Destiny 2: All Artifact Perks for Episode Heresy Act 1

Read along to know all about the Artifact Perks making their way into Destiny 2 with Episode Heresy Act 1.

Destiny 2: All Artifact Perks for Episode Heresy Act 1 (Source: Activision)
Destiny 2: All Artifact Perks for Episode Heresy Act 1 (Source: Activision)

Destiny 2’s Light and Darkness saga is entering its final stage, kicking off with Episode Heresy Act 1 on February 4, 2025. Bungie revealed several details regarding the new season on a developer livestream earlier this week, and fans are beyond excited about what’s to come.

While the unexpected yet long overdue Destiny X Star Wars collaboration may be the talk of the town, there is plenty of other cool stuff coming with the expansion. These include new weapons, new game modes, the Tablet of Ruin artifact, and much more.  

The coolest of these is the new Tablet of Ruin Artifact. This new Artifact is armed with several new perks, all of which shall be needed against the Dreadnaught. These perks are undoubtedly going to shift the meta into uncharted territory, and we are excited to see where the game goes with this shift. Read along to know all about the Artifact Perks making their way into Destiny 2 with Episode Heresy Act 1.

All Artifact Perks

First Column Mods

  • Unstoppable Fusion: Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
  • Overload Machine Guns: Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage.
  • Piercing Sidearms: Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Anti-Barrier Sniper Rifle: Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
  • Unstoppable Glaive: Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active. This perk will be enabled when you equip a weapon of the appropriate archetype.
The Tablet of Ruin Artifact (Source: Activision)
The Tablet of Ruin Artifact (Source: Activision)

Second Column Mods

  • Overclock and Load: While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.
  • Deep Alchemy: Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. These weapons are also overcharged when that modifier is active.
  • Volatile Marksman: Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. Also comes with BOOST, where volatile detonations grant class ability energy.
  • Legend Incarnate: Weapons with the Timelost Magazine Origin Trait gain bonus damage; these weapons are also overcharged when that modifier is active.
  • Unraveling Orbs: Picking up an Orb of Power or a Tangle grants Strand weapons Unraveling Rounds.

Third Column Mods

  • Hold the Line: While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
  • Dielectric: Defeating Arc debuffed targets grants Bolt Charge. Also comes with BOOST, where rapidly defeating Arc-debuffed targets spawns an Orb of Power and heals a small portion of health
  • King’s Vestige: Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken seeker rounds that disrupt and exhaust targets. Exhausted targets deal reduced outgoing damage.
  • Disruptor Spike: Improves the effects of Exhaust and Sever, lowering a target’s damage output even further. Exhausted targets deal reduced outgoing damage. Exhaust is applied by disrupting combatants or by weapons with the Psychohack or Subjugation Origin Traits.
  • Photonic Flare: Defeating an exhausted or severed target with Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage. Exhaust is applied by disrupting combatants or by weapons with the Psychohack or Subjugation Origin Traits.
Expect the meta to change (Source: Activision)
Expect the meta to change (Source: Activision)

Fourth Column Mods

  • Dreadful Finisher: Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
  • Maligned Harvest: Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
  • Flashover: When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • Horde Shuttle: Damaging unraveled targets with a weapon occasionally spawns a Threadling.
  • No Bell: Rapid Glaive melee final blows grant Special ammo Glaives additional ammo. Blocking damage with Glaives increases their melee damage to targets.

Fifth Column Mods

  • Particle Reconstruction: Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
  • Elemental Supercharger: Defeating exhausted or severed targets with weapons that match your Super element grants Super energy. Exhausted targets deal reduced outgoing damage. Exhaust is applied by disrupting combatants or by weapons with the Psychohack or Subjugation Origin Traits.
  • Heavy Ordnance Regeneration: Dealing sustained damage to targets with a Heavy Machine Gun or Rocket Launcher grants damage resistance and increases grenade and melee regeneration for a short duration.
  • Defibrillating Blast: Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
  • Void Flux: Defeating weakened targets with a Void weapon applies Volatile to nearby targets. Powerful targets increase the radius of the explosion.

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