Here we will be discussing 5 of the best and most missable hints in the gameplay trailer of Mafia: The Old Country.

Mafia: The Old Country has announced its release date to be August 8, 2025. Following its much-anticipated announcement trailer, the developers released a gameplay trailer just a couple of days ago. This has further increased interest in the game due to various mechanics hinted at through the trailer. Let us take a closer look at all the details you may have missed in Mafia: The Old Country’s gameplay trailer.
5 Hints From Mafia: The Old Country Trailer
Some of the prominently featured hints include the complex combat system, types of weapons, modes of transport, and interactive capabilities for the players.
Stealth

In any action-adventure game, stealth has always been a key factor for me. A game can easily implement aggressive combat, but it’s tricky to get stealth right. It depends on how enemies react to your movements, the addition of audible cues that enhance their alertness, and the availability of weapons and tools that support this approach.
By the looks of the trailer, the game has managed to tick each of those boxes for now. You can use coins to distract enemies, which will influence their reactions and movement patterns. Coins can also be used to perform stealth-specific finishers or chokeholds to eliminate targets. You will also be able to use various structures for cover.
Weapons

The weapons in this game seem to have a brutal effect, with the few showcased having intense destructive power. In the trailer, the weapons shown include a revolver, a shotgun, and a knife. The knife appears to be one of the primary weapons you will keep throughout the game, regardless of the situation.
They will prove to be great tools for quick and deadly kills. The knife can be used for both combat and stealth. It can also be thrown at incoming enemies. With the cinematic weight in each scene, you can expect some high-damage action with realistic reload systems.
Combat

The combat in Mafia: The Old Country feels grittier and more impactful, immersing you in the experience of getting your hands dirty with each blow. Compared to the ragdoll physics seen in previous installments, this game takes a more realistic approach with Euphoria Physics. Blows to enemies seem to affect specific limbs, causing them to move in the direction of the hit. This makes the visuals feel far more authentic.
Even melee combat appears more fleshed out, with exchanges of hits and dodge timings. It gives you a break from the explosive gunfights and shifts focus to more personal battles, enriching the experience of taking down enemies with skill and brute strength.
Modes of Transport

You will get to travel through the streets of Sicily using both cars and horses. The cars resemble early 90s models, featuring elegant designs and slow but immersive handling. Horseback riding is prominently featured in the trailer. A closer look at the color of the saddle suggests the possible inclusion of upgrade options. A chase sequence shown in the trailer may also hint at the use of carriages in the game.
Environmental Interactives

The environment is filled with various interactive objects. These include enemy reactions and breakable objects that add to the overall immersion. One clip suggests that coins can be used to create distractions, helping alter enemy patterns and giving you a chance for a takedown. You can also shoot at lanterns, causing them to explode and set nearby enemies on fire. Objects like pots, glasses, or other breakables also shatter when hit, adding realism to the action sequences.
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