Baldur’s Gate 3: Hotfix #15 – Fixes for Shadowheart, Honour Mode, and Multiplayer

Larian Studios patches and fixes Shadowheart cinematic, honour mode, crashes and Honour Mode, with Baldur’s Gate 3 Hotfix #15.

BG3 Hotfix #15

Top 10 Fixes in Baldur’s Gate 3 Hotfix #15:

Larian Studios addressed many quality-of-life features, crashes, bugs, multiplayer and cut scenes in Hotfix #15. The following outlines the key changes introduced in Hotfix #15 for Baldur’s Gate 3:

  1. Stability: Crashes addressed during autosave, multiplayer loading, NPC combat, level changes, and Honour Mode switch.
  2. Performance: Improved performance in Shadowheart cinematic and reduced memory usage overall.
  3. Save Files: Fixed issues with missing mods, large saves near lava bubbles, and disappearing Traveller’s Chests.
  4. Multiplayer: Resolved issues with host avatars, character assignments, spellcasting in split-screen, and camp interactions.
  5. Quests & NPCs: “Deal with the Devil” quest and Karlach’s scene now function properly. Companion behaviors and dialogue bugs with Lae’zel, Gale, and factions are fixed.
  6. Character & Abilities: Companions can jump again, Create/Destroy Water spell functions correctly.
  7. Visuals: Weapon textures and cinematics are corrected, including the “Pinocchio” bug that stretched character faces.
  8. Inventory & UI: Equipment tooltips on controller no longer close unexpectedly.
  9. Special Items: Fixed an issue with certain items like the Idol of Silvanus when moved to Traveller’s Chests.
  10. Minor Fixes: Several additional gameplay and technical issues addressed.

Baldur’s Gate 3 Hotfix #15 Complete Patch Notes

Below are the complete patch notes for Baldur’s Gate 3 Hotfix #15 found on Steam:

We have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues.

Have you found some characters’ faces turning into stretched eldritch horrors with pits of flesh in place of eyes? That should not be a problem anymore!

This hotfix also addresses an issue that was preventing players from loading a save if the mods used had changed. Bear in mind some saves might still not load depending on the mods that have changed, but the menu should now let you continue.

Japanese language is now available for PC on Steam and PS5 (in Japan only). We continue to work to bring it to other platforms!

Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!

CRASHES AND BLOCKERS

  • Fixed a potential crash during autosave after moving to another level.
  • Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
  • Fixed a crash related to deleted physics objects.
  • Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
  • Fixed not being able to load a savegame that was started with a mod that’s now missing.
  • Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name.
  • Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition.
  • Fixed a crash that could occur when swapping to Honour Mode.
  • Fixed a crash that could occur when changing levels.

PERFORMANCE AND CODE

Shadowheart spoiler

Fixed potential performance issues at the end of the cinematic where Shadowheart kills Nightsong in the Shadowfell.

  • Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.
  • Fixed a memory issue when closing containers on controller.
  • Fixed the Low Model Quality option sometimes not working as expected.
  • Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller’s Chest.
  • Reduced memory usage related to animation skinning.

MULTIPLAYER

  • Fixed the Traveller’s Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.
  • Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host’s avatar.
  • Fixed a multiplayer issue where a reconnecting player wouldn’t get their characters assigned back to them correctly.
  • Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.

FLOW AND GAMEPLAY

  • Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.
  • Fixed some wrong character behaviours likely introduced in Patch 4.
  • The ‘Deal with the Devil’ quest now accounts for different outcomes in the Epilogue.
  • Karlach spoiler

Karlach should now get her scene in Avernus, regardless of whether she’s an avatar or a companion.

  • Fixed companions not being able to jump when following the player character.
  • Fixed an issue where ending the tutorial with only Lae’zel alive prevented you from saving the game in Act I.
  • Fixed Gale’s dialogue ending abruptly when you ask him what he wanted to show.
  • Fixed player factions sometimes becoming hostile towards each other when they shouldn’t.
  • Fixed Create or Destroy Water only casting Create Water at Level 2.

OTHER FIXES

  • The Korean language pack is now enabled on Mac.
  • Fixed some weapon textures.
  • Fixed several cases of what we’ve dubbed the Pinocchio issue, where characters’ noses (and cheeks) get stretched in cinematics. They also happen to lose their eyeballs, turning the sockets into pits of flesh.
  • Fixed equipment tooltips opened via the Inventory sometimes randomly closing on controller without player input.

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