Ascending Tide DLC Gear Sets

Here’s a list of the new gear sets from Ascending Tide and Update 33 ESO coming to PC March 14th, dungeons, monster & PvP.  TLDR a few game changers and a lot of junk.  Keep in mind this is in testing and could change.

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Dungeon Gear Sets

Coral Aerie: Summerset location

Maligalig’s Maelstrom – Light

  • 2 – Adds 1096 Maximum Magicka
  • 3 – Adds 4% Healing Done
  • 4 – Adds 129 Weapon and Spell Damage
  • 5 – On overhealing yourself or a group member with a Direct Heal, apply Maligalig’s Maelstrom to the target for 6 seconds that deals Shock Damage to enemies within 7 meters. This damage is based on 33% of the overhealed amount, up to 3300. This effect can occur once every 10 seconds.

Thoughts: I couldn’t see using this over SPC or another damage set.

 

Gryphon’s Reprisal – Medium

  • 2 – Adds 657 Critical Chance
  • 3 – Adds 1487 Offensive Penetration
  • 4 – Adds 657 Critical Chance
  • 5 – When you deal Critical Damage, you or an ally can activate Gryphon’s Reprisal on the enemy for 8 seconds, causing a small gryphon to fly by and deal Bleed Damage over 10 seconds to enemies within 5 meters. This synergy can be applied once every 20 seconds and scales off the higher of your Weapon or Spell Damage.

Thoughts:damage is high but hard to reliably proc especially in big fights and long cool down.

 

Glacial Guardian – Heavy

  • 2 – Adds 1487 Armor
  • 3 – Adds 1096 Maximum Stamina
  • 4 – Adds 129 Health Recovery
  • 5 – After successfully blocking from an enemy within 8 meters, tether to them for 8 seconds. While tethered, you deal Frost Damage every second to enemies touching the tether and cause them to have a 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 meters away, can be applied once every 12 seconds, and the damage scales off your Max Health.

Thoughts: not impressed, just run the charged trait not a 5pc.

 

Kargaeda – Monster Mask

  • 1 – Adds 731 Maximum Magicka
  • 1 – Adds 731 Maximum Stamina
  • 2 – On dealing damage with a Heavy Attack, create a whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind takes Shock Damage and Physical Damage every second. Allies within the whirlwind reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon and Spell Damage.

Thoughts: odd set that I can’t see using over more useful monsters.

 

Shipwright’s Regret: Rivenspire location

Storm-Cursed’s Revenge – Light

  • 2 – Adds 1096 Maximum Magicka
  • 3 – Adds 129 Weapon and Spell Damage
  • 4 – Adds 1487 Offensive Penetration
  • 5 – When you deal Shock Damage, you have a 15% chance to deal Shock Damage to the enemy and up to two other enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.

Thoughts: very odd because shock damage is low, aoe is small and chance is low.

 

Spriggan’s Vigor – Medium

  • 2 – Adds 657 Critical Chance
  • 3 – Adds 1096 Maximum Stamina
  • 4 – Adds 129 Weapon and Spell Damage
  • 5 – When you deal Critical Damage you gain a stack of Wild Growth for 5 seconds and restore 100 Stamina, 10 stacks max. Each stack of Wild Growth increases your Maximum Stamina by 222. This effect can occur once every 0.5 seconds.

Thoughts: great off meta set that gives good max stats and stamina back every crit.  Pairs well with Briarheart.

 

Turning Tide – Heavy

  • 2 – Adds 1206 Maximum Health
  • 3 – Adds 1096 Maximum Stamina
  • 4 – Adds 1206 Maximum Health
  • 5 – After successfully blocking, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal Magic Damage to up to 6 enemies in a 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.

Thoughts: Insane meta tank set that allows you to not always have necros in the group.

 

 

Nazaray – Monster Mask

  • 1 – Adds 1206 Maximum Health
  • 2 – When you use an Ultimate ability, the closest 6 enemies within 12 meters have all Damage Over Time, Major Debuffs, and Minor Debuffs applied to them extended by 1 second per 25 Ultimate spent. This effect will not apply to Damage Beams or Damage Tethers. This effect can occur once every 20 seconds per target.

Thoughts: god tier amazing for many PvP builds and PvE healers/tanks.

 


Rewards for the Worthy: obtained by earning alliance point in PvP.

Rallying Cry (Light)

    • 2 – Adds 657 Critical Chance
    • 3 – Adds 1096 Maximum Magicka
    • 4 – Adds 657 Critical Chance
    • 5 – While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 300 Weapon and Spell Damage, and 1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 15 and the Critical Resistance by 83. This effect can occur once every 15 seconds.

Thoughts: incredible small group or solo player set, love it!

 

Hew and Sunder (Medium)

    • 2 – Adds 1096 Maximum Stamina
    • 3 – Adds 1096 Maximum Stamina
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.

Thoughts: amazing stam DPS could be a meta set without procs.

 

Enervating Aura (Heavy)

    • 2 – Adds 4% Healing Taken
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 1487 Armor
    • 5 – When you deal Direct Damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy Players by 129 per player hit. This effect can occur once every 15 seconds.

Thoughts: doesn’t seem effective unless countering zerg.


Imperial City: obtained by killing monster in districts and getting shoulder via tel var vendor in basement of sewers.

Nunatak

  • 1 – Adds 1487 Armor
  • 2 – On dealing Frost Damage, create an area under the target for 6 seconds that applies Chilling Bite every second. Chilling Bite deals Frost Damage and applies a stacking 25% snare for 4 seconds. At 4 stacks, the enemy is immobilized and gains Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

Thoughts: really good burst setup for group play.

 

Lady Malydga

  • 1 – Adds 1487 Offensive Penetration
  • 2 – When you deal Direct Damage to a target within 12 meters, create an area that after 1 second, quickly moves forward and then returns, dealing Shock Damage and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

Thoughts: not impressed, low damage weird effect.

 

Baron Thirsk

  • 1 – Adds 129 Stamina Recovery
  • 1 – Adds 129 Magicka Recovery
  • 2 – On dealing area Direct Damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.

Thoughts: another undwhelming set.