Everything you need to know about mounting monsters in Monster Hunter Wilds, including the most efficient methods, benefits, and more.

Mounting monsters is the easiest way to deal extra damage and create wounds, right at the start of any encounter. First introduced in Monster Hunter World, mounting allowed for a really easy way to get the first strike on a monster, which often resulted in a stagger. However, mounting is much easier said than done, especially in Monster Hunter Wilds.
Unlike in MH World where most maps featured small elevated platforms, Wilds’ maps are mostly flat, with some exceptions. As such, jumping on to monsters isn’t nearly as easy in the latest title as it was in Monster Hunter World. Thankfully, to counter the lack of elevation, Capcom has added a really cool new mechanic, the Seikret.
While the primary role of the Seikret is to get the Hunters to their objectives, it also comes in incredibly handy when it comes to mounting. Here’s a comprehensive guide on how to easily mount monsters in Monster Hunter Wilds.
How To Mount in Monsters Hunter Wilds

There are two different ways to mount a monster — using the Seikret or jumping from an elevated platform. Some weapons have aerial combos that can help in mounting, such as the Sword and Shield and Insect Glaive. However, that’s not accessible to all weapon types. In Windward Plains and Ruins of Wyveria, you will find plenty of elevation that you can use to mount a monster. Furthermore, you can also wall run and jump to initiate a mounting attack. However, both these actions require precise timing. As such, performing them won’t be all that easy, especially for newcomers to Monster Hunter. However, the Seikret method is incredibly easy.
Basically, at the start of a hunt when the monster isn’t enraged, use the Seikret to get close to it, and press A (on an Xbox controller) or X (on a PlayStation controller), to mount the monster. Make sure you’re close to the monster’s back or head to land a successful mount. Once you have mounted the monster, it will try to throw you off. However, you can use the Left Stick to switch positions on the monster while attacking it, to avoid getting thrown off. Furthermore, during a mount, you have access to Knife Attacks and Heavy Attacks.
Knife Attacks inflict wounds very easily but won’t topple the monster. Whereas Heavy Attacks inflict fewer wounds but guarantee a topple. You can also attack the monster’s head repeatedly to result in a “wall bang,” granted you’re close to a wall or similar structure. Wall bangs deal massive amounts of damage and also guarantee a topple.
Perks of Mounting Monsters
Mounting is an incredibly easy way to get some damage in right at the start of a fight. Furthermore, it also lets you inflict wounds, which you can use to deal extra damage or topple the monster via Focus Strikes. Although you can only mount a monster once per encounter, it’s still something to keep in mind, especially during the High Rank quests. HR monsters, especially the Tempered or Fernzied variants usually have a larger HP pool. Against these monsters, mounting (and wall bangs) serve as a really useful tool to trim down their HP, before you start fighting them.
Skills To Facilitate Mounting
There is also a skill that facilitates mounting — Master Mounter. The skill essentially makes it easier to mount monsters from a jump, or a ledge run. However, it’s not part of a Decoration skill. Instead, Master Mounter comes as an armor bonus for specific armor sets. One of the best armor sets that you can craft for the Master Mounter skill is the Rathalos set (in HR).

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