Want to know the best settings in Marvel Rivals for RTX 5060? We have you covered.

Marvel Rivals is the newest breakthrough in the multiplayer hero-shooter scene. Garnering huge attention and critical acclaim from fans and streamers worldwide, it has successfully dethroned the original king of hero-shooters, Overwatch.
However, there’s one serious constraint that puts its reputation in the dumps: Optimization issues. This issue occurs due to the game’s development on the notorious engine, Unreal Engine 5. This has brought on negative reviews for the game on Steam.
To battle these issues, Nvidia has launched its strongest processing power graphic card lineup yet: the 5000 series. Now, after a few months of its anticipated launch, the company has unveiled the 60 series, which is budget-friendly and power-efficient.
Thanks to their processing and upscaling capabilities, you can play Marvel Rivals without worrying about the FPS drops and stutters. Still, you might have to tweak the settings to make it run flawlessly. Want to know what these settings are? This guide will tell you all the settings in Marvel Rivals that you should modify for RTX 5060.
Optimal Settings for RTX 5060 in Marvel Rivals

While the game performs well prominently on consoles, the PC settings are the real problem. Here are the best settings for Marvel Rivals:
Display Settings
Option | Setting |
Display Mode | Fullscreen or Windowed Borderless |
Aspect Ratio | 16:9 for Wide, 21:9 for ultrawide |
Anti-Aliasing and Super Resolution Type | Set to DLSS and Super Resolution should be Quality |
Frame Generation | Off (On incase if the lag persists) |
Low Latency Mode | On (Provides massive improvement in input delay) |
Limit FPS | Off |
VSync | On |
Resolution | 2560×1440 (2K) |
Graphic Settings
Option | Setting |
Global Space Illumination | Screen Space Reflections |
Reflection Quality | Medium |
Model Detail | Medium |
Post-Processing | Low (Medium or High if you like Motion Blur) |
Shadow Detail | Low |
Texture Detail | Low |
Foliage Quality | Medium |
Effects Detail | High |
Considering RTX 5060’s 8GB VRam, it should be better to keep the texture quality low since it sucks completely and dries out the excess memory.
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