Throne and Liberty Torture Chamber of Screams Dungeon Guide

Check out this guide for tips and tricks you need to know before entering the Torture Chamber of Screams Dungeon in Throne and Liberty. 

Torture Chamber of Screams is one of the toughest Co-op Dungeons (Image Via: NCSoft)

Throne and Liberty, an MMO by NCSoft, offers various challenges to the players. Dungeon quests are probably be the most difficult among them. The Co-op Dungeon mode allows the you and your party to face a variety of bosses with unique mechanisms. You should be aware of the attack patterns and overall mechanism of a particular Dungeon in order to complete it efficiently.

The Torture Chamber of Screams is a Tier -2 (Dimensional Circle ++ ) Dungeon. Your character should be at least at Level 50 to be able to play this Dungeon. This is also one of the lengthiest Dungeons in the game. It will take defeating two mini-bosses and completing two puzzles, to take up the final boss – Kaligras.

Related: Throne And Liberty Roaring Temple Dungeon Walkthrough

How to Complete the Torture Chamber Of Screams Dungeon in Throne and Liberty 

In the Torture Chamber Of Screams Dungeon, you will face several basic mobs such as Mutated Rat, Brainwashed Zombie, Imprinted Zombie, and Decaying Test Subject. You will meet your first mini-boss after clearing the Three Brainwashed Guards. Although the Brainwashed Guard has some basic melee attacks, look out for their charging dashing attack, which would deplete your whole health bar immediately. Whenever the Brainwashed Guard says, “Crush them all!”, he would follow it by this deadly dash attack. 

Once all these Three Brainwashed Guards are taken care of, proceed to the hallway to the first mini-boss chamber. 

Torture Chamber Warden – First Mini-Boss

Torture Chamber Warden is your first mini-boss in this Dungeon. The boss will not pose as a huge threat as long as you steer clear from his Axe. 

Torture Chamber Warden has two distinct Fury attacks up his sleeve, the one with a purple circle and the one with a purple diamond indicator. Keep you timing right as you work around the purple indicator for Fury Attacks. Moreover, keep up with his different voice lines, as each voice line is followed by an unique attack from the mini-boss.

Once defeated, the Torture Chamber Warden drops his Axe. If you pick up the Axe will get the Polymorph of the Torture Chamber Warden and can able to transform into the Boss. This will allow you to use some new skills, which will assist in the later part of the Dungeon. 

Solving Puzzles

On your way through the dungeon, you will encounter two puzzles one after the other.

The first one is a Cell Puzzle, where you need to note down the code of four symbols written on the wall. Clear the mobs in the next section of the dungeon with several cells. The player in your team, who has morphed into the Torture Chamber Warden uses a special ability to unlock the cells and see the corresponding symbols on each cell. Once opened, you need to activate the symbols in the corresponding order to the ones written on the wall. This will open the gates of the cell and allow the players to proceed to the next puzzle section.  

It is then followed by the second puzzle, which is less complex than the first one. You will find three Scream Collection Devices arranged in a circular path. Kill all the mobs near the devices to fill them. Once all three devices are filled, the puzzle will be solved and you are cleared. Make your way to the second mini-boss. 

Master Torture Technician – Second Mini-Boss

Master Torture Technician is the second mini-boss of the Dungeon. Defeating this boss is not quite difficult, dealing constant DPS will do the job. However, you need to be careful with one mechanism. During the battle, the entire arena will turn red except one spot. You need to rush to the said spot in order to avoid the spikes, that shoot out. Clear all the spikes by attacking them to make your way to the boss. 

Read More: Throne and Liberty Island of Terror Dungeon Guide

How to Defeat Kaligras – Torture Chamber Of Screams Dungeon Final Boss

Kaligras is the Final Boss of Torture Chamber Of Screams Dungeon (Image via NCSOFT)

Kaligras will be one of the toughest bosses in Throne and Liberty, armed with strong attacks and various mechanism.

Vials of Blood

One of the most important aspect in this Dungeon are the Vials of Blood. There are five Vials of Blood located at the end of the arena. These Vials need to be monitored on a regular basis. Your entire party attempting this Dungeon will be wiped if all five Vials become either empty or full. The Vials start filling up during several attacks from the boss, and the you can drain them. 

Basic Attacks

The boss uses several basic attacks along with some Fury Attacks. You can avoid the Fury Attacks by timing properly around the purple circle or diamond indicator. You need to press dodge or move along with the block option to counter the Fury Attacks with a purple diamond indicator. 

Phase 1

The boss go on with basic attacks for some time. Then he would launch an array of arrows that track the location of your entire party and drop over them. These arrows deal heavy damage, so be wary of them. 

Afterward, the boss targets three random players in your party with a red marker. These players are met with a red shockwave. If you are marked, make sure not to be close to other players, as the boss launches consecutive shockwaves.

Phase 2 – Blood Swirl 

Here comes the huge threat to the players, the blood swirl mechanism. During this attack, Kaligras launches a red circle of blood swirls on all players. It drains the your health points drastically and fills up three Vials. Assigning the Stalwart Bastion skill with at least level 4 for the Tank is a key to survival in this battle. It reduces the incoming damage. The healer plays a greater part during this attack by healing everyone. It is also suggested that you and your party should have at least 200 Skill Damage Resistance to prevent the huge damage intake. You can also rely on healing portions to survive this phase. 

Phase 3 – Charging Dash

On the next mechanism, the boss marks any random player in the party and teleports them to the other end of the arena. Movement of that player gets restricted as well. The boss then charges toward the player with full power. Teamwork plays a huge role in overcoming this attack. If you did not fall prey to this mechanism, act quickly and place yourself along with your teammates in between Kaligras and the affected player. Performing three successful blocks during the Dash attack prevents the targeted player and frees them. Once freed, you and your party should get to the back of the boss. At this time, the Tank should be positioned closest to the boss, as Kaligras will launch a beam toward the closest player. This act stars replenishing the Vial.  

Phase 4 – Zombie – Smoke 

Zombie-Smoke is the final phase. Once the arena fills with smoke, it indicates that this phase is about to begin. Marking pings from 1 to 5 from the center to the end of the area is recommended. During this phase, 3 random players are marked as the target of the zombies. An open and a closed eye icon displays over the zombie and the corresponding player respectively. If this phase happens again at the later battle, 5 players will be targeted instead of three.  

If you are targeted, you need to quickly head towards the Vial to reveal the number of their Zombie. Now as the number is revealed from 1 to 5, place yourself in the arena based on your Zombie number. For instance, 5 means near the Vial at the end of the arena, and 1 means near the boss at the center. If you have placed yourself correctly based on the corresponding number, you will be briefly stunned at the end of the phase. In contrast, if you are in the wrong position, a reaper will spawn and instantly kill you. 

After this phase, one player remains marked throughout the rest of the battle. Their role is to monitor the Vials to make sure all five Vials neither gets full nor empty. That player from the party can interact with the Vials and drain them.

Following the mechanism throughout these phases and taking advantage of them will make clearing the Dungeon a cakewalk for you. 


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