Warframe: Gauss Guide

Discover everything you need to know about the Gauss guide in Warframe along with the builds and its cosmetics.

Warframe: Gauss Guide
Warframe: Gauss Guide (Source: Digital Extremes)

Gauss is a Warframe known for his speed, high damage output, and survivability, with movement charging his powerful battery. This character has the ability that allows him to move quickly and charge his battery. It has a shield that reduces incoming damage, providing immunity to status effects. Gauss’s abilities are powered by a battery that charges as he moves. You can farm the Gauss parts on the Sedna Kappa disruption node. Get to a rank 4 with the Austrian faction in the Plains of Eidolon to buy the blueprints. This is a fast-moving character and has the ability to quickly traverse maps. In this guide, we’ll discuss Gauss in Warframe including its abilities and how to craft using the required materials.

How To Craft Gauss in Warframe

craft gauss warframe
craft gauss warframe

Gauss Blueprint is purchasable from the in-game market for 30,000 Credits. You can get the Gauss’ neuroptics, chassis, and systems blueprints from Rotation C of Kappa, Sedna. Keep in mind that Gauss’ component blueprints have a 7.84% drop chance. Neuroptics is fairly simple to make. You only need to do normal missions to craft this. You will need one Argon Crystal, which can be found in void missions from the enemies’ containers or deposits. You need 1,600 Rubedo that you can obtain from Earth, Lua, Phobos, Europa, Pluto, Sedna, and The Void. For the Salvage, you need 6,200. You can obtain them while completing the missions in Mars, Jupiter, and Sedna. Alloy Plates can be acquired from missions in Venus, Phobos, Ceres, Jupiter, Pluto, and Sedna.

Gauss Blueprint

  • Drop Source- In-Game Market (30,000 Credits)
  • Crafting Costs
    • 25,000 Credits
    • 1 Gauss Neuroptics
    • 1 Gauss Chassis
    • 1 Gauss Systems
    • 3 Orokin Cells

Gauss Neuroptics

  • Drop Source- Kappa, Sedna (Rotation C, 7.84% drop chance)
  • Crafting Costs
    • 15,000 Credits
    • 1 Argon Crystal
    • 1,600 Rubedo
    • 6,200 Salvage
    • 2,950 Alloy Plate

Gauss Chassis

  • Drop Source- Kappa, Sedna (Rotation C, 7.84% drop chance)
  • Crafting Costs
    • 15,000 Credits
    • 3 Radian Sentirum
    • 3 Heart Nyth
    • 6 Star Crimzian
    • 55 Grokdrul

Gauss Systems

  • Drop Source- Kappa, Sedna (Rotation C, 7.84% drop chance)
  • Crafting Costs
    • 15,000 Credits
    • 3 Radiant Zodian
    • 3 Marquise Thyst
    • 70 Mytocardia Spore
    • 85 Thermal Sludge

How To Craft Gauss Prime in Warframe

craft gauss prime warframe
Warframe: Gauss Guide

You can obtain the Gauss Prime by opening Void Relics in Fissure missions within the Star Chart. Star Chart missions, Syndicate Relic Packs, and player trading are the main sources of Void Relics. Gather 10 Reactants to crack open the Relic after bringing the Relic to a Fissure mission. You can get the Void Relics by buying Relic Packs from Syndicate factions. This includes Teshin’s Steel Path offerings and Arbitration spoils. You can find specific Relics in the following Star Chart nodes after spending reputation.

  • Lith Relics- Hepit, Void
  • Meso Relics- Ukko, Void
  • Neo Relics- Ukko, Void
  • Axi Relics- Apollo, Lua

Once you obtain the relics, you need to open them in a Void Fissure mission. The relics contain the Gauss Prime blueprints and components, which you’ll need to craft. Make your way to your Orbiter’s Foundry after obtaining blueprints and components. Select Gauss Prime and initiate the crafting process. You need to gather materials like Nitain, Neuroptics, etc, to complete the build.  

Gauss Prime Blueprint

  • Drop Source- Axi B7 (Uncommon)
  • Crafting Costs
    • 25,000 Credits
    • 1 Gauss Prime Neuroptics
    • 1 Gauss Prime Chassis
    • 1 Gauss Prime Systems
    • 5 Orokin Cells

Gauss Prime Neuroptics

  • Drop Source- Meso H5 (Uncommon)
  • Crafting Costs
    • 15,000 Credits
    • 2 Tellurium
    • 600 Cryotic
    • 1,100 Rubedo
    • 4,975 Nano Spores

Gauss Prime Chassis

  • Drop Source- Neo W1 (Common)
  • Crafting Costs
    • 15,000 Credits
    • 2 Nitain Extract
    • 450 Plastids
    • 1,425 Polymer Bundle
    • 5,500 Alloy Plates

Gauss Prime Systems

  • Drop Source- Lith G9 (Rare)
  • Crafting Costs
    • 15,000 Credits
    • 2 Argon Crystals
    • 3 Control Modules
    • 1,150 Circuits
    • 3,800 Salvage

Gauss Stats And Abilities

Here are all the stats and abilities in Warframe. We will discuss how to effectively use its abilities to deal massive damage.

Gauss

  • Armor: 185
  • Energy: 225
  • Health: 370
  • Shields: 555
  • Sprint Speed: 1.4

Gauss Prime

  • Armor: 185
  • Energy: 225
  • Health: 370
  • Shields: 650
  • Sprint Speed: 1.5

Passive

Gauss’ passive ability is a kinetic battery. A gauge is shown on the right side of your screen. It’s an essential part of his kit as the higher the gauge the better some of his abilities work. You can increase the gauge by moving around or using certain abilities. By default, you can only fill it to around 80 % shown by a red line. But if you activate his fourth ability, you can go beyond this limit, allowing Gauss to reach his full potential for his abilities.

However, while his fourth ability is active, the battery will start to drain, forcing players to cast abilities more frequently to keep the gauge up. His fourth ability unlocks a Supercharge counter. As long as the battery is above the Redline, the Supercharge counter will keep increasing. Once it hits 100%, our battery stays full for the remainder of his fourth ability. There will be no more constant drain and the battery does not decrease even if you use heat, Sunder.

Mach Rush

mach rush ability gauss
Warframe: Gauss Guide
  • Drain- 15 Energy
  • Speed- 25 m/s
  • Range- 12 Meters
  • Shockwave Radius- 10 Meters
  • Shockwave Damage- 800 Impact

Let’s run over the ability that makes Gauss such a fun Speedster to play, Mach Rush. This is Gauss’s first ability and what I consider to be the signature ability of Gauss. Tapping his first ability will send Gauss in a short forward Dash. You can also hold down the ability so that Gauss continues running. This ability also charges his battery by 10% upon casting. Furthermore, dashing through enemies will knock them down and further charge his battery by 1% for each enemy hit. Upon hitting a wall, Gauss will create a shock wave that blasts enemies away. Additionally, the energy cost is reduced by half while his fourth ability is active. You can also jump while dashing. What good is Speed without defenses, a recipe for disaster? Fortunately, Gauss’s second ability provides us with the necessary defenses.

Kinetic Plating

kinetic plating gauss
Warframe: Gauss Guide
  • Drain- 50 Energy
  • Duration- 30 Seconds
  • Damage Reduction- 20-100%
  • Energy Conversion- 5%

Introducing kinetic plating, your impenetrable energy armor. This ability Shields Gauss from cold heat and blast, and whatever you can think of. Except for the toxin, don’t think of that. His kinetic plating has some other sweet effects. For one, it also makes you immune to stagger and knockdown. Kinetic plating also converts 5% of the damage absorbed into energy. Having kinetic plating active will drain your battery, and taking hits drains it slightly faster. This is kind of a slight problem as kinetic plating scales with both ability strength and the battery. You need both of them to be at 100% for full damage reduction from these elements. However, this is not an issue once your Supercharge counter is at 100%

Thermal Sunder

thermal sunder gauss
Warframe: Gauss Guide
  • Drain- 50 Energy
  • Radius- 12 Meters
  • Duration- Thermal Sunder: 15 Seconds, Status Ailments: 4-8 Seconds
  • Damage- Cold: 150-750 Cold, Heat: 300-1,500 Heat

Thermal Sunder is Gauss’ third ability and it comes in two flavors. By default, tapping this ability gives you the cold version, while holding it down will give you heat. However, the majority of builds use the heat variant much more often. Therefore, it would be a lot more convenient if we could tap to get the heat variant instead. We can easily achieve this by tweaking our settings. Head to your options page and search for invert tap.

Best Settings

Once inside, all you need to do is change Gauss from default to inverted. You can test this by going into the game and holding to cast your cold Sunder. Your battery should increase upon doing so, as the cold version will increase your battery while the heat version drains it. But what does this ability do and how can we nuke with it? Casting the ability, an elemental effect, on enemies and leaves behind damage over time zone.

The Zone’s damage isn’t that great. Upon casting the cold Sunder, you will proc the cold element on enemies within your range. Additionally, if you cast it on enemies with an existing cold effect, they will be instantly Frozen. The heat version is fairly similar, but this time instead of cold, you will proc the heat element on enemies within your range. Both the duration of the status effect and the initial damage are affected by the battery level for both the heat and cold versions.

For the heat version, when cast on enemies already affected by a heat proc thermal, Sunder deals its normal damage plus the damage of the current heat proc. Which in simple terms means that you will double your Sunder damage and add another heat status with each cast. However, we can enhance this even more by incorporating the Archon Vitality mod. With this addition, each cast now applies two heat effects instead of one. This increases our damage output significantly. But don’t cast Sunder a million times just to kill a group of enemies, that’s where the third Sunder element comes in, Blast.

How to Use

When enemies are already Afflicted with an elemental effect, casting sunder with the opposite element not only eliminates the existing effect but also generates the blast status. Additionally, it inflicts all the remaining damage from your heat status effects onto the enemies directly. Furthermore, if your battery is above the Redline, the blast sunder will also permanently strip enemy armor. The amount of armor stripped depends on your battery level at the time of casting. Ideally, we’d be at full battery before using blast, so that we can fully strip enemies. When enemies are fully stripped, their health bar changes from yellow to red.

When you put everything together, he deals a truckload of damage. Using Archon Aitality and at the full battery, simply cast Heat Sunder two or three times before casting cold and enemies will drop like flies. This is most convenient when your Supercharge counter is at 100%, ensuring your battery remains consistently full. Nonetheless, there’s a straightforward method to swiftly obliterate enemies even without the counter. If you recall, his first ability charges his battery quite a bit, so all we’ve got to do when the counter isn’t maxed is use his first ability before casting Sunder. This ensures that our battery is full before casting Sunder. Additionally, using corrosive projection is helpful so that we can fully strip even with a battery that is around 90% full.

Redline

  • Drain- 100 Energy
  • Duration- 30 Seconds
  • Fire Rate- 15-75%
  • Attack Speed- 8-40%

His final ability is what truly transforms him into the Weapons Powerhouse. Redline is Gauss’s final ability. This ability turns Gauss into a weapons monster. Upon activating his fourth ability, the cost of Mach Rush is reduced by half. Your battery can now surpass its Redline limit and you acquire a Supercharge counter. Upon reaching 100% on this counter, your battery will remain fully charged. Furthermore, something to note is that this Supercharge counter scales inversely with ability duration. This means that the longer the ability duration you have on Gauss, the slower this counter goes up.

With more ability duration, you take a longer time getting into the Supercharged mode but stay in the mode for longer. With less duration, the counter Rises is a lot quicker but your Redline expires just as quickly due to the lower duration. What this means is that if you’re running a nuke build, the amount of duration you need is up to personal preference, be it 100% or 300%. But that’s not the case if you’re running a weapon-focused setup. During Redline, Gauss gets additional fire rate, melee attack speed, reload speed, and casting speed. However, all the Buffs I’ve just listed scale with duration.

Gauss Augments

Gauss in Warframe has two augment mods. While Mach Crash enhances his Mach Rush ability, and Thermal Transfer provides heat and cold damage to weapons. You can purchase the Augment mods from the Arbiters of Hexis and Perrin Sequence Syndicates for 25,000 Standing. However, you need to be at rank 4 in order to buy these mods.

Mach Crash

Impact shockwave leaves behind a vacuum that sucks in enemies within 8m. This augment enhances Gauss’s Mach Rush ability. It allows him to create a vortex on impact that pulls enemies in. The vortex increases with the range. This makes it more powerful against a group of enemies. The shockwave skips barriers and checks, allowing for efficient enemy vacuuming. You can pair it with the Kinetic Plating because plating adds 100% slash damage to the rush shockwave. Based on the zone of Thermal Sunder, the shockwave also becomes heat or cold. This allows you for heat and slash combo.

Thermal Transfer

Allies in range gain 75% bonus elemental damage for 30s. Thermal Transfer provides heat and cold damage to your weapons. You can include it in the builds that aim at weapon platforms. It commonly works well with abilities that scale with strength. You can use this Augment to add elemental damage to your weapons as it focuses more on weapon damage. Ability Strength and Duration can customize this Augment mod.

Gauss Builds

gauss builds warframe
Warframe: Gauss Guide

Here are the best Gauss Builds in Avowed.

Non-Helminth Build

In terms of Arcanes, I’m using Arcane Energize for the energy region upon energy pickup. This build
Utilizes a lot of ability spam and the second Arcane is malt efficiency. When you have shields, you gain increased duration, fitting perfectly with Gauss. In the Aura, I have Enemy Radar for those 30 meters of enemy mapping. Rush for the 30 Sprint speed pairing well with his Mock Rush. Primed Continuity, Constitution, and Auger Message for the duration, bringing the duration to 207. With the 5 Archon Shards, it takes us up to 257 durations.

Range at 175 percent with Stretch and Auger Reach. This gives Mock Rush and Thermo Sunder decent range. Rolling Guard for the invulnerability when you dodge roll and Status cleansing. This is very beneficial when your kinetic plating runs out. Finally, Archon Vitality gives you health and doubles your heat damage pairing well with thermal Sunder. For the focus school, I highly suggest using Zenurik because this will give you ample energy. This pairs well with an ability spam or loadouts.

Silence Helminth Build

For the Arcanes, we recommend using malt efficiency yet again and Arcane Strike. The second Arcane is up to you. The Aura and Excellus are still the same. Duration is a lot higher though because we have Prime Continuity, Constitution, and Narrow Minded, taking your duration up to 332%.  Since we don’t need to recast our abilities as much, we do not have Prime flow. Instead, we have three Gladiator mods. You don’t even need to Max these mods. The Gladiator mods are there for the crit chance increase when you build up a combo, basically a second blood rush. This is going to be paired with your melee weapon of choice, the Guandao Prime. We chose the Guandao Prime because it’s pretty basic. With the Gladiator Mods along with its base crit chance and blood rush, allows you to hit consistent red crits.

It’s your usual non-elemental slash build because the weapon is mainly slash. Condition Overload for the base damage, Blood Rush, Organ Shatter, and Gladiator Might are there for the crit damage. Gladiator Might is our fourth Gladiator mod. With all of the crit chance built up, we get 313 crit chance that is consistent red crits.

We do not need to mod for attack speed here because we have Arcane strike on our melee and Gauss’s Redline increases our attack speed yet again. So, we opted for a spring-loaded blade increasing our range.  We have a swing radius of 8 meters on our Guandao. We’ll be using an Epitaph to Prime enemies. The Epitaph Force prox cold and this increases the stun duration of Silence because it pairs well with slow effects. Not only that, cold procs also increase your crit damage, not by much, but still, it’s a little bit of damage.

Cosmetics

Gauss Mag Helmet, Agito Skin, Graxx Skin, and Kresnik Skin are the four different cosmetics for Gauss in Warframe. Mag is an alternative helmet for Gauss. Move into the “Arsenal” page, then click on the ‘Appearance’ tab to equip your newly bought or crafted helmet. Mag Helmet will be the first item in the section labeled ‘Physique’. You can obtain it from the Cred Offering. The Agito skin in Warframe is a Steam-exclusive alternative skin for the Gauss Warframe. This is designed by Rekkou and is available only to players with linked Steam accounts. Graxx Skins are known for their unique and often aggressive designs. You can purchase the Graxx skins through the Warframe Store or Steam. Gauss Kresnik Skin is a deluxe skin for the Warframe Gauss that modifies his appearance.

FAQs about Warframe: Gauss Guide

What is Gauss in Warframe?

Gauss is a character in Warframe known for his speed, high damage output, and survivability, with movement charging his powerful battery.

What are the abilities of Gauss in Warframe?

The abilities of Gauss in Warframe are Mach Rush, Kinetic Plating, Thermal Sunder, and Redline. These abilities revolve around speed, survivability, and weapon buffs.

What ability does Gauss subsume?

Subsuming Gauss to the Helminth will offer Thermal Sunder and its augments. Heat status is capped to 10x of the ability’s damage.

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