This guide will explain how to play Doctor Strange in Marvel Rivals, covering his abilities, combos, counters, and more.
Marvel Rivals’ Doctor Strange is a Vanguard hero that offers more than just utility for the team. He has a good mix of offensive and defensive abilities. His kit allows him to open up space for his team or quickly move around the map. He is more of a damage amplifier than a tanky Vanguard hero.
The Sorcerer Supreme will allow his teammates to be more aggressive with the help of his supportive mobility effects and wide-area barrier that can block heavy damage. However, he is not a very good frontline tank alone. You will need to pair him up with another Vanguard that can take more hits than him.
This guide will explain how to play Doctor Strange in Marvel Rivals. More information about the Sorcerer Supreme’s abilities, combos, counters, as well as a few tips and tricks, can be found below.
All Abilities of Doctor Strange in Marvel Rivals
Doctor Strange in Marvel Rivals can teleport his allies a short distance. This means he has the potential to control a fight. However, this can also be a problem, as teleporting your allies to a bad position will likely put them in a disadvantageous situation.
Here’s a quick rundown of his abilities in the game.
Abilities | Description |
Daggers of Denak (LMB) | Throws daggers of Denak to damage enemies. |
Shield of the Seraphim (RMB) | Chennels a protective barrier that blocks projectiles. |
Eye of Agamotto (Q) | Dark Magic accumulates when dealing damage to enemies. If Dark Magic peaks for too long, all healing received will damage Doctor Strange instead. |
Cloak of Levitation (Lshift) | Ascend and float for a brief period. |
Maelstrom of Madness (E) | Release Dark Magic to damage nearby enemies. |
Price of Magic (Passive) | Dark Magic accumulates when dealing damage to enemies. If Dark Magic peaks for too long, all healing recieved will damage Doctor Strange instead. |
Gamma Maelstrom | When Hulk is on the team, Maelstrom of Madness will unleash Gamma Maelstrom. |
How To Play Doctor Strange in Marvel Rivals
Playing Doctor Strange in Marvel Rivals means knowing when to play aggressively and when to play defensively. You can go all out with his Eye of Agamotto, which can also be useful for your allies. Follow it up with Daggers of Denak.
However, you can’t constantly go on the offensive. By using magic to attack enemies, you accumulate Dark Magic. If it reaches 100 points, all forms of healing you receive will damage you instead of regenerating lost health. You will need to release it by using Maelstrom of Madness.
This is why you need to balance your playstyle. Switch between defensive and offensive abilities in your combos and keep your Dark Magic in check.
Mobility of Doctor Strange
Doctor Strange in Marvel Rivals can fly for a brief period. You can use this to reach higher ground quickly or simply to annoy heroes that have short-range attacks.
His Pentagram of Farallah can also teleport you and your allies to a target location. The downside of this is that everyone can use it. Enemies can also enter your portal, so you will need to consider that.
Survivability of Doctor Strange
The only utility defensive ability that Doctor Strange has is the Shield of Seraphim. However, this has a massive 800 HP, which is more than enough to help you make space or help your allies press forward.
Doctor Strange Playstyle and Combos
The combo is pretty straightforward. When you’re not protecting your allies with your Shield of Seraphim, try and use your offensive abilities. Spam your Daggers of Denak to accumulate Dark Magic. Once it reaches maximum capacity, release it to nearby enemies by casting Maelstrom of Madness.
If your team decides to engage, use your Shield of Seraphim to block projectiles and give them room to move around. Don’t let your enemies break your barrier. It’s best to stop using it and let it recharge, as the cooldown is longer if you let it break.
Best Team Compositions With Doctor Strange in Marvel Rivals
Hulk is the best partner for Doctor Strange in Marvel Rivals because of their Team-Up ability. When they are both on the team, Maelstrom of Madness gets more powerful and will also unleash Gamma Energy.
Other Vanguard heroes that can work well with him are Magneto and Groot. These heroes enjoy being at the front and also have their own defensive walls that can help protect allies.
You can also pick duelists like Hela and Punisher, as these heroes work best when they are well-protected.
Doctor Strange Counters in Marvel Rivals
Doctor Strange is weak against melee heroes who can easily close the gap. His Shield of Seraphim can’t block melee attacks, making it useless against heroes like Magik, Black Panther, Thor, and Captain America.
Tips and Tricks To Play Doctor Strange in Marvel Rivals
- Do not let your Dark Magic stacks stay at maximum capacity. You don’t gain anything by keeping it up. Always release it using Maelstrom of Madness.
- Don’t be afraid to be at the front. Shield of Seraphim can block projectiles easily, allowing you to deny space for enemies and give allies more breathing room.
- Your Ultimate ability can cancel a lot of other abilities. A good example is Punisher’s Final Judgement.
- Use the Pentagram of Farallah wisely. It has a 2-minute cooldown, which is pretty long.
- The portal can also teleport Ultimate abilities. This allows your allies to extend the range of their abilities in the game. Keep in mind that the enemies can do the same.
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