Discover the Best Skills for the Evoker in Dragon Age: The Veilguard including the best Burst and Control skills.
Evoker specialization excel in crowd control using Cold damage abilities. Unfortunately, it’s not big on dealing damage. Mana and spell Cooldown aren’t well managed in this specialization. However, if you pair it well with Harding and Davrin and their skills, you might just use it to its full extent. Dark Squall, Entropic Sphere, and Frost Nova are the best abilities for Evoker to dominate any enemy coming in the path. The Control section is all about using crowd control abilities as both defense and damage against your enemies.
Everything About Evoker Build in Dragon Age: The Veilguard
Evoker build merge necrotic and ice abilities that result in HP regeneration along with the deadly mix of afflictions. Manage your Mana for the Evoker build playstyle to overlap the abilities and freeze the foes or cripple them with the deadliest skills. A very tactical build, similar to Saboteur from Rogue only of course entirely Magic-based. It mostly involves the staff stance and the abilities are chill based with a focus being on slowing down the battlefield for additional time to lay in base attacks and apply further tactical moves.
Create the Evoker Mage build for the Evoker specialization in Dragon Age: The Veilguard. However, Evokers can clash with your companion Neve as most of the players use the ice abilities and you’re required to keep the Mana bar balanced in order to use the abilities. For players who are looking to use ice abilities, vacuum enemies, freeze them, and shatter them into pieces then this build is for them.
Best Evoker Skills and Abilities in Dragon Age: The Veilguard
Dark Squall is the best ability because it deals cold damage and detonates the Sundered effect on the target. The Entropic Sphere is second-best because it deals cold damage and applies a Weakened effect. Frost Nova is third in line because it deals cold damage but doesn’t apply or detonate any effect on the target.
Here are the best Evoker Skills and Abilities in Dragon Age: The Veilguard.
- Burst: Energy Burst: Enhance your health and Momentum by 10% if Adrenaline is active.
- Control: Bulwark: Enhance physical Resistance by 10%.
- Passive: Ice Storm: Increases Cold damage by 10%.
- Greater Passive: Quickened Strikes: Makes Final Staff attacks reduce the cooldown of all Abilities.
- Trait: Knight of Staves: Releases a bolt targeted at an enemy after performing a Heavy attack after two Light attacks.
- Ability Upgrade: Two Fires: Adds an additional bolt to Staff attacks for the next 6 seconds after using a Projectile Ability.
- Ability: Dark Squall: Deals 164 cold damage and detonate Sundered effect on target.
Dark Squall
Dark Squall is the projectile spell that you can use as a crowd control skill. When it hits, it will knock back your enemy, and it is a great way to get an attacking enemy away from you. It does not have a Mana cost but has a long cooldown of 60 seconds. Therefore, you’ll need to make strategic choices about when to use it. Dark Squall also detonate Sundered effect and deal cold damage.
Harding’s Shred ability applies the Sundered status effect on an enemy with a cooldown of 36 seconds, which you can combo with the Dark Squall. The Shred ability can also deal 217 physical damage with a high Stagger on hit. Use this combo to apply the sundered effect via Shred and detonate the Sundered effect via Dark Squall. Once this combo is finished, you can activate the Crush Rune to allow unpenalized attacks on armored enemies and damage against Armor.
Entropic Sphere
Entropic Sphere is one of the class specialization skills available to Evokers. This is an area projectile type ability that launches a sphere of energy that damages all enemies for cold damage in a path and then explodes at its end. It applies Weakened status of effect on the enemy as well. Pair the Entropic Sphere with Davrin’s Death From Above ability for the explosion. Davrin calls Assan to strike a target from above dealing 231 Fire Damage along with a high amount of Stagger.
Moreover, it detonates the Weakened effect. It has a base cooldown of 48 seconds. Use Entropic Sphere to apply Weakened effect on target and then issue command to Davrin to detonate the Weakened effect. This will create an explosion and reduces the enemies damage output. Once this combo is finished, prefer activating the Escalate Rune on the target. This will enhance your next ability by boosting either its effectiveness or damage. Your next Ability is greatly enhanced, dealing much higher damage or increasing efficacy. This is particularly useful against certain enemy types and you use it multiple times in combat.
Frost Nova
Frost Nova is another fantastic crowd control skill that bursts an area of frozen ground around you. This will inflict any enemy standing inside of it with Frozen and will freeze them in place so you can your companions can get in some easy DPS. However, when you have the extra skill points you should grab with Wall of Fire ability. Swap this out for Frost Nova whenever you are facing enemies resistant to cold damage.
After using this ability, activate the Crystalize Rune to freeze enemies within range extending freeze duration and proving to be a powerful control Rune that is perfect for locking down a group of enemies on a battlefield. All enemies within 10 meters are Frozen
Best Specialization
The Evoker Specialization focuses on cold damage and a large area of effect spells that help to Combo with other abilities. The spells tend to linger in the air and can even suck up a group of enemies making this a great class for synergizing with other abilities to create big damage spikes. This Specialization is also better suited for using the staff since it gets some extra combos for it.
It’s all about controlling the battlefield and dealing massive damage with your spells to take down enemies. It’s a much more traditional style of Mage where you will be doing big, flashy spells at your foes. Lean into this traditional ranged control and damage-dealing Mage. Trained on Minrathous streets, the Shadow Dragon uses ice to control the battlefield and delivers powerful magical attacks to take down enemies. The Vortex of Shadow is a cold ultimate ability that pulls enemies, dealing damage over time. Vortex of Shadow is one of the best for “trash” enemies due to that it pulls and sucks them inward.
- Faction: Shadow Dragons
- Race: Elf
- Active Skills
- Ability 1: Dark Squall
- Ability 2: Entropic Sphere
- Ability 3: Frost Nova
- Ultimate: Vortex of Shadow
- Specialization: Evoker
- Best Companions: Harding, Davrin
Best Burst Skills for Evoker
Enervation (Passive), Energy Burst (Greater Passive), Perfect Cast (Trait), Precision Strikes (Ability Upgrade), and Chain Lightning are the best Burst skills for Evoker.
Below are all the best Weapon skills for Evoker specialization in Dragon Age: The Veilguard.
- Enervation (Passive)- Helps you to rid of enemy Barriers quickly by increasing Damage against them by 20%.
- Fade Conduit (Passive)- increases maximum Mana by 50.
- Energy Burst (Greater Passive)- Increases the player’s health and Momentum by 10% if Adrenaline is active.
- Reclamation (Greater Passive)- Restores 8 Mana after defeating an enemy.
- Perfect Cast (Trait)- Increases the damage of a perfectly released Charged attack by 50%.
- Precision Strikes (Ability Upgrade)- Grants 50% of your base Weakpoint damage as increased damage when hitting enemies with a Strike Ability.
- Spell Slinger (Ability Upgrade)- Increases damage to targets at least 20 meters away with Projectile Abilities by 25%.
- Chain Lightning (Ability)- Deals electric damage to multiple enemies that it bounces between while applying the overwhelming effect to them as well as shocking them.
- Tempest (Ability)- A strike duration ability that costs two mana. Deals electric damage by summoning a thunderstorm around you in which lightning will strike enemies every 2 seconds. It also applies the shocked effect.
Best Control Skills for Evoker
Bulwark (Passive), Deathfrost, Fade Reflex (Trait), Shattering Control (Upgrade Ability), and Ice Blast (Ability) are the best Control skills for Evoker.
Below are all the best Control skills for Evoker specialization in Dragon Age: The Veilguard.
- Bulwark (Passive)- Increases Physical Resistance by 10%.
- Frostbite (Passive)- Increased Damage against Frozen by 15%.
- Deathfrost (Greater Passive)- It increases damage by 15% for 6 seconds to other types of damage for Abilities that deal Necrotic or Cold damage.
- Breathing Room (Greater Passive)- Replenishes 50 health on each second while Taunt is active.
- Fade Reflex (Trait)- If the player dodges right before the enemy’s attack lands then it slows time down for a short time. Whereas you can move and attack normally.
- Shattering Control (Upgrade Ability)- For each second the enemies remain inside the wall they take damage and are burned.
- Zone of Destruction (Upgrade Ability)- Grants increased damage by hitting more than 3 enemies with an area ability.
- Ice Blast (Ability)- A control-type blast ability that costs two mana pips and deals cold damage by hurling shards of ice at enemies applying the weakened effect on them.
- Frost Nova (Ability)- It is an area control type ability that deals a low amount of coal damage on a 60-second cooldown. It freezes all enemies around you in a wide area.
Best Evoker Passives
Ice Storm (Evoker) is the best Passive to use because it increases Cold damage by 10%. Heavy Weaponry (Evoker) is the second-best Passive because it increases Heavy attack damage by 10%. Defy The Element (Shadow Dragon) is third in line because it grants resistance for Fire and Cold.
Best Evoker Greater Passives
Quickened Strikes (Evoker) is the best Greater Passive because it makes Final Staff attacks reduce the cooldown of all Abilities. Nexus Shock (Burst) is the second-best Greater Passive because it Hitting enemies with at least 3 stacks of Shocked let a chain of Electric damage. Ice Shatter (Evoker) is third in line because it only makes Charged attacks critical against Frozen enemies. Frozen is removed after a perfect attack.
Best Evoker Traits
Knight of Staves (Evoker) is the best Trait because it releases a bolt targeted at an enemy after performing a Heavy attack after two Light attacks. Bolt Volley (Shadow Dragon) is the second-best Trait because it allows the player to shoot an additional Bolt with the same properties after an attack. Onslaught (Evoker) is third in line because it releases a barrage of projectiles after a Light Attack Chain.
Best Evoker Ability Upgrades
Two Fires (Evoker) is the best Ability Upgrade because it adds extra bolt to Staff attacks for the next 6 seconds after using a Projectile Ability. Supercharged (Shadow Dragon) is the second-best Ability Upgrade because it increases damage against Barrier by 75% with Projectile Abilities. Controlled Infusion (Evoker) is third in line because it generates 35% Staff Energy when using Control Abilities.
Best Evoker Abilities
Entropic Sphere (Evoker) is the best Ability to use because it deals 82 cold damage and applies Weakened effect. Dark Squall (Shadow Dragon) is second best Ability because it deals 164 cold damage and detonate Sundered effect on target. Frost Nova (Control) is third in line because it deals 48 cold damage and have 60s cooldown timer.
How to Play Evoker
Evoker uses their Orb weapon to inflict a target with Arcane Marks by hitting it with light attacks. After enough damage has been dealt, generally after about three hits, the Arcane Mark turns into an Arcane Bomb. Then, you can use your heavy attack to trigger the bomb into an explosion of damage. Mana is the class resource that Evoker generate and use in Dragon Age: The Veilguard, and you can see the bar directly below your slotted abilities in the HUD.
Some Evoker abilities will have an associated cost of Mana, generally two ‘pips’ or more. Furthermore, using a skill will eat up your full bar early on in the game. Therefore, you will not want to have more than two Mana cost abilities on your bar for the first half of the game. Your Mana bar will grow in size, but this will take time leveling.
First, if you are wielding your staff, a block will generate a magical orb of defense that surrounds you. Secondly, if you are using your orb and dagger, you will block with your physical weapon. These can both be triggered by the same block keybind, so don’t worry about swapping between weapons just for a block.
With your staff, you will cast a powerful charge of elemental magic depending on the damage type of your weapon. On the other hand, with your dual-wield weapons you will make a large slash with your dagger. Additionally, the heavy attack is what triggers the explosion of an Arcane Bomb.
Conclusion
The Evoker is your control Mage that can freeze and control the battlefield at range to dish out a ton of enemies. Dark Squall is the best ability to use in combat due to its capability to crowd control. Pair your abilities with Harding’s and Davrin’s abilities to deal massive and damage and create an explosion. Quickened Strikes, Knight of Staves, and Two Fires are the skills that could save you from intense battle and make you a winner in combat. Evoker lacks damage dealing capability but on the hand it plays crucial role when used with right strategies.
FAQs About the Evoker Skills in Dragon Age: The Veilguard
Q1: Which are the best abilities for the Evoker in Dragon Age: The Veilgaurd?
Dark Squall, Entropic Sphere, and Frost Nova are the best skills to use while playing as a Evoker in Dragon Age: The Veilguard.
Q2: What do you get when you pick a specialization?
You will get access to multiple unique abilities, Passes, and traits when you pick a Specialization by consuming a skill point.
Q3: Which Companions work with the Evoker in Dragon Age: The Veilguard?
Davrin and Harding are the two best Companions that work well with the Evoker due to their unique abilities to apply or detonate the special effect on the target.
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