Clair Obscur Expedition 33 Update 1.2.3 Patch Notes: Stendhal Nerfed, Balance Changes, and More

Everything you need to know about the latest Clair Obscur Expedition 33 update, version 1.2.3, including the official patch notes, and more.

Clair Obscur Expedition 33 Gameplay
Clair Obscur Expedition 33 (Image via Kepler Interactive)

The latest update for Clair Obscur Expedition 33 is now live on PC, with console versions soon to follow suit. Version 1.2.3 is arguably the most substantial update since the game’s release last month. Not only does the update come with balance-related changes and bug fixes, but also some weapon and skill-related nerfs that are quite a surprise.

Back during the game’s release, the developer Sandfall Interactive mentioned that they had no intention of introducing balance-related changes to the game. However, after players mentioned the downright “broken” nature of some of the weapons and skills (Medalum and Stendhal), Sandfall did issue a statement regarding their plans to slightly tweak some of the skills.

With the latest update, Sandfall has finally made the changes to both Stendhal and Medalum. Additionally, the update also comes with fixes for bugs related to the New Game+ mode, reported by players on PC. Here’s a look at the official patch notes for Clair Obscur Espedition 33 update 1.2.3 (May 9, 2025).

Clair Obscur Expedition 33 Update 1.2.3 Patch Notes: All Changes Explored

Clair Obscur Expedition 33 (Image via Kepler Interactive)
Screenshot from Clair Obscur Expedition 33 (Image via Kepler Interactive)

Here are the official patch notes for Clair Obscur Expedition 33’s latest title update (version 1.2.3):

Steam Deck

  • Fixed backgrounds of various menus not displaying properly on the Steam Deck.

Various Ultrawide Fixes

  • Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions.
  • The Options menu image will no longer be stretched in ultrawide resolutions.
  • Combat UI now adapts correctly to ultrawide resolutions.
  • The game will no longer minimize upon changing settings in ultrawide resolution.
  • Cutscenes won’t letterbox in the 32:9 aspect ratio.
  • The title screen now displays fullscreen when the game is launched in ultrawide resolution.

Mouse and Keyboard Fixes

  • UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard.
  • Mouse buttons do not become unresponsive after first use.
  • With the mouse cursor on screen, using ‘WSAD’ or directional arrows to navigate in the UI or trigger any other functionality will no longer hide the cursor, instead of doing the intended action.
  • Left mouse button click will no longer block the player from using the Keyboard to navigate menus.
  • Mouse input is not lost after the first Jump counter attack if it is pressed only once.

Fixed Areas of the World Map Where You Can Get Stuck

  • Between lanterns scattered on the ground near the Stone Wave Cliff portal.
  • While walking on the shipwreck near the Forgotten Battlefield level entrance.
  • Between the lanterns on the ground near Bourgeon, encounter next to the Stone Wave Cliffs level.
  • Between two small rocks located between Spring Meadows and Abbest Cave.
  • Between vases and corals, when jumping from rooftops.
  • Between various rocks.
  • In ruins behind the Flying Manor level entrance.
  • Near the bridge between Flying Waters and Spring Meadows.
  • In the rocks on the World Map, near Flying Waters.
  • Next to hardened land, close to the Flying Waters location exit.

Fixed Situations Where Esquie Would Get Stuck

  • When taking off from the paint bridges, making him fall through the bridge, and restricting his movement.
  • When flying into the bottom parts of levitating structures near Visages.
  • Near the Flying Waters entrance level.
  • Near a giant hammer when traversing close to the Blades’ Graveyard level.

Weapon and Skill Fixes/Tuning

  • Fixed Lithelim attribute scaling not working at high levels. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
  • Fixed Blizzon attribute scaling not working at high levels. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
  • Fixed Medalum third Lumina, doubling all damage in Virtuose Stance instead of doubling only Burn damage.
  • Stendhal: Reduced damage by 40%.

Other fixes

The Maelle build kills Simon in just three turns (Image via Kepler Interactive)
Maelle’s Stendhal skill has been nerfed with the latest title update (Image via Kepler Interactive)
  • The boss encounter in Stone Wave Cliffs can now be finished on NG+.
  • You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows.
  • Fixed being unable to shoot in Free Aim while exploring levels due to worn triggers.
  • Lune and Monoco no longer spawn in the same place at the end of their Level 6 relationship quests if they are completed without going to camp.
  • If at camp you pick “remember the objective”, then quickly choose to “go to sleep” and immediately after press “leave”, the screen no longer goes black.
  • You can no longer trigger the “Discovering the truth” cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it.
  • Update to rolling credits.

Do note that the update is currently only live on PC (Steam). For players on Epic Games Store (PC), PlayStation 5, and Xbox Series X|S, the update should go live in the next few hours. The delay on other platforms is due to the extended time it takes for the verification and certification process.


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