Best Settings for RTX 5060 Ti With Complementary Unbound Minecraft Shader

Best Minecraft Shader settings for RTX 5060 Ti with Complementary Unbound 5.4 alongside Neoforge with Sodium and Iris.

Best Settings for RTX 5060 Ti with Complementary Unbound Minecraft Shader
Orange Savanna Village in the evening with Unbound shaders (Image via Mojang Studios | Deltia’s Gaming)

Blackwell’s mid-range gaming GPU looks promising at 1080p. Its 16GB VRAM can easily max out the Complementary Unbound 5.4 shaders at this resolution. The same consistent OpenGL performance remains, given that Blackwell is the successor to the Ada Lovelace GPU architecture. For the 8GB 5060 Ti model, turn down the render and shadow distance quite a bit. Also, on both cards, if you want super high refresh rates such as 180Hz+, the settings below will require some tuning and customization on your end.

Note: Remember, if you use texture packs that are incompatible with Neoforge, this guide won’t help much—except for the shader settings. These configurations rely on the Neoforge beta branch, with Sodium for optimization and Iris for shader compatibility.

Best Settings for RTX 5060 Ti With Complementary Unbound Minecraft Shader (1080p)

Orange Savanna Village in the early morning with Unbound shaders (Image via Mojang Studios | Deltia's Gaming)
Orange Savanna Village in the early morning with Unbound shaders (Image via Mojang Studios | Deltia’s Gaming)

1080p seems to be the sweet spot for these GPUs. The pricing also suits this category. You can try 1440p and customize accordingly, but for gamers planning to buy the 8GB version, the 1080p resolution makes the most sense. 5060 Ti 16GB buyers can easily follow this guide; only the 8GB model will require slight adjustments.

Performance Settings

SettingValue
Chunk Update ThreadsDefault
Always Defer Chunk UpdatesEnabled
Use Block Face CullingEnabled
Use Fog OcclusionEnabled
Use Entity CullingEnabled
Animate Only Visible TexturesEnabled
Use No Error ContextEnabled
Reduce FPS whenAFK

Quality Settings

SettingValue
GraphicsFancy
Color SpaceRefer to your monitor’s colorspace
CloudsFancy
WeatherDefault
LeavesDefault
ParticlesAll
Smooth LightingEnabled
Biome Blend2 block(s)
Entity Distance100%
Entity ShadowsEnabled
VignetteEnabled
Mipmap Levels4x

General Settings

SettingValue
Render Distance32 chunks / Turn this down if desired, FPS is not met.
Max Shadow Distance16 chunks (Increase this depending on biomes)
Simulation Distance16 chunks (Increase this depending on biomes)
Brightness50% (Personal Preference)
GUI Scale3x (Personal Preference)
FullscreenEnabled
Fullscreen ResolutionCurrent
VSyncDisabled
Max FramerateUncapped
View BobbingEnabled
Attack IndicatorCrosshair
Autosave IndicatorEnabled

Minecraft Shader Settings for Complementary Unbound 5.4

RTX 5060 Ti with Complementary Unbound Minecraft Shader 5.4
Orange Savanna Village approaching noon with Unbound shader (Image via Mojang | Deltia’s Gaming)
SettingValue
Visual StyleUnbound
ProfileUltra
RP SupportIntegrated PBR+ / change this if using modded resource packs
Real-Time ShadowsVery High / Turn this down to High or lower  if the desired FPS is not met
Shadow Distance20 Chunks
Light Shaft QualityHigh
Entity ShadowsOFF
Detail QualityHigh
Cloud QualityHigh
Water Reflection QualityMedium (max)
Block Reflection QualityHigh
Anti-Aliasing (FXAA)ON
Edge Shadow (SSAO) QualityHigh (max)
Advanced Colored Lighting16 Chunks
Texture Filtering16x

Complementary Unbound shaders rely on realism and present incredible depth within the vanilla Minecraft visuals. We’re talking realistic volumetric fog, clouds, ambient occlusion, and ray-traced water effects. With the 5060 Ti’s upgraded core and RT performance, this will be a beautiful modded Minecraft experience.


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