In Baldur’s Gate 3, Druids possess a unique ability called Wild Shape; in this overview, we’ll focus on the class’ Badger action, which is great at crowd control.
What is Badger Wild Shape in Baldur’s Gate 3?
At Level 2, Druids gain an ability called Wild Shape, allowing players to magically transform into various creatures for combat or exploration, including Badger form. Here are the most important features of wild shape in Baldur’s Gate 3:
- While in animal form, you cannot talk or cast spells.
- If your beast form’s Hit Points drop to 0, you revert to your original form, with the same Hit Points you had before transforming into Badger Form.
- Your Ability Scores become those of the creature while Wild Shaped, except for Charisma, Intelligence, and Wisdom.
- Concentration on a spell is not broken when entering Wild Shape.
- Your equipped items have no effect until you revert back.
- You keep your Skill and Saving Throw Proficiencies while in Wild Shape.
- To transform you consume charges that can be replenished by Short Rest.
- Activation type depends on the chosen subclass – Bonus Action (Circle of the Moon subclass) and Action (Circle of the Land subclass)
How to Unlock Badger Wild Shape in Baldur’s Gate 3?
- Circle of the Moon Subclass at Level 2
- Circle of the Land Subclass at Level 2
- Circle of Spores Subclass at Level 2
Wild Shape: Badger
The Badger Wild Shape proves valuable both in combat and exploration, making it one of the more versatile animal forms for Druids. However, low hit points will force you to play cautiously with this wild shape form. While this creature’s attack is decent, its main advantage lies in crowd control. The ability to burrow into the ground and emerge at the target’s position, followed by knocking back nearby enemies, making them Prone. The prone status effect works best on melee or ranged weapon users, making them unable to counterattack, and allowing your team an opening to follow up with your strategy.
Additionally, if you use a claw attack on an enemy, you have a chance to push them back, especially if it’s used when the target is close to the cliff. Badger’s claw attack can shove them, causing not only fall damage but also potentially making it difficult for them to return to the battlefield. This provides you with both time and opportunity to finish them off using range attacks.
Similar to all druid’s wild shapes, the Badger has a special self-healing ability called Lunar Mend that can restore some of your hit points without spending a spell slot.
Wild Shape: Badger Action
The table below presents all Badger Wild Shape actions skills and attacks with effects the class can perform:
|Badger Skill/Action||Atack Type||Damage Type||Additional Effects|
|Bite Action||Melee attack||Piercing damage, 2d4 + 2||–|
|Claws action||Melee attack||Slashing damage, 1d4 + 2||Can push the enemy 1.5m / 5ft away.|
|Burrow Into the Ground||–||–||Show at the target position, knocking nearby creatures Prone.|
|Lunar Mend||Self||Healing Spell||Regain 1d8 hit points per level of the spell slot|
In Badger Wild Shape your character temporarily adopts the creature attributes, except for your Intelligence, Wisdom, and Charisma scores. The Following Table presents all Wild Shape Badger statistics in Baldur’s Gate 3:
|HP and Ability Score||Number|
|Hit Points (HP)||13|
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