5 Most Disappointing Game Launches in 2024

Explore the most disappointing game launches in 2024. Uncover what went wrong and why these titles left gamers feeling disappointed and frustrated.

5 Most Disappointing Game Launches in 2024 (Image via Warner Bros. Games)
5 Most Disappointing Game Launches in 2024 (Image via Warner Bros. Games)

Gaming can be an exciting escape. New releases often promise thrilling experiences and memorable moments. But every now and then, some games fall short. Expectations build, trailers captivate, and hype skyrockets. Then reality sets in.

Sometimes it’s bugs. Sometimes it’s strange design choices. And sometimes, the game just doesn’t feel right. You’re left wondering what went wrong. It’s frustrating, especially when you’ve been counting down the days.

In this article, we’ll talk about the 5 most disappointing game launches in 2024 that missed the mark. Let’s break it down and see where things didn’t click. Because if you’ve been disappointed, you’re not alone.

5 Most Disappointing Games of 2024

1. Alone in the Dark

Gameplay screenshot of Alone in the Dark (Image via THQ Nordic)
  • Confused Gameplay Ruins the Atmosphere: You’d expect a survival horror game to build tension, but this one fell flat. It struggled to balance exploration and action, leaving players with a game that felt stuck on rails. There was no real sense of discovery—just linear paths that failed to challenge or excite.
  • Frustrating Puzzles and Bugs: Puzzles? Too simple or annoyingly obscure. Collectibles? Hidden unfairly. The bugs made it worse. Getting stuck on random objects or watching animations glitch ruined any immersion. Even the map broke, making it tough to navigate.
  • Weak Storytelling Undermines Horror: The plot? All over the place. Instead of clever scares, it went for a “meta” vibe that didn’t land. Players found the story unengaging, with no payoff to its bizarre twists.

2. Concord

Gameplay screenshot of Concord (Image via X account of @PlayConcord)
  • Price Barrier Scares Off Fans: A $40 price tag for a genre filled with free-to-play games? Not a great move. Many fans of hero shooters skipped it entirely.
  • Flat Characters and Bland Visuals: The character designs lacked any charm. The washed-out colors and overly realistic models made them unappealing. Instead of feeling connected to the story, players were left confused and uninterested.
  • No Time to Grow: With the game shut down just two weeks after launch, it barely had a chance to build a community. A promising concept turned into a costly misstep.

3. LEGO Horizon Adventures

Gameplay screenshot of LEGO Horizon Adventures (Image via Sony Interactive Entertainment)
  • Boring Levels and Repetition: Exploration? Forget it. Levels felt empty, with nothing fun or rewarding to find. Tasks became repetitive, and even the iconic machines couldn’t save the dull design.
  • Co-op Comes With Problems: While co-op is an option, it’s limited. Second players can’t earn trophies, and the game forces them to stay close to player one, which gets annoying fast.
  • Missed Potential in Combat: Fights could’ve been thrilling, but they lacked variety. The repeated battles and bland environments didn’t do enough to keep players engaged.

4. Multiversus

Gameplay screenshot of Multiversus (Image via Warner Bros. Games)
  • Sluggish Controls Ruin the Fun: In a fighting game, responsiveness is key. But this one felt slow and floaty, with delayed inputs making it frustrating to play. Combos became messy, and victories felt random rather than earned.
  • Unbalanced Gameplay: The characters weren’t balanced, which turned battles into chaotic button-mashing sessions. Instead of strategic fights, players felt like they were flailing for results.
  • Lost Its Spark: What started as an exciting idea became a game without direction. Players couldn’t find the precision or excitement they hoped for, and interest quickly faded.

5. Slitterhead

Gameplay screenshot of Slitterhead (Image via Bokeh Game Studio)
  • Action and Horror Don’t Mix Well: This game tried to combine creepy scares with thrilling action but ended up failing at both. Combat felt weak, and the scares became predictable.
  • Lifeless World Kills Immersion: The city looked detailed, but it felt empty. The lack of energy and stiff character designs made the setting feel artificial and boring.
  • Frustrating Combat Mechanics: Fights were clunky, with awkward controls and repetitive enemy moves. Instead of tension, players got frustrated. The story didn’t help either, devolving into cliche action tropes.

Note: This article is purely based on the writer’s opinion.

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