Best Settings for RTX 4070 with Complementary Unbound Minecraft Shader

Minecraft Shader Settings explored for Complementary Unbound 5.4 running on the RTX 4070 at native 1440p resolution.

Best Settings for RTX 4070 with Complementary Unbound Minecraft Shader
Mountainside Savanna Village with Unbound 5.4 Minecraft Shader (Image via Mojang | Deltia’s Gaming)

The RTX 4070 is a mid-range GPU built on Ada Lovelace architecture. With that, Nvidia made several improvements, such as in raster performance and hybrid rendering workloads. Regarding modded Minecraft with Complementary Unbound shaders, RTX 4070 can easily handle the complex OpenGL-based rendering pipelines these shaders demand.

Modded Minecraft with the Unbound shaders primarily utilizes the OpenGL graphics API for rendering. Thanks to the excellent rasterization capabilities of the 4070, gamers can efficiently run shaders without encountering issues at 1440p. The settings below will deliver a smooth 1440p native-modded Minecraft experience. To achieve higher FPS, adjust a few shader settings like the shader profile, shadow and distance quality, and water reflections.

Note – We configured these settings using the Neoforge mod, combined with Sodium and Iris, on Minecraft version 1.21.5. This will benefit you if you wish to run some texture packs, such as Faithful 32 or 64. However, if your mod list requires Optifine specifically, only the shader options will help you.

Minecraft Shader Settings for RTX 4070 with Unbound 5.4 (1440p)

RTX 4070 with Complementary Unbound Minecraft Shader
Another angle of the Savanna Village on Mincraft Shader – Unbound 5.4 (Image via Mojang | Deltia’s Gaming)

Complementary unbound shaders look to objectify realism within the Minecraft game. The developers have optimized them incredibly well for the work they do. Sometimes, they can even bring down beefier GPUs with their tremendous lighting workload. If you plan to use these shaders, ensure your case has ample airflow. From a distance, these look very easy to run. If your case lacks proper airflow, modded Minecraft can push your components to the point of overheating.

Performance Settings

SettingValue
Chunk Update ThreadsDefault
Always Defer Chunk UpdatesEnabled
Use Block Face CullingEnabled
Use Fog OcclusionEnabled
Use Entity CullingEnabled
Animate Only Visible TexturesEnabled
Use No Error ContextEnabled
Reduce FPS whenAFK

Quality Settings

SettingValue
GraphicsFancy
Color SpaceRefer to your monitor’s colorspace
CloudsFancy
WeatherDefault
LeavesDefault
ParticlesAll
Smooth LightingEnabled
Biome Blend2 block(s)
Entity Distance100%
Entity ShadowsEnabled
VignetteEnabled
Mipmap Levels4x

General Settings

SettingValue
Render Distance16 chunks // increase or decrease depending on VRAM and FPS
Max Shadow Distance16 chunks // increase or decrease depending on VRAM and FPS
Simulation Distance14 chunks // increase or decrease depending on VRAM and FPS
Brightness50% (Personal Preference)
GUI Scale3x (Personal Preference)
FullscreenEnabled
Fullscreen ResolutionCurrent
VSyncDisabled
Max FramerateUncapped
View BobbingEnabled
Attack IndicatorCrosshair
Autosave IndicatorEnabled

Minecraft Shader Settings for Unbound 5.4 with RTX 4070

RTX 4070 with Complementary Unbound Minecraft Shader
Nighttime at the Mountainside – rendered on Unbound 5.4 Minecraft Shader (Image via Mojang | Deltia’s Gaming)
SettingValue
Visual StyleUnbound
ProfileUltra
RP SupportIntegrated PBR+
Real-Time ShadowsVery High // increase or decrease depending on VRAM and FPS
Shadow Distance16 Chunks // increase or decrease depending on VRAM and FPS
Light Shaft QualityHigh
Entity ShadowsOFF
Detail QualityHigh
Cloud QualityHigh
Water Reflection QualityMedium (max)
Block Reflection QualityHigh
Anti-Aliasing (FXAA)ON
Edge Shadow (SSAO) QualityHigh (max)
Advanced Colored Lighting16 Chunks
Texture Filtering8x

The RTX 4070 provides a good gaming experience with the Unbound 5.4 shaders at native 1440p. If you wish for 100+ FPS at 1440p, you must adjust the shader profile, Shadow and distance quality, and water reflection settings, respectively.


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