Welcome to the The ULTIMATE ESO Necromancer Class Guide! This guide will explain what makes the Necromancer unique, the skills and passives along with recommended builds.
Table of Contents
- Class Overview
- Ranking
- Grave Lord Skill Line
- Bone Tyrant Skill Line
- Living Death Skill Line
- Recommend Gear and Builds
Necromancer Class Overview
Ranking
PvP Stam =
PvP Mag =
PvE DPS Stam =
PvE DPS Mag =
Healer =
Tank =
Grave Lord Skill Line
Overview
Name | Effect |
---|---|
Ultimate Skills | |
Frozen Colossus |
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 2787 Frost Damage with each smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%. |
Pestilent Colossus |
Unleash a pestilent Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 2880 3023, and 3175 Disease Damage with the first, second, and third smash. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%. |
Glacial Colossus |
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 2788 Frost Damage with each smash. The final smash stuns all enemies hit for 4 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 12 seconds, increasing their damage taken by 10%. |
Active Skills | |
Flame Skull |
Lob an explosive skull at an enemy, dealing 2090 Flame Damage. Every third cast of this ability deals 20% increased damage. |
Venom Skull |
Lob an explosive skull at an enemy, dealing 2160 Poison Damage. Every third cast of this ability deals 20% increased damage. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast. |
Ricochet Skull |
Lob an explosive skull at an enemy, dealing 2160 Flame Damage. Every third cast of this ability deals 20% increased damage and will bounce up to 2 times to other nearby enemies. |
Blastbones |
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3486 Flame Damage to all enemies nearby. Creates a corpse on death. |
Blighted Blastbones |
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16% Creates a corpse on death. |
Stalking Blastbones |
Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Flame Damage to all enemies nearby. Every second the skeleton spends chasing its target increases the damage of the explosion by 10%, up to a maximum of 50% more damage. Creates a corpse on death. |
Boneyard |
Desecrate the ground at the target location, dealing 3470 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 3375 Frost Damage to enemies in the area and healing for the damage done. |
Unnerving Boneyard |
Desecrate the ground at the target location, dealing 3580 Frost Damage over 10 seconds and applying Major Breach to enemies within, reducing their Physical Resistance and Spell Resistance by 5948. Consumes a corpse on cast to deal 50% more damage. An ally standing in the graveyard can activate the Grave Robber synergy, dealing 3375 Frost Damage to enemies in the area and healing for the damage done. |
Avid Boneyard |
Desecrate the ground at the target location, dealing 3580 Frost Damage over 10 seconds. Consumes a corpse on cast to deal 50% more damage. You or an ally standing in the graveyard can activate the Grave Robber synergy, dealing 3375 Frost Damage to enemies in the area and healing for the damage done. |
Skeletal Mage |
Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 796 Shock Damage. Creates a corpse on death. |
Skeletal Archer |
Unearth a skeletal archer from the dirt to fight by your side for 16 seconds. The archer attacks the closest enemy every 2 seconds, dealing 796 Physical Damage. Each time the archer deals damage, its next attack will do 5% more damage than the previous attack. Creates a corpse on death. |
Skeletal Arcanist |
Unearth a skeletal mage from the dirt to fight by your side for 16 seconds. The mage attacks the closest enemy every 2 seconds, dealing 822 Shock Damage to them and all other enemies nearby. Creates a corpse on death. |
Shocking Siphon |
Violently drain the last spark of life from a corpse, dealing 4366 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%. |
Mystic Siphon |
Violently drain the last spark of life from a corpse, dealing 4366 Shock Damage over 12 seconds to all enemies around the corpse and between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1295 Magicka over 12 seconds while siphoning the corpse. While slotted, your damage done is increased by 3%. |
Detonating Siphon |
Violently drain the last spark of life from a corpse, dealing 4366 Disease Damage over 12 seconds to all enemies around the corpse and between you and the corpse. When the siphon ends it causes the corpse to explode, dealing an additional 1799 Disease Damage to all enemies around the corpse. This ability scales off your highest offensive stats. While slotted, your damage done is increased by 3%. |
Passive Skills | |
Reusable Parts |
When your Blastbones, Skeletal Mage, or Spirit Mender dies, the cost of your next Blastbones, Skeletal Mage, or Spirit Mender is reduced by 50%. |
Death Knell |
Increases your Critical Strike Chance against enemies under 25% Health by 4% for each Grave Lord ability slotted. Current bonus: 0%. |
Dismember |
While a Grave Lord ability is active, your Spell and Physical Penetration are increased by 1500. |
Rapid Rot |
Increases your damage done with damage over time effects by 15%. |
Bone Tyrant Skill Line
Overview
Name | Effect |
---|---|
Ultimate Skills | |
Bone Goliath Transformation |
Become a horrific Bone Goliath, increasing your Maximum Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. This ability scales off your Maximum Health. |
Pummeling Goliath |
Become a destructive Pummeling Goliath, increasing your Maximum Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. This ability scales off your Maximum Health. Your Bash attacks can hit multiple targets in front of you and deal 1799 Physical Damage. |
Ravenous Goliath |
Become a horrific Ravenous Goliath, increasing your Maximum Health by 30000 for 20 seconds and immediately restoring 30000 Health. While transformed, your damaging Light Attacks restore 319 Health and your fully charged Heavy Attacks restore 800 Health. You deal 826 Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Maximum Health. |
Active Skills | |
Death Scythe |
Slice into your enemy’s life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy hit, up to five times. The healing of this ability scales off your Maximum Health. |
Ruinous Scythe |
Slice into your enemy’s life force, dealing 1799 Physical Damage. Every third cast of this ability will set all enemies hit Off Balance. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. The healing of this ability scales off your Maximum Health. |
Hungry Scythe |
Slice into your enemy’s life force, dealing 1742 Magic Damage. You heal for 2400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. After dealing damage, you heal for 319 Health every 1 second over 5 seconds. The healing of this ability scales off your Maximum Health. |
Bone Armor |
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. Creates a corpse when the effect completes. |
Beckoning Armor |
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, enemies that strike you with ranged attacks will be pulled toward you once every 3 seconds. Creates a corpse when the effect completes. |
Summoner’s Armor |
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, reduce the cost of Blastbones, Skeletal Mage, and Spirit Mender by 15%. Creates a corpse when the effect completes. |
Bitter Harvest |
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 660 Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Maximum Health. While slotted, your damage taken is reduced by 3%. |
Deaden Pain |
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 682 Health every 1 second for 2 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Maximum Health. While slotted, your damage taken is reduced by 3%. |
Necrotic Potency |
Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per additional corpse. This ability scales off your Maximum Health. While slotted, your damage taken is reduced by 3%. |
Bone Totem |
Summon an effigy of bone at your feet for 11 seconds that grants Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. |
Remote Totem |
Summon an effigy of bone for 11 seconds that grants Minor Protection to you and your allies, reducing your damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. |
Agony Totem |
Summon an effigy of bone at your feet for 13 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate the Pure Agony synergy, causing enemies to take 2100 Magic Damage over 5 seconds and applying Minor Vulnerability to them, increasing their damage taken by 5%. |
Grave Grasp |
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each patch applies Minor Maim to enemies hit for 5 seconds, reducing their damage done by 5%. |
Ghostly Embrace |
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 7 seconds, immobilized in the second area for 6 seconds, and stunned in the final area for 5 seconds. Each patch applies Minor Maim to enemies hit for 7 seconds, reducing their damage done by 5%. |
Empowering Grasp |
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your Skeletal Mage and Spirit Mender by 40%. Each effect lasts 5 seconds. |
Passive Skills | |
Death Gleaning |
Whenever an enemy you are in combat with dies within 28 meters of you, restore 200 Magicka and Stamina. |
Disdain Harm |
Reduce the damage you take from damage over time abilities by 15% while you have a Bone Tyrant ability active. |
Health Avarice |
Increase your Healing Received by 2% for each Bone Tyrant ability slotted. Current bonus: 0%. |
Last Gasp |
Increase your Maximum Health by 1250. |
Living Death Skill Line
Overview:
Name | Effect |
---|---|
Ultimate Skills | |
Reanimate |
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. |
Renewing Animation |
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5300 Magicka and Stamina for each ally you attempt to resurrect. |
Animate Blastbones |
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You consume up to 3 other corpses in the area and summon a Blastbones for each corpse consumed. |
Active Skills | |
Render Flesh |
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. |
Resistant Flesh |
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. You grant the target Physical Resistance and Spell Resistance equal to half the amount healed for 3 seconds. |
Blood Sacrifice |
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 3600 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. Consumes a corpse near you when cast to heal a second target. |
Expunge |
Embrace the power of death, removing up to 2 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%. |
Hexproof |
Embrace the power of death, removing up to 4 negative effects from yourself. While slotted, the cost of all your abilities are reduced by 3%. |
Expunge and Modify |
Embrace the power of death, removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%. |
Life amid Death |
Release residual fragments of fallen souls at the target location, healing you and your allies for 2323 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 2310 Health over 5 seconds. |
Renewing Undeath |
Release residual fragments of fallen souls at the target location, healing you and your allies for 2399 Health. Consumes a corpse on cast to immediately remove up 3 negative effects and continue to heal you and your allies in the area for 2310 Health over 5 seconds. |
Enduring Undeath |
Release residual fragments of fallen souls at the target location, healing you and your allies for 2399 Health. Consumes a corpse on cast to continue to heal you and your allies in the area for 2310 Health over 5 seconds. You can consume up to 5 additional corpses on cast, with each corpse extending the duration of the heal over time by 5 seconds. |
Spirit Mender |
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1327 Health. Creates a corpse on death. |
Spirit Guardian |
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1370 Health. While active 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death. |
Intensive Mender |
Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 2742 Health. Creates a corpse on death. |
Restoring Tether |
Siphon the last remnants of life from a corpse, healing for 5476 Health over 12 seconds to yourself and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your Healing Done is increased by 3%. |
Braided Tether |
Siphon the last remnants of life from a corpse, healing for 5544 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. This ability scales off your highest offensive stats. While slotted, your Healing Done is increased by 3%. |
Mortal Coil |
Siphon the last remnants of life from a corpse, healing for 5550 Health over 12 seconds to yourself and all allies between you and the corpse. This portion of the ability scales off your highest offensive stats. You also restore 1295 Stamina over 12 seconds while siphoning the corpse. While slotted, your Healing Done is increased by 3%. |
Passive Skills | |
Curative Curse |
While you have a negative effect on you, your Healing Done is increased by 8%. |
Near-Death Experience |
While you have a Living Death ability slotted, your Critical Strike Chance with all healing abilities is increased by up to 20% in proportion to the severity of the target’s wounds. |
Corpse Consumption |
When you use an ability on a corpse, you generate 10 Ultimate. This effect can occur once every 16 seconds. |
Undead Confederate |
While you have a Blastbones, Skeletal Mage, or Spirit Mender active, your Health, Magicka, and Stamina Recovery is increased by 200. |
Recommend Gear and Builds
Coming soon