Enshrouded Publisher, Keen Games, has finally announced its latest Patch Note. Let’s take a look at all the information around it.
![Enshrouded Patch Note v0.1.0.8](https://static.deltiasgaming.com/2025/02/Enshrouded-Patch-Note-v0.1.0.8.jpg)
As of the time of writing, on Feb 13, 2025, Keen Games released their v0.1.0.8 Patch for Enshrouded. The update focuses mainly on boosting map performance and getting higher FPS, with a more seamless gaming experience. Additionally, the developers have worked to make the gameplay feel smoother than ever. Here are all Enshrouded v0.1.0.8 Patch Note details that fans would want to look out for.
All Enshrouded v0.1.0.8 Patch Note Details
With tomorrow’s patch we’re boosting map performance: Higher FPS and seamless transitions, making exploration in Enshrouded feel smoother than ever! pic.twitter.com/zSLu1051KU
— Keen Games ➡️ Enshrouded out NOW! (@KeenGamesStudio) February 12, 2025
Changelog
- Fixed several crashes & server crashes reported by players. Thanks for sending your log files!
- Fixed a crash that could occur when closing the game.
- Fixed a crash that could occur when using the overgrowth building tool.
- Fixed a crash that could occur when materials became wet by the rain.
- The Shader compilation state is now shown on the title screen.
- The duration of shader compilations has been reduced while loading the title screen.
- Fixed graphical issues that could occur in the title screen scene and also partially in the game world. Christmas trees are so last year.
- Improved the performance of the world map. We know it’s been a long time coming. Hope you like the improvement.
Multiplayer in Enshrouded v0.1.0.8 Patch Note
- The previous version of the Steam API is now used again while we are investigating reports of lags and stuttery network connections when using the current Steam API version.
- Increased the range for the UI to indicate when someone is speaking in proximity voice chat.
- The list of game servers now also includes servers that host a version of the game that is different from the client. In these cases, the version mismatch is displayed in the list.
- Microphones are disabled by default. Don’t forget to enable them in the audio settings if you want to participate in voice chatting.
- The text chat widget no longer counts one’s own messages as unread messages.
- Text chat messages are no longer hidden when the minimized chat is opened.
- Fixed an issue that could lead to the number of unread text chat messages being displayed incorrectly.
- The key for entering the text chat field can now be re-configured.
Overgrowth & Decay
- Adding overgrowth to roof materials is not supported at this time. Attempting this no longer deducts materials and the game now properly shows that the action is not possible.
- Added a UI hint guiding towards the overgrowth tool when attempting to use an overgrowth material without the tool.
- The icon for the decay tool has been improved.
- Fixed a texture flickering issue on certain types of building blocks such as the glowing blocks when adding overgrowth to buildings nearby.
- Added visual fixes for decayed building blocks.
Player Bases, Building, NPCs in Enshrouded v0.1.0.8 Patch Note
- Fixed an issue that could lead to villagers roaming out of the player base. Get back here, Cade!!
- Added the option for switching into first-person camera mode to the Summoning Scepter.
- The building tools are now hidden when switching to first-person camera mode.
- Improved the responsiveness of the first-person camera, so that it doesn’t lag behind the player’s movement.
- The snapping mode is now kept when cycling through items in the action bar instead of being reset.
- Improved the cursor preview of the rake tool. Its position should now be more readable, especially in bright areas.
- Improved UI stability when leaving the player base while building tools are deployed.
- Reduced flickering of textures when props are overlapping each other.
- Fixed an issue that caused doors and some other props to be displayed horizontally for a short moment when being picked up.
- Fixed the brightness of Wall Lanterns obtainable in the Kindlewastes.
- Reactivated the recipe for the Portcullis prop.
- Fixed an issue where pressing any mouse button with the summoning scepter menu opened while walking could cause the player to be stuck in walking mode.
- Tweaked the pathfinding for villagers in player bases. More fixes will be added in future updates.
- Fixed an issue with the display of the sheltered state of villagers when viewing them in a different player base.
- Farm animals no longer produce offspring when there are no free beds available, as was originally intended. Sorry about all the angst created by this population boom… Looks like meat’s back on the menu, boys!
- Fixed sorting issues in the recipe lists of the crafting menus. The personal crafting menu has been restructured to allow easier access to the most used recipes. The new building tools have been moved to the essentials section at their respective crafting NPCS. Further sorting improvements are planned for the future.
World & Quests
- Fixed several scenes in the world in which the beds in tents didn’t offer the sleep interaction. Not that you’d really want to camp there, would you?
- Fixed enemy level and incorrect loot in several caves in the Springlands.
- Fixed several issues with bumpy terrain or incorrect terrain shapes in the Springlands.
- Removed tree seedlings from the scenery in Springlands. Tree seedlings should be crafted, not collected from the world.
- Fixed several map markers not showing up as intended when unlocked. One points to a Cyclops cave in the Albaneve Summits, the other to a settlement in the desert.
- Fixed the position for the world map marker of the new location “Event Honor Hall” introduced in update 5.
- Restored more areas that were incorrectly covered by Shroud since update 5 such as the Saline Quarry.
- Fixed a bug in the quest journal for the quest “Ringing In The New Year”.
- Updated some cases of wells in the world that didn’t give water as intended. The intention is that all wells above the Shroud are interactive and have water and all wells in the Shroud are barricaded and don’t offer fresh water. Who would want to drink that anyway.
Miscellaneous Fixes in Enshrouded v0.1.0.8 Patch Note
- Removed potential visual artifacts when switching graphical settings in-game.
- Updated some of the art in the Lore section of the journal.
- Added some missing sounds to the title screen menu and the new “Social” tab in the in-game menu.
- Fixed several small sound issues when picking up loot.
- Improved moving items in the backpack with controllers. Before, the movement of the left stick was sometimes ignored.
- Improved the navigation of the emote wheel when using the mouse.
- Improved the speed at which the crafting list is shown when switching between tabs.
- Fixed an issue that could cause a notification message to get stuck at the center of the screen when fast traveling.
- Fixed an issue that caused code to show up in the Find Server text field in the join-server menu.
- Fixed several issues with cloth moving incorrectly during dodge rolls and attacks.
- Fixed several visual issues with armor pieces and vanity clothing.
- Fixed a visual glitch with armor or vanity items when opening the character menu while crouched and then returning to the game.
- An incorrect light flickering was removed from Skull Companions when they moved over deadly Shroud material.
- Fixed an issue with the player skill Shell Shock. Previously, it deducted the mana cost from the wrong players in multiplayer.
- Added fixes to the ice trail VFX when sliding on ice.
- Polished the VFX when chopping trees.
- Scrap arrows are now shown correctly on the bow.
- Fixed several minor polishing issues for equipment models.
- Fixed an issue with the gloves of the Fluffy vanity outfit. Equipping a shield no longer switches to the wrong glove model. You earned these gloves, dammit.
- Improved the run animation of the Dune Armadillos. Also improved the fleeing behavior of untamed Dune Armadillos.
- Fixed instances of animals rotating on the spot.
- The pathfinding of enemies that run towards or follow the player has been improved. Further improvements are planned for future updates.
- An incorrect barrel model was fixed, and by that we mean we put the lid back on.
- Fixed an issue where respawning was not possible in certain situations when other actions were bound to the same key. Respawning will now be prioritized in these situations.
- Set the achievements for the Albaneve Summits region to be un-hidden in the Steam client.
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