Atlyss offers three classes for players to choose from. Read more to figure out which one you should pick before starting your journey.
Unlike many other RPG games, Atlyss doesn’t let you choose your class right away. In the beginning, everybody playing the game, whether co-op or single-player, is part of the Novice Class. This remains the case until you have reached Level 10.
Once a player hits Level 10 in Atlyss, the game lets them choose what they eventually wish to become. Each class comes with its own set of pros and cons. So, it is your duty to make an informed decision by learning what each of them is all about.
To keep things simple, the developers have only added three classes. These are the Fighter, Mystic, and Bandit classes. Each one plays very differently from the other, and all of them have unique skills that they can learn on their journey.
Choosing the Right Class in Atlyss
1. The Fighter
Those who obtain the Tome of the Fighter will become a member of the Fighter class. As it sounds, it is primarily focused on physical damage and melee combat. There is not much room for ranged attacks, but your attacks should deal more damage when they connect with the enemy. A Fighter will have the Sturdy Initial Skill, which provides a buff that grants immunity to knockback and auto-parries incoming attacks. If you wish to become a successful Fighter, you must invest in the Strength attribute.
2. The Mystic
Obtain the Tome of the Mystic for this one. As the name suggests, the Mystic class deals damage using magic, instead of physical attacks. Their attacks aren’t necessarily melee. The primary focus here is magic-based attacks, anyway. The Initial Skill that you get here is Alacrity, which applies a clearcast boon, requiring no mana, health, or stamina cost for your next cast. Those who wish to start with this class must be investing heavily in the Mind attribute.
3. The Bandit
Lastly, the Bandit class also deals mostly physical damage and is obtained by possessing the Tome of the Bandit. However, its combat style can be considered hybrid. We say this because it has a range of close and ranged attacks to devour enemies. You can build the fight’s momentum even from afar and don’t have to risk your HP every time. Spend your attribute points in the Dexterity stat. As for the Initial Skill, you will get Inner Focus, a buff that guarantees a 100% critical strike chance for the following attack.
The Final Call
As we mentioned above, all the classes have a different skill set that you can learn your way through. The final decision boils down to your own playstyle.
If you are somebody who likes to take risks, charge straight into battle, and deal massive damage to enemies, go for the Fighter class. Those who tend to enjoy spellcasting and can deal with some of its shortcomings should definitely choose the Mystic class. And if you can’t choose between ranged and melee attacks, we suggest that you take up the Bandit class to enjoy the combat to the fullest.
In the end, it’s all about what you will enjoy the most while playing. All the classes mentioned have their own cons, but only a true adventurer can take care of them. If you find that you wish to take one class and have invested in attributes that don’t align with it perfectly, we suggest that you respec your character.
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