Discover all the available combat skills in Kingdom Come: Deliverance 2, listed including on which level you can acquire them.

Combat skills/perks in Kingdom Come: Deliverance 2 are the special abilities or enhancements that improve your effectiveness in battle. Selecting and utilizing combat skills allow you to tailor your combat style and overcome the challenges in the game. Select the perk that aligns with your combat strategy and weapon in combat to be confident. In this guide, we will discuss all the combat skills in Kingdom Come: Deliverance 2 and on which level you can acquire each one.
Combat Skills Overview in Kingdom Come: Deliverance 2

The combat system in Kingdom Come Deliverance 2 offers an immersive and strategic experience. New combat perks are introduced and skills that allow players to modify their fighting style to their preferences. The game also introduces new weapon types, such as crossbows and early firearms, adding depth to the combat system. These weapons come with unique advantages and require different strategies. Combat skills are a category that is drastically different from KCD 1 for a number of reasons.
In KCD 1, there is no defense as those skills are moved into Warfare. Perks are gained from using those weapons as you will use them and level up your abilities. The perks are essentially very similar across the board. A lot of them are just improving your overall ability to use that weapon. It can be adding a bleeding effect, dealing additional damage, or how well you use the weapon after combo.
All Combat Skills in Kingdom Come: Deliverance 2 Explored
The Combat Skills are divided into six different categories. The main category is Warfare, which includes perks that overall enhance the abilities and knowledge of combat for Henry. Whereas, the other categories support a certain weapon type. If you prefer to use a Sword, acquiring skills from the Swords category will enhance the abilities of sword attacks.
Below we have explained and listed all the skills in each category of Combat in Kingdom Come: Deliverance 2.
1. Warfare

Warfare in Kingdom Come: Deliverance 2 is a skill that measures a player’s combat proficiency. You can see a Combat proficiency in the player window below your character. Your overall skill as a warrior reflects your knowledge of combat and all matters regarding war. Your ability to navigate battlefields, the experience gained in countless skirmishes, and your growing skill in handling weapons. You can attack fast, and it’s harder for your opponent to react and parry the attacks when your Warfare skill is higher. It allows you to take less damage during combat. The Warfare level will also increase once you improve your skills with specific weapons.
All Warfare Skills/Perks in KCD2
Here are all the Warfare skills or perks that you can acquire in your adventure in KCD2.
Warfare Skill/Perk Name | Description | Required Level |
---|---|---|
Evade | In combat, you can use a evasive maneuver. You can perform it by pressing the jump key along with a directional key. You can use it to quickly dodge attacks, move to a safe distance, or even move closer to your opponent. What’s more, if you perform a dodge in the timeframe for a Perfect Block, your opponent will lose his balance, and it will be easier to break his defense. | None, unlocks by default during the initial duel with Hans Capon. |
Feint | If you move to attack from one direction but quickly change direction just before your attack, your opponent will have less chance to parry the attack. | None, unlocks by default during the initial duel with Hans Capon. |
Perfect Block | The Perfect Block is the best way to deflect your opponent’s attack. It doesn’t cost any stamina, and certain attacks can only be blocked with a Perfect Block. The shield on your combat rosette will light up green when you’re able to perform a Perfect Block. If you attack right after performing a Perfect Block, you can perform a counter-attack – a riposte. | None, unlocks by default during the initial duel with Hans Capon. |
Riposte | You can perform a riposte, i.e. attack immediately after performing a Perfect Block. To perform a riposte, press the attack key as soon as your weapon touches the opponent’s during a Perfect block. A riposte can only be defended against with a Perfect Block. This technique is very effective against inexperienced swordsmen, and a duel of two master swordsman is often a chain of Perfect Blocks followed by ripostes until one of them slips up. | None, unlocks by default during the initial duel with Hans Capon. |
Sreadfast | Blocks will cost you 20 % less stamina and your shield and weapon will wear down 20 % slower by blocking. | Requires Warfare Level 6 |
Hardened Veteran | In combat, your stamina will regenerate 10 % faster. | Requires Warfare Level 8 |
Rock Solid | In combat, you can maintain a steady stance and use it to your advantage. When you don’t sprint or dodge for 10 seconds in battle, you’ll gain +20 to your Armour. Sprinting or dodging will cancel this buff. | Requires Warfare Level 10 |
Head Protection | If you are wearing a helmet, blows to the head will cause 20 % less damage. | Requires Warfare Level 6 |
Against All Odds | When fighting against superior numbers, you gain a +2 bonus to Strength, Agility, and Warfare skills. | Requires Warfare Level 8 |
River | Whenever you make a dodge, a perfect dodge or sprint during combat, you gain a +3 bonus to Warfare skill and your stamina replenishes 15 % faster. The effect lasts for 10 seconds. | Requires Warfare Level 10 |
Ironclad | The weight of the armour you wear affects your speed of movement and how much stamina sprinting depletes. Using this perk, your armour will weigh you down 20 lbs less, thus having a lesser effect on your stamina. Neither the actual weight of your armour nor your carrying capacity will change, however. | Requires Warfare Level 12 |
Unbreakable | If you are outnumbered in a fight, your stamina will recover 20 % faster. | Requires Warfare Level 12 |
Knight in shining armour | When you wear plate armour, you gain a bonus to Charisma ranging from +1 to +4. | Requires Warfare Level 14 |
Masterful Feint | You’ve perfected your feint to the point that it’s very difficult for even an experienced warrior to respond to it. | Requires Warfare Level 14 |
Furor Teutonicus | Your attacks will be stronger the more injured you are. The effect will only work if you have 75 points of health or less. | Requires Warfare Level 16 |
Hardened Veteran II | In combat, your stamina will recover an additional 10 % faster. | Requires Warfare Level 16 |
One Man Army | When you’re outnumbered in a fight, you deal 10 % more damage. | Requires Warfare Level 16 |
2. Swords

Swords are a type of weapon that allows you to eliminate enemies in combat. You can use different grip techniques, such as the half-sword technique, to get between gaps in armor. Moreover, you can also use Swords to stab enemies in the back. These weapons allow you to hit enemies accurately and effectively to deplete their health. You can also use it to defend your character in intense combat.
However, they are ineffective against heavily armored enemies and that’s where the heavy weapons come in to save your life. Your attacks will be faster when you have high swordsmanship skills. This allows you to deal additional damage and kill the enemy with a few hits. You can gain Swordsmanship experience by fighting the enemies using sword-like weapons. Hunting swords, short swords, longswords, and sabres are all types of swords in the game.
All Swords Skills/Perks in KCD2
Here are all the Swords skills or perks that you can acquire in your adventure in KCD2.
Swords Skills/Perks Name | Description | Required Level |
---|---|---|
Opening Strike | If you successfully wound an opponent by a strike to an uncovered zone (i.e. a zone your opponent isn’t blocking from), it will be more difficult for the opponent to block your subsequent attacks. | Requires Swords Level 6 |
Gladiator | If you fight with only a one-handed Sword weapon and keep your other hand free except for a torch, you gain a +5 bonus to your Sword Fighting skill. | Requires Swords Level 10 |
Swordmaker’s Wisdom | Your Craftsmanship level will count as 3 levels higher during blacksmithing, and all sword-like weapons will get 25 % less damaged in combat. | Requires Sword’s Level 10 |
Cleaver | You know how to make good use of this, and deal 15 % more crushing damage with hunting swords. | Requires Swords Level 12 |
Precise Strike | With a fully charged sword attack, your Sword Fighting skill will count 3 higher. So your attack will not only be stronger, but it will also be harder to parry. | Requires Swords Level 6 |
Showtime | After performing a sword combo or a master strike, you instantly regain some of your stamina and can attack again! | Requires Swords Level 8 |
Tendon Slicer | Each successful sword combo significantly reduces your opponent’s agility and strength, making it harder for them to keep fighting and easier for you to defeat them. | Requires Swords Level 8 |
Cutting Edge | If you cause bleeding with a saber attack, the target will bleed a quarter faster, making them easier to deal with. | Requires Swords Level 12 |
Whirlwind | If you fight with a short sword (not a hunting sword or saber) its defense will be 30 % higher and your attacks and blocks will cost you 20 % less stamina. | Requires Swords Level 12 |
Magister Dimicator | When you perform a combo, you gain +5 to your Swordsmanship skill, making subsequent attacks easier to perform and more powerful. The effect lasts for 30 seconds. | Requires Swords Level 14 |
Opening Strike II | The effect of a successful opening strike will be greatly enhanced. | Requires Swords Level 14 |
Arm of Beowulf | You can use a longsword together with a shield or a torch. While its superior range can prove useful, your attacks with such a weapon will be 30 % slower, 20 % weaker and will cost you 20 % more stamina. You will be able to perform shortsword combos, but not longsword combos. | Requires Swords Level 16 |
Slice and Dice | Each of your subsequent sword strikes in an unbroken series will deal more damage than the previous one. A series of strikes can be interrupted by a successful block, dodge on the opponent’s side, by too much delay between attacks or by a wound on your side. | Requires Level 18 |
3. Heavy Weapons

The heavy weapons in Kingdom Come Deliverance 2 deal massive damage compared to swords and can kill enemies easily. These weapons are useful against enemies wearing plate armor. Mace is a heavy weapon with a short shaft and a heavy head made from stone or metal. Use these weapons when you need to deal significant damage or need to break through an enemy’s defense.
They offer little defense, so you can pair them with a shield to enhance the defense in combat. Your attacks will be faster and can inflict more damage when your skills with heavy weapons are higher. This makes it harder for the enemies to defend. Use the heavy weapons in combat to gain experience. Clubs, maces, axes, and war hammers are the heavy weapons in the game.
All Heavy Weapons Skills/Perks in KCD2
Here are all the Heavy Weapons skills or perks that you can acquire in your adventure in KCD2.
Heavy Weapons Skills/Perks Name | Description | Required Level |
---|---|---|
Shieldbreaker | Your heavy weapon attacks will be harder for opponents to block with a shield. Additionally, it will take less time to completely destroy an opponent’s shield with your blows. | Requires Heavy Weapons Level 6 |
Sundering Blow | When you hit an enemy with a Heavy weapon, their armour will count as 10 lower. | Requires Heavy Weapons Level 6 |
Blunt Force Trauma | Every time you fully charge your attack with a heavy melee weapon, the attack will be 10 % stronger. | Requires Heavy Weapons Level 8 |
Brute Force | You deal 5 % more damage with Heavy weapons. | Requires Heavy Weapons Level 8 |
Aim to Maim! | If your axe attack causes your opponent to bleed, they’ll bleed a quarter faster, making it easier to finish them off and they won’t run far from you. | Requires Heavy Weapons Level 10 |
Bonebreaker | If you wound an opponent with a war hammer, mace or cudgel, their stamina will recover 15 % slower. The effect lasts for 15 seconds. | Requires Heavy Weapons Level 10 |
Menacing Presence | When clad in armour and equipped with a heavy weapon, enemies are more likely to flee or surrender. And if they dare to face you, it will be harder for them to fight you. It’s also easier to succeed in Might and Dread skillcheck. | Requires Heavy Weapons Level 12 |
Onslaught | After performing a combo with a heavy weapon subsequent attacks will cost only half the stamina! The effect lasts for 10 seconds. | Requires Heavy Weapons Level 14 |
Sundering Blow II | When you hit an enemy with a heavy weapon, their armour will count as if it were 20 lower in total. | Requires Heavy Weapons Level 14 |
Concussing Blow | After performing a combo with a warhammer, mace or club, the affected enemy will not be able to perform a Dodge or a Master strike, and generally his ability to defend himself will be greatly reduced. The effect will last for 20 seconds. | Requires Heavy Weapons Level 16 |
Green Knight | After performing a combo with an axe, attacks will deal 20 % more damage. The effect lasts for 5 seconds. | Requires Heavy Weapons Level 16 |
Brute Force II | You deal an additional 5 % more damage with Heavy weapons. | Requires Heavy Weapons Level 18 |
Hack and Slash | Each of your subsequent heavy weapon attacks in an uninterrupted sequence will thus cause greater damage than the previous one. The sequence can be interrupted by a successful block or dodge on the opponent’s side, or by too much delay between attacks, or injury on your side. | Requires Heavy Weapons Level 18 |
4. Polearms

Polearms are a type of weapon in KCD2 that have a large reach, allowing you to dehorse enemies. They are similar to the Reforged Scythe but have a better range. You can normally find them on Bandits and Guards. You can use polearms to dehorse enemies and use this weapon with shields. They are inexpensive to produce and are very effective when fighting against a cluster of enemies. You can weld this weapon and take the perks of its strength and significant reach. Your attack will be more powerful and faster when you have higher skill for this weapon. Take part in combat to gain more experience. Spears, halberds, and glaives are the polearms that one can equip while progressing the game.
All Polearms Skills/Perks in KCD2
Here are all the Polearms skills or perks that you can acquire in your adventure in KCD2.
Polearms Skills/Perks Name | Description | Required Level |
---|---|---|
Hardwood | Polearms will take damage 25 % slower. | Requires Polearms Level 6 |
Keeping a Distance | Blocking while using a polearm will be easier, more effective, and will cost you less stamina. | Requires Polearms Level 6 |
Long Reach | Attacking with polearms will cost you 10 % less stamina. | Requires Polearms Level 8 |
Militia Training | The Strength and Agility required to use pole weapons will be reduced by 3. | Requires Polearms Level 8 |
Impaler | You’ll get 10 % more piercing damage. | Requires Polearms Level 10 |
Iron Harvest | After performing a combo you regain some of your stamina so you can continue fighting more easily. | Requires Polearms Level 10 |
First Strike | In every fight, your first attack with the Polearm weapon will be 35 % stronger. | Requires Polearms Level 12 |
Infantryman | When attacking with a fully charged attack, such an attack will be slightly faster and 5 % stronger. | Requires Polearms Level 12 |
Long Reach II | Attacks with Polearms will cost you an additional 10 % less stamina. | Requires Polearms Level 14 |
Tormenting Strike | After a combo, the target opponent’s stamina will regenerate slower, thus their fighting ability will be reduced. | Requires Polearms Level 14 |
Artery Slasher | If you inflict a bleeding wound with a Polearm weapon, the wounded person will bleed faster and thus fall sooner. | Requires Polearms Level 14 |
Impaler II | Pierce damage will be an additional 10 % higher. | Requires Polearms Level 16 |
Iron Rain | Each subsequent attack with a polearm in an uninterrupted series will deal more damage than the previous one. The sequence can be interrupted by a Perfect block or dodge by the opponent, a long delay between attacks, or taking damage. | Requires Polearms Level 18 |
5. Unarmed

Unarmed in Kingdom Come Deliverance 2 is fighting without any weapon equipped. You rely solely on your fists and body movements to attack and defend against enemies during combat. Unarmed deals less damage compared to using a weapon, but is essential for tackling enemies during various story moments. Unarmed combat is useful when trying to sneak up on an enemy or when you need to avoid making noise. Your attacks will be faster and more effective when you have higher skills. You can gain Unarmed experience by fighting with the enemies without using any weapon.
All Unarmed Skills/Perks in KCD2
Here are all the Unarmed skills or perks that you can acquire in your adventure in KCD2.
Unarmed Skills/Perks Name | Description | Required Level |
---|---|---|
Belligerent Brawler | After the first strike in combat, subsequent unarmed attacks will cost you 20 % less stamina and will be 10 % stronger. The effect lasts for 30 seconds. This perk will also activate after performing a stealth takedown. | Requires Unarmed Level 6 |
The Harder They Fall | If you fight unarmed against an opponent with a weapon, your Unarmed Combat skill will count as 5 points higher. | Requires Unarmed Level 6 |
Kurzkampf | All attacks made during a clinch will deal 10 % more damage. | Requires Unarmed Level 8 |
No Pain No Gain | When fighting unarmed, you will gain 15 % more experience in Strength, Agility and Vitality. | Requires Unarmed Level 8 |
Bring ‘em On! | If you defeat an opponent unarmed, your Unarmed Combat skill will count as 3 more and your stamina will recover 25 % faster, making the rest easier to deal with. The effect will last for 30 seconds. | Requires Unarmed Level 10 |
Start me up! | After executing a combo or master strike in unarmed combat, you immediately regain some of your stamina back. | Requires Unarmed Level 10 |
Sting Like a Bee | After the first 30 seconds of a combat in which you are unarmed, your attacks will be 30 % stronger and your stamina will recover 30 % faster. | Requires Unarmed Level 10 |
Battering Ram | If you successfully execute an unarmed combo, your opponent will be badly shaken and their stamina will recover 50% slower, making them much more vulnerable. | Requires Unarmed Level 12 |
Sandman | It’ll generally be easier for you to knock out or to stealth kill someone. | Requires Unarmed Level 12 |
Evening the Odds | Your unarmed attacks are 10 % stronger. | Requires Unarmed Level 14 |
Ringenmeister | When both you and your opponent are unarmed, you you can perform a chokehold from a clinch to knock out your opponent. You can do this by attacking from the left zone while in clinch. If your attack is successful, you will perform an arm lock, after which you can attack again to perform a chokehold. | Requires Unarmed Level 14 |
Jawbreaker | Each of your subsequent unarmed attacks in an unbroken line will do more damage than the last. The sequence of attacks can be interrupted if your opponent succesfully blocks or dodges the attack, delaying too much between attacks, or by getting hit. This perk will also activate after performing a stealh takedown. | Requires Unarmed Level 16 |
Kurzkampf II | All attacks made during a clinch will deal an additional 15 % more damage. | Requires Unarmed Level 16 |
6. Marksmanship

Marksmanship weapons in Kingdom Come: Deliverance 2 are bows, crossbows, and firearms. These weapons allow players to attack enemies from a safe distance without taking damage. Use the Bows to shoot arrows at enemies, and crossbows are powerful weapons that can topple enemies and their horses. Start shooting in combat, hunting, or target competitions to gain experience. A steadier hand when aiming shows a higher skill level, making it easier to aim and hit the enemies.
All Marksmanship Skills/Perks in KCD2
Here are all the Marksmanship skills or perks that you can acquire in your adventure in KCD2.
Marksmanship Skills/Perks Name | Description | Required Level |
---|---|---|
Steady Aim | If you don’t move for 2 or more seconds while aiming, your stamina will drain 20 % slower, and your shot will be 15 % stronger. | Requires Marksmanship Level 6 |
Crippling Shot | If you deal damage to an enemy with a ranged weapon, their stamina will recover more slowly and their combat ability will be reduced. | Requires Marksmanship Level 6 |
Hal Shot First | Your first shot will do 15 % more damage. The perk will be active again after the end of the fight in which it was used or in one minute if no fight took place. | Requires Marksmanship Level 8 |
Salvo | After each shot, you get a short-term buff during which you reload and aim faster. So you can also shoot faster and if you do it in time, you’ll regain the buff with each shot. | Requires Marksmanship Level 8 |
Sagittarius | If you’re in the saddle, the Stamina depletion for aiming with a ranged weapon will be halved. | Requires Marksmanship Level 10 |
Forbidden Weapon | If you inflict a bleeding wound on an opponent with a crossbow bolt, bleeding will be faster and stronger, so they will weaken or die sooner. | Requires Marksmanship Level 12 |
Skirmisher | After a shot from a bow while on foot, your stamina will recover 25 % faster and sprinting will cost 50 % less stamina, making it easier to move or flee. The effect lasts for 10s. | Requires Marksmanship Level 12 |
Thunderous Blast | Your first gun shot during combat will cause nearby opponents to take a temporary combat skill and morale penalty, making them less of a threat to you. | Requires Marksmanship Level 12 |
Crippling Hit II | If you deal damage to an enemy with a ranged weapon, their stamina will regenerate significantly slower, and their combat effectiveness will be further reduced. The negative effect will also last longer. | Requires Marksmanship Level 14 |
One Shot at Glory | If you kill an enemy with a ranged weapon, your next shot will deal 50 % more damage. | Requires Marksmanship Level 14 |
Hal Shot First II | Your first shot will deal 15 % more damage, for a total of 30 % with the first perk level. The rest of the effect remains unchanged. | Requires Marksmanship Level 16 |
Steady Aim II | If you don’t move for 2 or more seconds while aiming, your shot will be 30 % stronger. | Requires Marksmanship Level 16 |
Eagle Eye | When aiming with a bow or crossbow, the action around you slows down considerably for a moment, making it easier to aim. The effect lasts for 3 seconds or until you fire. | Requires Marksmanship Level 18 |
Best tips and tricks for Combat Skills in Kingdom Come: Deliverance 2
Here are some of the best tips and tricks that you can follow for acquiring the Combat Skills in KCD2.
- Warfare Skills/Perks are the core abilities of Henry. Every time you engage in a fight, you will earn experience in Warfare.
- Use the weapons you are most comfortable with to start acquiring the skills for them.
- It is recommended to use at least three different types of weapons. The best combination is a Longsword, a heavy weapon with a shield, and a ranged weapon.
- Acquire crucial skills like Opening Strike, Precise Strike, and Tendon Slicer for the swords as soon as possible.
- Acquire crucial skills for ranged weapons including Steady Aim, Crippling Shot, Salvo, and Hal Shot First as soon as possible.
- Utilize potions like Buck’s Blood and Painkiller Brew prior to the fight to increase your Stamina.
FAQs About Best Combat Perks in Kingdom Come: Deliverance 2
What are Combat Skills/Perks in KCD2?
Combat perks are special abilities that not only upgrade your fighting skills but also allow you to dominate enemies’ combat. The perks are essentially very similar across the board. A lot of them are just improving your overall ability to use that weapon.
Which is the best Combat perk for Heavy Weapons in KCD2?
Bonebreaker is the best combat perk for Heavy Weapons in KCD 2. It makes the enemy’s stamina to recover 15% slower when you wound them with a mace or a war hammer.
What is the best combat perk to use in KCD 2?
Opening Strike is the best combat perk to use in Kingdom Come Deliverance 2. It allows you to deal significantly more damage with the first attack in a combat encounter.
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