Discover all of the abilities and specializations for the Warrior, Mage, and Rogue classes in Dragon Age The Veilguard!
In Dragon Age: The Veilguard, there are three starting classes. Each of these classes has its extensive Skill Tree containing various Passive skills, Trait upgrades, and Specializations. Abilities are probably at the top of many players’ lists. Classes are designed to fit into a specific role or archetype based on RPG games, with some exceptions. Let’s dive through the Skill Trees of each of the three classes, the Mage, Rogue, and Warrior to get a good look at them and things you unlock and a gist of the playstyle. Here is a detailed overview about these classes abilities and specializations in Dragon Age: The Veilguard.
What are the Abilities in Dragon Age The Veilguard?
You have a total of three active skills at a time and can swap them in or out as long as they are outside of combat. Now, the benefit of skills is they have combos with Rook and companions. Look for the status effects they apply, such as Toxic Dash and Sundered. Likely, another skill can trigger a secondary effect (combo). Therefore, status effects and primer skills will be useful with an organized team.
Abilities are the backbone of Dragon Age: The Veilguard, especially for your build. They determine how worthy they can be once they reach level 50. Each skill tree is named even after a faction. You do not need to be a part of that faction to enter that part of the Skill Tree. At the tips of three specialization areas, you get to enter and grab the nodes within. You can still wrap around and pick up nodes outside of these areas once you choose your favorite ones.
Have three equipped skills at any time and one ultimate. However, you have many more to use such as the one on your runes or your weapons. Equip runes to enhance your power set when activated. Choose runes that boost the warrior’s damage and help with crowd control. For instance, a Warrior is either a melee DPS or a tank, depending on your specialization. Additionally, specializations unlock at level 20, allowing for further customizations and options.
How to upgrade Abilities in Dragon Age The Veilguard
You can upgrade them via the Caretaker’s workshop. This NPC will show up at your lighthouse and home base. Throughout your journey, you can find caretaker mementos similar to lore codecs. Additionally, you can purchase mementos at shops, increasing your rank. As your rank progresses, your item’s power, variety, and enhancements can be enhanced. You can only activate one enchantment per ability and the enchantment cannot be shared. Enhancing your skill does not require anything to unlock.
How Skills and Abilities Work in Dragon Age The Veilguard
Skills are divided into five types and each one ranges from class-defining to additional buffs. The best skills have five core abilities along with the minor skills that enhance their power.
All skills in the Dragon Age the Veilguard are as follows:
- Traits: Bonus combo and Skill modifier
- Class: Weapon Choices and Core Skills
- Abilities: Used during combat
- Passives: Stat buffs
- Ultimates: Rapid finisher
Your active skills are used throughout combat and are on a cooldown, with an ultimate ability used infrequently. Additionally, you have a trait skill that can be activated with multiple bottoms simultaneously. With a max level of 50, you earn one skill point at each level, which can be spent on the skills user interface to take bonuses, new skills, or traits. Below, you can find each one of them that the game offers.
All Class Abilities in Dragon Age the Veilguard
Below are all the skills for the three classes in Dragon Age the Veilguard:
Mage Class | Rogue Class | Warrior Class |
---|---|---|
Arcane Shot | Static Strikes | Driving Kick |
Destructive Light | Concussive Barrage | Flashing Fists |
Frost Nova | Pilfer | Titan Stomp |
Ice Blast | Lightning Flask | Groundbreaker |
Dark Squall | Explosive Trap | Bloody Advance |
Chain Lightning | Rain of Decay | Spectral Bulwark |
Tempest | Reeling Bolt | Deadly Ground |
Storm Surge | Lightning Quiver | Whirlwind |
Wall of Fire | Hurricane of Blades | Fury of Forge |
Meteor | Explosive Daggers | Cleaving Strike |
Corrupted Ground | Toxic Dash | Grappling Spear |
All Warrior Abilities Dragon Age: The Veilguard
Driving Kick
Driving Kick: A smash control type ability that costs one rage pip. It deals physical damage but, most importantly, pushes back most enemies so you can kick them off cliffs or into their allies.
Flashing Fists
Flashing Fists: An ultimate ability that deals physical damage to a large area four times. It is quite flashy as you will be smashing the ground over and over.
Titan Stomp
Titan Stomp: An area control type ability on a 60-second cooldown. It stomps the ground dealing physical damage to those around you applying the Overwhelmed effect.
Groundbreaker
Groundbreaker: A strike control type ability that costs two rages. The first strike opens the ground in a line in front of you dealing fire damage. The ground explodes open dealing fire damage and applying the burning effect.
Bloody Advance
Bloody Advance: A projectile duration type ability that costs one rage pip. Using a spectral Scythe you shoot out blades that seek nearby enemies deal Necrotic damage and apply the sundered effect and bleeding.
Spectral Bulwark
Spectral Bulwark: A smash duration type ability on a 60-second cooldown. It places a rotating guard effect on you that increases your defense by 50% while it is active. If an enemy hits you then they take Necrotic damage and very high amounts of Stagger.
Deadly Ground
Deadly Ground: An area duration type ability that costs one rage pip to create a Necrotic field at your current location. Enemies caught within take constant Necrotic damage. You also gain the enhanced damage effect while you are inside the field.
Whirlwind
Whirlwind: An area smash ability that costs two rage pips. You start by spinning around and slashing dealing high physical damage and ending with a more damaging final blow which also increases Stagger.
Fury of the Forge
Fury of the Forge: A strike projectile type ability that costs one rage. You summon burning steel blades to strike at enemies at range dealing fire damage and applying the burning effect.
Cleaving Strike
Cleaving Strike: An area strike ability that cost two rage pips. It sweeps in a large cone in front of you dealing physical damage based on how far the targets are. The further out they are the more damage it does and also applies bleeding on hit.
Grappling Spear
Grappling Spear: A projectile control ability on a 60-second cooldown. It launches off a spear at range that deals fire damage and then pulls the target towards you.
All Mage Abilities Dragon Age: The Veilguard
Arcane Shot
Arcane Shot: A projectile blast fire ability that costs two mana pips to cast. It launches five projectiles toward a target and applies burning. Other enemies can intercept individual projectiles, splitting the damage and burning effect up.
Destructive Light
Destructive Light: is an ultimate ability that you can target enemies and it also applies burning. You start with these two abilities unlocked and need to invest points down a lane to get two others.
Frost Nova
Frost Nova: It is an area control type ability that deals a low amount of coal damage on a 60-second cooldown. It freezes all enemies around you in a wide area.
Ice Blast
Ice Blast: A control-type blast ability that costs two mana pips and deals cold damage by hurling shards of ice at enemies applying the weakened effect on them.
Dark Squall
Dark Squall: A projectile control ability on a 60-second cooldown. It doesn’t cost mana and can be saved like Frost Nova or cast on rotation to increase the amount of spells you get off before being drained. It deals cold damage and knocks back the target.
Chain Lightning
Chain Lightning: A strike projectile type ability that costs two mana pips and deals electric damage to multiple enemies that it bounces between while applying the overwhelming effect to them as well as shocking them.
Tempest
Tempest: A strike duration ability that costs two mana and deals electric damage by summoning a thunderstorm around you in which lightning will strike enemies every 2 seconds. It also applies the shocked effect.
Storm Surge
Storm Surge: An area strike damage that deals electric damage on a 60-second cooldown. You lead backward and store up a storm of electricity that applies the overwhelming effect.
Wall of Fire
Wall of Fire: A duration control ability on a 60-second cooldown. It summons a wall of fire that deals fire damage to enemies within and it applies burning stacks each second, they remain in the wall.
Meteor
Meteor: An area blast type ability that deals fire damage in an area, it applies the burning effect and detonates sundered and costs two mana.
Corrupted Ground
Corrupted Ground: An area duration type ability that shoots out a wave for two mana that corrupts the ground where it lands. It deals Necrotic damage and stacks of Necrosis to those who remain in it and also applies the weakened effect.
All Rogue Abilities Dragon Age: The Veilguard
Static Strikes
Static Strikes: A strike duration ability that cost one momentum pip. It shoots out twin bolts of lightning at your target, dealing electric damage and applying the weakened effect.
Concussive Barrage
Concussive Barrage: Fires concussive bombs in an area of effect to deal increased Stagger. The duration of the Stagger condition from this ability is increased by 200%. This is where enemies are in a finish-him style effect and you can press a button to launch off a devastating finishing move.
Pilfer
Pilfer: A control tool type ability on a 6-second cooldown. You slice an enemy then steal a potion from them healing yourself in the process. It also detonates the overwhelmed effect and applies bleeding.
Lightning Flask
Lightning Flask: A duration control ability that costs momentum pip. You start by throwing down a flask of bottled lightning dealing electric damage in an AOE around you and applying the shocked status to enemies.
Explosive Trap
Explosive Trap: An area tool type ability on a low 20-second cooldown. It places an explosive trap that detonates when an enemy gets too close. It deals physical damage and is highly likely to disrupt enemies. Only mini-bosses and bosses will have a chance not to be.
Rain of Decay
Rain of Decay: It reigns Necrotic arrows down on an area, dealing each second they remain in the effect and cost one momentum pip.
Reeling Bolt
Reeling Bolt: A projectile tool type ability that has a 60-second cooldown instead of spending momentum. Putting a cooldown-based ability with a resource-spending one means you will have something to cast when you run out of momentum. It deals electric damage and applies the weakened effect by firing out a special arrow. Deal Stagger and apply a shock to the primary target.
Lightning Quiver
Lightning Quiver: A Projectile ability that costs one momentum. It unleashes a storm of seven electric bolts that spread across the battlefield. Randomly hitting enemies in a large area for electric damage.
Hurricane of Blades
Hurricane of Blades: An area strike ability that costs one momentum pip. You spin around and hit nearby enemies for Necrotic damage up to four times with the final strike dealing more damage.
Explosive Daggers
Explosive Daggers: A projectile duration type ability that costs one momentum pip and applies Sundered by unleashing a barrage of three explosive daggers that stick to the target and then explode for physical damage.
Toxic Dash
Toxic Dash: A strike projectile-type ability that costs one momentum pip. It dashes towards your target and strikes it dealing the Necrotic damage and applying the Necrosis status to the target.
All Skill Specializations Dragon Age: The Veilguard
This unique feature can tune your class to a particular playstyle. Once your character reaches level 20, it automatically unlocks.
Warrior
- Champion- Grey Wardens
- Reaper- Mourn Watch
- Slayer- Lords of Fortune
Mage
- Death Caller- Mourn Watch
- Evoker- Shadow Dragons
- Spellblade- Ativan Crows
Rogue
- Duelist- Antivan Crows
- Saboteur- Lords of Fortune
- Veil Ranger- Veil Jumpers
All Warrior Specializations Abilities Dragon Age: The Veilguard
Slayer is your two-handed damage focus that can dish out high AOE damage and build up that Stagger meter quickly. The Reaper can use any weapon loadout effectively and focuses on a sustained style of gameplay. It can drain enemies with damage over time and outlast them with health regeneration. Champion focuses on one-hand weapons and shields with talents that increase their survivability and defend their team.
Warden’s Fire (Champion)
Warden’s Fire: It unleashes a barrage of burning fire and finishes it off with a rock from a trebuchet. It deals high damage in an AOE and applies burning to enemies.
Blight Bane (Champion)
Blight Bane: An area projectile ability that costs two rages. It throws a warden Siege cluster bomb for fire damage in AOE.
Spirit Storm (Reaper)
Spirit Storm: It creates a whirlwind of Necrotic energy in front of you deals Necrotic damage and applies the Siphon effect to enemies which is damage over time that restores your health.
Reaper (Reaper)
Reaper: A strike-type ability that calls for a Scythe that slashes in front of you dealing Necrotic damage and detonating the weakened effect.
For Gold and Glory (Slayer)
For Gold and Glory: It leaps you into the air and then you select an area to slam back down onto dealing high physical damage in a large AOE along with very high Stagger to enemies.
Heroic Leap (Slayer)
Heroic Leap: A strike smash type ability that can leap you forward and then slam down to deal physical damage to enemies and detonate the weakened effect.
All Mage Specializations Abilities Dragon Age: The Veilguard
Death Caller is your tankier option that can whittle down enemies with stacks of Necrotic. The Evoker is your control Mage that can freeze and control the battlefield at range to dish out a ton of enemies. Spellblade is a melee Mage option that can dish out huge damage but there is still a Mage.
The Crypt’s Herald (Death Caller)
The Crypt’s Herald: When activated it lets you hover around in the air draining enemies around you in an AOE for Necrotic damage.
Vortex of Shadow (Evoker)
Vortex of Shadow: It summons a black hole and deals less damage than other ultimates over time but it also pulls enemies into it setting them up for any AOE combos.
Entropic Sphere (Evoker)
Entropic Sphere: An Area projectile type ability that launches a sphere of energy that damages all enemies for cold damage in a path and then explodes at its end. It weakens targets hit and seems to pull enemies towards it.
Thunderous End (Spellblade)
Thunderous End: You summon an avatar of the storm to fly out and explode in a large area dealing electric damage and applying two stacks of shock to enemies.
Void Blade (Spellblade)
Void Blade: A strike blast ability that helps you to dash forward and slash enemies dealing electric damage and detonating Sundered.
All Rogue Specializations Abilities Dragon Age: The Veilguard
Duelist is your melee focus able to take a bit more damage with passives that aid in parrying and dodging. The Saboteur can mix in ranged and melee that has tools to deal massive AOE damage and distract enemies. Veil Ranger regenerates arrows with passives and controls enemies in order to let you keep a safe distance. They tend to lean towards electric damage.
Murder of Crows (Duelist)
Murder of Crows: This ultimate ability deals with high Necrotic damage in a large AOE with the final strike dealing more.
A Thousand Cuts (Duelist)
A Thousand Cuts: A strike control ability where you strike while stepping forward up to 10 times per high Necrotic damage with the final strike dealing more damage.
Fortune’s Fury (Saboteur)
Fortune’s Fury: A fairly unique ultimate in which you equip a weapon and just start blasting in the third person. You can adjust the aim and it does physical splash damage. At the end, you toss the weapon and it explodes for additional damage.
Fortune’s Turret (Saboteur)
Fortune’s Turret: You place down a mechanized turret that targets the closest enemy and stun them with projectiles for physical damage. When the ammo runs out then it explodes out.
Twin Gifts of Arlathan (Veil Ranger)
Twin Gifts of Arlathan: It throws out two entangled relic fragments that bounce between targets dealing electric damage on hit. It does not seem to do as much damage as some ultimates but it is a ranged set, forget, and highly disruptive, especially against a single target.
Storm’s Path (Veil Ranger)
Storm’s Path: An area projectile type ability that fires a powerful blast from your bow dealing electric damage in a line and detonating Overwhelmed.
FAQs about Abilities and Specializations in Dragon Age: The Veilguard
Q1. What is the most powerful class in Dragon Age: The Veilguard?
Answer: The Warrior Champion, Rogue Duelist, and Mage Necromancer are the best class and specialization combination in Dragon Age: The Veilguard.
Q2. How many Skill types are available in Dragon Age: The Veilguard?
Answer: Class, Traits, Passives, Abilities, and Ultimates are the five different skill types in Dragon Age: The Veilguard.
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