The Destiny 2 Different Times God Roll and How to Get guide explains the best roll for this Season of the Deep weapon.
This guide has been updated for Episodes Echoes and the Final Shape Expansion.
Pulse Rifles are a great ranged weapon option that fall somewhere in the middle of Scout Rifles and Auto Rifles. They are primarily used for clearing minor combatants at a distance while still being decent at mid ranges. In PvP, they are a great weapon choice at long range maps. Rapid-Fire Frames are great on controller in PvP.
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Why You Should Get the Different Times Pulse Rifle
You should get Different Times Pulse Rifle because it is a great pulse rifle to use in PvP, especially for controller players. Like its sister Rapid-Fire Frame, the Piece of Mind, the Different Times is craftable, but a bit easier to obtain in the Lightfall era. It is a decent PvE weapon for most content even if it gets outclassed by other weapons. Here’s our list of why you should get the Chattering Bone Pulse Rifle:
- Great PvP Option for Controller Players
- Easy to obtain
- Craftable
How to get Different Times God Roll in Destiny 2
To get Different Times in Destiny 2, players will need to own Season of the Deep and complete the introductory mission. This will open up the Seasonal Playlists, both Scavenge and Deep Dives, which drop all of the Season of the Deep weapons, including Different Times. Both playlist have a chance to drop Different Times or another Deep weapon or Armor Piece. Both Scavenge and Deep Dive playlists are found on the HELM.
You can also focus the Deep Engrams that you earn at the Sonar Station found in the HELM as well if you have the Deep Weapon Focusing Upgrade. The Upgrades are found in the Seasonal Challenge Menu. Once unlocked you can focus specific weapons at the Sonar Station in the Deep Engram Decoding menu, provided you have earned them for your collections.
PvE Different Times God Roll
Slot | Trait |
---|---|
Barrel | Arrowhead Brake |
Magazine | Appended Mag |
Column 3 Trait | Subsistence |
Column 4 Trait | Hatchling |
Origin Trait | Unsated Hunger |
Masterwork | Range |
Mod | Minor Spec |
Barrel: Rapid-Fire Frames have terrible Recoil, so it is best to mitigate that as best we can by choosing Arrowhead Brake.
Magazine: In PvE, more bullets down range is always best. Since we are running Subsistence in Column 3, Appended Mag is better for us than Flared Magwell.
Column 3 Trait: Subsistence is just a great perk for general PvE, granting more bullets shoot your enemies with. Heating Up and Outlaw are also decent perks in this column if you prefer them.
Column 4 Trait: There are a lot of decent perk options here, but all of them feed more into specific builds than general use case. Hatchling is just a fun perk to use so I went with that, but honestly any perk here could be used depending on the situation.
Origin Trait: Unsated Hunger is basically the opposite of Surplus, so just use your abilities a lot to keep up the buffs.
Masterwork: Any masterwork will do here as Rapid-Fire Frame stats tend to be on the low side. Range needs the most help.
Mods: Minor Spec on primary weapons is almost always the right choice for PvE content.
Conclusion: If I were to rate this weapon on an elementary grading scale, I would give it a solid “C”. It does decent work, but its not the best. If you need a PvE Strand Pulse Rifle, this is your gun, but otherwise there are just better options out there. That being said, this weapon is still worth chasing for the PvP roll.
PvP Different Times God Roll
Slot | Trait |
---|---|
Barrel | Arrowhead Brake |
Magazine | Ricochet Rounds |
Column 3 Trait | Heating Up |
Column 4 Trait | Headseeker |
Origin Trait | Unsated Hunger |
Masterwork | Range |
Mod | Counterbalance Stock |
Barrel: Rapid-Fire Frames have terrible Recoil, so it is best to mitigate that as best we can by choosing Arrowhead Brake.
Magazine: Ricochet Rounds or High-Caliber Rounds for PvP depending on if you want Stability or flinch.
Column 3 Trait: Heating Up is one of those perks that just helps feed your streaks. More stats the more you kill is always a great choice. If you prefer more passive traits, Moving Target is another good choice here.
Column 4 Trait: Headseeker is absolutely the play here for PvP. Not that the other perks are bad, just less dependable. Golden Tricorn and Multi-Kill Clip require a lot of work to keep up. Collective Action is no longer the god tier perk it used to be. And the others just are more PvE focused in my opinion.
Origin Trait: Make sure you are using your abilities often to get a nice Stat boost with Unsated Hunger.
Masterwork: More Range in PvP will always be the play, unless you have maxed it out some other way.
Mods: One of the few times we aren’t going with Targeting Adjuster. Getting the best recoil pattern with Counterbalance Stock is absolutely amazing for PvP.
Conclusion: This is a great choice (especially for controller players) for PvP. If you have a Piece of Mind god roll, its less desirable since that weapon is a bit better overall; however, this weapon competes and is much easier to acquire than Piece of Mind. Worth grinding out the Deepsite Patterns to craft this one.
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