Skull and Bones: 5 Top Steam Reviews That Explain Players’ Dislike

In this article, we shall go over 5 of the top Skull and Bones reviews on Steam that explain the players’ dislike.

Skull and Bones: 5 Top Steam Reviews That Explain Players' Dislike (Source: Ubisoft)
Skull and Bones: 5 Top Steam Reviews That Explain Players’ Dislike (Source: Ubisoft)

It is no secret that Skull and Bones had a troubled development, and very few games come out of such a scenario unscathed. Skull and Bones is no exception, and the fans have vocalized their displeasure towards the game in the form of various negative reviews.

The most common complaints directed towards the game are regarding its lack of content. Other complaints discuss the game’s failure to reach its pirate potential, the dull endgame grind, the price point, and much more. Despite the detractors, the game seems to have fans, too, who praise the game for its action gameplay, customization, and more.

Still, despite the “Mixed” tag, the recent influx of reviews trends toward negative, and fans have a lot they dislike that they wish to rant about. In this article, we shall shine a spotlight on the various negative reviews, and go over five of the top Skull and Bones reviews on Steam that explain the players’ dislike.

1) “Not Worth Your Time or Money”

“Not worth your time or money” (Source: Jallin on Steam)
“Not worth your time or money” (Source: Jallin on Steam)

User Jallin’s Steam review perfectly sums up most of the game’s issues succinctly: 

“OK, I’ve played this game for 60 hours, and at this point, I have to say—it’s a really bad game. Not worth your time or money. Just avoid it. I genuinely tried to love it, but I can’t understand how it turned out this bad. The map is tiny, with events and missions crammed together. The story makes absolutely no sense. And the endgame? A long, tedious grind.”

The most common consensus surrounding Skull and Bones seems to be its tiny map. The game was in development for over a decade, yet the amount of content on offer is far below what you’d expect from a title like this. Furthermore, the story is disjointed, too, perhaps a result of the development hell the title went through. The complaint regarding the content is even more concerning when you consider the game’s $39.99 price tag.

2) “You Play as a Pirate Ship, Not an Actual Pirate Captain”

“You play as a pirate ship, not an actual pirate captain” (Source: J-Savage13 on Steam)
“You play as a pirate ship, not an actual pirate captain” (Source: J-Savage13 on Steam)

User J-Savage13 highlighted a unique issue the game faces: 

“Definitely misleading, unless you like a game where you play as a pirate ship not an actual pirate captain lol, absolute waste of money. Don’t purchase unless on sale.”

While the uber-popular Sea of Thieves puts you in charge of a captain in charge of a ship, Skull and Bones puts you directly in charge of the ship and its cannons. You don’t see a character model navigating the ship but have control over the ship itself, with the cannons and other tools acting as limbs. This breaks the pirate immersion in a way, constantly making you feel like you’re playing a game.

3) “Just Needed To Stay on the Piracy Path”

“Just needed to stay on the piracy path” (Source: Shodian on Steam)
“Just needed to stay on the piracy path” (Source: Shodian on Steam)

User shodian on Steam criticized the game for adding fantasy elements that stray from the golden age of piracy: 

“So much potential wasted, they made a game of piracy into a teleport bs. Just a crap load of events without a linear storyline, where everyone teleport and finish in a day. Added dragons and fantasy bs, when they just needed to stay on the piracy path. Endgame is just grinding without any real challenge. I really wanted to love the game, but is wasted money.”

One of the biggest complaints lodged at Assassin’s Creed 4: Black Flag was that it could never fully commit to the life of piracy in its narrative. The Assassin elements deviated from the pirate path and gave the game a disjointed identity. Skull and Bones, too, follows the same road by adding in fantasy elements that prevent the game from being a true pirate adventure in the golden age of piracy. While this is heavily opinionated, it is an important point to keep in mind for players seeking a realistic adventure.

4) “No Boarding Fights”

“No boarding fights” (Source: Dragontail on Steam)
“No boarding fights” (Source: Dragontail on Steam)

In their review, user Dragontail highlights a key feature missing from the game: 

“Honestly the game is fine until you hid endgame. Then its logging in 2 minutes every 2 hours at most a day to maintain an absurdly basic empire that simply exchanges silver for gold. All fights are best Solo’d, No boarding fights, lame af pirate game for real and just the half assed bs I expect from Ubisoft.”

You brace yourself, dodging cannons and navigating the narrow sea in sharp turns. In a moment of despair, you manage to fire off a barrage of cannons and damage the enemy ship enough to board it. What ensues is a last stand where both crews duke it out on deck. This last part is absent in Skull and Bones. You deal damage on ships and are promptly asked to press a button to initiate “Crew Boarding.” What follows, however, is a disappointing cutscene, and the ship is then sunk. The lack of such an important element makes the whole game feel hollow.

5) “Filled to the Brim With Micro Transactions”

“Filled to the brim with micro transactions” (Source: Xerxes the Wise on Steam)
“Filled to the brim with microtransactions” (Source: Xerxes the Wise on Steam)

User Xerxes the Wise highlights the predatory microtransactions plaguing the game: 

“This is a perfect example of what modern video games have become, A unfinished game filled to the brim with micro transactions “

The last, but perhaps the most notorious problem that plagues Skull and Bones is its integration of microtransactions. The game features a premium currency and a premium battle pass, which would be fine if the game was free-to-play. However, the game comes at a $39.99 price tag, making the integration of microtransactions an absurd choice.


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