All Agility Perks in Kingdom Come Deliverance 2

The Agility Skill houses some of the best Perks available for KCD 2 players. Here are all Agility Perks in Kingdom Come Deliverance 2.

All Agility Perks in Kingdom Come Deliverance 2
All Agility Perks in Kingdom Come Deliverance 2 (Image via Deep Silver, Plaion)

Agility is one of the most essential skills to upgrade in Kingdom Come Deliverance 2 since it must be leveled up to wield certain weapons. By increasing XP and leveling up, users will be able to use superior weapons that require higher Agility.

Players can increase Agility in two ways in Kingdom Come Deliverance 2. They can either wield higher Agility weapons to earn more XP or use Stealth since it awards both Stealth and Agility experience points.

Perk Points reward players after every alternate-level upgrade. These Agility Perks make gameplay easier in several ways. Let’s take a look at all Agility Perks in Kingdom Come Deliverance 2.

Kingdom Come Deliverance 2: Agility Perks

Daft Hands II in Kingdom Come Deliverance 2
Daft Hands II, one of the best Agility Perks, in KCD 2 (Image via Deep Silver, Plaion)

As a player upgrades their Agility to levels two, four, six, and so on, they unlock Perk Points to spend on their Agility Skill. Take a look at the table below to choose the Perks that best fit your character.

PerksEffectsRequirements
Deft HandsThe required Agility for all weapons is reduced by 2. Additionally, this Perk helps in saving Stamina if the player’s Agility is more than the required Agility for the particular weapon.Level 6
FeatherweightFall damage is reduced by 30%Level 6
Dominant HandAttacks cost 20% less Stamina when using one-handed weapons without holding a shield in the other. Besides, blocking is more effective and requires less Stamina as well. Additionally, players will also be able to block with a torch in their off-hand.Level 8
Nimble StanceDodges use up 40% less StaminaLevel 8
Deft Hands IIThe required Agility for all weapons is reduced by 5 overall (+3 over the last upgrade).Level 10
Deft Hands
Ranger RunPiercing damage of all melee weapons is increased by 5%Level 10
Creeping PhantomMovement is 15% faster when sneakingLevel 12
TotentanzPlayers receive a 15% weapon attack bonus on performing a perfect dodge. The effect lasts 5 seconds.Level 12
FinesseSlashing damage of all melee weapons is increased by 5%Level 14
ViperPiercing damage of all melee weapons in increased by 5%Level 14
Creeping Phantom IIMovement is 35% faster when sneaking (or crouching), thus giving you an additional 20% upgrade.Level 16
Creeping Phantom
Finesse IISlashing damage of all melee weapons is increased by another 5%Level 18
Finesse
Viper IIPiercing damage of all melee weapons is increased by another 5%Level 18
Viper

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