This article will be a quick guide on everything you need to know about Horadric Strongrooms in Diablo 4 Season 9.

Horadric Strongrooms are new additions to Diablo 4 in Season 4: Sins of the Horadrim. These are new mini-objectives found within dungeons and offer an interesting challenge to even the most seasoned of Wanderers. This article will go over everything you should know about this new feature. Learn more about where you can find their entrances and what you get for completing a strongroom.
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Horadric Strongrooms in Diablo 4 Season 9

As part of The Embers Still Smolder main quest, you will eventually find your first Horadric Strongroom. Blizzard Entertainment found a way to spice up the Diablo 4 Season 9 experience by throwing players into a room with a limited time to clear all enemies. It is worth noting that if you do explore a Nightmare Dungeon, it is completely optional to enter the Horadric Strongroom. Although you could miss out on resources like Horadric Attunement and Horadric Knowledge, this season’s reputation points.
Where Can You Find Horadric Strongrooms?
Horadric Strongrooms can only be found within Nightmare Dungeons; however, not every dungeon has a strongroom. Luck and chance can be factored into finding these challenge rooms, but there are a few ways to guarantee that they are spawned in each run. These are some of the ways to find strongrooms:
- Horadric Wayfinder: A special device you pick up in the opening quest that can be upgraded.
- Torment: Play on the hardest difficulty to increase your chances of finding a Horadric Strongroom.
- Nightmare Sigils: These are rare items that only work in a specific dungeon.
Alternatively, you can clear the entire dungeon and be thorough, wiping out every enemy and checking every nook and cranny. Listen to the sounds and check for strange lights emitting in the background. These are your signs that you are zeroing in on the entrance of another Horadric Strongroom. Once you are in, the timer will start running, and you must take out every enemy inside. At the end of each strongroom, a boss will spawn, and defeating it will mark the end of your run.
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