List of All Choices in STALKER 2

This guide compiles the complete list of all the major and minor choices in STALKER 2 and their outcomes later in the gameplay. 

Choices matter in STALKER 2 (Image Via: GSC Game World)

GSC Game World’s post-apocalyptic survival RPG STALKER 2 is a game of choice, where all your actions have an impact on the gameplay. It ranges from affecting the faction’s reputation to the climax ending.

The survival FPS offers choices throughout the narration, each having unique consequences. If you are eager to know the various choices and how they affect the gameplay, then this guide is tailor-made for you. Get the complete list of all choices in STALKER 2 and their outcomes in this guide. 

Major Story Choices in STALKER 2 and Their Consequences

Although all choices have an impact in STALKER 2, not all of them affect the ending of the game. Most of the story choices only impact the outcomes of the current mission or the future missions, while some have a drastic impact on the climax. The following are the major story mission choices that lead to the various endings.

MissionChoiceConsequence
Subtle MatterEternal spring.Leads to the Spark ending.
Life is for the living.Progresses to Strelok’s ending.

Dangerous Liaisons
I’m not your enemy.Leads to the Ward ending.
Escape.Progresses Strelok or Spark ending based on your choice in Subtle Matter.
The Last Wish
Lower the GunLeads to Kaimanov’s ending.
FireLeads to Strelok’s ending.

All Choices in STALKER 2 and Their Consequences

Who Should You Show The Unusual PDA to in Stalker 2?
Some story choices affects the endings of the game (Image Via: GSC Game World)

The following table contains all the STALKER 2 choices and their consequences. 

Note: This list is a work in progress and will be updated as more choices and missions are discovered

MissionChoicesConsequence






Behind Seven Seals
I suppose it’s not that simple.Outcome not discovered yet.
That’s an ugly business.Dialogue continues normally, and supports Zotov.
Who am I to judge?Neutral choice, dialogue continues as usual.
Ask the Gaffer about SolderStarts “A Needle in a Haystack” and unlocks “Invisible Nets” to find Squint.
Ask Captain Zotov about SolderStarts “A Needle in a Haystack” directly, skips “Invisible Nets.”
[Shoot]Solder dies and won’t appear later.
[Knock him out]Solder survives and helps during “The Hornet’s Nest.”
A Needle in a Haystack






Put your gun down.Dialogue continues normally.
Easy. I’m a friend.Dialogue continues normally.
[Attack] I’d rather kill you.Squint becomes hostile; kill him to get Warden Sensors. Skips “Piece of Cake.”
[Mission] What’s your escape plan?Starts “Piece of Cake.”
[Attack] I don’t help murderers and looters.Squint becomes hostile; kill him to get Warden Sensors.
Give the Ward Sensors to RichterUnlocks missions in the Garbage region.
Give the Ward Sensors to Captain ZotovUnlocks missions in the Garbage region for the Ward.
Answers Come at a Price
[Agree]Helps Scar set up a trap for pursuing Wardens.
[Disagree]Outcome not discovered yet.
Dangerous Visitors
[Echo Detector] The detector will do.Gloomy gives the Echo Detector, but his dropped pack can still be looted.
[Reward] I have a detector.Gloomy keeps the Echo Detector but tells you about his dropped pack.
[Reward] Got anything else?Gloomy keeps the Echo Detector and reveals his pack’s location.
Warlock’s Debtor









Got it.Bandits guide you to Valik.
[Threaten] Don’t tell me what to do.Bandits become hostile.
Let’s have a chat.Progresses dialogue with Valik.
[Threaten] Try it.Outcome not discovered yet.
[Leave] All right. I’m leaving.Outcome not discovered yet.
Where is the stash?Outcome not discovered yet.
Warlock sent me.Valik reveals the stash is at the water tower.
Kill the banditsOutcome not discovered yet.
Take Valik’s loot to the bandits (optional)Bandits demand an artifact from you.
No artifacts there.Bandits attack you. Kill them and talk to Valik to complete the quest.
[Attack] Catch a slug.Outcome not discovered yet.
Chasing Ghosts[Attack] You’re finished.You kill Foma and miss parting dialogue about the Monolith.
[Leave] I’m leaving.Spare Foma, but he dies shortly after.
The Price Goes UpLook around the LabyrinthFight mutant Rodents and bandits, and find Slug and Mica artifacts. Avoids the Dig Site.
Enter the Dig SiteFight two Burers and save Kiddo with a Medkit for key information.
Deal with the Devil


[20000] Here’s your money.Outcome not discovered yet
Any other options?Varan asks you to kill either Shah or Roosevelt.
[Attack] Or I could kill you.You kill Varan and loot his PDA and key that opens a locked room in his hideout. This gives you the Unusual PDA key item.
Back to Slag Heap





[Show the unusual PDA] Colonel KorshunovShowing the PDA to Dr. Dalin and Col. Korshunov causes an argument, but you get the Ward Badge, which lets you access Wild Island and Camp Icarus in Zaton.
[Do not show the unusual PDA] Colonel KorshunovWill not receive the Ward Badge and Scar and Spark will become less hostile later in the game. 
[Show the unusual PDA] Scar Showing the PDA to Scar and Spark after showing it to the Ward makes them react coldly.
[Do not show the unusual PDA] Scar You need to complete ‘A Heavy Burden’ to access Wild Island.
Lost BoysI want to help you.Dew and his gang attack you and the Ninth.
[Attack] You deserve to die.The Ninth attacks you, but Dew and his gang don’t.

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