
Also, consider how you want your interactions with other characters to play out. This decision affects more than this one area.
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