The Loot Table Guide presents a complete list of all weapons and armor from Destiny 2 Salvation’s Edge and from which encounters you can get them.
While you probably already played through the Final Shape main campaign, the true culmination of the Light and Dark saga awaits players in the Salvation’s Edge raid. Raids drop rare cosmetics, weapons, and armor.
For players who are interested in the weapons and armor they can farm in this six-player activity. Our guide lists all the weapons and armor included in Destiny 2: Salvation’s Edge loot table, along with details about them and what bosses drop them.
Salvation’s Edge – Raid Requirements
- You MUST own the Final Shape expansion to access the Salvation’s Edge Raid and be able to enjoy its story, weapons, cosmetics, armor, and play in this 6-man activity.
- The fireteam leader must have completed the Final Shape Campaign, including The Wild Card Quest.
- Lastly, The Salvation’s Edge contest mode will cap players’ levels at 1965 throughout all encounters. In normal mode, it’s advised to be at power level, which can help you efficiently farm weapons and armor from the activity.
Salvation’s Edge – Loot Table
We don’t know much about the weapons and armor that will be available from the Salvation’s Edge. Yet, based on a few leaks and knowledge of previous events, we can predict what you can expect.
Salvation’s Edge – Loot Table and rewards include (scroll down for details):
- 6 Legendary weapons:
- Critical Anomaly
- Forthcoming Deviance
- Imminence
- Non-Denouement
- Nullify
- Summum Bonum
- 1 Exotic weapon: Euphony (Linear Fusion Rifle)
- 1 exclusive armor set per class:
- Hunter Armor: Promised Reign Armor set
- Titan Armor: Promised Reunion Armor set
- Warlock Armor: Promised Victory Armor set
- Cosmetics:
- Sparrow: Turmoil Engine Exotic Sparrow
- Ghost: Timeless Bond Exotic Ghost Shell
- Shader: Resonant Cellweave
Weapons Loot Table – Here is each encounter list with Salvation’s Edge weapons they drop:
1st Encounter Substratum | 2nd Encounter Herald of Finality | 3rd Encounter Repository | 4th Encounter Verity | 5th Encounter The Witness |
---|---|---|---|---|
Non-Denouement (Arc Combat Bow) | Forthcoming Deviance (Void Glaive) | Forthcoming Deviance (Void Glaive) | Summon Bonum (Arc Sword) | Euphony (Linear Fusion Rifle) |
Imminence (Strand Submachine Gun) | Summun Bonun (Arc Sword) | Nullify (Solar Pulse Rifle) | Non-Denouement (Arc Combat Bow) | Nullify (Solar Pulse Rifle) |
Nullify (Solar Pulse Rifle) | Non-Denouement (Arc Combat Bow) | Critical Anomaly (Stasis Sniper Rifle) | Imminence (Strand Submachine Gun) | Summun Bonun (Arc Sword) |
Critical Anomaly (Stasis Sniper Rifle) |
Armor Loot Table – Here is each encounter list with Salvation’s Edge armor they drop:
1st Encounter Herald of Finality | 2nd Encounter | 3rd Encounter | 4th Encounter | 5th Encounter |
---|---|---|---|---|
Arms | Helmet | Arms | Legs | Legs |
Chest | Class Item | Class Item | Chest | Helmet |
Stay tuned! We are updating this post live! Read about all weapons Below!
Salvation’s Edge Weapons
Below are the legendary weapons in the Salvation’s Edge Loot Table:
- Euphony – Exotic
- Critical Anomaly
- Forthcoming Deviance
- Imminence
- Non-Denouement
- Nullify
- Summun Bonun
Chaos Reshaped New Perk
Chaos Reshaped: This weapon gains bonus damage while in combat for an extended time. Remaining in combat for even longer rewards a larger damage bonus and periodically heals the wielder.
Euphony (Linear Fusion Rifle) – Exotic
- Weapon type: Linear Fusion Rifle
- Element: Strand
- Perk: Unwound
- Effect: Dealing sustained damage with this weapon spawns Threadlings at your target’s location.
- Spindle: Threadlings damage increases this weapon’s damage.
- Charge Time: 533
- Magazine: 6
Critical Anomaly (Stasis Sniper Rifle)
- Weapon type: Sniper Rifle
- Element: Stasis
- Frame: Aggressive Frame
- Effect: High damage, high recoil.
- Origin Trait: Collective Purpose Origin Trait
- Effect: Gain bonus range and handling when near allies. Bows receive faster draw time and Swords receive faster charge rate. This effect scales with number of nearby allies.
- RPM: 72
- Magazine: 3
- God Roll and How to Get
Critical Anomaly Available Rolls
Below are all possible Critical Anomaly perks and rolls:
Column 3 Perks | Column 4 Perks |
---|---|
Quickdraw This weapon can be drawn unbelievably fast. Reload is improved. | Chaos Reshaped (New) This weapon gains bonus damage while in combat for an extended time. Remaining in combat for even longer rewards a larger damage bonus and periodically heals the wielder. |
Opening Shot Improved accuracy and range on the opening shot of attack. | Snapshot Sights Faster time to aim down sights. Stability is increased. |
Rampage Kills with this weapon temporarily grant increased damage. Stacks 3x. | Firing Line This weapon deals increased precision damage when near two or more allies. |
Keep Away Increases reload, range, and accuracy when no targets are in close proximity. | Triple Tap Rapidly landing precision hits will return one round to the magazine. |
Rewind Rounds When this weapon’s magazine is empty, it refills from reserves based on the number of hits. | Explosive Payload Projectiles create an area-of-effect detonation on impact. |
Chill Clip Direct hits with the top half of the magazine cause a detonation that slows nearby targets. | Headstone Precision final blows spawn a Stasis crystal at the victim’s location. |
Reconstruction This weapon slowly reloads itself over time, up to double capacity. | Bait and Switch Deal damage with all equipped weapons within a short time to give this weapon a damage boost. |
Forthcoming Deviance (Void Glaive)
- Weapon type: Glaive
- Element: Void
- Frame: Wave Sword Frame
- Effect: Heavy attack deploys a shockwave uppercut and launches the user into the air. An immediate follow-up swing after the uppercut deploys a homing strike that aggressively seeks a target.
- Origin Trait: Collective Purpose Origin Trait
- Effect: Gain bonus range and handling when near allies. Bows receive faster draw time and Swords receive faster charge rate. This effect scales with number of nearby allies.
- RPM: 80
- Magazine: 6
- God Roll and How to Get
Forthcoming Deviance Available Rolls
Below are all possible Forthcoming Deviance perks and rolls:
Column 3 Perks | Column 4 Perks |
---|---|
Disruption Break Breaking an enemy’s shield with this weapon makes them more vulnerable to Kinetic damage for a brief period. | Chaos Reshaped (New) This weapon gains bonus damage while in combat for an extended time. Remaining in combat for even longer rewards a larger damage bonus and periodically heals the wielder. |
Grave Robber Melee final blows or dealing damage with a charged melee reloads this weapon’s magazine from reserves. | Unstoppable Force Blocking damage with your shield increases projectile damage for a short time. |
Immovable Object Dealing ranged damage grants increased weapon energy while you’re stationary with your shield raised. | Vorpal Weapon Increased damage against bosses, vehicles, and Guardians with their Super active. |
Impulse Amplifier Massively increases projectile velocity, increases reload speed. | Desperate Measures Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack. |
Demolitionist Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves. | Close to Melee Glaive projectile final blows improve Glaive melee damage. Glaive projectile or melee damage extends the duration. |
Replenishing Aegis Blocking damage partially reloads this weapon from reserves. | Destabilizing Rounds Final blows cause nearby targets to become volatile. |
Reconstruction This weapon slowly reloads itself over time, up to double capacity. | Chain Reaction Each final blow with this weapon creates an elemental damage explosion. |
Imminence (Strand Submachine Gun)
- Weapon type: Submachine Gun
- Element: Strand
- Frame: Lightweight Frame
- Effect: Superb handling. Move faster with this weapon equipped.
- Origin Trait: Collective Purpose Origin Trait
- Effect: Gain bonus range and handling when near allies. Bows receive faster draw time and Swords receive faster charge rate. This effect scales with number of nearby allies.
- RPM: 900
- Magazine: 39
- God Roll and How to Get
Imminence Available Rolls
Below are all possible Imminence perks and rolls:
Column 3 Perks | Column 4 Perks |
---|---|
Fragile Focus This weapon gains bonus range until your shield is destroyed. The bonus returns once your shield has regenerated to full strength. | Chaos Reshaped (New) This weapon gains bonus damage while in combat for an extended time. Remaining in combat for even longer rewards a larger damage bonus and periodically heals the wielder. |
Perpetual Motion This weapon gains bonus stability, handling, and reload speed while the wielder is in motion. | Strategist Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon’s stability. |
Pugilist Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon’s handling. | Firefly Precision kills with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies. |
Dynamic Sway Reduction Improves accuracy and stability while continuously holding down the trigger. | Desperate Measures Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack. |
Enlightened Action Dealing damage improves reload speed and handling. | Target Lock Damage increases the longer this weapon remains on a target. |
Slice Casting your class ability allows this weapon to sever targets on hit for a brief duration, up to a maximum number of targets. | Kill Clip Reloading after a kill grants increased damage. |
Demolitionist Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves. | Hatchling Precision final blows or rapidly defeating targets with this weapon spawns a Threadling at the target’s location. |
Non-Denouement (Arc Combat Bow)
- Weapon type: Combat Bow
- Element: Arc
- Frame: Precision Frame
- Effect: Compound Bow. Longer draw time optimized for damage. Use while drawn to cancel the show.
- Origin Trait: Collective Purpose Origin Trait
- Effect: Gain bonus range and handling when near allies. Bows receive faster draw time and Swords receive faster charge rate. This effect scales with number of nearby allies.
- Draw Time: 684
- Bod Roll and How to Get
Non-Denouement Available Rolls
Below are all possible Non-Denouement perks and rolls:
Column 3 Perks | Column 4 Perks |
---|---|
Strategist Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon’s stability. | Chaos Reshaped (New) This weapon gains bonus damage while in combat for an extended time. Remaining in combat for even longer rewards a larger damage bonus and periodically heals the wielder. |
Shoot to Loot Shooting an Orb of Power picks it up. Shooting an ammo brick picks it up and automatically reloads all of your equipped weapons from reserves. | Moving Target Increased movement speed and target acquisition when moving while aiming down sights. |
Hip-Fire Grip Increases accuracy, stability, and precision hit targeting when firing from the hip. | Archer’s Gambit Hipfire precision hits grant a massive draw-speed bonus for a short duration. |
Opening Shot Improved accuracy and range on the opening shot of attack. | Desperate Measures Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack. |
Impulse Amplifier Massively increases projectile velocity, increases reload speed. | One for All Hitting three separate targets increases damage for a moderate duration. |
Dragonfly Precision kills create an elemental damage explosion. | Explosive Head Arrows explode after a short delay. |
Archer’s Tempo Draw time decreases after every precision hit. | Voltshot Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit. |
Nullify (Solar Pulse Rifle)
- Weapon type: Pulse Rifle
- Element: Solar
- Frame: Heavy Burst Frame
- Effect: Fires a hard-hitting, two-round burst. Slightly reduces flinching from incoming fire while aiming.
- Origin Trait: Collective Purpose Origin Trait
- Effect: Gain bonus range and handling when near allies. Bows receive faster draw time and Swords receive faster charge rate. This effect scales with number of nearby allies.
- RPM: 395
- Magazine: 28
- God Roll and How to Get
Nullify Available Rolls
Below are all possible Nullify perks and rolls:
Column 3 Perks | Column 4 Perks |
---|---|
Firefly Precision kills with this weapon increase reload speed and cause the target to explode, dealing Solar damage to nearby enemies. | Chaos Reshaped (New) This weapon gains bonus damage while in combat for an extended time. Remaining in combat for even longer rewards a larger damage bonus and periodically heals the wielder. |
Under-Over Deals bonus damage to targets with overshields. Deals a small amount of bonus damage to combatant shields. | Desperate Measures Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack. |
Demolitionist Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves. | Vorpal Weapon Increased damage against bosses, vehicles, and Guardians with their Super active. |
Subsistence Defeating targets partially reloads the magazine from reserves. | Adrenaline Junkie This weapon gains increased damage and handling from final blows with grenades or this weapon. |
Fourth Time’s the Charm Rapidly landing precision hits will return two rounds to the magazine. | Multikill Clip Reloading grants increased damage based on the number of rapid final blows made beforehand. |
Heal Clip Reloading shortly after dealing a final blow grants Cure to you and your nearby allies. | Attrition Orbs Dealing sustained damage creates an Orb of Power. |
Rapid Hit Rapid precision hits temporarily increase stability and reload speed. | Incandescent Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius. |
Summom Bonum (Arc Sword)
- Weapon type: Sword
- Element: Arc
- Frame: Wave Sword Frame
- Effect: Heavy attack deploys a shockwave uppercut and launches the user into the air. An immediate follow-up swing after the uppercut deploys a homing strike that aggressively seeks a target.
- Origin Trait: Collective Purpose Origin Trait
- Effect: Gain bonus range and handling when near allies. Bows receive faster draw time and Swords receive faster charge rate. This effect scales with number of nearby allies.
- Ammo Capacity: 64
- God Roll and How to Get
Summom Bonum Available Rolls
Below are all possible Summon Bonum perks and rolls:
Column 3 Perks | Column 4 Perks |
---|---|
Strategist Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon’s stability. | Chaos Reshaped (New) This weapon gains bonus damage while in combat for an extended time. Remaining in combat for even longer rewards a larger damage bonus and periodically heals the wielder. |
Deconstruct Dealing sustained damage grants bonus damage against vehicles and constructs and refunds ammunition. Damage with Primary ammo or against constructs provides additional progress. Constructs include barricades, turrets, Stasis crystals, and other objects created in the field. | Vorpal Weapon Increased damage against bosses, vehicles, and Guardians with their Super active. |
Unrelenting Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill. | One for All Hitting three separate targets increases damage for a moderate duration. |
Attrition Orbs Dealing sustained damage creates an Orb of Power. | Surrounded This weapon gains bonus damage when three or more enemies are in close proximity. |
Duelist’s Trance Sword final blows grant increased charge rate and defense until this weapon is stowed. | Whirlwind Blade Rapid sword strikes increase this weapon’s damage for a short duration. Guarding also ends the effect. |
Relentless Strikes [Light Attack] : Landing three light-attack hits within a short time grants Sword ammo. | Bait and Switch Deal damage with all equipped weapons within a short time to give this weapon a damage boost. |
Tireless Blade Sword ammo granted for every other powered sword kill. | Chain Reaction Each final blow with this weapon creates an elemental damage explosion. |
Cosmetics
Salvation’s Edge cosmetics include Turmoil Engine Exotic Sparrow, Timeless Bond Exotic Ghost Shell, and Resonant Cellweave Shader.
Sparrow – Turmoil Engine Exotic Sparrow
Ghost – Timeless Bond Exotic Ghost Shell
Shader – Resonant Cellweave
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