Minecraft Shader Settings explored for the RTX 5060 Ti running Complementary Reimagined 5.4 alongside Neoforge, with Sodium and Iris.

Gamers with the 16 GB 5060 Ti model can expect to crank every slider to its max and get an extremely high refresh-rate 1080p experience. The reimagined shaders are already well optimized and rely on full raster performance. Besides that, the Neforge + Sodium combination is used, which is a cherry on top!
Reimagined shaders stand out from the rest as they aim for a realistic-looking approach while keeping Volumetrics vanilla. It is more like the best of both worlds. While it’s not as intensive as the Unbound or SEUS PTGI shaders, with a custom texture pack, it can also be cinematic like the BSL offers. The settings below will deliver a high-refresh-rate 1080p experience. For 8GB buyers, you’ll need to turn down the Chunks, or you might run out of VRAM.
Neoforge is a trending mod loader in Minecraft, and its support is currently booming. This setup uses Sodium for optimization and Iris for shader compatibility. If your other mods or texture pack recommend Optifine, this guide won’t help much.
Best Settings for RTX 5060 Ti with Complementary Reimagined Minecraft Shader (1080p)

Performance Settings
Setting | Value |
Chunk Update Threads | Default |
Always Defer Chunk Updates | Enabled |
Use Block Face Culling | Enabled |
Use Fog Occlusion | Enabled |
Use Entity Culling | Enabled |
Animate Only Visible Textures | Enabled |
Use No Error Context | Enabled |
Reduce FPS when | AFK |
Quality Settings
Setting | Value |
Graphics | Fancy |
Color Space | Refer to your monitor’s colorspace |
Clouds | Fancy |
Weather | Default |
Leaves | Default |
Particles | All |
Smooth Lighting | Enabled |
Biome Blend | 2 block(s) |
Entity Distance | 100% |
Entity Shadows | Enabled |
Vignette | Enabled |
Mipmap Levels | 4x |
General Settings
Setting | Value |
Render Distance | 32 chunks // 8GB users, stick to 20 chunks or less. |
Max Shadow Distance | 16 chunks (Increase this depending on biomes) |
Simulation Distance | 16 chunks (Increase this depending on biomes) |
Brightness | 50% (Personal Preference) |
GUI Scale | 3x (Personal Preference) |
Fullscreen | Enabled |
Fullscreen Resolution | Current |
VSync | Disabled |
Max Framerate | Uncapped |
View Bobbing | Enabled |
Attack Indicator | Crosshair |
Autosave Indicator | Enabled |
Minecraft Shader Settings for Complementary Reimagined 5.4

Setting | Value |
Visual Style | Unbound |
Profile | Ultra |
RP Support | Integrated PBR+ / change this if using custom textures |
Real-Time Shadows | Very High |
Shadow Distance | 20 Chunks |
Light Shaft Quality | High |
Entity Shadows | OFF |
Detail Quality | High |
Cloud Quality | High |
Water Reflection Quality | Medium (max) |
Block Reflection Quality | High |
Anti-Aliasing (FXAA) | ON |
Edge Shadow (SSAO) Quality | High (max) |
Advanced Colored Lighting | 16 Chunks |
Texture Filtering | 16x |
The Complementary Reimagined shaders aim for a balanced look, keeping the game’s vanilla aspects and adding accurate lighting, ambient occlusion, and shadows, all of which are achieved with the Rasterization approach. Although Neoforge lacks support for many resource packs, the developer support is booming. You can pair it with the Faithful texture pack and see how it fares.
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